Shack
8 Mirtul 1370/ Late Evening
Brisk
@Felicity Clover opened the door and stepped into the night air. The glow from the burning building was bright in the dark night. She could not see which building was burning from where she stood. The alarm was still ringing and she could hear several people running and shouting.
As the bladesman died and the sounds of combat ended the sound of the alarm bell and several people running and scream could be heard outside. The orange glow of fire was unmistakable through the door. People could be seen running past the open doorway with buckets of water.
@Felicity Clover and @Roland rushed over to the shack were the prisoners and their companions were. Seeing @Tyrien e'Adrianne wounds, Fliss begins prayer and soon Tyrien's wounds knit back together and the bleeding stops.
Looking around the room they can see one of the guards is incapacitated, the little half-orcs are missing, and the other guards are just waking up slowly and very groggily.
This scene is a dramatic task. You need 3 successes to accomplish each of the following task. You may roll for both tasks but will suffer a -2 MAP. You may roll any skill that you think is appropriate to scene. If you use a power please roll 3d6 for power points used.
- Stop the town from burning down
- Save the guard's life