General Information:
I will be running
Spoiler(plot point campaign)
so things may be railroady sometimes to move the main plot along. That said there is a lot of overland travel to fill with side adventure, role play, and interludes. But I will be trying not to digress too much. As both a player and a GM I tend to run games more on the good side of things. Not all shiny happy goodness, more trying to better with a bad lot type. My point is if evil gameplay is your thing you will find me unenthusiastic at best.
Character Creation:
The team has been put together for a long range mission that will be travelling in Coalition territory so races and IFs that are difficult to disguse and considered shoot on sight by the CS are poor choices. Also since there are only six of you please keep that in mind when building your character. Having a solid secondary skill set when non combat challenges happen is a good idea.
I am asking that no one plays a Dragon hatchling, Glitterboy, Dragon Juicer, MARS Robot Pilot, Vampire, or Werecat. Mostly because I'm lazy and don't want to rework the module for those kind of toughness ranges. And the vamp and werecat would be immune to 80% of the main plot foes.
We will be using the recommended setting rules from the tlpg as well as the Big Damn Heroes power level.
Big Damn Heroes
- Heroic Journey rolls +2
- Starting wealth x2
- Advances +1
Fortune and Glory rolls: MARS characters may par down the table to make one consisting of twelve options of their choice. No option may be used more than once.