Sir William Mahan - SWADE Edition (for review)
- Miles RAD Radoslav
- Posts: 244
- Joined: Tue Aug 08, 2017 5:36 pm
Sir William Mahan - SWADE Edition (for review)
Sir William Mahan
Player Name: Scott Marchand Davis
Google Handle: ruggierotheknight@gmail.com
Character Name Sir William Mahan
Rank: Legendary Advances: 17
Race: Human
Iconic Framework: Cyber Knight
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d8, Vigor d8
Pace: 8; Parry: 9 ; Toughness: 20/14 (6 is MDC Toughness); Strain: 0
Skills:
• Fighting d12
• Psionics d10
• Notice d4
• Stealth d6
• Persuasion d6
• Athletics d8
• Common Knowledge d4
• Shooting d8
• Intimidation d6
• Taunt d6
• Piloting d8
• Battle d4
Hindrances
• Hindrance (Major): Heroic - always helps those in need
• Hindrance (Minor): Quirk - insists on being addressed as Sir
• Hindrance (Minor): Poverty - ½ starting funds, can’t hang on to money (vow)
Edges
• Edge: Combat Sense - ½ gang-up bonuses
• Edge: Two-Fisted - attack with each weapon with no multi-action penalty
• Edge: Ambidextrous - no -2 for off-hand
• Edge: Mentalist - +2 to opposed Psionics checks
• Edge: First Strike - free attack 1/turn when opponent engages
• Edge: Frenzy – roll a second Fighting die with one attack per turn and allocate to a target
• Edge: Major Psionic – double ISP, 2 ISP for a +1 bonus or 4 ISP for a +2
• Edge: Master Psionic – access to Mega Power modifiers
• Edge: Cyberkinetic Awareness – as an action, enemies within Smarts x2 are at -2 for any technology-based action against the knight (including Notice rolls)
• Edge: Command - leadership capabilities
• Edge: Natural Leader - command applies to Wild Cards
Cybernetics
NONE
Player Name: Scott Marchand Davis
Google Handle: ruggierotheknight@gmail.com
Character Name Sir William Mahan
Rank: Legendary Advances: 17
Race: Human
Iconic Framework: Cyber Knight
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d8, Vigor d8
Pace: 8; Parry: 9 ; Toughness: 20/14 (6 is MDC Toughness); Strain: 0
Skills:
• Fighting d12
• Psionics d10
• Notice d4
• Stealth d6
• Persuasion d6
• Athletics d8
• Common Knowledge d4
• Shooting d8
• Intimidation d6
• Taunt d6
• Piloting d8
• Battle d4
Hindrances
• Hindrance (Major): Heroic - always helps those in need
• Hindrance (Minor): Quirk - insists on being addressed as Sir
• Hindrance (Minor): Poverty - ½ starting funds, can’t hang on to money (vow)
Edges
• Edge: Combat Sense - ½ gang-up bonuses
• Edge: Two-Fisted - attack with each weapon with no multi-action penalty
• Edge: Ambidextrous - no -2 for off-hand
• Edge: Mentalist - +2 to opposed Psionics checks
• Edge: First Strike - free attack 1/turn when opponent engages
• Edge: Frenzy – roll a second Fighting die with one attack per turn and allocate to a target
• Edge: Major Psionic – double ISP, 2 ISP for a +1 bonus or 4 ISP for a +2
• Edge: Master Psionic – access to Mega Power modifiers
• Edge: Cyberkinetic Awareness – as an action, enemies within Smarts x2 are at -2 for any technology-based action against the knight (including Notice rolls)
• Edge: Command - leadership capabilities
• Edge: Natural Leader - command applies to Wild Cards
Cybernetics
NONE
Last edited by Miles RAD Radoslav on Mon Jan 04, 2021 11:40 am, edited 9 times in total.
Rad
- Miles RAD Radoslav
- Posts: 244
- Joined: Tue Aug 08, 2017 5:36 pm
Re: Sir William Mahan - SWADE Edition
Background
A newly-minted Human Cyber Knight who dreams of matching the achievements of legends like Sir Thorpe, Grandmaster Cross, or The Shining One. As a newly raised knight, he did not fight on either side of the Tolkeen Wars, but some of his friends in training were D-Bees, so he has no great love of the Coalition. He sees the Tomorrow Legion as a path to glory and honor.
A newly-minted Human Cyber Knight who dreams of matching the achievements of legends like Sir Thorpe, Grandmaster Cross, or The Shining One. As a newly raised knight, he did not fight on either side of the Tolkeen Wars, but some of his friends in training were D-Bees, so he has no great love of the Coalition. He sees the Tomorrow Legion as a path to glory and honor.
Rad
- Miles RAD Radoslav
- Posts: 244
- Joined: Tue Aug 08, 2017 5:36 pm
Re: Sir William Mahan - SWADE Edition
Gear
Cyber Knight Medium Armor
• Armor +6, Toughness +2, Healing power and Relief power, 14lb (TW)
Wilk’s 320 Laser Pistol
• Range 15/30/60, 2d6+1 damage, ROF 1, AP 3, 20 shots, +1 Shooting, 2lb
JA-11 Energy Rifle
• Range 30/60/120, 3d6 damage, ROF 1, AP 4, 60 shots, 7 lb, 10 rounds used for Mega Damage, integrated scope (+1 Shooting, cancels 2 points of Range penalties, ignores illumination penalties)
• Ion Mode: Range 12/24/48, 1-3d6+2 damage, ROF 1, 60 shots, 7 lb, +2 Shooting, Action to switch modes
NG-L5 Laser Rifle
• Range 24/48/96, 3d6 damage, ROF 1, AP 3, 20 shots, 14 lb
NG-S2 Survival Pack
• 2 weeks survival rations, 30 lb
Silver Cross
• 1 lb
Wooden Stakes (6)
• 1 lb each
Iceblast Shotgun
• Range 12/24/48, 1-3d6, ROF 1-2, Shots 8, Weight 11, TW, Double-Barrelled, Raise on Hit creates ice around target, effects of sloth power, 2 ISP to load, 2 ISP for Mega damage for 5 rounds
Speedster Hovercycle
• Size 2, Top Speed 220 MPH, Handling +2, Tabletop Pace 22+2d8, Toughness 15(6), Crew 1+1, Max Alt 20 ft., Range 800 miles
• Anti-Personnel Laser: Range 75/150/300, 3d6+4 damage, ROF 1, AP 5, Mega Damage, Anti-Personnel, Reaction Fire, Fixed Front Arc
Damage: Handling reduced by 1, 1 Wound, Speed reduced by 10% to 198 MPH/20+2d8
Credits: 80,000
Contacts
Cyber Knight Medium Armor
• Armor +6, Toughness +2, Healing power and Relief power, 14lb (TW)
Wilk’s 320 Laser Pistol
• Range 15/30/60, 2d6+1 damage, ROF 1, AP 3, 20 shots, +1 Shooting, 2lb
JA-11 Energy Rifle
• Range 30/60/120, 3d6 damage, ROF 1, AP 4, 60 shots, 7 lb, 10 rounds used for Mega Damage, integrated scope (+1 Shooting, cancels 2 points of Range penalties, ignores illumination penalties)
• Ion Mode: Range 12/24/48, 1-3d6+2 damage, ROF 1, 60 shots, 7 lb, +2 Shooting, Action to switch modes
NG-L5 Laser Rifle
• Range 24/48/96, 3d6 damage, ROF 1, AP 3, 20 shots, 14 lb
NG-S2 Survival Pack
• 2 weeks survival rations, 30 lb
Silver Cross
• 1 lb
Wooden Stakes (6)
• 1 lb each
Iceblast Shotgun
• Range 12/24/48, 1-3d6, ROF 1-2, Shots 8, Weight 11, TW, Double-Barrelled, Raise on Hit creates ice around target, effects of sloth power, 2 ISP to load, 2 ISP for Mega damage for 5 rounds
Speedster Hovercycle
• Size 2, Top Speed 220 MPH, Handling +2, Tabletop Pace 22+2d8, Toughness 15(6), Crew 1+1, Max Alt 20 ft., Range 800 miles
• Anti-Personnel Laser: Range 75/150/300, 3d6+4 damage, ROF 1, AP 5, Mega Damage, Anti-Personnel, Reaction Fire, Fixed Front Arc
Damage: Handling reduced by 1, 1 Wound, Speed reduced by 10% to 198 MPH/20+2d8
Credits: 80,000
Contacts
Last edited by Miles RAD Radoslav on Tue Sep 24, 2019 6:39 am, edited 1 time in total.
Rad
- Miles RAD Radoslav
- Posts: 244
- Joined: Tue Aug 08, 2017 5:36 pm
Re: Sir William Mahan - SWADE Edition (for review)
Iconic Framework
• Cyber Armor - summon armor for +2 Toughness as a free action, no Gritty Damage effects (+6 and MDC Toughness with Master Cyber Armor)
• Cyberkinetic Combat - all technology based attacks are -2 to hit
• First Into Battle - +2 Pace, d10 Running die
• Champion Edge - +2 damage when fighting supernatural evil
• Intense Combat Training - d8 Fighting and 2 Combat Edges
• Minor Psionic - Psionics d6, 10 ISP, 3 powers
• Psi-Sword - Strengthx2 + Spiritx2 damage, AP 20, or AP 10 for two blades; 2 ISP for Mega Damage
• Revered Protector - +1 Persuasion with all who know Cyber Knights
• Cyber Knight Code of Honor
• No Cybernetic Implants
Hero’s Journey
• Psionics
o 16
o Spend a Benny to replace another trait roll with Spirit
• Psionics
o 15
o Mentalist Edge
• Training
o 16
o One Combat Edge
• Training
o 16
o One Combat Edge
• Enchanted Items and Mystic Gadgets
o 6
o Iceblast Shotgun
Advances
• Initial Advances: (From Hindrances): Spirit d8, Major Psionic
• Free Edge (Human): Ambidextrous
• Cybernetic Modifications: None
• Novice 1 Advance: Vigor d6
• Novice 2 Advance: Piloting d4, Stealth d6
• Novice 3 Advance: Psionics d10
• Seasoned 1 Advance: Master Psionic
• Seasoned 2 Advance: Spirit d10
• Seasoned 3 Advance: Notice d8, Taunt d6
• Seasoned 4 Advance: Improved Cyber Armor
• Veteran 1 Advance: Improved Psi Sword
• Veteran 2 Advance: Smarts d8
• Veteran 3 Advance: Master Psionic
• Veteran 4 Advance: Cyberkinetic Awareness
• Heroic 1 Advance: Strength d8
• Heroic 2 Advance: Master Cyber Armor
• Heroic 3 Advance: Piloting d6, Persuasion d6
• Heroic 4 Advance: Power Points
• Legendary 1 Advance: Weapon Master
• Legendary 2 Advance: Vigor d8
• Legendary 3 Advance: Piloting d8, Battle d4
• Legendary 4 Advance: Command
• Legendary 5 Advance: Natural Leader
Legendary Benefit: Can't Get Away - Anytime Sir William shakes a target, that target takes a Wound.
• Cyber Armor - summon armor for +2 Toughness as a free action, no Gritty Damage effects (+6 and MDC Toughness with Master Cyber Armor)
• Cyberkinetic Combat - all technology based attacks are -2 to hit
• First Into Battle - +2 Pace, d10 Running die
• Champion Edge - +2 damage when fighting supernatural evil
• Intense Combat Training - d8 Fighting and 2 Combat Edges
• Minor Psionic - Psionics d6, 10 ISP, 3 powers
• Psi-Sword - Strengthx2 + Spiritx2 damage, AP 20, or AP 10 for two blades; 2 ISP for Mega Damage
• Revered Protector - +1 Persuasion with all who know Cyber Knights
• Cyber Knight Code of Honor
• No Cybernetic Implants
Hero’s Journey
• Psionics
o 16
o Spend a Benny to replace another trait roll with Spirit
• Psionics
o 15
o Mentalist Edge
• Training
o 16
o One Combat Edge
• Training
o 16
o One Combat Edge
• Enchanted Items and Mystic Gadgets
o 6
o Iceblast Shotgun
Advances
• Initial Advances: (From Hindrances): Spirit d8, Major Psionic
• Free Edge (Human): Ambidextrous
• Cybernetic Modifications: None
• Novice 1 Advance: Vigor d6
• Novice 2 Advance: Piloting d4, Stealth d6
• Novice 3 Advance: Psionics d10
• Seasoned 1 Advance: Master Psionic
• Seasoned 2 Advance: Spirit d10
• Seasoned 3 Advance: Notice d8, Taunt d6
• Seasoned 4 Advance: Improved Cyber Armor
• Veteran 1 Advance: Improved Psi Sword
• Veteran 2 Advance: Smarts d8
• Veteran 3 Advance: Master Psionic
• Veteran 4 Advance: Cyberkinetic Awareness
• Heroic 1 Advance: Strength d8
• Heroic 2 Advance: Master Cyber Armor
• Heroic 3 Advance: Piloting d6, Persuasion d6
• Heroic 4 Advance: Power Points
• Legendary 1 Advance: Weapon Master
• Legendary 2 Advance: Vigor d8
• Legendary 3 Advance: Piloting d8, Battle d4
• Legendary 4 Advance: Command
• Legendary 5 Advance: Natural Leader
Legendary Benefit: Can't Get Away - Anytime Sir William shakes a target, that target takes a Wound.
Last edited by Miles RAD Radoslav on Mon Jan 04, 2021 11:41 am, edited 11 times in total.
Rad
- Miles RAD Radoslav
- Posts: 244
- Joined: Tue Aug 08, 2017 5:36 pm
Re: Sir William Mahan - SWADE Edition (for review)
Powers: 14/25 ISP
Deflection - 2 ISP, 5rds+1 to maintain, -2 to hit, -4 with raise, self only
Trapping - faint blue glowing shield (no special effects)
Modifiers: Greater Deflection - +3 ISP for additional -2 Penalty
Speed - 1 ISP, 5 rounds + 1 to maintain - double pace, running is a free action on raise, free action, self only
Trapping - blue aura (no special effects)
Modifiers: +3 for Quickness (reduce multi-action penalty by 2), +4 for Exalted Quickness (no multi-action penalties), +2 for Greater Speed (max run die, Nimble on Raise)
Protection – 1 ISO, 5rds + 1 to maintain, +2 Armor, +4 with a raise, self only (-1 to modifier costs)
Trapping – gleaming blue armor
Modifiers: +1 for More Armor (additional +2), +1 for Toughness instead of Armor, +3 for Greater Armor (+6 or +8 MDC Armor)
Powers from Gear
Healing - 3 ISP, Range Touch, remove one Wound, 2 with raise
Trapping - armor contains small injector vials that automatically refill (no special effects)
Modifiers: +10 Greater Healing – works after Golden Hour, +20 Crippling Injuries – heals permanent injury, +1 Neutralize Poison or Disease
Relief – 1 ISP, Range Smarts, removes one level of Fatigue and Shaken (2 levels and Stunned with a raise)
Trapping – injectors fly out of armor to strike target(s)
Modifiers: Additional Recipients +1 per
Deflection - 2 ISP, 5rds+1 to maintain, -2 to hit, -4 with raise, self only
Trapping - faint blue glowing shield (no special effects)
Modifiers: Greater Deflection - +3 ISP for additional -2 Penalty
Speed - 1 ISP, 5 rounds + 1 to maintain - double pace, running is a free action on raise, free action, self only
Trapping - blue aura (no special effects)
Modifiers: +3 for Quickness (reduce multi-action penalty by 2), +4 for Exalted Quickness (no multi-action penalties), +2 for Greater Speed (max run die, Nimble on Raise)
Protection – 1 ISO, 5rds + 1 to maintain, +2 Armor, +4 with a raise, self only (-1 to modifier costs)
Trapping – gleaming blue armor
Modifiers: +1 for More Armor (additional +2), +1 for Toughness instead of Armor, +3 for Greater Armor (+6 or +8 MDC Armor)
Powers from Gear
Healing - 3 ISP, Range Touch, remove one Wound, 2 with raise
Trapping - armor contains small injector vials that automatically refill (no special effects)
Modifiers: +10 Greater Healing – works after Golden Hour, +20 Crippling Injuries – heals permanent injury, +1 Neutralize Poison or Disease
Relief – 1 ISP, Range Smarts, removes one level of Fatigue and Shaken (2 levels and Stunned with a raise)
Trapping – injectors fly out of armor to strike target(s)
Modifiers: Additional Recipients +1 per
Last edited by Miles RAD Radoslav on Mon Feb 10, 2020 8:19 am, edited 2 times in total.
Rad
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Sir William Mahan - SWADE Edition (for review)
As a note Sir William had the most XP of everyone and should have been at 64. For SWADE this was rounded up to Heroic 13, so adding two more advances should be appropriate.
Looking at it, it seems some XP may have been missed in the past.
Looking at it, it seems some XP may have been missed in the past.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Miles RAD Radoslav
- Posts: 244
- Joined: Tue Aug 08, 2017 5:36 pm
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Sir William Mahan - SWADE Edition (for review)
Looks good, thanks for getting the conversion up so fast.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Sir William Mahan - SWADE Edition (for review)
Moved to new forum, please reply here to confirm permissions.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell