The champions move towards Tijuana they find the environment change quickly from the dry sparse desert they had been in, to slightly more forested area. The trees however all seem petrified, grey from the sun, but nearly as hard as stone.
Patrols of roaming monstrosities can be seen moving to uniformly to be random, they somehow create a blanket of excellent surveillance.
The 20 miles that could easily be covered in a matter of minutes using the advanced flight options available to the champions instead takes the full of the day as the heroes are forced to destroy several of them and avoid others. But something is wrong, after encountering the first monster they could not evade, they found that somehow, though it had no opportunity to call out for help, other patrols started swarming in on the area they were in.
No, this is not good at all, they were being blocked by one monstrous demon after another and had nowhere to go unless they turned back and fled, so the team was forced to use stealth. Somewhere in the ambushes, maybe the third, or perhaps the fourth, they had lost Dred. One minute he was there and the next he was simply missing. The decision to move on without him was hard, but with the stakes at play such decisions needed to be made.
As they moved in the Legionnaires finally catch sight of the city in the distance. The eerie sight of the city would chill the bones of any lesser group. No lights throughout the whole city, such that as the red of the sun disappears with the coming on night the city becomes imperceptible to the eye just as a flight of what must be demons was seen headed in their direction.
But Stealth was not an option as the heroes moved in trying to stay out of sight, Sir William finds himself wide in the open as one of the demons passes overhead. The demon roars, then explodes into a hundreds of fiery motes that fall to the ground, then as each one touches the earth a the bones of inspects, animals, people, and plants animate pulling up from the earth each absorbing the light and life around them as they move, even coming in proximity of you, allows you to feel your life force being pulled on. Sir William finds he is surrounded by what must be one scores of the creatures focusing their initial attack on him, before realizing the others are there and attacking them as well.
Dangerous Quick Encounter!
You are fighting a demonic swarms, as they slose within inches of you, you find they begin drinking your soul and devouring your life essence.
Make an appropriate skill roll for the combat at -2 with the following results. If you have power points then 2d6 are drained away.
[i[If you use an arcane ability, or are shooting then spend an additional 3d6 power points or ammunition whichever is appropriate to the skill you roll.[/i]
- Critical Failure = You are easily overcome early in the battle only taking out less than a dozen of the undead. Take 1d4 wounds.
- Failure = You manage to take a couple of the groups down, but today is not your best day. You take 1 wound.
- Success = You, step up to the moment and take down these enemies as if they were not even a threat. You eliminate a few swarms of the creature. You take 1 Fatigue, which may be soaked as if it were a wound.
- Raise = You were born for this. War is in your blood and saving lives is what you do best. You take no wounds or fatigue and kill at least half a dozen of the swarms.