Out of Character Chatter

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GM: Hobo Joe
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Zima
Posts: 101
Joined: Fri Dec 09, 2016 3:48 pm

Re: Out of Character Chatter

Post by Zima » Fri Dec 29, 2017 5:41 am

Hey all, feel like I haven't been around probably as much as I should have been--it looks like I've managed to not fall as far behind as I was afraid I had, far as actual posts. A little bit of it's the usual holiday stuff, but my Dad's been in the hospital the last couple weeks, too. (He's doing much better, might get out as early as today.) Anyhow, sorry if I seem like I'm not around, I'mma try and do better.
Tatiana / Tanya / "Zima"

Human female, age 32

Glitter Boy Pilot, formerly Night Witch

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Charisma +4; Pace 4 (+d4); Parry 4; Toughness 5 (natural), 11 (6) (Huntsman armor), 29 (18) (GB armor)

Skills: Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Knowledge (History) d8, Notice d6, Repair d6, Persuasion d6, Shooting d10

Hindrances:
Lame, Loyal, Quirk (Cheerful)

Edges:
Attractive, Danger Sense, Dead Shot, Power Armor Jock, Strong Willed

Glitter Boy
Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed

Boom Gun
Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage

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Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Thu Jan 04, 2018 7:16 am

Okay, the kind of dragon shapechanged into was clarified. This changes many things. Because of that, I'm going to invalidate all these rolls, as they're based on the wrong stats now. Starting over from scratch:

1d12 = 7: 7 or 1d6 = 2: 2
And benny it because why not? 1d12 = 8: 8 or 1d6 = 2: 2
Another 1d12 = 12: 12 or 1d6 = 6: 6
Ace 1d12 = 11: 11
and another 1d12 = 12: 12 or 1d6 = 4: 4
Ace 1d12 = 7: 7

==========
1d12 = 1: 1
1d6 = 5: 5
1d12 = 7: 7
1d6 = 3: 3
Oops, more rolls to scrap
==========
Toughness 35, reduced by 3 to 33, versus 53 damage. 20 over toughness is...5 wounds?
So, spending 1 of 3 bennies to attempt to soak:
1d10 = 4: 4 or 1d6 = 1: 1
Definitely a benny, now 2 of 3:
1d10 = 7: 7 or 1d6 = 5: 5
And last benny:
1d10 = 3: 3 or 1d6 = 3: 3

So, 4 wounds suffered, same basic results as before. Incapacitation, injury, etc etc.

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Egil Skallgrim
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Re: Out of Character Chatter

Post by Egil Skallgrim » Mon Jan 08, 2018 5:07 pm

Zima wrote:Hey all, feel like I haven't been around probably as much as I should have been--it looks like I've managed to not fall as far behind as I was afraid I had, far as actual posts. A little bit of it's the usual holiday stuff, but my Dad's been in the hospital the last couple weeks, too. (He's doing much better, might get out as early as today.) Anyhow, sorry if I seem like I'm not around, I'mma try and do better.
Sorry to here that and sorry I did not see this sooner. Hope all is well now.
Egil ‘The Edge’ Skallgrim
OOC Comments
Race: Psi-Stalker
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d10+1, Spirit d8, Strength d10+1, Vigor d8
Charisma: -2; Pace: 16 d8; Parry: 7; Uncanny Reflexes -2; Toughness:18 (8); Strain: 1 Bennies: 2 Cards: Mechanical Malfunction, Theme Song

ISP: 25/30 and 10/10

http://savagerifts.com/sr/viewtopic.php?f=32&t=252

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Architect
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Posts: 241
Joined: Wed Nov 23, 2016 11:35 pm

Re: Out of Character Chatter

Post by Architect » Tue Jan 09, 2018 8:32 am

Egil Skallgrim wrote:
Zima wrote:Hey all, feel like I haven't been around probably as much as I should have been--it looks like I've managed to not fall as far behind as I was afraid I had, far as actual posts. A little bit of it's the usual holiday stuff, but my Dad's been in the hospital the last couple weeks, too. (He's doing much better, might get out as early as today.) Anyhow, sorry if I seem like I'm not around, I'mma try and do better.
Sorry to here that and sorry I did not see this sooner. Hope all is well now.
Seems we have had a few of us, through the holidays, dealing some sort of medical need or emergency. We are still fighting the good fight and could use a solid shot of GlitterGirl Sparkly Cannon on the demon.
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)

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Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Sun Jan 14, 2018 1:02 pm

So, the Adventure Card I drew way back when had this for text:
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Could I use that to bring Whisper back to action?
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

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Hobo Joe
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Location: Riding the Rails to Stardom

Re: Out of Character Chatter

Post by Hobo Joe » Tue Jan 16, 2018 2:15 am

I'd say no, as much as I'd like to say yes, because it specifically states it is for an extra.
Why does everybody forget about Hobo Joe? - Hobo Joe


Nameless:
  • Adventure Deck (WIP)
    GM Bennies: 4/6


Murder Hobos:

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Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Sat Mar 17, 2018 8:51 am

Huh, weird. My Whisper account hasn't got permission to post in Item Validation for some reason.

User avatar
Tiberius
Posts: 33
Joined: Mon Feb 12, 2018 10:40 am

Re: Out of Character Chatter

Post by Tiberius » Mon Mar 19, 2018 12:26 pm

My main account had that issue for a long time. I had to badger VV a few times before it was fixed. Oddly all my other player accounts could already do it.
“Deeds will not be less valiant because they are unpraised.”

Tiberius
Bennies 3 of 3
ISP 28/30

Player James
Alts: Fizzwaite Zipwidget, Hawdore, Sparkmort "Sparky" Zipwidget, Brute

Stats
Agility d8 | Smarts d8 | Spirit d10 | Strength d6 | Vigor d6
Pace 8 | Parry 8 | Toughness 12(6) + 2 toughness when cyber-armor is active.

Powers
Valiant Will (Boost Trait)
This power allows a character to increase any of a target’s Traits by one die type for a standard success, or by two with a raise. The affected Trait can exceed d12. Each step over d12 adds +1 to his Trait total. For example, a raise on someone who already has a d12 in the affected Trait grants him d12+2 for the duration of the power. Multiple castings stack, though the caster must keep track of when each casting expires as usual.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Dauntless Resolve (Greater Boost Trait)
This Mega Power doubles the power’s effect; two die types for a success, four with a raise.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Argent Strike (Smite)
This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows, or one full “load” of ammunition (the GM may have to determine the exact quantity for unusual weapons). While the spell is in effect, the weapon’s damage is increased by +2 or +4 with a raise.
Trappings: As it is effective against many supernatural foes Socrates gives his weapon an aura of silver when using this power.

Courageous Strike (Greater Smite)
This Mega Power version of smite confers two effects:
  • The bonus damage is +4 with success, +8 with a raise, and the damage becomes Mega Damage.
  • The caster may choose any Trapping to confer at the time of casting. This might be silver, fire, holy light, etc.

Trappings: Varies.

Legacy of the Fae (Deflection)
Deflection powers work in a variety of ways. Some actually deflect incoming attacks, others blur the target’s form or produce other illusionary effects. The end result is always the same however — to misdirect incoming melee and missile attacks from the user. With a standard success, attackers must subtract 2 from any Fighting, Shooting, or other attack rolls directed at the user. A raise increases the penalty to –4. This also acts as Armor against area effect weapons.
Trappings: Using a technique long known to the fae he can bend the light around him to create ghost after images of himself, confusing those that are attempting to target him.

TK Shield (Greater Deflection)
This Mega Power version of deflection grants a −4 effect on a success, or −6 on a raise.
Trappings: Though lacking true telekinetic ability he possesses sufficient skill to project a field a short distance from his body can deflect most forms of ballistic and energy attacks.

Frequently used skills
Skills:
  • Agility
    • Fighting d12
    • Shooting d10


    Smarts
    • Psionics d8
    • Knowledge(American) d8
    • Knowledge(Arcana) d4
    • Notice d6 + 2 (sight based checks only)
    • Survival d6 + 2
    • Tracking d6 + 2



Special Abilities
Ability Name: Ability Description if desired

Edges
  • AB (Psionics) - Gain 10 ISP and three powers
    Champion - +2 damage / toughness vs. supernatural evil
    Level Headed / Improved Level Headed - Act on best of three cards in combat
    Major Psionic - Double base ISP and gain ability to get bonuses to Psionics roll by spending ISP
    Master Psionic - Gain access to Mega Power versions of all powers the hero knows
    Elan - +2 when spending a Benny on a Trait roll (including Soak rolls)
    Woodsman - +2 Tracking Survival, and Stealth
    Rapid Recharge - Regain 1 Power Point every 30 minutes
    Brave - +2 to Fear tests
    Ambidextrous - Ignore –2 penalty for using off-hand


Hindrances
  • [Racial] Enemies - All creatures of Darkness (Undead) and Flame (Demonic) will seek to kill an eldakar given the opportunity.
    [Racial] Weakness - All eldakar are deathly vulnerable to Black Iron and Blood Steel, suffering +4 damage from those sources.
    [Iconic] Code of Honor - See below
    Major Heroic - A Cyber-Knight always helps those in need.
    Minor Loyal - A Cyber-Knight would never never betray or disappoint his comrades.
    Minor Pacifist - A Cyber-Knight only uses violence when all other options have been exhausted. Prisoners and the defenseless are to be protected above all else.

Code: Select all

[OOC=Notice]
Notice Die [dice]1d6[/dice] 
Wild Die [Dice]1d6[/Dice]
[size=85]Constant Effects: +2 to sight based Notice checks[/size]
[size=85][color=#8000FF]Temporary Effects: None[/color][/size][/OOC]

User avatar
Tiberius
Posts: 33
Joined: Mon Feb 12, 2018 10:40 am

Re: Out of Character Chatter

Post by Tiberius » Mon Mar 19, 2018 12:27 pm

And even so I can't post in the Approved Items subfolder. I suspect that is a GM only area.
“Deeds will not be less valiant because they are unpraised.”

Tiberius
Bennies 3 of 3
ISP 28/30

Player James
Alts: Fizzwaite Zipwidget, Hawdore, Sparkmort "Sparky" Zipwidget, Brute

Stats
Agility d8 | Smarts d8 | Spirit d10 | Strength d6 | Vigor d6
Pace 8 | Parry 8 | Toughness 12(6) + 2 toughness when cyber-armor is active.

Powers
Valiant Will (Boost Trait)
This power allows a character to increase any of a target’s Traits by one die type for a standard success, or by two with a raise. The affected Trait can exceed d12. Each step over d12 adds +1 to his Trait total. For example, a raise on someone who already has a d12 in the affected Trait grants him d12+2 for the duration of the power. Multiple castings stack, though the caster must keep track of when each casting expires as usual.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Dauntless Resolve (Greater Boost Trait)
This Mega Power doubles the power’s effect; two die types for a success, four with a raise.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Argent Strike (Smite)
This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows, or one full “load” of ammunition (the GM may have to determine the exact quantity for unusual weapons). While the spell is in effect, the weapon’s damage is increased by +2 or +4 with a raise.
Trappings: As it is effective against many supernatural foes Socrates gives his weapon an aura of silver when using this power.

Courageous Strike (Greater Smite)
This Mega Power version of smite confers two effects:
  • The bonus damage is +4 with success, +8 with a raise, and the damage becomes Mega Damage.
  • The caster may choose any Trapping to confer at the time of casting. This might be silver, fire, holy light, etc.

Trappings: Varies.

Legacy of the Fae (Deflection)
Deflection powers work in a variety of ways. Some actually deflect incoming attacks, others blur the target’s form or produce other illusionary effects. The end result is always the same however — to misdirect incoming melee and missile attacks from the user. With a standard success, attackers must subtract 2 from any Fighting, Shooting, or other attack rolls directed at the user. A raise increases the penalty to –4. This also acts as Armor against area effect weapons.
Trappings: Using a technique long known to the fae he can bend the light around him to create ghost after images of himself, confusing those that are attempting to target him.

TK Shield (Greater Deflection)
This Mega Power version of deflection grants a −4 effect on a success, or −6 on a raise.
Trappings: Though lacking true telekinetic ability he possesses sufficient skill to project a field a short distance from his body can deflect most forms of ballistic and energy attacks.

Frequently used skills
Skills:
  • Agility
    • Fighting d12
    • Shooting d10


    Smarts
    • Psionics d8
    • Knowledge(American) d8
    • Knowledge(Arcana) d4
    • Notice d6 + 2 (sight based checks only)
    • Survival d6 + 2
    • Tracking d6 + 2



Special Abilities
Ability Name: Ability Description if desired

Edges
  • AB (Psionics) - Gain 10 ISP and three powers
    Champion - +2 damage / toughness vs. supernatural evil
    Level Headed / Improved Level Headed - Act on best of three cards in combat
    Major Psionic - Double base ISP and gain ability to get bonuses to Psionics roll by spending ISP
    Master Psionic - Gain access to Mega Power versions of all powers the hero knows
    Elan - +2 when spending a Benny on a Trait roll (including Soak rolls)
    Woodsman - +2 Tracking Survival, and Stealth
    Rapid Recharge - Regain 1 Power Point every 30 minutes
    Brave - +2 to Fear tests
    Ambidextrous - Ignore –2 penalty for using off-hand


Hindrances
  • [Racial] Enemies - All creatures of Darkness (Undead) and Flame (Demonic) will seek to kill an eldakar given the opportunity.
    [Racial] Weakness - All eldakar are deathly vulnerable to Black Iron and Blood Steel, suffering +4 damage from those sources.
    [Iconic] Code of Honor - See below
    Major Heroic - A Cyber-Knight always helps those in need.
    Minor Loyal - A Cyber-Knight would never never betray or disappoint his comrades.
    Minor Pacifist - A Cyber-Knight only uses violence when all other options have been exhausted. Prisoners and the defenseless are to be protected above all else.

Code: Select all

[OOC=Notice]
Notice Die [dice]1d6[/dice] 
Wild Die [Dice]1d6[/Dice]
[size=85]Constant Effects: +2 to sight based Notice checks[/size]
[size=85][color=#8000FF]Temporary Effects: None[/color][/size][/OOC]

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Mon Mar 19, 2018 5:42 pm

My apologies for my infrequent posting. My new job position is even more restrictive in therms of access to the Internet, so checking for posts during daytime hours is not as easy as it used to be.

On top of that, the topic was not alerting me to new posts so I wasn't being prompted to check it.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Tiberius
Posts: 33
Joined: Mon Feb 12, 2018 10:40 am

Re: Out of Character Chatter

Post by Tiberius » Thu Mar 29, 2018 4:01 pm

Did you ever figure out your notification problem? Are you posting to www.savagerifts.com/sr/ and not the URL with IP address in it that we had to use for a while when the site crashed a few months back? From what VV said the server the IP address points to is a backup or something and can't do email notifications.
“Deeds will not be less valiant because they are unpraised.”

Tiberius
Bennies 3 of 3
ISP 28/30

Player James
Alts: Fizzwaite Zipwidget, Hawdore, Sparkmort "Sparky" Zipwidget, Brute

Stats
Agility d8 | Smarts d8 | Spirit d10 | Strength d6 | Vigor d6
Pace 8 | Parry 8 | Toughness 12(6) + 2 toughness when cyber-armor is active.

Powers
Valiant Will (Boost Trait)
This power allows a character to increase any of a target’s Traits by one die type for a standard success, or by two with a raise. The affected Trait can exceed d12. Each step over d12 adds +1 to his Trait total. For example, a raise on someone who already has a d12 in the affected Trait grants him d12+2 for the duration of the power. Multiple castings stack, though the caster must keep track of when each casting expires as usual.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Dauntless Resolve (Greater Boost Trait)
This Mega Power doubles the power’s effect; two die types for a success, four with a raise.
Trappings: Brave - When a power cast with this trapping is used it instills the beneficiary with courage against that which goes bump in the night. For +1 ISP, gain +1 to Spirit checks vs Fear, and on a Raise gain +1 spirit die type increase.

Argent Strike (Smite)
This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows, or one full “load” of ammunition (the GM may have to determine the exact quantity for unusual weapons). While the spell is in effect, the weapon’s damage is increased by +2 or +4 with a raise.
Trappings: As it is effective against many supernatural foes Socrates gives his weapon an aura of silver when using this power.

Courageous Strike (Greater Smite)
This Mega Power version of smite confers two effects:
  • The bonus damage is +4 with success, +8 with a raise, and the damage becomes Mega Damage.
  • The caster may choose any Trapping to confer at the time of casting. This might be silver, fire, holy light, etc.

Trappings: Varies.

Legacy of the Fae (Deflection)
Deflection powers work in a variety of ways. Some actually deflect incoming attacks, others blur the target’s form or produce other illusionary effects. The end result is always the same however — to misdirect incoming melee and missile attacks from the user. With a standard success, attackers must subtract 2 from any Fighting, Shooting, or other attack rolls directed at the user. A raise increases the penalty to –4. This also acts as Armor against area effect weapons.
Trappings: Using a technique long known to the fae he can bend the light around him to create ghost after images of himself, confusing those that are attempting to target him.

TK Shield (Greater Deflection)
This Mega Power version of deflection grants a −4 effect on a success, or −6 on a raise.
Trappings: Though lacking true telekinetic ability he possesses sufficient skill to project a field a short distance from his body can deflect most forms of ballistic and energy attacks.

Frequently used skills
Skills:
  • Agility
    • Fighting d12
    • Shooting d10


    Smarts
    • Psionics d8
    • Knowledge(American) d8
    • Knowledge(Arcana) d4
    • Notice d6 + 2 (sight based checks only)
    • Survival d6 + 2
    • Tracking d6 + 2



Special Abilities
Ability Name: Ability Description if desired

Edges
  • AB (Psionics) - Gain 10 ISP and three powers
    Champion - +2 damage / toughness vs. supernatural evil
    Level Headed / Improved Level Headed - Act on best of three cards in combat
    Major Psionic - Double base ISP and gain ability to get bonuses to Psionics roll by spending ISP
    Master Psionic - Gain access to Mega Power versions of all powers the hero knows
    Elan - +2 when spending a Benny on a Trait roll (including Soak rolls)
    Woodsman - +2 Tracking Survival, and Stealth
    Rapid Recharge - Regain 1 Power Point every 30 minutes
    Brave - +2 to Fear tests
    Ambidextrous - Ignore –2 penalty for using off-hand


Hindrances
  • [Racial] Enemies - All creatures of Darkness (Undead) and Flame (Demonic) will seek to kill an eldakar given the opportunity.
    [Racial] Weakness - All eldakar are deathly vulnerable to Black Iron and Blood Steel, suffering +4 damage from those sources.
    [Iconic] Code of Honor - See below
    Major Heroic - A Cyber-Knight always helps those in need.
    Minor Loyal - A Cyber-Knight would never never betray or disappoint his comrades.
    Minor Pacifist - A Cyber-Knight only uses violence when all other options have been exhausted. Prisoners and the defenseless are to be protected above all else.

Code: Select all

[OOC=Notice]
Notice Die [dice]1d6[/dice] 
Wild Die [Dice]1d6[/Dice]
[size=85]Constant Effects: +2 to sight based Notice checks[/size]
[size=85][color=#8000FF]Temporary Effects: None[/color][/size][/OOC]

User avatar
Nomel Sagia
Posts: 47
Joined: Thu Mar 29, 2018 8:32 pm

Re: Out of Character Chatter

Post by Nomel Sagia » Fri Apr 13, 2018 7:50 am

Just wanted to thank Joe for the shiny new Avatar. I really was trying to find something that was NOT one of the two pics you can find of a Fennodi online. (Seriously, you'd think there'd be a LITTLE fanart out there...)
Statblock
Nomel Sagia
Fennodi Glitterboy, +2 Charisma
In Suit, w/o Staff: Pace 10/Run d10; Parry: 6 (Size 3); Toughness 26 (18 MD)
In Suit, w/Staff: Parry 5 (Size 3)
Out of Suit: Pace 6/Run d6; Parry 6; Toughness 11 (5), if there's time to put on the Huntsman
Edges: Telemechanics, Major/Master Psionics; w/Staff: Imp. Sweep
ISP: 30
Powers: Telepathy, Intangibility, Armor
Mega-Powers: Greater Telepathy, Astral Projection (only in armor, must use Telemech first), Greater Armor
From Staff: Stun, Greater Stun
Other: +2 Visual Notice, Infravision, Cold Vulnerability, Distinctive D-Bee
.

User avatar
Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Mon May 14, 2018 6:43 am

So...

Okay, maybe we can have a quick sidebar here, just to avoid potentially spending a lot of game time spinning our wheels fruitlessly.

Is the vanishing of two characters and our ride something we can constructively pursue, in-character? Or should we just suck it up and go on?

I ask because there's...an odd sort of tone in the past couple of GM posts. It's hard to put my finger on, but it feels like we're being discouraged from following up on this situation. Repeatedly being told we don't notice things; absence of any kind of details about what we're pretty clearly looking for (like signs for where the car might have gone; signs of conflict, etc). That kind of thing.

Rather than just keep doggedly posting, it seems wise to try to communicate clearly.

What do we...all of us, including the GM...want to do next?

User avatar
Architect
Silver Patron
Silver Patron
Posts: 241
Joined: Wed Nov 23, 2016 11:35 pm

Re: Out of Character Chatter

Post by Architect » Mon May 14, 2018 8:14 am

In regards to the missing players, there isn't much we can do.

In regards to missing in game personel and resources, I would say that travel in general can bog down a campaign unless we determine ahead of time certain parameters. If we look at what we have right now in terms of transportation, we slow way down and really get bogged down en route to something else that moves the story along.

Travel in general can be highly time consuming especially in a Play by Post.

May I recommend something that is being done in the 18th COT
Speedy Travel


When we loose players it is really a challenge to write them out in a fashion that is suitable to the campaign. That leaves us with the challenge of what to do about their departure. Make it big. Gm Fiat it. It is a tough call. It can also be pretty devastating to both players and gms. Loss is never welcome and something people go looking for.
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Mon May 14, 2018 5:37 pm

My heartfelt apologies for not keeping up.

Due to my new work location and schedule, I'm not as free to check the Interwebs as before, and frankly when I get home these days, I'm too busy with Real Life(tm) to spend much time on the machine.

I depend on the notifications to remind me to post, but every time a new thread starts, I'm not aware of it until I happen to peek in the forum (or get an OOC post).

I'll try to read up on the current thread and contribute.

Again, my apologies.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Nomel Sagia
Posts: 47
Joined: Thu Mar 29, 2018 8:32 pm

Re: Out of Character Chatter

Post by Nomel Sagia » Mon May 14, 2018 7:20 pm

Chevy: There is an option to Subscribe to Forum, which would tell you any time there's a new post in the Adventure Forum, rather than having to subscribe one Thread at a time. If you're using notifications, I highly recommend it.
Statblock
Nomel Sagia
Fennodi Glitterboy, +2 Charisma
In Suit, w/o Staff: Pace 10/Run d10; Parry: 6 (Size 3); Toughness 26 (18 MD)
In Suit, w/Staff: Parry 5 (Size 3)
Out of Suit: Pace 6/Run d6; Parry 6; Toughness 11 (5), if there's time to put on the Huntsman
Edges: Telemechanics, Major/Master Psionics; w/Staff: Imp. Sweep
ISP: 30
Powers: Telepathy, Intangibility, Armor
Mega-Powers: Greater Telepathy, Astral Projection (only in armor, must use Telemech first), Greater Armor
From Staff: Stun, Greater Stun
Other: +2 Visual Notice, Infravision, Cold Vulnerability, Distinctive D-Bee
.

User avatar
Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Tue May 22, 2018 5:11 pm

Not that anyone notices, there is no sign of Bop or Tiberius either.

Can we talk about this?

I can't tell if it's meant to be a joke or not.

Please?

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Tue May 22, 2018 6:04 pm

I'm really sorry.

Obviously, I'm not able to continue my commitment to the game. I'll try to hang in there for the rest of this adventure, but after that I may have to beg off.

Again, my sincere apologies for leaving you guys hanging.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Fri May 25, 2018 8:33 pm

And I'm still not getting notifications when someone posts. I've subscribed to the thread and the forum, but I guess I'll just try to remember to check the site on a regular basis.
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Tue Jul 03, 2018 5:27 pm

Okay, I have a question.

Does Egil deign to tell the rest of us that's he's gone off and single-handedly made a deal to sell the Coalsack gear we salvaged?
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Fri Jul 06, 2018 6:06 pm

Hehe, doesn't sound like it.

How much money do we get now? And what do we need to roll to spend it?

User avatar
Nomel Sagia
Posts: 47
Joined: Thu Mar 29, 2018 8:32 pm

Re: Out of Character Chatter

Post by Nomel Sagia » Fri Jul 06, 2018 6:41 pm

Per Egil's post: 38842 credits each.
Statblock
Nomel Sagia
Fennodi Glitterboy, +2 Charisma
In Suit, w/o Staff: Pace 10/Run d10; Parry: 6 (Size 3); Toughness 26 (18 MD)
In Suit, w/Staff: Parry 5 (Size 3)
Out of Suit: Pace 6/Run d6; Parry 6; Toughness 11 (5), if there's time to put on the Huntsman
Edges: Telemechanics, Major/Master Psionics; w/Staff: Imp. Sweep
ISP: 30
Powers: Telepathy, Intangibility, Armor
Mega-Powers: Greater Telepathy, Astral Projection (only in armor, must use Telemech first), Greater Armor
From Staff: Stun, Greater Stun
Other: +2 Visual Notice, Infravision, Cold Vulnerability, Distinctive D-Bee
.

User avatar
Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Sat Jul 07, 2018 2:08 pm

Oof...of all the places I looked, the in-character post wasn't one of them. I feel silly now.

Thanks!

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Sat Jul 07, 2018 2:52 pm

Illustrious GM,

Chevy has the Connections Edge with th Black Market. Would this provide any bonuses to the shopping roll?

Also, would other modifiers, such as the Charismatic Edge, apply?
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Architect
Silver Patron
Silver Patron
Posts: 241
Joined: Wed Nov 23, 2016 11:35 pm

Re: Out of Character Chatter

Post by Architect » Sat Jul 07, 2018 3:01 pm

add an additional 7500 for Nomel, Whisper, Egil, and Chevy. Archie holds onto very little for himself. 8K for bribes and research.
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)

User avatar
Whisper
Posts: 79
Joined: Sat Oct 07, 2017 12:00 pm

Re: Out of Character Chatter

Post by Whisper » Sat Jul 07, 2018 3:03 pm

Oh nice, thanks!

I can get that neural mace after all!

User avatar
Nomel Sagia
Posts: 47
Joined: Thu Mar 29, 2018 8:32 pm

Re: Out of Character Chatter

Post by Nomel Sagia » Sat Jul 07, 2018 7:13 pm

So 46342? Cool. But note that Archie can't keep the 8 grand, because the credits 'expire' after a bit. You might try to do something like buying materials for tattoo inks, if they have a cost?
Statblock
Nomel Sagia
Fennodi Glitterboy, +2 Charisma
In Suit, w/o Staff: Pace 10/Run d10; Parry: 6 (Size 3); Toughness 26 (18 MD)
In Suit, w/Staff: Parry 5 (Size 3)
Out of Suit: Pace 6/Run d6; Parry 6; Toughness 11 (5), if there's time to put on the Huntsman
Edges: Telemechanics, Major/Master Psionics; w/Staff: Imp. Sweep
ISP: 30
Powers: Telepathy, Intangibility, Armor
Mega-Powers: Greater Telepathy, Astral Projection (only in armor, must use Telemech first), Greater Armor
From Staff: Stun, Greater Stun
Other: +2 Visual Notice, Infravision, Cold Vulnerability, Distinctive D-Bee
.

User avatar
Chevy
Posts: 237
Joined: Wed Nov 23, 2016 4:56 am

Re: Out of Character Chatter

Post by Chevy » Sun Jul 08, 2018 4:56 am

Or he can do what Chevy is planning to do, which is convert the cash into tradeable goods (e.g., ammo, medicines) that he can use later as tender.

Chevy would be happy to assist, for a small fee of course. ;)
Chevy
Pace: 8; Parry: 8; Toughness: 21; Strain: 0
Blitzkrieg Bop: Size 5, Acc/TS 10/50 (Maximum speed 120 mph), Toughness 25 (14), Crew 1+5
Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Bennies: 4

User avatar
Architect
Silver Patron
Silver Patron
Posts: 241
Joined: Wed Nov 23, 2016 11:35 pm

Re: Out of Character Chatter

Post by Architect » Sun Jul 08, 2018 7:59 am

Archie is using the credits to buy information and to pay for others gathering information once they leave. Might even use it to create a false trail to give us time to ge out of Dodge.

Archie does not hold onto to much of anything, except his father's sword, demon bracers, and the components necessary for his alchemy, enchanting, and tattoos.
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)

User avatar
Brody Conrey
Posts: 33
Joined: Wed Jul 11, 2018 8:16 am
Contact:

Re: Out of Character Chatter

Post by Brody Conrey » Sun Jul 15, 2018 3:48 pm

Hello this is Brody Conrey, Psi-ghost from Psyscape.
Brody Conrey
Brody's Sheet
http://208.146.44.138/domains/sr/forum/ ... =32&t=2799
Brody Conrey,
OOC Comments
Psi Ghost from Psyscape.
Description: 6’ 2” Healthy, regular looking 19-year-old, athletic male. Blue Eyes, Blonde with a tint of red hair close cut. Wears CS armor, CA 7.
Stays in the background, (No he isn’t a front-line fighter, he is a thief.) Keeps Secrets. He is from Psyscape and will report back to them and also Elle the Owl at the Castle. He will gather extra funds, he is a thief but not from his team mates. Will gamble using his ability to read if the person is lying?

Conditions:
PP 35


Bennys: 3

Adventure Deck:
17 - Tale Teller "Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party."
POWERS (has Mega powers of each due to Master Edge)
OOC Comments
ARMOR: Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round) Telepathy. GREATER ARMOR Power Points: 5 Range: Touch Duration: 3 (1/round) Success grants +5 M.D.C. Armor, a raise grants +10.

HAVOC:Rank: Seasoned Power Points: 2–4 Range: Smarts×2 Duration: Instan GREATER HAVOC Power Points: +2 Range: Smarts×3 Duration: Instant

SMITE: (has auto raise) Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round)
GREATER SMITE: Power Points: 4 Range: Touch Duration: 3 (1/round)

TELEKINESIS Rank: Seasoned Power Points: 5 Range: Smarts Duration: 3 (1/round) EXALTED TELEKINESIS Power Points: 10 Range: Smarts×2 Duration: 3 (1/round)

TELEPORT Rank: Seasoned Range Power Points: 3+: Special Duration: Instant GREATER TELEPORTPower Points: 5+ Range: Special Duration: Instant.

DETECT ARCANE at will:: Novice Power Points: 2 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) EXALTED DETECT/CONCEAL ARCANAPower Points: 4 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) This Mega Power effect can be used by Masters of Magic who have detect arcana at will. They must spend 2 Power Points to use it. Using exalted conceal arcana means the caster is −2 (or −4 with a raise) to be seen or found with clairvoyance or divination
Ghosting as an action no PP.

• Psychic awareness leads many to the ability to sense the feelings of others. This empathy allows your psionic to determine the general emotional state of another being within Smarts range by making an opposed Spirit check. On a raise, she can tell if another character is lying or being evasive in a conversation
• He always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
ITEMS
OOC Comments
CA-7 Special Forces Heavy “Dead Boy” Body Armor:
+8 Armor.
+2 Toughness
Strength: no min
Environmental Protection: yes
Weight: 20 lbs
Weapons:
Vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
Garrote wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise).

NG-33 Laser Pistol
Range: 15/30/60
Damage: 2d4+1, AP 2
RoF: 1
Shots: 20
Weight: 4 lbs
Notes: Semi-Auto

Thieves Toolkit
Credits: 1300

User avatar
Freemage
Bronze Patron
Bronze Patron
Posts: 1328
Joined: Thu May 11, 2017 7:09 am

Re: Out of Character Chatter

Post by Freemage » Sun Jul 15, 2018 5:37 pm

Welcome aboard. I'm assuming Justin will be getting you intro'ed shortly.
GM Bennies (7th SET, Joker's Jokers): 5/8
OOC Comments
GMC Bennies:
  • Xavier 0/2 (TI 3; Int 1; PPE 29)
  • Synn 1/2
  • Lust 0/1 Burn: 2 Wounds: Incap
  • Wrath 0/1 Burn: 2 Wounds: Incap
  • Sloth 0/1 Burn: 1 Wounds: 1 IRS Used: 2
  • Pride: Dead
  • Avarice 0/1 Burn: 1 IRS Used: 1 Wounds: 2
  • Envy 0/1 Burn: 2 Wounds: Incap
  • Gluttony 0/1 Burn: 1 Wounds: Incap

User avatar
Brody Conrey
Posts: 33
Joined: Wed Jul 11, 2018 8:16 am
Contact:

Re: Out of Character Chatter

Post by Brody Conrey » Sun Jul 15, 2018 7:54 pm

I believe that is so.
Brody Conrey
Brody's Sheet
http://208.146.44.138/domains/sr/forum/ ... =32&t=2799
Brody Conrey,
OOC Comments
Psi Ghost from Psyscape.
Description: 6’ 2” Healthy, regular looking 19-year-old, athletic male. Blue Eyes, Blonde with a tint of red hair close cut. Wears CS armor, CA 7.
Stays in the background, (No he isn’t a front-line fighter, he is a thief.) Keeps Secrets. He is from Psyscape and will report back to them and also Elle the Owl at the Castle. He will gather extra funds, he is a thief but not from his team mates. Will gamble using his ability to read if the person is lying?

Conditions:
PP 35


Bennys: 3

Adventure Deck:
17 - Tale Teller "Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party."
POWERS (has Mega powers of each due to Master Edge)
OOC Comments
ARMOR: Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round) Telepathy. GREATER ARMOR Power Points: 5 Range: Touch Duration: 3 (1/round) Success grants +5 M.D.C. Armor, a raise grants +10.

HAVOC:Rank: Seasoned Power Points: 2–4 Range: Smarts×2 Duration: Instan GREATER HAVOC Power Points: +2 Range: Smarts×3 Duration: Instant

SMITE: (has auto raise) Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round)
GREATER SMITE: Power Points: 4 Range: Touch Duration: 3 (1/round)

TELEKINESIS Rank: Seasoned Power Points: 5 Range: Smarts Duration: 3 (1/round) EXALTED TELEKINESIS Power Points: 10 Range: Smarts×2 Duration: 3 (1/round)

TELEPORT Rank: Seasoned Range Power Points: 3+: Special Duration: Instant GREATER TELEPORTPower Points: 5+ Range: Special Duration: Instant.

DETECT ARCANE at will:: Novice Power Points: 2 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) EXALTED DETECT/CONCEAL ARCANAPower Points: 4 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) This Mega Power effect can be used by Masters of Magic who have detect arcana at will. They must spend 2 Power Points to use it. Using exalted conceal arcana means the caster is −2 (or −4 with a raise) to be seen or found with clairvoyance or divination
Ghosting as an action no PP.

• Psychic awareness leads many to the ability to sense the feelings of others. This empathy allows your psionic to determine the general emotional state of another being within Smarts range by making an opposed Spirit check. On a raise, she can tell if another character is lying or being evasive in a conversation
• He always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
ITEMS
OOC Comments
CA-7 Special Forces Heavy “Dead Boy” Body Armor:
+8 Armor.
+2 Toughness
Strength: no min
Environmental Protection: yes
Weight: 20 lbs
Weapons:
Vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
Garrote wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise).

NG-33 Laser Pistol
Range: 15/30/60
Damage: 2d4+1, AP 2
RoF: 1
Shots: 20
Weight: 4 lbs
Notes: Semi-Auto

Thieves Toolkit
Credits: 1300

User avatar
Architect
Silver Patron
Silver Patron
Posts: 241
Joined: Wed Nov 23, 2016 11:35 pm

Re: Out of Character Chatter

Post by Architect » Sun Jul 15, 2018 10:02 pm

Interesting. The magey types may out way the combat heavies.
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)

User avatar
Brody Conrey
Posts: 33
Joined: Wed Jul 11, 2018 8:16 am
Contact:

Re: Out of Character Chatter

Post by Brody Conrey » Mon Jul 16, 2018 4:16 am

True, eventually I could get Power armor edge and help out a bit. would love too get a Sidewinder or Wild Weasel. won't that cause problems.
hehehehe
Brody Conrey
Brody's Sheet
http://208.146.44.138/domains/sr/forum/ ... =32&t=2799
Brody Conrey,
OOC Comments
Psi Ghost from Psyscape.
Description: 6’ 2” Healthy, regular looking 19-year-old, athletic male. Blue Eyes, Blonde with a tint of red hair close cut. Wears CS armor, CA 7.
Stays in the background, (No he isn’t a front-line fighter, he is a thief.) Keeps Secrets. He is from Psyscape and will report back to them and also Elle the Owl at the Castle. He will gather extra funds, he is a thief but not from his team mates. Will gamble using his ability to read if the person is lying?

Conditions:
PP 35


Bennys: 3

Adventure Deck:
17 - Tale Teller "Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party."
POWERS (has Mega powers of each due to Master Edge)
OOC Comments
ARMOR: Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round) Telepathy. GREATER ARMOR Power Points: 5 Range: Touch Duration: 3 (1/round) Success grants +5 M.D.C. Armor, a raise grants +10.

HAVOC:Rank: Seasoned Power Points: 2–4 Range: Smarts×2 Duration: Instan GREATER HAVOC Power Points: +2 Range: Smarts×3 Duration: Instant

SMITE: (has auto raise) Rank: Novice Power Points: 2 Range: Touch Duration: 3 (1/round)
GREATER SMITE: Power Points: 4 Range: Touch Duration: 3 (1/round)

TELEKINESIS Rank: Seasoned Power Points: 5 Range: Smarts Duration: 3 (1/round) EXALTED TELEKINESIS Power Points: 10 Range: Smarts×2 Duration: 3 (1/round)

TELEPORT Rank: Seasoned Range Power Points: 3+: Special Duration: Instant GREATER TELEPORTPower Points: 5+ Range: Special Duration: Instant.

DETECT ARCANE at will:: Novice Power Points: 2 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) EXALTED DETECT/CONCEAL ARCANAPower Points: 4 Range: Sight Duration: 3 (1/round) or 1 hour (1/hour) This Mega Power effect can be used by Masters of Magic who have detect arcana at will. They must spend 2 Power Points to use it. Using exalted conceal arcana means the caster is −2 (or −4 with a raise) to be seen or found with clairvoyance or divination
Ghosting as an action no PP.

• Psychic awareness leads many to the ability to sense the feelings of others. This empathy allows your psionic to determine the general emotional state of another being within Smarts range by making an opposed Spirit check. On a raise, she can tell if another character is lying or being evasive in a conversation
• He always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
ITEMS
OOC Comments
CA-7 Special Forces Heavy “Dead Boy” Body Armor:
+8 Armor.
+2 Toughness
Strength: no min
Environmental Protection: yes
Weight: 20 lbs
Weapons:
Vibroknives on the forearms (Str+d6, AP 4, Mega Damage)
Garrote wire connected to the left wrist (Str+d4, must follow successful Grapple with a raise).

NG-33 Laser Pistol
Range: 15/30/60
Damage: 2d4+1, AP 2
RoF: 1
Shots: 20
Weight: 4 lbs
Notes: Semi-Auto

Thieves Toolkit
Credits: 1300

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Ulrich
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Posts: 274
Joined: Fri Dec 02, 2016 8:23 am

Re: Out of Character Chatter

Post by Ulrich » Tue Aug 07, 2018 5:53 pm

OY!!!


Hey all. ^_^ I'm back online!

So okay, I will not bore you with issues in RL that include a downed PC and not able to connect online at all. I'll just say "hello" and ask how everyone is doing to see if I am still welcomed into the group after such a long hiatus.
Image Image
My song https://www.youtube.com/watch?v=E9c8C2K-TtE I wish I had a tank. LOL!!!

Gepanzerter Skorpion Size 4

Bennies: 3

Character sheet http://savagerifts.com/sr/viewtopic.php?f=32&t=106

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Egil Skallgrim
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Posts: 121
Joined: Tue Feb 28, 2017 6:12 pm

Re: Out of Character Chatter

Post by Egil Skallgrim » Tue Aug 14, 2018 5:26 am

Welcome back!
Egil ‘The Edge’ Skallgrim
OOC Comments
Race: Psi-Stalker
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d10+1, Spirit d8, Strength d10+1, Vigor d8
Charisma: -2; Pace: 16 d8; Parry: 7; Uncanny Reflexes -2; Toughness:18 (8); Strain: 1 Bennies: 2 Cards: Mechanical Malfunction, Theme Song

ISP: 25/30 and 10/10

http://savagerifts.com/sr/viewtopic.php?f=32&t=252

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Architect
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Posts: 241
Joined: Wed Nov 23, 2016 11:35 pm

Re: Out of Character Chatter

Post by Architect » Tue Aug 14, 2018 10:38 pm

Always glad to have you back.
AwkTek
AwkTek a Flame Wind Dragon Hatchling

Active effects: None
Parry: 4 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Arcane Background (Psionics)
Skills: Climbing d4, Fighting d4, Knowledge (Electronics) d8+1, Knowledge (Engineering) d8+1, Psionics d6, Repair d10+1, and Shooting d6.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bite (d12+3d6+5 AP4), and Fear.
Psionics: Clairvoyance (Detect the out of ordinary), Mind Reading (Read Others Thoughts), and Telepathy (Mentally Communicate with Others).
Equipment of Note:
  • Flaming Great Sword Damage: Str (d12+4) + d12 + 4; AP 3; MD; +3 Fighting; Flames on Dragon-speak command.
  • Enchanted Demon Bracers +3 Parry
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 10/00
Action Cards: Last Stand - "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Bennies: 5/5
Architect Awakened
AwkTek
AwkTech -
11 XP | 6.50 PPW | 4 EP (2nd Qtr 2017)
4 XP | 1.20 PPW | 1 EP (3rd Qtr 2017)
6 XP | 2.00 PPW | 2 EP (4th Qtr 2017)

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Ulrich
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Posts: 274
Joined: Fri Dec 02, 2016 8:23 am

Re: Out of Character Chatter

Post by Ulrich » Wed Aug 15, 2018 6:38 am

Thanks ^_^

Oh and I am just using good translate english/german for the euro if people want to see what Egil and Ulrich are saying. I love that program. LOL
Image Image
My song https://www.youtube.com/watch?v=E9c8C2K-TtE I wish I had a tank. LOL!!!

Gepanzerter Skorpion Size 4

Bennies: 3

Character sheet http://savagerifts.com/sr/viewtopic.php?f=32&t=106

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