Character Name Ulrich Von Schlierkamp
Player name: Eric R
Email:
double.0.tree@gmail.com
Rank: Seasoned Experience: 40 Advances Left: 1
Race: Human
Iconic Framework: M.A.R.S. ROBOT ARMOR PILOT
Attributes: Agility d12, Smarts d10, Spirit d6, Strength d6, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 11 (5) (+1 Toughness and +5 armor from Huntsman armor, an addition +1 toughness from trench coat); Strain: 6 (4)
Skills:
Piloting d12+2
Repair d10
Notice d8+2
Survival d6
Driving d4+2
Fighting d6
Healing d6
Shooting d12
Knowledge (Engineering): d10
Knowledge (Electronics): d8
Hindrances
Code of Honor (Major): Character keeps his word and acts like a gentleman
Anemic (Minor): –2 to Fatigue tests due to an illness that has him constantly coughing.
Loyal (Minor): The hero tries to never betray his friends
Edges
Robot Armor Jock: The operator does not suffer a −2 penalty to all skill rolls while piloting robot armor.
Danger Sense ( cybernetic ): Notice at –2 to detect surprise attacks/danger
Ace: +2 to Boating, Driving, Piloting; may make Soak rolls for vehicle at –2
Linguist: Euro, American, Dragonese/Elvan ; Smarts –2 to be understood in any language heard for a week
Combat Ace: Integrating vehicle operation with weapons control in one fluid moment of expertise, the pilot with this Edge ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing a weapon on the same round.
Quick: Discard draw of 5 or less for new card
Rock and Roll: If a character with this Edge does not move, he may ignore the recoil penalty for firing a weapon on full automatic.
Cybernetics
Cyber-Wired Reflexes ( 1 ) - Strain 0, + 1 die Agility already added into character stats.
Expanded Detection and Security Array (1): Strain 2, This combination of radar, sonar, and motion detectors grants the cyborg 360 degree awareness of his surroundings. Bonuses already added into character stats.
Iconic Framework
Begin with Piloting d6 and the Robot
Armor Jock Edge.
Build your character as normal, and
when finished, give your character
20 Experience Points and the four
Advances that come with them. This
means she begins play as a Seasoned
Rank character.
Hero’s Journey
Too much cyberware: 1d20 = 5:
5 Your cyborg is the one everyone wants on watch since she has the Expanded
Detection and Security Array.
Too much cyberware: 1d20 = 4:
4 Your hero wants to give that Juicer a run for his money, so he got a level of Cyber-
Wired Reflexes installed.
MARS Fortune & Glory
4 Agile and Dexterous: Your hero adds one die type to Agility and begins with
either the Ambidextrous or Quick Edge.
5 Smart and Learned: Your hero adds one die type to Smarts and begins with a d6
in any three Smarts-linked skills.
Advances
Initial Advances: (From Hindrances): Linguist, + 2 die of Knowledge (Electronics)
Free Edge (Human): Ace
Cybernetic Modifications: See Cyberware section for detailed descriptions.
Novice 1 Advance: Smarts d10
Novice 2 Advance: Repair d10 healing d6
Novice 3 Advance: Knowledge (Electronics): d8 (Engineering) d10
Seasoned 1 Advance: Strength d6
Seasoned 2 Advance: Combat Ace
Seasoned 3 Advance: Survival: d6, Fighting: d6
Seasoned 4 Advance: Edge: Rock and Roll
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance: