Raziz Kelraz - Troll Merc Soldier (Speed Biker)

RST! Savage Rifts: opens in 68 P.A. (42 years before canon time line) and located in the badlands of the old Texas frontier. Players are Independent Mercenary Bikers (tread and hover) not affiliated with the Legion, who race across the Freelands and are part of the history of the region, known as the Pecos Empire.
GM: Lars
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Zeth Towani
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Joined: Fri Jun 12, 2020 4:12 am

Raziz Kelraz - Troll Merc Soldier (Speed Biker)

Post by Zeth Towani »

Wealth
4d6*100: [4, 6, 1, 3]*10 = 140 = 1,400
5d6*1000: [3, 6, 2, 5, 5]*10 = 210 = 21,000
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Zeth Towani
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Joined: Fri Jun 12, 2020 4:12 am

Re: Troll Merc Soldier (Speed Biker)

Post by Zeth Towani »

Raziz Kelraz

Seasoned Male Troll, Troll biker

Iconic Framework: MARS Merc Soldier

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12, Vigor d12
Skills: Athletics d10, Common Knowledge d4, Driving d10, Fighting d10, Intimidation d6, Language (American) d4, Language (Gobblely) d8, Notice d6, Persuasion d4, Shooting d10, Stealth d4, Survival d6, Thievery d4
Pace: 6; Parry: 7; Toughness: 20 (7); Size: Normal (1)
Strain: 4/6
Hindrances: Greedy (minor), Impulsive, Thin Skinned (minor)
Edges: Ace, Berserk, Born to Ride, Brawny, Charge, Combat Ace, Iron Jaw, Live to Ride, Nerves of Steel, Rock and Roll!, Soldier, Steady Hands, Sweep, Take 'Em Down
Armor: MI Vaqueros Heavy EBA
Weapons: Unarmed (Range Melee, Damage Str), Horns (Range Melee, Damage Str+d6), BigBore the Mule Sawed-Off (Range 5/10/20, Damage 1-3d8+2, ROF 2, AP 4), NG-303 Rail Gun (Range 30/60/120, Damage 2d10+2, ROF 3, AP 6), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stake (Range Melee, Damage Str+d4)
Languages: Gobblely (native, d8), American (d4)
Current Wealth: $4,400

Special Abilities
  • Low Light Vision: The being ignores penalties for Dim or Dark lighting (but not Pitch Darkness).
  • Non-Standard Build (-2): For 2 points, the race is −2 on Trait rolls to use equipment designed for humans (including weapons or vehicles). Custom armor, clothing, and equipment costs triple the listed price.
  • D-Bee (-2): For 2 points, the D-Bees are quite inhuman. They are treated with hostility by human supremacists, distrusted by commoners, spurned everywhere, and have no rights except in the most cosmopolitan areas. They should expect frequent trouble and violence, depending on the crowd and situation, and Reactions of others typically starts at Unfriendly, or Hostile for human supremacists. Failed social checks with Hostile parties often result in violence.
  • Bad Reputation (-2): The society or species is known for its terrible deeds, brutality, thievery, or other reprehensible behavior. If a nonplayer character knows the reputation or is scared by it, and doesn't know the hero's better nature, his Reaction starts at Unfriendly (see Reactions in Savage Worlds). For –2 points, such Reactions start at Hostile. Concerned locals might alert the authorities, taunt to provoke the hero, or even attack out of fear and ignorance. If the character's initial Reaction is already penalized (as with D-Bees or Mutants, below) it starts one or two steps lower, respectively. If already Hostile, an immediate social skill check is required to avoid violence.
  • Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns.
  • Weakness (Fire): The race suffers a –4 penalty to resist a particular environmental effect, such as heat, cold, etc. If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
  • Tough - Vigor: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Strong - Strength: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Regeneration (3): Makes a natural healing roll once per day (rather than every five days). Permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).
  • Inhuman Physiology (-2): The species has unique physiology, causing problems for those unfamiliar with their biology, and medical supplies or cybernetics designed for human use. For 2 points the race has Alien Physiology giving a –2 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work for this race. Compatible medical supplies/services and cybernetics cost double the listed price.
  • Size +1: The creature is larger than normal. Each point of Size adds directly to Toughness. Large species may have difficulty using equipment designed for more traditional humanoids. See page 105 for more on Size.
  • Body Armor: Immunity to the Hazards of Disease, Poison, or Drowning, and +4 to resist Cold, Heat, Electricity, and Radiation. Radio 5 miles.
  • Merc Soldier Edges: Begin with Soldier
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • 4 Leadership or Combat Edges: Steady Hands, Rock and Roll!, Sweep, Charge
  • +3 skill points:
Cyberware
  • 2x Bionic Strength Augmentation (2 strain, Rifts® TLPG p113): Raise Strength one die step
Vehicles
  • Wastelander Motorcycle (Size: 3 (Normal); Handling: 1; Toughness: 22 (10); Top Speed: 120mph/194kph; Notes: ATV, Exposed Crew, Max Range 400 miles, Rarity +0)
    Weapons
  • Anti-Personnel Laser (Fixed Front)Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5, M.D.C.
[/LIST]

Advances
Novice Advances
  • Edge: Iron Jaw
  • Raise Attribute: Vigor
  • Raise Skills: Athletics/Thievery
Seasoned Advances
  • Edge: Live to Ride (custom)
  • Edge: Take 'Em Down
  • Raise Attribute: Vigor
Current Load: 71.25 (250)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: The Tomorrow Legion Players GuideSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthExtra Perk Points: 3Validity: Character appears valid and optimal

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Venatus Vinco
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Re: Raziz Kelraz - Troll Merc Soldier (Speed Biker)

Post by Venatus Vinco »

Somehow Erin Tarn managed to get herself shot despite Kelraz's massive bulk between her in the vampires, "Morons we're probably aiming at me...can you still ride?"

Growling into his radio the troll gives a sitrep, "Tarn's hit. Moving her out of the way, someone kill those things."

With that he sends more impressive fire into the vamps, covering Erin as they move out of the line of fire.
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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