Sulannus Phaedran - Elf Combat Mage/Biker Chick (Speed Tribes)

RST! Savage Rifts: opens in 68 P.A. (42 years before canon time line) and located in the badlands of the old Texas frontier. Players are Independent Mercenary Bikers (tread and hover) not affiliated with the Legion, who race across the Freelands and are part of the history of the region, known as the Pecos Empire.
GM: Lars
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Sulannus
Posts: 10
Joined: Wed Jun 10, 2020 3:51 pm

Sulannus Phaedran - Elf Combat Mage/Biker Chick (Speed Tribes)

Post by Sulannus »

Image
Character Name: Sulannus Phaedran
Rank: Seasoned; Advances: 5/5
Race: Elf
Iconic Framework: MARS Combat Mage
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 6; Toughness: 14 (6); PPE: 20

Skills: (15+3 + core)
Athletics 1d8 (2)
Persuasion 1d6 (1)
Stealth 1d8 (2)
Common Knowledge 1d4
Notice 1d8 (2)
Occult 1d8 (1)
Spellcasting 1d8 (1)
Fighting 1d8 (3)
Shooting 1d12 (3)
Survival 1d8+2 (2)
Pilot 1d8+2 (1)

Racial Abilities: Elf
Beautiful +1 Performance and Persuasion unless vs human supremacist
Low Light Vision: Ignore Dim and Dark lighting penalties
+1d Agility and Smarts

Driven (Minor)
Quirk (Minor) Culturally Superior
Near Human: -1 to Heal rolls and Cybernetics checks unless doctor is familiar
Racial Animosity: -2 Persuasion when dealing with dwarves

IF Abilities
2 F&G rolls
3 Hero's Journey Rolls
Begin at Seasoned (+4 advances)
Package: Combat Mage
- Start with Occult d6, Spellcasting d6, Arcane Background (Magic), 10 PPE, 3 powers from ley line walker list
- Channeling and Master of Magic edges
- Any 3 Combat or Power edges ignoring rank requirements

Hindrances
Major - Heroic
Minor - Cautious
Minor - Loyal

Edges
IF: Arcane Background (Magic)
IF: Channeling
IF: Master of Magic
IF: Rapid Recharge
IF: Dodge
IF: Marksman
Hero: Woodsman
Camp: Ace
F&G: Trademark Weapon (sig item bow)
F&G: Strong Willed
Hind: Power Points
Hind: Sharpshooter
Nov1: Adept (Smite (self only), Speed (self only))
Nov2: Power Points
Nov3: One with Magic (detect/conceal arcana as innate power; sense supernatural beings w/notice, conceal works while asleep)
Sea1: One with Magic (Ley Line Rejuvenation, Ley Line Sense)
Sea2: Combat Ace
Sea3: Steady Hands

Powers
- Smite
- Sloth/Speed (autoraise)
- Protection


Hero's Journey
H11d20 Magic/Mysticism: Autoraise on a power (Sloth/Speed)
H21d20 Training: +3 skill points to be spent on Shooting, Fighting or Athletics
H31d20 Allowed to choose! +1d Survival and Woodsman edge

Fortune and Glory
FdL11d20 Allowed to choose! Spiritual and Determined: +1d Spirit and Strong Willed
FdL21d20 +2d Shooting, personal weapon of choice, or Trademark Weapon on existing weapon
Last edited by Sulannus on Wed Jul 01, 2020 3:50 pm, edited 4 times in total.
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Sulannus Phaedran - Elf Combat Mage/Biker Chick (Speed Tribes)

Post by Daniel »

Fun Character. Once you have an account set for her let me know and I will more her into RST area and set permissions.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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Sulannus
Posts: 10
Joined: Wed Jun 10, 2020 3:51 pm

Re: Sulannus Phaedran - Elf Combat Mage/Biker Chick (Speed Tribes)

Post by Sulannus »

Cash 700cr + 1500 equip/saleable

Gear
- TW Katana (Str+1d8+4 AP 8, Min Str 1d6, wgt 3)
- TW Combat Mage Armor (+6 armor, +3 toughness, minStr d10 (ignore while powered), +2d Str, farsight/darksight, full EBA)
- NG-S2 Survival Pack

Siloin - The Daughterbow signature item
30/60/120, 4d6 MD AP 6, RoF 1 - 5d6 MD AP 12 vs target of Oath
Flavor Text
Her name is Siloin. In the elven language, this means 'Relentless.'

She is a hunter, and when her target is pointed out to her she wishes to stay on it until the kill is made. Only then will she be satisfied.

As one of seven Daughterbows, Siloin (SIL-oh-ween) is a slightly lesser copy of one of the great ancestral longbows of the elven people, crafted by Aliyas One-Arrow from the wood of the fallen Memory Tree. The original long since lost, each Daughterbow is itself a sacred relic of the elven people on the world Sulannus is originally from. Like all the Daughterbows, and the original Oathbow, Siloin is magically alive, and capable of stringing herself (or not) and assisting her user (or refusing to) as she sees fit.

Though the magical arrows she creates fly far and hit with magically-enhanced force, the true power of Siloin is not evident until her wielder pronounces an Oath to slay a target. The specific wording of this Oath is not important, other than it clearly and honestly conveys the wielder's intent to kill. When that happens carved runes and images all over the bow's surface shine with a silver-white light and the string shines similarly. Each arrow bursts into lambent silver flames as it flies, and it strikes with dramatically increased power.

These enhanced arrows only work against the target of the Oath though, and should the wielder wish to break that Oath...if the quarry eludes them, perhaps, or they change their mind...Siloin resists this. The struggle can be won, but at the cost of a soul-deep fatigue that can only be wiped away with rest and sleep.

Siloin the Daughterbow is mechanically a Spirit Bow that does not have any bonuses against supernatural evil. Instead it conveys the same bonus against the target of its Oath. Only one creature of any kind can be targeted by an Oath at any one time, and if the holder decides they cannot or do not wish to fulfill the Oath they take a level of fatigue that cannot be restored through any kind of magic or psionic power. Once the target dies, the Oath is fulfilled and another Oath can be made without penalty.
Asfaloth
Custom NG-357 Magnum Turbo Hovercycle
Flavor Text
Asfaloth is what Sulannus has named her hovercycle, captured when she sniped its old pilot straight off of it when bandits were trying to attack shortly after she arrived. She managed to get its hover systems working, but had to drag it into the nearest town on a rope. From there she practiced piloting it, but ultimately worked extensively with a local mechanic to radically revise the machine's control scheme. Many of the controls as a result are duplicated to allow hands-free operation. Pressure with knees and feet, along with shifting the body's center of gravity, can steer, speed or slow the craft down...a system modeled after how the rider of a horse can command a trained animal without the use of bit or bridle. This allows Sulannus to fire her bow from the hovercycle with some semblance of safety...though making a shot at racing hovercycle speeds is a challenge even for her! It has the side effect of making the bike almost impossible to steal, since a rider who doesn't know how the controls work finds it nearly impossible to use.
Size 3, Handling +1, 305mph, 22 (12) toughness, 1+1 crew, 3 mods
- Nimble, Exposed Crew, MDC Armor, Max Range 500 miles
Mods
- Armor +2 MDC
- Speed +10%
- Modified controls
- Special - Speed Booster (does not use mod slot)
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