2. Fast Times in Uvalde

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Daniel
Daniel (Lars)
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Location: Former Alias (GM name) was Lars (2016-2022)

2. Fast Times in Uvalde

Post by Daniel »


Rifts Speed Tribes!

Chapter 2: Fast Times in Uvalde


  • Ezy Entry - Human Soldier
  • Harrison Fulton - Quick Flex Operator
  • Finky Snipcord - Gremlin EOD Specialist
  • A$her Bla¢k - Human Information Broker
  • Sulannus Phaedran - Elf Combat Mage
  • Action Stan - Human Techno Warrior
  • Atlan Neirsis - Lyn Srial Techno Wizard
  • Raziz Kelraz - Troll Merc Soldier
  • NPC Erin Tarn - Rogue Scholar


The year is 68 P.A. (42 years before canon Savage Rifts time).

Uvalde (you-VAL-dee), southern Texas!


Image

Uvalde

Historically known for its honey, bats and hot, humid summers perfect for staying near the water, and generally mild to cool winters. The apocalypse hasn’t hurt the city much, a new (decade old) wall surrounds the main city.

Uvalde County is a land where chalk cliffs surround three crystal-clear rivers and a canopy of Cypress trees casts the perfect blanket of shade from the sunny skies overhead as you roar into view of the main walled city on the high tech asphalt. Your arrival is just as the sun sets. On the way here several encounters were come across as you collectively raced across the badlands and made one stop at the half way point for fuel (gas, electric or food).

Erin Tarn proves to be a like minded traveling companion and for a intellectual she’s kinda fun.

Those that got a success on the Notice Roll (from the previous post) get the feeling someone is following the tribe from Kerrville to Uvalde. Whoever they are, they’re good and it is just a feeling. No proof.

Pulling up to the mile marker that indicates one mile to Uvalde the group takes in the scene. The sight of the walled city.

Uvalde survived the coming of the Rifts pretty well in regards to it’s building and such. The small city has around 3000 that farm nearby or live in the town proper. It’s a trade center, seedy one and the current location of the Black Widow Tribe.

Image

As the sun sets the sounds of night descend. Glancing about at the rest of your gang you realize you can hear something out of place.

The river off to your right. The road beneath you. The left is a darkening green canopy of trees. The road of cracked asphalt leads out ahead of you pointed at the city a mile away. To your rear, the way you came, an expanse of darkness and asphalt.

You hear three things:

1.) The low rumble of your engines.

2.)
https://youtu.be/thbgObpfoNs
these insects don’t usually “sing” at night unless disturbed.


Something else. Something... Fluttering?

3.) A swarm of bats streak across the sky above you.

The swarm circles back towards you as you hear the throaty chuckle coming from the tree line.

Moving out of the darkness of the trees are 16 ... men? No. Red eyes. Fangs. Ratty clothing. Pale, walking corpse with sharp fangs, pointed ears, long fingers, long fingernails, and a corpse-like pallor. Vampires. On closer inspection as a strange mist envelopes the area you notice most are wearing body armor and carrying high tech weapons. That’s new.

The 12 Vampires in armor and 4 not in Armor.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+4, Vigor d10
Skills: Athletics d8, Common Knowledge d6, Fighting d10, Intimidation d8, Notice d6, Persuasion d6, Psionics d8, Shooting d6, Stealth d8, Survival d6
Pace: 8; Parry: 7; Toughness: 16 (4) or in Armor: 18 (5)

Page 176 Blood and Banes. * Pay attention to their weakness *

Image


Raising weapons at you the vampires snarl and drool. One motions for them to attack.




Highest number goes first. 53 and 54 are Jokers. Post in any order you wish.

Ezy Entry • 21
Harrison Fulton • 53 a Joker (you 8 get a bennie and Harrison is at +2 to all his rolls this round)
Finky Snipcord • 37
A$her Bla¢k • 32
Sulannus Phaedran • 44
Action Stan • 23
Atlan Neirsis • 45
Raziz Kelraz • 36
Erin Tarn • 11
Vampires • 16




Quickly done. It’s the wrong kinda road, you’re on pavement but...

Image
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Re: 2. Fast Times in Uvalde

Post by Zeth Towani »

Suppressive Fire - 6 vamps distracted, 3 take damage 10, 15, 36 AP 6
Range Penalty: 0
Illumination Penalty: 0 (Low Light Vision)
Unsteady Platform: 0 (Steady Hands)
Recoil Penalty: 0 (Rock and Roll)
Shooting 1d10!!: [9] = 9
Wild 1d6!!: [4] = 4

Raise
ROF 3 = 3 Targets Hit
Damage 1 2d10!!+2 AP 6: [7, 1]+2 = 10
Damage 2 2d10!!+2 AP 6: [1, 12!!]+2 = 15
Damage 3 2d10!!+2 AP 6: [5, 29!!]+2 = 36

Ammo used: 6
"Contact left!"

Seeing the undead creatures, Raziz immediately swings his rail gun around and pours fire into the ridge line. The NG-303 barks to life sending high velocity rounds into the trees, vampires, and ridge beneath them kicking up lots of debris, and dust. As he shoots he reverses down the path to put his bike between himself and Erin Tarn, afterall if she dies no one will pay them!

Driving 7, success
Combat Ace: Ignore Multi-Action Penalty when Driving and taking another action (shooting) in the same round
Driving 1d10!!: [7] = 7
Wild 1d6!!: [1] = 1
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Sulannus
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Re: 2. Fast Times in Uvalde

Post by Sulannus »

Sulannus kicked her machine up higher into the air to get a clear field of fire and swerved out over the river to protect herself from being overrun. As she did that, the elf murmured words of powers in the Elder Tongue, causing the colors in the world to wash away and bringing time to an apparent stop. In that cold, still shadow-world she moved with dreamlike surety...pulling Siloin from her case and drawing an arrow from the wood of her stave. Each shot was for her carefully aimed, taking her time.

Meanwhile, in the real world, Sulannus seemed to be a blur of action, her arms moving faster than humanly possible, her shots fired with all the accuracy of a marksman, but with the speed of an automatic weapon!

The three vampires closest to the APC sprouted arrows of living wood in their chests, impaling each of them in their hearts!

Rolls: 3 northmost vamps heartshots for 26, 22 and 21 damage (they get vigor rolls or incap), costs 1 benny, 5 PPE
Adept free action: Sloth/Speed (speed on self), with Exalted Quickness, any success is a raise: Spellcasting 1d8!!: [7] = 7 Wild 1d6!!: [4] = 4 Costs 5 PPE (includes Channeling cost reduction)
Attack 1 (called shot to heart, penalty negated by Sharpshooter) Shooting 1d12!!+1: [11]+1 = 12 Wild 1d6!!+1: [7!!]+1 = 8
Damage: AP 6 5d6!!+4: [1, 5, 1, 4, 2]+4 = 17
Bennying that damage result: AP 6 5d6!!+4: [2, 8!!, 8!!, 1, 3]+4 = 26
Attack 2 (called shot to heart, penalty negated by Sharpshooter) Shooting 1d12!!+1: [4]+1 = 5 Wild 1d6!!+1: [2]+1 = 3
Damage: AP 6 4d6!!+4: [3, 7!!, 3, 5]+4 = 22
Attack 3 (called shot to heart, penalty negated by Sharpshooter) Shooting 1d12!!+1: [8]+1 = 9 Wild 1d6!!+1: [3]+1 = 4
Damage: AP 6 5d6!!+4: [5, 2, 2, 4, 4]+4 = 21
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Harrison Fulton
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Re: 2. Fast Times in Uvalde

Post by Harrison Fulton »

Harrison has never encountered vampires but from the stories he’s heard he doesn’t want this encounter to get any further than it’s gotten already. Harrison turns his Mountaineer ATV to face the one who motioned for the attack and unloads a round onto the one standing next to it, spraying away from the leader.

Quad-linked mini rail guns

Range Penalty: 0
Illumination Penalty: 0 (Sensor Targeting System)
Unsteady Platform: 0 (Improved Stabilizer)
Recoil Penalty: 0 (Sensor Targeting System)
Linked Weapons: +2 to hit, +4 to damage
Multi-Optics Helmet: +1 to Shooting w/ calibrated weapons.

Shooting 4d12!!+7: [1, 8, 17!!, 17!!]+7 = 50
Wild 1d6!!+7: [2]+7 = 9

Damage 1 2d10!!+6: [5, 4]+6 = 15
Damage 2 2d10!!+6: [2, 4]+6 = 12
Damage 3 2d10!!+6: [1, 4]+6 = 11
Damage 4 2d10!!+6: [3, 4]+6 = 13



Shooting #1 1d12!!+4: [9]+4 = 13
Shooting #2 1d12!!+4: [8]+4 = 12
Shooting #3 1d12!!+4: [5]+4 = 9
Shooting #4 1d12!!+4: [13!!]+4 = 17
Last edited by Harrison Fulton on Sat Aug 22, 2020 5:15 am, edited 20 times in total.
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AsherBlack
Posts: 72
Joined: Thu Mar 14, 2019 9:59 pm

Re: 2. Fast Times in Uvalde

Post by AsherBlack »

Asher is not concerned with the situation. His encounters with these types had always been further south.

Thinking on the situation, he wishes that he was packing a few tanks full off pre-Rifts jet fuel. Flying overhead and spraying down the vamps with that highly combustible and flammable liquid spell instant burn for vampires.

Thinking that he recognizes one of the vampires, he flips on his intercomm.

"Renard. Renard you unlucky devil."

"I am certain I warned you about crossing me a second time."

I Know A Guy
Attractive & Very Attractive
Charismatic
Persuasion 1d8!!+2: [6]+2 = 8
Wild 1d6!!+2: [1]+2 = 3
maybe.

"Just be grateful that I did not install the 2500 lumens headlamps or the UV variant."
Asher Black
Quick Stats _
Novice Human Information Broker
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: Telemechanics, I Know a Guy, Connections
Bennies: 4/4
Fire Baby
NG-357 Magnum-Turbo Hovercycle _
  • Size: 2
  • Acc/TS: 15/70
  • Toughness: 17 (8)
  • Crew: 1 + 1
  • Notes:
    Exposed Crew, Handling 1, Hover, MDC Armor, Electric Model
Weapons
Weapons On Hand _
  • Wilk's 237 Backup Laser Pistol
  • Wilk's 447
  • Vibro-Sword
  • Vibro-Knife
Powers
Available Powers _
  • Telepathy - Face-to-Face/All-Points Bulletin
  • Bolt - Data Spike/Power Surge
  • Mind Reading - What Happens in Vegas/Is My Business
  • Clairvoyant - Snoop Onto Them/Reach Out and Touch Someone
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Finky Snipcord
Posts: 24
Joined: Wed Jun 10, 2020 10:49 am

Re: 2. Fast Times in Uvalde

Post by Finky Snipcord »

Gadget goes BOOM
Weird Science - Burst gadget: 1d8!!-2: [5]-2 = 3
WD WS - Burst: 1d6!!-2: [4]-2 = 2
Benny WS with Elan: 1d8!!: [1] = 1
Benny WD WS: 1d6!!: [1] = 1
Finky's eyes go wide as dinner plates when he spies the vampires along the treeline. "I got this!" He cranks hard right on his hovercycle and pitches towards the river. He jumps to dismount with a toolbox and a handful of spare parts. Working at a feverish pace, he cobbles together something that resembles a sump pump with a turbofan hooked up to a hose. "HA! Have a drink, boys!" The gremlin flips the switch, only to realize too late that he forgot to add a modulator. In a flash, the pump detonates in a spectacular, watery explosion. The force of the liquid combustion throws Finky back towards the hovercyle where he lands awkwardly, his chest striking full into the control cluster, knocking the wind from his lungs. He falls into the river, sputtering and gasping. "NUTS!"
Finky Snipcord
Finky Snipcord
Pace: 6; Parry: 5
Toughness: 12 (5)
Armor: Urban Warrior Tactical Medium EBA
Pertinent Edges: Ace/Combat Ace, Improved Take 'Em Down, Elan, Conditioned
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Atlan
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Re: 2. Fast Times in Uvalde

Post by Atlan »

Vampires are a pretty common enemy we kill. Does Atlan know to use water?
Occult to Know Vampire Weakness 1d8!! or Wild die 1d6!!: [5]+[2] = 7

Atlan spot the vampires and looks around. This ain't good, ain't good at all. Putting his high arms to work on building a gadget, Atlan focuses his mind on himself increasing his mastery of the ranged weapon he is creating in that very moment. Then once the weapon is ready he lifts it and fire out three powerful streams of high preasure water strong enough to cut through steel!
Yep, that is right a common cutting technique for precision cutting! https://youtu.be/YlacOX68OME


The bolts fly out and hit three of the vampires, melting them away into nothing!

Create a Water Jet Weapon
Innate Warriors Gift for Rapid Fire 1d8!! or 1d6!!: [7]+[2] = 9

Techno Wizardry d8, -2
Create Water Pistol 1d8!! or 1d6!! minus 2 from higher die: [7]+[4] = 11

Device PPE 8
1 (Bolt) + 2 (Extra Damage) + 3 (Armor Piercing) + 2 Fatiguing = 8 PPE spent
Remaining PPE 0

Use Bolt Weapon 3d8!! or 1d6!! +1 to 3 highest rolls includes fatigue trapping, AP 6 and onslaught: [6, 7, 6]+[8!!] = 27
2 Hits and a Raise!!!

Damage from first hit 3d6!! AP 6: [4, 4, 3] = 11 Vulnerability +4

Damage from Second hit 3d6!! AP 6: [1, 1, 2] = 4 Vulnerability +4

Damage from Third hit 4d6!! AP 6 (includes raise): [4, 1, 4, 2] = 11 Vulnerability +4


Bennies:
Wounds: 0/3
Fatigue: 0/2

PPE: 11/15
ISP: 10/10

Gadgeteers Used: 1/4
Gadget PPE
  1. Hydro Cannon: 0/8 PPE
  2. Force Field (deflection) 8/8
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Action Stan
Posts: 73
Joined: Wed Jun 10, 2020 3:06 pm

Re: 2. Fast Times in Uvalde

Post by Action Stan »

Action Time!
Note: Combat Ace negates the MAP from the piloting action.
Action 1 Piloting: Modifiers; MAP -2, Vehicle Interface +2. Net 0
Piloting 1d8!!: [7] = 7
Wild 1d6!!: [1] = 1

Action 2: Modifiers; MAP -2, Hand-to-Hand Reaction Wiring +2. Net 0
Fighting 1d8!!: [7] = 7
Wild 1d6!!: [2] = 2

Action 3: Modifiers; MAP -2, Hand-to-Hand Reaction Wiring +2. Net 0
Fighting 1d8!!: [7] = 7
Wild 1d6!!: [3] = 3
Stan grunts in irritation at the appearance of vampires. Not at all like the ones from the sagas, these were neigh invulnerable to most of the tools he had, especially with them in combat armor. Be kinda hard to jam a stake through that. Then Sulannus incaps a few with arrows and he sees how to help. Unsnapping the harness that holds Clips, he sends the drone up for a birds eye view of the incipient battle. He then guns his bike, flying up to the northmost pair. He rolls off the hoverbike, dropping between two of the arrow stricken undead, draws his vibro blade, and decapitates them. Kicking the bodies and heads into separate piles he grins at the other vampires. "Stupid leaches, you should have stuck with livestock."
Action Stan
Pace: 6; Parry: 9; Toughness: 12 base/15(2) in body suit/23 (8) in body suit and armor; Strain: 2/16
Fatigue 0/3 Wounds 0/3
Bennies 2/3 1 Zombie Benny
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Daniel
Daniel (Lars)
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Re: 2. Fast Times in Uvalde

Post by Daniel »



Sixteen Vampires walk into the clearing. One is untouched by the ensuing events. Almost immediately three of the vampires are put down from arrows to their hearts. Hissing, smoking and collapsing into a pile of bones they are not the lucky one.

Six of the beasts stand distracted by a barrage of blasts and are uncertain how to react from the violent abruptness of the attach.

Three more of the night creatures are cut down by high powered water, slicing them into blood piles.

Out of no where two more drop decapitated and as their heads roll away the one known as Renard looks terrified and steps back a little from Asher.

The lucky one, a older looking vampire, possibly even from before the coming of the rifts, hisses in frustration and leaps out towards the speed tribe. Firing his energy rifle one handed at Erin Tarn


shooting 1d6!!: [4] = 4
and she is struck by the blast

damage 3d6!!: [3, 16!!, 1] = 20
. Erin is knocked off her cycle and is Shaken and has one Wound.

Continue Combat, there are still 8 Vampires.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
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  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
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NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

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Ezy_Entry
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Re: 2. Fast Times in Uvalde

Post by Ezy_Entry »

Having never seen Vampires before, Ezy is a little slow on the uptake.
"Yo VIP, kick it!" his communicator monotones as he shakes the cobwebs from his head, unlimbering his TX-11 Sniper Laser Rifle from it's holster on his wastelander motorcycle.
"Love it or leave it you better gang way," Ezy sights the leader of the vamps, feels the tension in his chest ease, and aims for the ugly fuckers blood suckers. "You better hit bull's eye the kid don't play"
rolls
Wild 1d6!: [2] = 2
Shooting 1d8!: [3] = 3

Rerolling Shooting with Benny: Benny Shooting 1d8!: [4] = 4
Rerollling Wild Die with Benny: Benny Wild Die: 1d6!+1: [6!, 2]+1 = 9

Damage: 4d6!+1: [3, 2, 1, 5]+1 = 12

Edges: Steady Hands, Marksman (ignore called shot penalty),
Attack: TX-11 Sniper Laser Rifle (Range 24/48/96, Damage 4d6+1, ROF 1, AP 2, M.D.C., +1 Parry, +1 to Hit)
Last edited by Ezy_Entry on Sun Aug 30, 2020 4:43 am, edited 2 times in total.
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor

Rifts Speed Tribes Adventure
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Finky Snipcord
Posts: 24
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Re: 2. Fast Times in Uvalde

Post by Finky Snipcord »

Weird Science, Burst Gadget
Weird Science, Burst Gadget, take 2: 1d8!!-2: [2]-2 = 0
WD Weird Science: 1d6!!-2: [5]-2 = 3
Benny reroll with Elan (forgot the fatigue): 1d8!!-1: [11!!]-1 = 10
WD Benny: 1d6!!-1: [4]-1 = 3
Success with Raise - Burst Gadget w/ Armor Piercing (AP 2)
Finky shakes the fog from his head and takes a deep breath. "Let's try that again, yeah?" He grabs some of the shards of parts launched by the previous experiment's detonation, with a few extra clamps...and definitely a modulator. Before long, he stands proudly in front of his glorified fire hose and siphon. "Alright. Bring them bloodsuckers this way! FRESH MEAT, suckers!"
Finky Snipcord
Finky Snipcord
Pace: 6; Parry: 5
Toughness: 12 (5)
Armor: Urban Warrior Tactical Medium EBA
Pertinent Edges: Ace/Combat Ace, Improved Take 'Em Down, Elan, Conditioned
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Zeth Towani
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Re: 2. Fast Times in Uvalde

Post by Zeth Towani »

Somehow Erin Tarn managed to get herself shot despite Kelraz's massive bulk between her in the vampires, "Morons we're probably aiming at me...can you still ride?"

Growling into his radio the troll gives a sitrep, "Tarn's hit. Moving her out of the way, someone kill those things."

With that he sends more impressive fire into the vamps, covering Erin as they move out of the line of fire.
Suppressive Fire 8, raise. 6 vamps Distracted.
Shooting 1d10!! / 1d6!!: [6]+[8!!] = 14
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Atlan
Posts: 10
Joined: Sat Jun 20, 2020 7:01 pm

Re: 2. Fast Times in Uvalde

Post by Atlan »

Seeing Erin gets knocked around he starts to worry, until he sees Raziz has her safely in hand. "Do you need help Raz, or do you have it?" He asks unsure if the giant warrior will need any more cover fire, before suddenly seeing a spray come from the warrior distracting so many vampires as they duck, dodge or weave to avoid the blasts.

If it's not broke don't fix it is as good a saying as any to stick to when shooting vampires. Atlan lifts the weapon he just created and attempts to activate it, then realizing too late the power is depleated from the device he loses a great opportunity. Adrenaline filing him, he began working on a force field to protect them from incoming fire.


Bolt Cannon 1d8!! and 1d8!! or 1d6!!: [4]+[5]+[4] = 13

Bolt Cannon 1d8!! and 1d8!! or 1d6!!: [2]+[5]+[1] = 8

Damage one 2d6!!: [5, 2] = 7
Damage two 2d6!!: [3, 4] = 7
Damage three 2d6!!: [4, 8!!] = 12


Techno Wizardry 1d8!! or 1d6!! too build deflection device: [3]+[2] = 5

Benny to reroll 1d8!! or 1d6!!: [6]+[3] = 9
Success with 8 PPE

Bennies:
Wounds: 0/3
Fatigue: 0/2

PPE: 11/15
ISP: 10/10

Gadgeteers Used: 1/4
Gadget PPE
  1. Hydro Cannon: 0/8 PPE
  2. Force Field (deflection) 8/8
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AsherBlack
Posts: 72
Joined: Thu Mar 14, 2019 9:59 pm

Re: 2. Fast Times in Uvalde

Post by AsherBlack »

A$her looks at Renerd. He feels the vampire is of little concern at the moment.

Looking at the older Vampire, A$her quickly
Support For Next Shooter
Notice 1d8!!: [5] = 5 Wild 1d6!!: [4] = 4
Reliable Edge - Free Support Reroll
Notice 1d8!!: [1] = 1 Wild 1d6!!: [3] = 3
Benny to Reroll Notice for Support
Notice 1d8!!: [6] = 6 Wild 1d6!!: [1] = 1


"Anyone have a plasma or laser you direct at this sucker's ... neck ironically" (+1 Support for the next shooter)
Asher Black
Quick Stats _
Novice Human Information Broker
Charisma: -- || Pace: 6 (1d6) || Parry: 4 || Toughness: 5 [6 (11)] || Strain: --
ISP: 20/20
Wounds: None || Fatigue: None
Combat Edges: None
Relevant Edges: Telemechanics, I Know a Guy, Connections
Bennies: 4/4
Fire Baby
NG-357 Magnum-Turbo Hovercycle _
  • Size: 2
  • Acc/TS: 15/70
  • Toughness: 17 (8)
  • Crew: 1 + 1
  • Notes:
    Exposed Crew, Handling 1, Hover, MDC Armor, Electric Model
Weapons
Weapons On Hand _
  • Wilk's 237 Backup Laser Pistol
  • Wilk's 447
  • Vibro-Sword
  • Vibro-Knife
Powers
Available Powers _
  • Telepathy - Face-to-Face/All-Points Bulletin
  • Bolt - Data Spike/Power Surge
  • Mind Reading - What Happens in Vegas/Is My Business
  • Clairvoyant - Snoop Onto Them/Reach Out and Touch Someone
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Action Stan
Posts: 73
Joined: Wed Jun 10, 2020 3:06 pm

Re: 2. Fast Times in Uvalde

Post by Action Stan »

Moving on to the next pair of shot up or arrowed Vamps, Stan keeps chopping off heads. He kicks the heads over into a pile for a little post battle bonfire. Between his own enhanced senses and the view from Clips he's getting some good footage. Vamp killing always plays well.

"Not exactly the old times I thought we'd be reliving, but still fun stuff huh?"


Attack one (note the only modifier applied is his cyber. I think the incap and called shot negate.. Shit forgot MAP, adjusted for in above totals)
Fighting 1d8+2: [7]+2 = 9
Wild 1d6+2: [2]+2 = 4
Attack two (same as above but with the MAP)
Fighting 1d8: [7] = 7
Wild 1d6: [3] = 3
Action Stan
Pace: 6; Parry: 9; Toughness: 12 base/15(2) in body suit/23 (8) in body suit and armor; Strain: 2/16
Fatigue 0/3 Wounds 0/3
Bennies 2/3 1 Zombie Benny
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