CS OOC Chat

The Fist of the Coalition (10/8 Players; Full)
GM: High Command
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High Command
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Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

CS OOC Chat

Post by High Command »

Savage Tales of Old Chicago.png
[/center]

FAQ

1. There's a CS Game???
-Yes, there will be. Absolutely. It'll be the best CS game ever. It will be yuuuge.

2. What?!??
-Sorry, too much fun. Anyway, yes there will be a game, but it will be sometime in 2017 before I'm ready to roll with it.

3. So what is it?
-The names will change as time gets closer. The first chapter of the game will have you guys playing Novice grunts directly out of advanced training. You will play the part of a rifle squad assigned to the Old Chicago area - the Coalition's proving ground. As you adventure, you will open up milestones which will grant you additional Heroes Journey rolls and eventually Fortune & Glory rolls. You'll also gain experience. My goal is to take you from Novice to Seasoned (and therefore equal to any character in Rifts) over the course of the game. At that point, when everyone has leveled up enough, the assignment will change.

4. So when?!?
Game starts April 1. No really!

BTW this thread will be mercilessly pruned from time to time
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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High Command
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Re: CS Game

Post by High Command »

So game start is April 1. Once EP is settled, those with open accounts can start making characters. Please ensure you have enough EP BEFORE you make a character.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Deezy Klatta
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Re: CS Game

Post by Deezy Klatta »

As someone who hasn't interfaced with the original Rifts book past a certain point, the last word I've read is that the Coalition States don't allow master psychics into their armed forces...but some of the material on this site seems to indicate they do, albeit with severe limitations and restrictions.

I just want to see what would be involved with being a CS psychic with that level of potential...if it's possible, and what the repercussions would be.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: CS Game

Post by High Command »

Go here and you can find all the info you'll ever need to play a CS soldier :)

http://savagerifts.com/viewtopic.php?f=35&t=291

There's a reason to have the classic books
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: CS Game

Post by Deezy Klatta »

Doh. I lost my old books ages ago. Well, I'll just submit a character and we'll see what happens.
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Venatus Vinco
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Re: CS Game

Post by Venatus Vinco »

Deezy,

In reply to your original question. The Coalition makes extensive use of psychics in order to battle the supernatural. They are generally regarded with suspicion and treated as second class citizens. Known psychics are tagged with an identification code (IC) and enrolled in a Psychic Registration Program (PRP).

The military has a whole unit of psychics known as Psionic Battalion (PSI-Bat) that uses very harsh methods to help psychics achieve their psionic potential in order to help the war effort.

VV
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Re: CS Game

Post by Deezy Klatta »

Yar, I'm aware of that much...I was fishing for information about whether or not 'master' psychics participate in that...and what kind of measures are used to keep them in check. But I can find that out as I go. :)
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Venatus Vinco
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Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: CS Game

Post by Venatus Vinco »

Ahh,

Well they definitely make use of Master Psychics, that much is clear from the books. If you have a copy of Psyscape that will detail a lot of that stuff.

We can find out together, since I just put together a CS Master Psychic as well.

VV
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Deezy Klatta
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Posts: 337
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Re: CS Game

Post by Deezy Klatta »

Interesting! Is that a custom framework, or just a modified Mind Melter?
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: CS Game

Post by High Command »

Keep in mind:
Two will receive the rifleman's billet
Two will receive the grenadier's billet
One will receive the marksman billet
One will be a psychic or dogboy scout and receive the scout billet
One receive the anti-armor specialist billet
One will be a power armor pilot using a PA-06A SAMAS, A smiling Jack SAMAS, or other light power armor.


But note this is to start - who's to say what will happen in the five advances, three Fortune & Glory, and 4 other Hero's Journey rolls you'll be making
Deezy wrote:Interesting! Is that a custom framework, or just a modified Mind Melter?
Just used the specific character creation rules for this game
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Venatus Vinco
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Re: CS Game

Post by Venatus Vinco »

Hello,

I made it using the Special Character Creation Rules - CS Chicago Company for this game. Essentially it is a MARS framework without all the XP applied yet.

VV
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Deezy Klatta
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Posts: 337
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Re: CS OOC Chat

Post by Deezy Klatta »

Hmm!

It might be fun to have a character who didn't start out psychic, but 'became the enemy' at some point.

Though with all the psi-sensitives running around in the CS, that's hard to justify narratively.

Just brainstorming right now.

Thanks for all the feedback and help!
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: CS OOC Chat

Post by High Command »

Keep in mind, psychics aren't the enemy. Because no CS psychic would ever be called a Mind Melter or a Burster. They are Dominators and Pyrokinetics. They are trained soldiers with the best interests of the CS in mind. Yes, they are psychic, so IC is a fact of life, and some people are hopeless biggots, but try to give them the benefit of the doubt. There are a LOT of real threats out there!
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
Deezy Klatta
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Posts: 337
Joined: Mon Dec 19, 2016 12:40 pm

Re: CS OOC Chat

Post by Deezy Klatta »

Hehe, you know what I mean. :)
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000
User avatar
Kesslan
Posts: 212
Joined: Fri Nov 25, 2016 10:29 pm

Re: CS OOC Chat

Post by Kesslan »

In Psyscape it's also made clear that the CS uses things like the Psi-Slayer and Nega-Psychich along with a few other master class psi. That said, under Savage Rifts some of those master classes are no longer master level (Such as the Burster) but still retain their classic powers. The CS has even (if you look through all the descriptions) found ways to more or less force a certain outcome in potential psychichs.
I bring the fire
Bennies: 6
Attributes: Agility: d6, Smarts: d6, Spirit: d6, Strength: d8, Vigor: d6. Pace: 6; Parry: 5; Toughness: 16(11); Strain: 0
ISP: 20/20
Theme Songs: I See Fire, Danger! High Voltage, Disco Inferno, Firestarter, Mad at Gravity - Burn
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: CS OOC Chat

Post by High Command »

Yeah, Matt (Mane in the CR CS Game) wrote his take on that for the Rifter. It's a real "scream." :)
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
Capt. Murdok
Posts: 166
Joined: Sun Nov 20, 2016 4:36 pm

Re: CS OOC Chat

Post by Capt. Murdok »

I think Seige of Tolkeen 6 has some info as well. At the very least, it does have common tools and methods of dealing with magic using prisoner.

On that note, I just realized, my cybernetics skill could be very useful. The prisoner might not like it, but It's not like I would care.
User avatar
Sayeen Gabbersleaf
Posts: 218
Joined: Sat Sep 24, 2016 10:20 pm

Re: CS OOC Chat

Post by Sayeen Gabbersleaf »

Seems to me in a CS game, a Vow to Serve the CS is not really as much of a hindrance as it should be. I would think everyone should have it at a major for no hindrance points. I could not imagine that players would sign up for such a game if they were not going to follow orders and are already prepared to serve the CS. The hindrance just does not seem like it serves the story well.

I have two suggestions:
"CS Lemming" Major Vow: You don't ask how high or think twice about jumping off the ledge if so ordered. There must be a good reason and you do not need to know it. Heck if ordered to shoot a compatriot you are most likely on board even if it is your brother. You have made a vow to protect and serve, that is all you ever need to know.


Conscientious objector Major Vow:
Sure there are orders, but surely they are open to interpretation. You are the first with questions. You cannot help but to need to know the reason why. If that reason is not good enough you might try to find a different way. If there is a mutiny you might not only be a follower heck you probably are the leader of it. You have made a vow to protect and serve the coalition in a manner that lifts its ideals rather than trounces others.

Anyways just some thoughts. Thanks for entertaining them.
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
    Worn Armor:
    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
    • Cyber Armor: +2 toughness
    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
    Combat Abilities
    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
    • Champion: +2 damage & toughness vs supernatural evil
    • Giant Killer: +1d6 damage vs creatures size 3 and larger
    OOC Comments
    Bennies:2 Spent:2
    -reroll to avoid brain burn
    -reroll fighting attck vs beasty in power plant
    +1 for group posting quickly
    Adventure deck cards: Cutting in Line: 3 initiative cards
    Accounts: Sayeen (primary), Iron Tick (secondary)
    User avatar
    High Command
    The Savage Inquisition
    Posts: 1943
    Joined: Sun Jun 12, 2016 6:10 am

    Re: CS OOC Chat

    Post by High Command »

    Coalition Super Patriot (Major Vow): You don't ask how high or think twice about jumping off the ledge if so ordered. There must be a good reason and you do not need to know it. Heck if ordered to shoot a compatriot you are most likely on board even if it is your brother. You have made a vow to protect and serve, that is all you ever need to know.

    Conscientious Objector (Major Vow): Sure there are orders, but surely they are open to some interpretation. You are the first with questions. You cannot help but to need to know the reason why. If that reason is not good enough you might try to find a different way. If there is a mutiny you might not only be a follower; you probably are the leader of it. But your goal is not to tear the C.S. down. You have made a vow to protect and serve the C.S. in a manner that lifts its ideals rather than trounces others.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
    User avatar
    Deezy Klatta
    Silver Patron
    Silver Patron
    Posts: 337
    Joined: Mon Dec 19, 2016 12:40 pm

    Re: CS OOC Chat

    Post by Deezy Klatta »

    Oh, those are cool!
    OOC Comments
    Player Name: Salmon Max
    Google Handle: samminmax@gmail.com

    Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
    Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
    Race: Human
    Iconic Framework: Techno-Wizard
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
    Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
    Skills:
    Knowledge: Arcana d10
    Knowledge: Engineering d10 (+1)
    Knowledge: Science d6
    Knowledge: Electronics d10 (+1)
    Repair d10 (+2 Edge, +4 armor (inc TW bonus))
    Investigate d6 (+2)
    Techno-Wizardry d10
    Fighting
    Notice
    Shooting d6 (+3 w/revolver)

    Hindrances
    Overconfident (Major): Never give up...NEVER SURRENDER!
    Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
    Habit (Minor): Too hyperactive!

    Edges
    Edge: Master of Magic (mega-magic ENGAGE)
    Edge: Extra PPE (+5 PPE)
    Edge: Mr Fixit (+2 Repair, halve time required on raise)
    Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
    Edge: Improved Recharge (recover 1 PPE/.5 hour)

    Gizmos (spells):
    AEGIS (Active ElectroGravitational Interception System)
    Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
    Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

    Omniblaster
    Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
    Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

    TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
    Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
    Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

    ROCKET BOOTS (No acronym; just rockets in boots)
    Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
    Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

    Gear
    Triax T-13 Field Mechanic
    Armor 6, +1 Toughness, Full environment, 18lbs
    Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
    Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
    Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
    10 mile communication, nightvision, loudspeaker, laser rangefinder


    TW Revolver
    2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
    +1 Shooting skill (Minor TW Augmentation)
    2PPE to charge, 2PPE to make Mega-damage


    TechnoWizard Specialized Toolkit
    I use it for techno things that also involve wizardry.

    NG-S2 Survival Pack
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations


    Credits: 2000
    User avatar
    High Command
    The Savage Inquisition
    Posts: 1943
    Joined: Sun Jun 12, 2016 6:10 am

    Re: CS OOC Chat

    Post by High Command »

    If you're serious about joining the Fighting Joes, jump in this chat: https://hangouts.google.com/group/T79TqhK96cT0xSco1
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
    User avatar
    Deezy Klatta
    Silver Patron
    Silver Patron
    Posts: 337
    Joined: Mon Dec 19, 2016 12:40 pm

    Re: CS OOC Chat

    Post by Deezy Klatta »

    Love to. Can't. Waiting on account/approval/etc. :)
    OOC Comments
    Player Name: Salmon Max
    Google Handle: samminmax@gmail.com

    Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
    Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
    Race: Human
    Iconic Framework: Techno-Wizard
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
    Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
    Skills:
    Knowledge: Arcana d10
    Knowledge: Engineering d10 (+1)
    Knowledge: Science d6
    Knowledge: Electronics d10 (+1)
    Repair d10 (+2 Edge, +4 armor (inc TW bonus))
    Investigate d6 (+2)
    Techno-Wizardry d10
    Fighting
    Notice
    Shooting d6 (+3 w/revolver)

    Hindrances
    Overconfident (Major): Never give up...NEVER SURRENDER!
    Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
    Habit (Minor): Too hyperactive!

    Edges
    Edge: Master of Magic (mega-magic ENGAGE)
    Edge: Extra PPE (+5 PPE)
    Edge: Mr Fixit (+2 Repair, halve time required on raise)
    Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
    Edge: Improved Recharge (recover 1 PPE/.5 hour)

    Gizmos (spells):
    AEGIS (Active ElectroGravitational Interception System)
    Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
    Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

    Omniblaster
    Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
    Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

    TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
    Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
    Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

    ROCKET BOOTS (No acronym; just rockets in boots)
    Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
    Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

    Gear
    Triax T-13 Field Mechanic
    Armor 6, +1 Toughness, Full environment, 18lbs
    Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
    Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
    Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
    10 mile communication, nightvision, loudspeaker, laser rangefinder


    TW Revolver
    2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
    +1 Shooting skill (Minor TW Augmentation)
    2PPE to charge, 2PPE to make Mega-damage


    TechnoWizard Specialized Toolkit
    I use it for techno things that also involve wizardry.

    NG-S2 Survival Pack
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations


    Credits: 2000
    User avatar
    High Command
    The Savage Inquisition
    Posts: 1943
    Joined: Sun Jun 12, 2016 6:10 am

    Re: CS OOC Chat

    Post by High Command »

    You can start the process under your name. Just do it in the supporting cast forum, do all the rolls legit, and as soon as we can make the account, we'll get those posts associated with it.

    edit: And who says you can't join our chat group. You're serious about joining aren't you!?
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
    User avatar
    Deezy Klatta
    Silver Patron
    Silver Patron
    Posts: 337
    Joined: Mon Dec 19, 2016 12:40 pm

    Re: CS OOC Chat

    Post by Deezy Klatta »

    I am serious! However, a lot depends on how many EP my recruiting brings in. I think I recall that it counts double this month? If that's the case, I may have 10, which means I can join this AND the Black Company. Which is my hope.

    If not, or if someone I brought in flakes, I will fall short...and will have a tough choice to make!
    OOC Comments
    Player Name: Salmon Max
    Google Handle: samminmax@gmail.com

    Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
    Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
    Race: Human
    Iconic Framework: Techno-Wizard
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
    Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
    Skills:
    Knowledge: Arcana d10
    Knowledge: Engineering d10 (+1)
    Knowledge: Science d6
    Knowledge: Electronics d10 (+1)
    Repair d10 (+2 Edge, +4 armor (inc TW bonus))
    Investigate d6 (+2)
    Techno-Wizardry d10
    Fighting
    Notice
    Shooting d6 (+3 w/revolver)

    Hindrances
    Overconfident (Major): Never give up...NEVER SURRENDER!
    Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
    Habit (Minor): Too hyperactive!

    Edges
    Edge: Master of Magic (mega-magic ENGAGE)
    Edge: Extra PPE (+5 PPE)
    Edge: Mr Fixit (+2 Repair, halve time required on raise)
    Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
    Edge: Improved Recharge (recover 1 PPE/.5 hour)

    Gizmos (spells):
    AEGIS (Active ElectroGravitational Interception System)
    Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
    Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

    Omniblaster
    Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
    Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

    TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
    Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
    Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

    ROCKET BOOTS (No acronym; just rockets in boots)
    Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
    Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

    Gear
    Triax T-13 Field Mechanic
    Armor 6, +1 Toughness, Full environment, 18lbs
    Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
    Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
    Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
    10 mile communication, nightvision, loudspeaker, laser rangefinder


    TW Revolver
    2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
    +1 Shooting skill (Minor TW Augmentation)
    2PPE to charge, 2PPE to make Mega-damage


    TechnoWizard Specialized Toolkit
    I use it for techno things that also involve wizardry.

    NG-S2 Survival Pack
    2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations


    Credits: 2000
    User avatar
    High Command
    The Savage Inquisition
    Posts: 1943
    Joined: Sun Jun 12, 2016 6:10 am

    Re: CS OOC Chat

    Post by High Command »

    Please ensure your signature includes a link to your sheet for me.

    [url="link"]Rank FName LName[/url]
    Pace: _; Parry: _; Toughness:_(_); Strain: __;
    Weapon in hand:
    Ammo: 0/0
    Bennies: _
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
    User avatar
    Alan Klinger
    Posts: 71
    Joined: Sun Mar 19, 2017 4:47 pm

    Re: CS OOC Chat

    Post by Alan Klinger »

    Would it be possible to get the hover car with a stretcher on it rather than a missile launcher?
    Prvt. Alan Klinger
    Pace: 6; Parry: 4; Toughness:14(7); Strain: 6;
    Weapon in hand: CP-40 Pulse Laser Rifle
    Ammo: 60/60
    Bennies: 0
    User avatar
    Raleigh Ray Colton
    Ruby Patron
    Ruby Patron
    Posts: 133
    Joined: Tue Mar 14, 2017 4:46 pm

    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    I'm curious to see what kind of ride we end up with considering most of us are getting 100-lb. toolkits of one kind or another. My guess is it's a Mk IX EPC.
    CPL Raleigh Ray Colton
    Pace: 6; Parry: 4; Toughness:15(6); Strain: 1;
    Weapons: (* indicates which is presently In Hand)
    * "Kay", C-18 Laser Pistol (Ammo: 1/1)
    Vibro Bayonet
    Skelebot Stats

    Bennies: 5/5
    (reset April 2020)
    EP Ledger
    User avatar
    Hunter
    Posts: 60
    Joined: Tue Apr 04, 2017 12:29 am

    Re: CS OOC Chat

    Post by Hunter »

    I'm more concerned about having to hump all that gear with only d4 vigor :P
    Goodwill Hunting
    Bennies:
    Agility: d10, Smarts: d8, Spirit: d6, Strength: d12+1(d6), Vigor:
    Running: d8, Pace: 8, Parry: 5, Toughness: 7(13)
    Hindrances: Coalition Fanatical Patriot [Major], Death Wish (Minor), Illiterate (Minor), Loyal [Minor], Mutant, Near-Human Physiology, Overconfident (Major), Oddly Built, Weakness (Ley Line Hypersensitivity)
    Edges: Assassin, Ambidextrous, Alertness, Bite, Breed Advantage (Tracking, Fast), Danger Sense, Dead Shot, Dirty Fighter, Double Tap, Free Runner, Keen Sense of Smell/Hearing, Low Light Vision, Nerves of Steel, Marksman, Psychic Sense, Quick, Quick Draw, Quick and the Dead, Sharpshooting, Soldier, Two-Gun Kid, Live, Die, Live Again, Rich, Connected.
    Lucius Draper
    Diamond Patron
    Diamond Patron
    Posts: 86
    Joined: Sat Apr 08, 2017 8:07 pm

    Re: CS OOC Chat

    Post by Lucius Draper »

    In case you don't see it in the big group Hangout,
    Not sure if anyone else was having this issue or already figured out a solution, but I found it rather annoying to navigate to my Signature edit to change Bennies (and ammo would prove equally annoying). I primarily post from a phone, but even on my PC I found the 3-4 clicks annoying. I already keep 50ish tabs open on my phone at any time so I didn't really want to add another.

    Taking a cue from linking my character page to my name in the signature I tried linking my signature edit page to my Bennies. And it worked. Not sure what happens if someone else clicks it, but based on the link I think it will just take them to their edit page. Either way, I'm gonna love the shortcut so I figured I'd share.
    Corporal Lucius Draper
    Coalitiong States Command Specialist
    Pace: 6, d6 Run; Parry: 4; Toughness:14(7); Strain: 2/6
    Wounds: 0; Fatigue: 0
    Conditions:
    • None
    Defenses/Abilities/Active Effects:
    • None
    Edges:
    • Command: Allies within 5” receive +1 to recover from Shaken
    • Tactician: At the beginning of a fight, make a K/Battle roll. Gain an additional Initiative card for success and each raise. Each round, after Initiative is dealt one or more of the cards can be given to allies to be used in place of their dealt card.
    Weapons: Current clip noted by asterisk(*), Double **Loaned to Steelcreek
    • C-30 Laser Pistol - Hip Holster
      • Ammo: (30/30*); (30/30) - 2 e-clips
    • CP-40 Pulse Laser Rifle - Sling
      • Ammo: (43/60*); (60/60**); (60/60**) - 3 e-clips
    • Neural Mace - Belt
    • Fragmentation Grenade - Webbing
      • 2/2
    Credits: 3,204
    Bennies: 2/3


    Account EP Reference
    Lucius Draper Ledger
    Make a Request
    Current Balance: 7
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    Zed
    Posts: 134
    Joined: Sat Apr 01, 2017 12:02 pm

    Re: CS OOC Chat

    Post by Zed »

    Lucius Draper wrote:In case you don't see it in the big group Hangout
    Thanks for sharing with the larger community, that's a nice trick.
    To answer your question, it will take anyone who clicks on it to the edit page of their own signature.
    Zed, Human Techno-Wizard Alt of Lucretia
    Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
    Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
    Ammo:
    • Vera - 17/20 full bursts
      Josephine - 6/6 shots

    10/20 PPE; 3/4 Arcane Machinist
    Current Arcane Machinist Gizmos:
    • none

    Active effects:
    • [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
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    Re: CS OOC Chat

    Post by Logan Wright »

    I had seen it but forgotten about it until now. Definitely using this!
    OOC Comments
    Pvt. Logan Wright
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    Weapon in hand: CM-1902 Assault Shotgun
    Ammo: 50/50 (20/17 Slugs, 20/16 Buckshot, 10/17 Big Bore)
    Grenade: 0/2 Plasma 0/2 Frag
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    Current Conditions:

    Alts: Jitters 13th SET, The Quiet Ones
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    Raleigh Ray Colton
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    Lucius Draper wrote:In case you don't see it in the big group Hangout,
    Not sure if anyone else was having this issue or already figured out a solution, but I found it rather annoying to navigate to my Signature edit to change Bennies (and ammo would prove equally annoying). I primarily post from a phone, but even on my PC I found the 3-4 clicks annoying. I already keep 50ish tabs open on my phone at any time so I didn't really want to add another.

    Taking a cue from linking my character page to my name in the signature I tried linking my signature edit page to my Bennies. And it worked. Not sure what happens if someone else clicks it, but based on the link I think it will just take them to their edit page. Either way, I'm gonna love the shortcut so I figured I'd share.
    Oh, that's a nifty tip! Thanks, buddy! :mrgreen:
    High Command wrote:"I'm Lieutenant Dan Simms, Combat Engineer and your CO."
    Lieutenant Dan?!? PLEASE tell me your pic for him is Gary Sinise in Forest Gump!! *oddly excited*
    CPL Raleigh Ray Colton
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    Re: CS OOC Chat

    Post by High Command »

    lol Nah. He'll be someone else entirely. Gary Sinese gets to be a badass in my games. If I include him it will be one the 110th can encounter as well. :)

    BTW Solene is one of the power armor drivers he mentioned having. The invitation is there mostly for Colton who wanted to be a PA driver from the start.
    Tales of the 17th SOG
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    High Command wrote:The invitation is there mostly for Colton who wanted to be a PA driver from the start.
    Ah! Well, since you're dogging me my horde of Skelebot minions, I guess that's not too bad of a consolation prize. :-P
    CPL Raleigh Ray Colton
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    Re: CS OOC Chat

    Post by High Command »

    patience Colton-san, you will have all in time. Mud Spider is kinda in development atm, but the goal is something that can drill and cut it's way through anything and do delicate explosives work remotely. So much like the Mauler is not really great at infantry ops (so many better options), the mud spider is no skelebot, but like the mauler, it is well suited to the role.
    Tales of the 17th SOG
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    Re: CS OOC Chat

    Post by High Command »

    Alright gang - working on XP/EP and then I'll get things started.

    So we're aware, once this thread is done, you'll need to write an interlude to go with our first roll which we'll be making very soon. Interludes should be three to five paragraphs and explain how you got your result - within the bounds of not actually having a real mission. You'll be doing training runs, some road repairs, learning how to be a combat engineer: Demo, construction, etc.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by High Command »

    Fighting Joes

    Lucius Draper - 3 XP | 2.00 PPW | 2 EP
    Solène Bouchard - 3 XP | 1.90 PPW | 2 EP"
    Alan Klinger - 3 XP | 2.40 PPW | 3 EP
    Joe Marshal - 3 XP | 2.00 PPW | 2 EP
    Hunter - 2 XP | 1.50 PPW | 1 EP
    Raleigh Ray Colton - 3 XP | 2.60 PPW | 3 EP
    Jasper Maddocs - 2 XP | 1.30 PPW | 1 EP
    Logan Wright - 3 XP | 1.70 PPW | 2 EP

    Group Post Rate (Weekly): 1.93
    GM Post Rate (Weekly): 2.20
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    I'm #1?!? How did that happen??

    Question: Do we adjust our own EP ledgers (hence the links), or is that a job for a board official only?
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    Re: CS OOC Chat

    Post by Venatus Vinco »

    Raleigh Ray Colton wrote:I'm #1?!? How did that happen??

    Question: Do we adjust our own EP ledgers (hence the links), or is that a job for a board official only?
    Done.

    Usually admin as the posts are supposed to be locked.

    VV
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    Re: CS OOC Chat

    Post by High Command »

    The links are there for VV, I do the same for Augur on EU :)
    Tales of the 17th SOG
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    Re: CS OOC Chat

    Post by High Command »

    XP updated, everyone has an Advance to do, Maddocs, you have 2! Get to it!
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: Experience Log

    Post by Steelcreek »

    With a PR of 2.0, should that be 3 EP for Steelcreek? Thanks!
    Steelcreek
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    Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
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    Re: CS OOC Chat

    Post by High Command »

    2.0 vs 2.01

    The difference is hard coded into the sheet :\
    Tales of the 17th SOG
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    Re: CS OOC Chat

    Post by Steelcreek »

    Live and learn. I suppose everyone will just get to hear more of Steelcreek’s running internal monologues this quarter. :)
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    Re: CS OOC Chat

    Post by High Command »

    Regarding Patron Items: All items will either be captured gear or reskinned into Experimental CS Gear.

    The NEMA items will simply be CS items. GAW Gear can be captured or given through official channels. The psynetic device is from PRP and Psi-Bat. Armor will be Pre-rifts gear recently unearthed, or given a cosmetic upgrade into experimental CS Gear. Don't choose Magic gear. Just don't, please.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Pender Lumkiss »

    High Command wrote:Regarding Patron Items: All items will either be captured gear or reskinned into Experimental CS Gear.

    The NEMA items will simply be CS items. GAW Gear can be captured or given through official channels. The psynetic device is from PRP and Psi-Bat. Armor will be Pre-rifts gear recently unearthed, or given a cosmetic upgrade into experimental CS Gear. Don't choose Magic gear. Just don't, please.
    Rodger that HC!
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    Re: CS OOC Chat

    Post by High Command »

    For Sarge and Michael:

    New characters will have to write the following interludes - you are welcome to skip some, but you are cheating yourself out of XP.
    Second Quarter 2017: Orientation Interlude
    1st Interlude: Roll HJ and tell me how you got that result
    Fourth Quarter 2017: How did you react to the Ambush on the way to the first mission
    2nd Interlude: How did the experiences in the first mission translate into your F&G roll?
    First Quarter 2018: How did that mission end for you?
    3rd Interlude: What was the aftermath of that first mission out and how did it translate into your Fortune and Glory Roll?
    Second Quarter 2018: Where were you during the attack? What did you do?

    For reference:
    Second Quarter 2017 End: http://savagerifts.com/sr/viewtopic.php?f=101&t=421
    Novice 1 Interlude: http://savagerifts.com/sr/viewtopic.php?f=101&t=861
    Third Quarter 2017 End: Ambush and Hive: http://savagerifts.com/sr/viewtopic.php?f=101&t=914
    Fourth Quarter 2017 End: Get done in Hive: http://savagerifts.com/sr/viewtopic.php?f=101&t=914
    2nd Interlude: How did the experiences in the Hive and Ambush translate into your F&G roll? (F&G 1): http://savagerifts.com/sr/viewtopic.php ... 652#p32652
    Novice 3 Interlude: Garrison Duty: http://savagerifts.com/sr/viewtopic.php?f=36&t=2195
    First Quarter 2018 End: http://savagerifts.com/sr/viewtopic.php?f=36&t=2315 and http://savagerifts.com/sr/viewtopic.php?f=36&t=2374
    Seasoned 1 Interlude: Get XP and 1 F&G roll - about to do
    Second Quarter 2018 End: http://savagerifts.com/sr/viewtopic.php?f=36&t=2374
    Seasoned 2 Interlude: Get XP and 1 HJ roll - About to do
    Third Quarter 2018 End: Get XP and EP
    Seasoned 3 Interlude: Get XP and 1 F&G roll
    Fourth Quarter 2018 End: Get XP and EP
    Seasoned 4 Interlude: Get XP and 1 F&G roll
    First Quarter 2019 End: Full fledged MARS character
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Venatus Vinco »

    Just putting this here from hangouts regarding our covert task for the PA team.

    For the PA Team, Bouchard has K/Electronics and Notice at d8
    Colton has the same: d8 in Notice and K/Electronics

    Colton has the same: d8 in Notice and K/Electronics

    Marshall has Investigation and Stealth at d6

    Maybe Colton takes the lead with a d8, Marshall and Bouchard can support with their d10s in Fighting and Shooting and Dansk  and the Skelebots can do whatever

    Not to tell Colton what to do, but I was thinking we could link our systems together to make like a "sensor net" with the PAs and Skelebots. The bots use tracking or whatever and we beat up any bad guys we come across.

    Kind of like the "tachyon grid" episode of TNG, for those old enough to remember
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    Those damn dirty Romulans will never know what hit 'em!
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    Re: CS OOC Chat

    Post by High Command »

    One way or another, I move things forward by 1/11/19 - get things done
    Tales of the 17th SOG
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    Chipping away at it, boss-man! Chippin' away!
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    Re: CS OOC Chat

    Post by High Command »

    Alright guys. I am setting Wednesdays as my GM will post day. This is a day after my GM day for EU. I will sometimes post early (like this week), but that will be uncommon and you'll have warning.

    Fair warning, we will be dealing with Demons quite a bit from here on. But you will also be equipped for it.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Sgt 86Delta »

    Demon Hunter Armor FTW. Excited to follow the newest posts and threads.
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    Re: CS OOC Chat

    Post by High Command »

    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by High Command »

    I will not be posting a GM poll for a variety of reasons (I don't feel I've earned anything with my abysmal posting this quarter and I won't be rewarded when you guys are lacking because of me). But if you have specific feedback (aside from "Post more dammit" I'd love to hear it.

    I've got XP done and will post it tomorrow before I leave.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Dina Perry »

    So I am working towards retiring from the game and going out with a bang. Dina is currently at 2 wounds and has depleted 3/5 of the ammo for the railgun. Not exactly in a total rush to do it though. Just this game was not something I can just do on the drop of a hat, writing essay style posts that is. It has been fun.
    PFC Dina Perry - CS Ranger - TAG Specialist
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    Weapons

    CP-30 Laser Pistol
    DMG: 2d6+1, AP 2
    RANGE: 12/24/48
    ROF: 3, 3RB
    CM-940PR Precision Rifle
    DMG: 2d8+5, AP 5
    RANGE: 30/60/120
    ROF: 1, Snapfire
    MODS:
    • offset 2 points of range and/or darkness penalties
    Venting
    • +1 to Shooting when using the aim action

    CM-RG-15X Manpack Electromagnetic Rail Gun
    DMG: 3d10+5 AP 15
    RANGE: 125/250/500
    ROF: 1
    MODS:
    • offset 2 points of range and/or darkness penalties
    • double the benefits of the Aim action.

    Note: SHOTS is current clip, AMMO is extra magazines.
    CP-30 Laser Pistol SHOTS: 30/30 AMMO: 4/4
    CM-940PR Precision Rifle SHOTS: 7/7 AMMO: 3/3
    CM-RG-15X Manpack Electromagnetic Rail Gun SHOTS: 5/12 AMMO: 2/2
    2 Fragmentation Grenades
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    High Command wrote: Tue Jul 02, 2019 8:37 pm I don't feel I've earned anything with my abysmal posting this quarter and I won't be rewarded when you guys are lacking because of me.
    Because of you? You give yourself far too much credit, good sir. I blame no one but myself for my dismal posting rate over the past 6... maybe as much as 12 months! So don't be too hard on yourself, buddy. Plenty of blame to go around.
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    Re: CS OOC Chat

    Post by High Command »

    Dina Perry wrote: Wed Jul 10, 2019 9:04 pm So I am working towards retiring from the game and going out with a bang. Dina is currently at 2 wounds and has depleted 3/5 of the ammo for the railgun. Not exactly in a total rush to do it though. Just this game was not something I can just do on the drop of a hat, writing essay style posts that is. It has been fun.
    THe only thing you lost out on was a Benny, it was not a hard deadline. I just knew it was going to be the last chance I could give you guys before I had to leave. Next several posts will be combat, and then RP. We just had a series of challenges first. But if you want to Blaze out, that's fine too. Might want to wait until you see the big bad though.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Raleigh Ray Colton »

    SWADE Rebuild Roll(s)

    Rolling on Experience & Wisdom Table
    [dice:1kxw5fl8]59276:0[/dice:1kxw5fl8]
    CPL Raleigh Ray Colton
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    Re: CS OOC Chat

    Post by High Command »

    Final Gear list except for your own MOS and additional options you picked from common gear.

    - CS-S2 Survival Pack (equivalent to the NG-S2)
    - A shoulder harness with space for a holster and two attachment points OR a Patron GEAR LBH
    - Holster for Sidearm and pouch for 2 pistol e-clips
    - A utility belt (EoH p. 37) with 3 Rifle E-Clips and 1 E-Clip for Vibro-Knife
    - Upgraded Choice of Armors: If you would normally get CA-3 Armor, you get CA-4 instead. If you would normally get CA-4, you get a choice of CA-7 Spec Ops EBA or CA-6EX Exoskeleton EBA. If you would normally get DPM-1 or DPM-2, you get CA-4 or CA-3 (respectively) with a dogboy helmet.
    - a CP-40 Laser rifle or C-12 Laser Rifle
    - A C-18 Laser Pistol OR C-20 Laser Pistol
    - A Vibro-Knife
    - 2 fragmentation grenades
    - 2 smoke grenades
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Re: CS OOC Chat

    Post by Cassandra Maverick »

    Where is the C-20? I was given the C-30, so I need to change that, but I can't find the C-20 in the books.
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    Re: CS OOC Chat

    Post by Sgt 86Delta »

    Cassandra Maverick wrote: Thu Oct 24, 2019 4:54 am Where is the C-20? I was given the C-30, so I need to change that, but I can't find the C-20 in the books.
    About the 4th sidearm in the list
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    • Architect, Chaing-Ku - Vampire Hunters
    • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
    • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
    • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
    • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
    • Asher Black, Human Information Broker - Level 4: Shattered Dreams
    • Ozzati, Trimadore Techno-Wizard - 7th SET
    • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
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    Re: CS OOC Chat

    Post by Cassandra Maverick »

    Thank you.
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    Re: CS OOC Chat

    Post by High Command »

    most of the weapons not in Savage Foes are in the CS profiles in Empires of Humanity.
    Tales of the 17th SOG
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    John Freeman
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    Re: CS OOC Chat

    Post by John Freeman »

    John Freeman
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    High Command
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    Re: CS OOC Chat

    Post by High Command »

    I need a break from the CS guys. That has become apparent to me. and I LOVE the CS and its stories. But I want to delve into some stuff I've been writing when I should have been writing for this game. I will reopen this game, and I just posted the advances everyone should have, but I need a break. When I am ready, I will post it and you guys can have a shot at it. Until then, status quo really - the game is on hold. But it is not dead - not that you'll be able to tell the difference for a bit. Sorry guys.
    Tales of the 17th SOG
    "In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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    Venatus Vinco
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    Re: CS OOC Chat

    Post by Venatus Vinco »

    Thanks HC.

    Good to get some clarity, and even better to hear from you.

    Admin voice: Players can use their character slots from this game in other places. If it opens back up we'll decide what to do then. Just update your Who's Who appropriately.

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    Didn't have a signature but wanted the 1 EP for using OOC tags!
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    Snake Eyes
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    Re: CS OOC Chat

    Post by Snake Eyes »

    Severely disappointing, for sure. I like my guy and how he turned out, and I was looking forward to exploring the CS as more than "ooga booga, nazi nazi." Still, I get it and wouldn't begrudge anyone a break. When the reservoir is depleted, you can't force it back.
    I think I might be overdrawn on slots anyway, so Ivan goes on ice for now. Thanks for the update, HC.
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