Warrant Officer Jacob Somerset, Medic, CS 17th SOG

The Fist of the Coalition (10/8 Players; Full)
GM: High Command
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Jacob Somerset
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Warrant Officer Jacob Somerset, CS 17th SOG

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Character Sheet
Jacob Somerset

Rank: Seasoned (3) Advances Left: 0 Race: Human
Iconic Framework: M.A.R.S. Body Fixer
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d8
Pace: 6; Parry: 5; Toughness: 6 (14/8); Strain: 8
Skills:
  • Athletics (Ag) d8
  • Common Knowledge (Sm) d8
  • Notice (Sm) d8
  • Persuasion (Sp) d6
  • Stealth (Ag) d6
  • Electronics (Sm) d10
  • Fighting (Ag) d6
  • Hacking (Sm) d8
  • Healing (Sm) d10
  • Performance (Sp) d6
  • Repair (Sm) d10
  • Research (Sm) d6
  • Science (Sm) d10
  • Shooting (Ag) d8
  • Survival (Sm) d4

Hindrances
  • Vow(Minor): Serve the Coalition
  • Enemy (Major): The character has a recurring nemesis.
  • Loyal (Minor): Encouraged by the C.S. in training, your character would give her life for her friends. This character can never leave another soldier behind if there’s any chance at all she could help.

Racial Abilities
  • Ability: Adaptable. Choose one bonus Edge at character creation. Born a Hero setting rule applies.

Edges and Iconic Abilities
  • Healer: +2 to Healing rolls, magical or otherwise.
  • Mr. Fix-It: +2 to Repair rolls, half the time required with a raise.
  • Streetwise: +2 to Common Knowledge and criminal networking.
  • Fame: +1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.
  • Soldier: Strength is one die type higher for Encumbrance and Min Str. Reroll Vigor rolls when resisting environmental Hazards.
  • Improved Combat Lifesaver: The hero ignores 2 points of Wound penalties when Healing or stabilizing a character (including himself). Adds Healing Support role as bonus to WC patients' rolls on the Death & Defeat Table.
  • Well-Equipped:
Last edited by Jacob Somerset on Tue Apr 21, 2020 9:23 pm, edited 9 times in total.
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Jacob Somerset
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Jacob Somerset, CS 17th SOG

Post by Jacob Somerset »

Cybernetics
Core Electronics Package (1) - Strain: 1
  • A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. Upgraded CPU, additional +2 to Research or Opposed Hacking & Thievery rolls. (Retrapped Field Computer, Grade II, TLPG pg. 87)
Audio Package (1) - Strain: 1
  • Gain +2 to hearing-based Notice checks or to resist audio-based attacks. Hear the hyper-sonic and subsonic ranges.
Last edited by Jacob Somerset on Tue Apr 21, 2020 10:09 pm, edited 6 times in total.
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Jacob Somerset
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Jacob Somerset, CS 17th SOG

Post by Jacob Somerset »

ImageBackground

Summary:
  • Childhood/Early Teens
  • Grew up in the New Chillicothe Burbs
  • 2 Siblings (Younger brother, younger sister)
  • Parents disappeared in the 'Burbs.

    Late Teens
  • Prodigy at anything mechanical and medical.
  • Played in a gig band during training, got pretty popular around the base.
  • Advanced medical, cybernetic, and computer training by CS.
  • First tour ended in mental trauma, Jacob credited with personally saving 4 members of his unit. Low number of total survivors in platoon. Received Joseph Prosek Medal for Valor.
  • Used for PR campaign during final stages of his recovery. Some people (particularly around New Chillicothe) recognize him from the vids. Had a beard then. Keeps it off to avoid recognition.

    Twenties
  • Assigned to garrison unit. Started dating CO's sister. CO picked a fight at the O club, brought Jacob up on charges for defending himself.
  • CO had enough family clout to make charges stick, but Jacob had enough friends to avoid any real punishment. Old CO hates him now.
  • Transferred to 17th SOG at request of Brigade CO.
Long Version
Jacob Somerset was born into a middle class family of non-citizens in the fortress city of New Chillicothe. His family ran a small but well-respected repair shop in the city. The family lived above the shop as part of a work deal worked out by the full citizen owner. His family lost their home and jobs when the owner's son inherited the business and decided to sell it.

Life is hard for non-citizens in the CS. The Somerset children were split up amongst family and friends while the parents disappeared into the Burbs and have never been heard from again. Jacob was raised by his aunt and uncle who were firm and fair, if a bit distant. By the time he was a teenager he was working alongside his uncle in a factory making Skycycles. Jacob kept his nose clean and when he was 16 he entered the local recruiting station to sign up.

In basic training he displayed a natural aptitude for understanding how complex systems fit together, including the human body. He was put into an advanced combat medical program which included field repairs of cybernetic systems in addition to standard battlefield medicine. He excelled at all disciplines thrown his way. This period was the highlight of Jake's young life with long hours spent in study and lifetime friends made. It was very similar to what, in Pre-Rifts terms, would be called "college days". He even, on a dare, became the front man for a band at the school known as "The Organ Donors". To everyone's surprise, including Jake's, he turned out to have a decent singing voice and great stage presence. All that training wasn't free though, and duty called soon enough.

His first tour of duty was the standard combat patrol in the Old Chicago region. It was very nearly his last tour. Halfway through his hitch the unit was on standard patrol through the ruins of the ancient city. They were closing out a quiet week in the field and not expecting trouble. Old Chicago is unpredictable at the best of times, and punishing to the unwary. The patrol was ambushed by a Neuron Beast and a small horde of mind controlled minions from a mixture of races. Half the platoon was down screaming in terror from psionically induced hallucinations before anyone knew what was happening. The remainder of the unit found refuge in the footings of an old megastructure and hunkered in to call for reinforcements. What ensued was a 12 hour marathon of pain and bloodshed as the Beast sent wave after wave of minions and psychic assaults at the platoon, the silence between waves broken by the agonized screams of those captured in the intial wave. Through sheer determination and good tactics the unit was able to hold out until reinforcements broke through the horde and took out the Beast. It was a straightforward mop-up after that.

Jake came out of that battle with a medal but barely able to speak his own name. He subsequently spent 3 months in a military psych hospital working to make the nightmares of that day a less than nightly occurrence. To this day he isn't fond of anything spiny looking, but according to the psych techs his mental state "falls within acceptable parameters of median normalcy". In other words: Suck it up and get back in the fight, soldier. He's one of the lucky ones. Most of the survivors received discharges, drank themselves to death, or are permanent residents of various psych facilities.

When he was sufficiently recovered the brass decided he'd make a great poster boy for the latest PR campaign, "Bravery from the Burbs". He made recruitment videos and gave (carefully scripted) interviews regarding his battle experiences. He even got to sport a beard in the videos as the PR cadre decided it made him seem "more relatable to the average 'Burb resident". Every once in awhile he runs into someone who remembers the videos, the battle, or a fan of whatever band he's currently gigging with.

His third tour was cut disastrously short when he was caught in a compromising position with his CO's sister and subsequently beat his CO unconscious. Despite having a reputation as a ladies' man by this point Jake actually did care for the woman. That didn't stop her well-placed family, her brother in particular, from hating Jake. In the Coalition States the powerful make the rules. Even though Jake had clearly defended himself he found himself busted down a stripe and his recommendation for NCO school removed. The only silver lining was that his request to transfer was approved, though Jake still thinks that was only because Major Lawson wanted Jake away from the sister (Elizabeth).

Since then all of his assignments have been low-key rear-echelon stuff, far from the action. Despite how many times his life has been upended by those with more power than sense, he maintains his belief that the CS is humanity's best hope to reclaim their world.
Personnel Record
Name: SOMERSET, Jacob
Service Branch: Army
Service Number: MO10-420-081-FEC9-6322
Pay Grade: W-2
Pay Rate: 2070 (15% Medic Pay)
Rank: Warrant Officer 2
Date of Birth: 4/20/81
Primary Specialty: Trauma Specialist
Military Education:
Basic Training, Technical (New Chillicothe, CS Army Technical Training College (ATTC))
Cybernetics Integration Training (Chi-Town Coalitions States Army Training Facility(ATF))
Communications School, Basic (New Chillicothe)
Broadcast Communications School, Basic (Chi-Town)
Communications School, Advanced (Chi-Town)
Computer Systems Training Course, Advanced (Chi-Town)
Computer Security Bypass Training Course (Chi-Town)
Information Warfare School, Basic (Chi-Town)
Information Warfare School, Advanced (Chi-Town)
Linguistics 101 (New Chillicothe)
Military Robotics and Advanced Armor Technical Support School (New Chillicothe)
Military Robotics and Electronics Technical Support School
Military Engineering, Electrical
Military Engineering, Mechanical
First Aid Training Course (New Chillicothe)
Medical Corpsman Triage and Treatment School (New Chillicothe)
Field Expedient Cybernetic and Bionic Treatment School (New Chillicothe)
Reconnaissance Awareness Training Course
Wilderness Survival Training Course


Decorations, Medals, Badges, Citations, and Campaign:
Medic
Old Chicago Service Ribbon
Field Experience Badge
Crimson Heart
Joseph Prosek Medal for Valor

Disciplinary data and court martial record:
//Begin Record//
PA104: This field record entry is directed to be retained as part of the permanent record of SOMERSET, Jacob, Service #MO10-420-086-FEC9-6322. Servicemember charged with the following items by Jonathan Lawson, Major, Coalition States Army. Charges adjudicated by William Kohl, Lt Colonel, Coalition States Army.
Insubordination, 3 counts. (Guilty)
Assault, 1 count. (Guilty)
Striking a Superior Officer, 1 count. (Guilty)
Servicemember awarded reduction in grade, fined 1/2 month's pay at previous grade for 3 months, and is no longer recommended for promotion. The reduction in grade and fine are suspended pending 6 months good behavior by servicemember. Servicemember will be transferred to a unit under the command of a different General Officer at the first opportunity.
//End of Record//
Last edited by Jacob Somerset on Wed Mar 11, 2020 11:06 pm, edited 17 times in total.
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Jacob Somerset
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Jacob Somerset, CS 17th SOG

Post by Jacob Somerset »

Gear

CA-5 Cyber-Medic Body Armor
Picture and stats
Image
Worn by field cyber-medics in the CS, the CA-5 armor is lighter in weight for greater mobility. It also comes equipped with a sidearm shoulder holster, a medical harness composed of several large pouches for medical supplies, additional equipment pouches and belts (often used as field tourniquets) attached to the holster belt or the legs, and a portable tool kit attached to the waist belt. Larger equipment and tool kits are transported by hand, but the CA-5 armor has some built in tools to facilitate field repairs or battlefield medicine. First is a laser torch built into the right or left arm. In a pinch, the laser torch can be used as a weapon (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage). On the opposite arm, the CA-5 features an extendable robot arm, used to access small areas and conduct repairs out of the mechanic’s normal reach. The arm is fully articulated, able to use tools, pick up objects, manipulate controls, and so forth. It gives the medic Reach 1 and Strength d6. The robot arm is equipped with a laser finger which inflicts Str+d4 damage if used in melee. The Field Medic helmet is equipped with a pair of directional lights, as well as additional optics enhancement with 10× magnification, a thermal vision mode, and a spectrographic scanner used to locate microfractures, metal fatigue, and other subtle signs of damage. All of this grants the wearer +2 on Repair and Healing checks. CA-5 body armor provides +6 Armor and +2 Toughness, as well as providing Full Environmental Protection. It also has all the same electronic and communications systems of the CA-4. CA-5 Armor has a d4 Strength minimum.
CP-40 Pulse Laser Rifle (on shoulder strap)
Picture and status
Image
• Range: 24/48/96
• Damage: 4d6, AP 4
• Rate of Fire: 3
• Payload: 30 or 60
• Notes: Heavy Pulse, Integrated Multi-Optics Scope, Energy Reserve, Cauterize, No Recoil
• Weight: 9 (Min Str d6)
Utility Belt: (4 lb)
Stats
•Vibro-Knife
•Canteen
•Fragmentation Grenade(2)
•Smoke Grenade (2)
CS-S2 Survival Pack (30 lb)
Stats
• Extra Uniform x2, underclothes x4, and boots
• 2 person tent, +20% water supplies
• Sleeping bag
• Flashlight w/knife; solar
• Inertial compass (+2 to Survival to navigate)
• Short range (5 mile) radio
• First aid kit (+1 to healing; 3 uses)
• Hunting/Fishing kit (+1 to Survival to forage)
• Three ‘saw wires’
• Fire starter
• Survival Knife, hatchet, wooden cross
• 4 signal flares
• Climbing kit w/30 rope
• Soap and washcloth
• Canteen
• 2 weeks rations
• Wooden Cross
Cybernetics

Credits: 700

Contacts
-Members of "The Organ Donors", an amateur band from training. All CS medical specialists of one form or another.
-Lt. Colonel William Kohl
Last edited by Jacob Somerset on Tue Apr 21, 2020 7:56 pm, edited 20 times in total.
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Jacob Somerset
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Jacob Somerset, CS 17th SOG

Post by Jacob Somerset »

Advances
Please list all Edges and Advances taken for your character here

Attributes
Agility: d8 (d4 + 2 Hindrance Points + 1 base)
Smarts: d12 (d4 + 1 IF + 1 Smart & Learned + 1 base + S1)
Spirit: d8 (d4 + 1 base +N1)
Strength: d6 (d4 + 1 base)
Vigor: d8 (d4 + 2 Hindrance Points + 1 base)

Skills:
  • Academics (Sm)
  • *Athletics (Ag) - d8 [d4 (Core) + 1 HJ +1 skill point]
  • Battle (Sm)
  • Boating (Ag)
  • *Common Knowledge (Sm) - d8 [d4 (Core) +2 Smart & Learned]
  • Driving (Ag)
  • Electronics (Sm) - d10 [d8 IF +1 skill point]
  • Faith (Sp)
  • Fighting (Ag) - d6 [+2 skill points]
  • Focus (Sp)
  • Gambling (Sm)
  • Hacking (Sm) - d8 [d6 HJ +1 skill point]
  • Healing (Sm) - d10 [d8 IF +1 Skill Point]
  • Intimidation (Sp) -
  • Language (Sm)
  • *Notice (Sm) - d8 [d4 (Core) +2 Smart & Learned]
  • Occult (Sm)
  • Performance (Sp) - d6 [d6 F&G]
  • *Persuasion (Sp) - d6 [d4 Core +1 skill point]
  • Piloting (Ag)
  • Psionics (Sm)
  • Repair (Sm) d10 [d6 IF +3 skill points]
  • Research (Sm) - d6 [d6 Smart & Learned]
  • Riding (Ag)
  • Science (Sm) d10 [d6 IF +2 skill points]
  • Shooting (Ag) - d6 [2 HJ + 1 skill point]
  • Spellcasting (Sm)
  • *Stealth (Ag) - d6 [d4 (Core)]
  • Survival (Sm) - d4 [+1 skill point]
  • Swimming (St)
  • Taunt (Sp)
  • Thievery (Ag)
  • Weird Science (Sm)

Racial Abilities
  • Adaptable. Choose one bonus Edge at character creation. Born a Hero setting rule applies.

Iconic Framework - M.A.R.S. Body-Fixer
A medical professional and life saver, a Body-Fixer is welcome anywhere she goes.
  • Add one die type to Smarts.
  • Begin with Electronics d8, Healing d8,
  • Repair d6, and Science d6.
  • Begin with the Healer Edge and choose either the Body Fixer or Cyber-Doc special ability:
    • Body Fixer: Gain a free reroll on all Healing and Science (biology) checks.
  • Begin with standard Starting Gear plus a Bio-Analysis Kit, Dosimeter, Tool Kit, and Trauma Kit.

M.A.R.S. Fortune & Glory
  • A Bard’s Tale (14): Add two die types to Performance. Gain Fame Edge. Begin with performance related equipment.
  • Choose Your Fate (20): Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.

Hero’s Journey
  • Training (3): After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points, which may be spent on Fighting, Shooting, or Athletics in any combination.
  • Underworld and Black Ops (9): Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
[*]Education (14): Your character’s innate understanding of computers makes her one of the most valuable people in the world, whether most folks understand that or not. She gains Hacking at d6, as well as +1 when dealing with electronic security using Thievery.[/list]

Advances
  • Initial Advances: (From Hindrances): +1 Agility, +1 Vigor
  • Free Edge (Human): Mr. Fix-It
  • Cybernetic Modifications: Core Electronics Package, Audio Package
  • Novice 1 Advance: +1 Spirit
  • Novice 2 Advance: Soldier
  • Novice 3 Advance: Combat Lifesaver
  • Seasoned 1 Advance: +1 Smarts
  • Seasoned 2 Advance: Improved Combat Lifesaver
  • Seasoned 3 Advance: Well-Equipped
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Jacob Somerset
Posts: 12
Joined: Sun Sep 08, 2019 6:58 pm

Warrant Officer Jacob Somerset, Medic, CS 17th SOG

Post by Jacob Somerset »

Roll Sheet for Jacob Somerset (Redone for Reboot.)

Fortune & Glory
Old Rolls
1 [dice:2afymdpm]58019:20[/dice:2afymdpm]
2 [dice:2afymdpm]58019:21[/dice:2afymdpm]
1 [dice:2afymdpm]58019:25[/dice:2afymdpm]: A Bard's Tale - Add two die types to Performance, begin with the Fame Edge, and gain a free reroll when using Performance. Begin with a set of performance gear.
2 [dice:2afymdpm]58019:26[/dice:2afymdpm]: Choose Your Fate - Select any other result on this table. 6: Smart and Learned - Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.

Old Rolls
1 First Tour [dice:2afymdpm]58019:0[/dice:2afymdpm]
2 Special Forces Tour [dice:2afymdpm]58019:1[/dice:2afymdpm]
3 Special Forces Tour [dice:2afymdpm]58019:2[/dice:2afymdpm]
4 Special Forces Tour [dice:2afymdpm]58019:3[/dice:2afymdpm] Duplicates First Tour roll. Rerolling.
5 (Reroll) Special Forces Tour [dice:2afymdpm]58019:12[/dice:2afymdpm] | Legendary Special Forces[dice:2afymdpm]58019:19[/dice:2afymdpm]


Hero's Journey
Old Rolls
1 [dice:2afymdpm]58019:4[/dice:2afymdpm]
2 [dice:2afymdpm]58019:5[/dice:2afymdpm]
3 [dice:2afymdpm]58019:6[/dice:2afymdpm]
4 [dice:2afymdpm]58019:22[/dice:2afymdpm]
5 [dice:2afymdpm]58019:23[/dice:2afymdpm]
1 [dice:2afymdpm]58019:27[/dice:2afymdpm]: Training - After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
2 [dice:2afymdpm]58019:28[/dice:2afymdpm]: Underworld & Black Ops - Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
3 [dice:2afymdpm]58019:29[/dice:2afymdpm]: Education - Your character’s innate understanding of computers makes her one of the most valuable people in the world, whether most folks understand that or not. She gains Hacking at d6, as well as +1 when dealing with electronic security using Thievery.
Tours of Duty
1 Combat Zone [dice:2afymdpm]58019:7[/dice:2afymdpm] - Major Combat Action, 40% chance of Wound [dice:2afymdpm]58019:13[/dice:2afymdpm]
Wound[dice:2afymdpm]58019:15[/dice:2afymdpm] | Lucked out, Recovery [dice:2afymdpm]58019:16[/dice:2afymdpm] months, Psych Effect[dice:2afymdpm]58019:17[/dice:2afymdpm] You're fine.
Award for Action: [dice:2afymdpm]58019:14[/dice:2afymdpm]

2 Combat Zone [dice:2afymdpm]58019:8[/dice:2afymdpm] - Minor Combat. No effects.

3 Long Range Patrol [dice:2afymdpm]58019:9[/dice:2afymdpm] - You screwed up! Military Discipline[dice:2afymdpm]58019:18[/dice:2afymdpm]| Severe NJP. Lose 1 Rank and passed up for next promotion.

4 Long Range Patrol [dice:2afymdpm]58019:10[/dice:2afymdpm] - Sent to a natural disaster area.

5 Garrison [dice:2afymdpm]58019:11[/dice:2afymdpm] - Nothing happened.

Gear Roll: [dice:2afymdpm]58019:24[/dice:2afymdpm] Common items
Credits: 2012/month
Last edited by Jacob Somerset on Fri Mar 13, 2020 10:01 am, edited 12 times in total.
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