Fist of the Coalition: Tales of the 17th SOG
Posted: Sat Feb 15, 2020 5:43 pm
Fist of the Coalition: Tales of the 17th SOG
The 17th Special Operations Group, recently decoupled from their supporting role in Old Chicago, has been reassigned to a mobile command. They will be utilized as troubleshooters at the platoon and company level. They will operate with and without direct military support, as the situation demands.
Character Creation Notes:
Existing players may remake their existing characters or make new characters, as they choose. There will only be two slots available for psychics of any power. This campaign will make use of Requisition as well as all official and custom CS Gear as defined by the C.S. Armory (SWADE) on this site. This will include certain options from outside the C.S.'s normal range of manufacture. The default level of play will be Big Damn Hero*, with an additional advance that the site normally recommends.
Big Damn Hero, with the site advance will result in all characters gaining the following:
Human, Psi-Stalker, Mutie (Human Mutant), Dog Boy, or Battle Cat.
Choose from the following Iconic Frameworks.
Borg, Burster, Mind Melter, Nega-Psychic, and Zapper (both from Arcana and Mysticism).
The following Mercenaries, Adventurers, Rogues, and Scholar Packages can also emulate special trades and occupations within a military structure.
Tomorrow Legion Player’s Guide: Body-Fixer/Cyber-Doc, City Rat (good scouts), Headhunter, Merc Soldier (heavy grunts and specialists), Operator, Personal Concept Option, Power Armor Ace, Psi-Operator (especially in psychic heavy units), Robot Vehicle Ace, Rogue Scholar (Technical Advisors, Scientists, and Spies), Vagabonds, and Wilderness Scouts (Forward Observers, Scouts, and Snipers)
Empires of Humanity: RCSG Scientist, Commando, Cowboy, Gunslinger, EOD Specialists, and Intel Operative
As well, the Bounty Hunter, from the Tomorrow Legion Field Manual, the Dinosaur Hunter and Vampire Hunter from Blood and Banes, and the Psi-Slinger from Arcana and Mysticism also work well.
Standard Starting Gear
The following is the standard starting gear for characters in the C.S. military.
Money and Common Goods: 4d6 × 100 Universal Credits, and 2d4 pieces of gear of Common rarity.
CS-S2 Survival Pack: Contents equivalent to the NG-S2 Survival pack in the Tomorrow Legion Player’s Guide.
Utility Belt: Vibro-Knife, canteen, two fragmentation grenades, and two smoke grenades. See Empires of Humanity for Utility Belt.
Body Armor: Choice of CA-4 Heavy EBA or CA-1 Heavy EBA.
Ranged Weapons: Choice of a C-12 or CP-40 Laser Rifle and a C-18 Laser Pistol
Ammo: Two E-clips for each weapon.
Gear choices for Iconic Frameworks
If using a non-MARS Iconic Framework for a Coalition Soldier go with the most direct analog when translating equipment. Most pistols better than the standard equipment can be substituted for the CP-20 or CP-30. The JA-9 and JA-11 could be switched for the CV-212. Most other laser rifles can be either a C-12 or CP-40. Combination rifles like the JA-12 or NG-LG6 can be substituted with the C-14 or CP-50. The infantry rail gun of choice for the Coalition is the C-200. Some specialty weapons, like the Dinosaur Hunter’s Provider, should instead be retrapped, in this case perhaps as a Custom Anti-Material Rifle. Use the CP-30 for the Nega-Psychic. The Psi-Slinger and the Vampire Hunter get a Coalition made 9mm pistol instead of a Colt Peacemaker (or two for the Psi-Slinger). Additional Body Armor choices will be from the newer style armors. Borgs use their specific armor below. Those who would receive a vehicle by package or table roll instead receive a +2 bonus to any requisition roll for gaining, upgrading, or maintaining a vehicle.
Blank 17th SOG Sheet
Characters that served in Bear 2 gain the following:
Basic Demolition Education Course
A character who has been through this course can set pre-programmed demo charges with a Common Knowledge Roll as long as someone with Repair sets the charges up and tells the character where to place it (successful Repair roll). This bonus is removed if the character has d4 or better in Repair.
The 17th Special Operations Group, recently decoupled from their supporting role in Old Chicago, has been reassigned to a mobile command. They will be utilized as troubleshooters at the platoon and company level. They will operate with and without direct military support, as the situation demands.
Character Creation Notes:
Existing players may remake their existing characters or make new characters, as they choose. There will only be two slots available for psychics of any power. This campaign will make use of Requisition as well as all official and custom CS Gear as defined by the C.S. Armory (SWADE) on this site. This will include certain options from outside the C.S.'s normal range of manufacture. The default level of play will be Big Damn Hero*, with an additional advance that the site normally recommends.
Big Damn Hero, with the site advance will result in all characters gaining the following:
- +2 Heroes' Journey rolls
- +2 Advances
- The group will be well supplied.
Human, Psi-Stalker, Mutie (Human Mutant), Dog Boy, or Battle Cat.
Choose from the following Iconic Frameworks.
Borg, Burster, Mind Melter, Nega-Psychic, and Zapper (both from Arcana and Mysticism).
The following Mercenaries, Adventurers, Rogues, and Scholar Packages can also emulate special trades and occupations within a military structure.
Tomorrow Legion Player’s Guide: Body-Fixer/Cyber-Doc, City Rat (good scouts), Headhunter, Merc Soldier (heavy grunts and specialists), Operator, Personal Concept Option, Power Armor Ace, Psi-Operator (especially in psychic heavy units), Robot Vehicle Ace, Rogue Scholar (Technical Advisors, Scientists, and Spies), Vagabonds, and Wilderness Scouts (Forward Observers, Scouts, and Snipers)
Empires of Humanity: RCSG Scientist, Commando, Cowboy, Gunslinger, EOD Specialists, and Intel Operative
As well, the Bounty Hunter, from the Tomorrow Legion Field Manual, the Dinosaur Hunter and Vampire Hunter from Blood and Banes, and the Psi-Slinger from Arcana and Mysticism also work well.
Standard Starting Gear
The following is the standard starting gear for characters in the C.S. military.
Money and Common Goods: 4d6 × 100 Universal Credits, and 2d4 pieces of gear of Common rarity.
CS-S2 Survival Pack: Contents equivalent to the NG-S2 Survival pack in the Tomorrow Legion Player’s Guide.
Utility Belt: Vibro-Knife, canteen, two fragmentation grenades, and two smoke grenades. See Empires of Humanity for Utility Belt.
Body Armor: Choice of CA-4 Heavy EBA or CA-1 Heavy EBA.
Ranged Weapons: Choice of a C-12 or CP-40 Laser Rifle and a C-18 Laser Pistol
Ammo: Two E-clips for each weapon.
Gear choices for Iconic Frameworks
If using a non-MARS Iconic Framework for a Coalition Soldier go with the most direct analog when translating equipment. Most pistols better than the standard equipment can be substituted for the CP-20 or CP-30. The JA-9 and JA-11 could be switched for the CV-212. Most other laser rifles can be either a C-12 or CP-40. Combination rifles like the JA-12 or NG-LG6 can be substituted with the C-14 or CP-50. The infantry rail gun of choice for the Coalition is the C-200. Some specialty weapons, like the Dinosaur Hunter’s Provider, should instead be retrapped, in this case perhaps as a Custom Anti-Material Rifle. Use the CP-30 for the Nega-Psychic. The Psi-Slinger and the Vampire Hunter get a Coalition made 9mm pistol instead of a Colt Peacemaker (or two for the Psi-Slinger). Additional Body Armor choices will be from the newer style armors. Borgs use their specific armor below. Those who would receive a vehicle by package or table roll instead receive a +2 bonus to any requisition roll for gaining, upgrading, or maintaining a vehicle.
Blank 17th SOG Sheet
Characters that served in Bear 2 gain the following:
Basic Demolition Education Course
A character who has been through this course can set pre-programmed demo charges with a Common Knowledge Roll as long as someone with Repair sets the charges up and tells the character where to place it (successful Repair roll). This bonus is removed if the character has d4 or better in Repair.