Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Private CA78 - A851 “Lo/Jack 10851”
Advancement (Rank): 6 (Seasoned) Advances Left: 0
Race: Mutant Feline/Battle Cat (Cougar/Mountain Lion)
Iconic Framework: MARS Bounty Hunter
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d8, Vigor d8
Pace: 6 (d6); Parry: 6 (7); Toughness: 19 (8); Strain: 0
Skills:
- CORE
- Athletics (Ag) d8 (+4/+5 Climbing)
Common Knowledge (Sm) d8 (+2 Cond)
Notice (Sm) d8 (+2/+2 Search/+4 Hearing)
Persuasion (Sp) d6 (+2 Cond)
Stealth (Ag) d8 (+2 Cond)
- Electronics (Sm) d6
Fighting (Ag) d8
Healing (Sm) d6
Intimidation (Sp) d4-2 (d4 Cond)
Occult (Sm) d8
Research (Sm) d8 (+2 Cond)
Shooting (Ag) d6
Survival (Sm) d8 (+2 Tracking/Geography/Wilderness)
Thievery (Ag) d8 +1
- Athletics (Ag) d8 (+4/+5 Climbing)
Hindrances
Racial
- Curious (Major): It killed the cat, and it might kill your warrior as well. Curious characters have to check out everything and always want to know what’s behind a potential mystery or secret.
Mutant:
Near-Human Physiology: −1 penalty to Healing and cybernetics checks.
Oddly Built: armor and clothing must be custom-tailored at double normal cost
Restricted Path: No AB with PPE
Vow (Minor): CS Mutant animals are bred to be loyal to the CS, CS Handlers, and to recognize and respect CS chain of command.
Weakness: Ley Line Hyper-sensitivity
- Ruthless (Minor): LoJack will do most anything to accomplish his goals. He stops short of true harm to anyone except those who directly oppose him. (Bounty Hunter)
Driven (Major): Prove his value and his species value in a human society
Habit (Minor): Plays with his Prey or Quarry
Loyal (Minor): Even a Loner needs friends and protects them furiously
Racial
- Bite/Claws: claws and teeth dealing Str+d4 damage
Breed Advantage: +2 on all Survival (tracking) rolls
Keen Sense of Hearing: +2 bonus on hearing-based Notice checks
Leaper: jump twice as far as normal; add +4 to damage when making a Wild Attack when coupled with a leap
Low Light Vision: Ignore Dim or Dark Illumination penalties.
Psychic Sense:
- Ambidextrous: Ignore Off-Hand Penalty (F&G)
Brawny: Toughness +1 (F&G)
Woodsman: +2 to Survival rolls, and Stealth rolls made in the wild (not towns, ruins, or underground). (HJ)
I Know a Guy: Have the Connections Edge with any person or group who shares a mutual interest or motivations (whether personally or as a group). Make a Smarts roll at −2 (or an opposed Smarts roll for powerful contacts) to see if they can be leveraged or convinced to help in any way.(HJ)
Thief:- +1 to Athletics rolls made to climb in urban areas.
+1 to Stealth rolls when in an urban environment.
+1 to Thievery rolls in all circumstances. (HJ)
Free Runner: Moves at his full Pace on Difficult Ground when on foot; Also adds +2 to his Athletics rolls when climbing and in foot Chases (Bounty Hunter)
Investigator: +2 to Research rolls and Notice rolls made to search (Bounty Hunter)
Streetwise: +2 to Intimidation or Persuasion rolls made to Network (see page 133) with shady or criminal elements. They also add +2 to Common Knowledge rolls pertaining to the types of disreputable activities listed above. (Bounty Hunter)
Take 'Em Alive:- All Nonlethal Fighting attacks at no penalty.
+2 bonus to Trait rolls to disarm, grapple, and restrain targets.
Targets are at an additional −2 to resist a Bounty Hunter’s Knockout Blows. (Bounty Hunter)
Two Fisted: LoJack makes a Fighting attack with one action and another from a different hand in a later action, the second attack doesn’t
inflict a Multi-Action penalty. The Off-Hand penalty still applies unless he’s Ambidextrous, however (page 104). (IA)
Brawler:- Toughness +1
increase the damage a die type (Str+d4 --> Str+d6)(2N)
- Always considered armed.
+1 when striking with Claws, Fists, or Feet
increase the damage a die type (Str+d6 --> Str+d8). (5S)
- +1 to Athletics rolls made to climb in urban areas.