Mitchell “Madman” McDonald
Rank: Seasoned 3 Advances Left: 0
Race: Human
Iconic Framework: MARS Robot Vehicle Ace
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
Pace: 6; Parry: 6; Toughness: 5; Strain: 2
Skills:
Athletics d8
Common Knowledge d4+2
Driving d4+2
Electronics d6+2 (+4 Driving/Piloting Related)
Fighting d8 3
Notice d6
Persuasion d6
Piloting d10+2
Shooting d8
Repair d4+2
Stealth d4
Taunt d6
Hindrances
Overconfident (Major): The hero believes he can do anything.
Impulsive (Major): The hero leaps before he looks.
Edges and Iconic Abilities
Ace:Character may spend Bennies to Soak damage for his vehicle and ignores up to 2 points of penalties.
Robot Armor Jock: Ignore -2 Penalty when using Robot Armor
Brave: +2 to Fear checks and –2 to rolls on the Fear Table.
Elan: +2 when spending a Benny to reroll a Trait roll.
Bold: +2 bennies per session
Luck: +1 Benny at the start of each session.
Martial Artist:Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it)
Quick: The hero may discard and redraw Action Cards of 5 or lower.
Dodge: −2 to be hit by ranged attacks.
Upgrade: Vehicle Interface Package
Power Armor Jock:Ignore -2 Penalty when using Power Armor
Combat Ace: Ignores the Multi- Action penalty for making a Boating, Driving, or Piloting check and taking another action in the same round.
Mitchell “Madman” McDonald
- Mitch McDonald
- Posts: 9
- Joined: Mon Apr 13, 2020 3:43 pm
Gear
Cybernetics
Core Electronics Package (1): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar (Gear selection)
Vehicle Interface Package (1): Grants +2 to related Boating, Driving, Piloting, and Electronics checks (Human Edge: Upgrade).
Background
Gear
NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife (Str+d4)
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
(extra gear)
Utility Belt (3 lb)
• First aid kit (+1 Healing roll, 1 use).
• Canteen (half gallon).
• Communicator (5-mile range).
• Compass/inertial mapper.
• Flint & steel
• Whetstone
• Multi-tool.
• Flashlight/signal light (two modes, LED, and IR).
• Magazine/E-Clip storage slots (4).
• Meal Ready to Eat (1 use, can sustain a normal human for one day).
• Vibro-Knife
• Fragmentation grenades: 2/2
• Smoke grenades: 2/2
• Rarity: Uncommon
CA-4 Standard “Dead Boy” Body Armor
• 8 Armor and +3 Toughness
• Full Environmental Protection
• Built-in mini-computers for basic functions
• Communications system with a 10 mile range
• Public-address loudspeakers
• Multi-Optic Helmet
• Weight: 20 (Min. Str. d6)
• Rarity: Uncommon
Sidearm
C-10 Laser Pistol
• Range: 12/24/48
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 10
• Weight: 3 lbs. (Min Str: d4)
• Notes: Cauterize, No Recoil
• Rarity: +2 Cost: 12,000
Longarm:
CP-40 Laser Rifle
• Range: 24/48/96
• Damage: 4d6, AP 4
• Rate of Fire: 3
• Payload: 30 or 60 (with energy reserve)
• Notes: Heavy Pulse, Integrated Multi-Optics Scope, Energy Reserve, Cauterize, No Recoil
• Weight: 9 (Min Str d6)
• Rarity: Uncommon
Two E-clips or magazines for each weapon
Tool Kit
Credits: 4d6 × 100 Universal Credits in Post Exchange account, and 2d4 pieces of gear of Common rarity.
Gear Selection: Core Electronics Package.
Requisition Bonuses/Penalties: d6; Unit is Well Equipped (+1 to Availability rolls)
Core Electronics Package (1): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar (Gear selection)
Vehicle Interface Package (1): Grants +2 to related Boating, Driving, Piloting, and Electronics checks (Human Edge: Upgrade).
Background
Gear
NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife (Str+d4)
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
(extra gear)
Utility Belt (3 lb)
• First aid kit (+1 Healing roll, 1 use).
• Canteen (half gallon).
• Communicator (5-mile range).
• Compass/inertial mapper.
• Flint & steel
• Whetstone
• Multi-tool.
• Flashlight/signal light (two modes, LED, and IR).
• Magazine/E-Clip storage slots (4).
• Meal Ready to Eat (1 use, can sustain a normal human for one day).
• Vibro-Knife
• Fragmentation grenades: 2/2
• Smoke grenades: 2/2
• Rarity: Uncommon
CA-4 Standard “Dead Boy” Body Armor
• 8 Armor and +3 Toughness
• Full Environmental Protection
• Built-in mini-computers for basic functions
• Communications system with a 10 mile range
• Public-address loudspeakers
• Multi-Optic Helmet
• Weight: 20 (Min. Str. d6)
• Rarity: Uncommon
Sidearm
C-10 Laser Pistol
• Range: 12/24/48
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 10
• Weight: 3 lbs. (Min Str: d4)
• Notes: Cauterize, No Recoil
• Rarity: +2 Cost: 12,000
Longarm:
CP-40 Laser Rifle
• Range: 24/48/96
• Damage: 4d6, AP 4
• Rate of Fire: 3
• Payload: 30 or 60 (with energy reserve)
• Notes: Heavy Pulse, Integrated Multi-Optics Scope, Energy Reserve, Cauterize, No Recoil
• Weight: 9 (Min Str d6)
• Rarity: Uncommon
Two E-clips or magazines for each weapon
Tool Kit
Credits: 4d6 × 100 Universal Credits in Post Exchange account, and 2d4 pieces of gear of Common rarity.
Gear Selection: Core Electronics Package.
Requisition Bonuses/Penalties: d6; Unit is Well Equipped (+1 to Availability rolls)
- Mitch McDonald
- Posts: 9
- Joined: Mon Apr 13, 2020 3:43 pm
Background
Background and Service Record
Background here
Personnel Record
Name: MCDONALD, Mitchell
Service Branch: Coalition Army
Service Number: IL10-xxx-xxx-xxxx-xxxx
Pay Grade: E-3
Pay Rate: 2340/Month
Rank: PFC
Date of Birth: 00 MONTH 000 P.A.
Primary Specialty: Robot and Power Armor Specialist
Military Education:
Instructions: Roll Date of Birth based on this post.. For year subtract age from 110. Current date in game is 04 Jan, 110. Also roll 8d16 and fill in the rest of the ID number using the linked post (1 to 9 - itself, 10=A, 11=B, 12=C, 13=D, 14=E, 15=F, 16=0 (the number)
Also, work up a blurb about his family and background, either his birth or adopted family.
[Delete to here]
Background here
Personnel Record
Name: MCDONALD, Mitchell
Service Branch: Coalition Army
Service Number: IL10-xxx-xxx-xxxx-xxxx
Pay Grade: E-3
Pay Rate: 2340/Month
Rank: PFC
Date of Birth: 00 MONTH 000 P.A.
Primary Specialty: Robot and Power Armor Specialist
Military Education:
- Basic Training, Army, Chi Town, CS Army Training Facility (ATF)
Skycycle Maneuvering and Combat Course, Basic, Army, Chi Town, CS Army Training Facility (ATF)
Power Armour and Robot Training Course, Basic, Army, Chi Town, CS Army Training Facility (ATF)
Power Armour and Robot Gunnery Training Course, Basic, Army, Chi Town, CS Army Training Facility (ATF)
Power Armour Training, Advanced (PA-06A SAMAS,PA-07A SAMAS, PA-08 SAMAS, PA-09A SAMAS), Army, Chi Town, CS Army Training Facility (ATF)
Power Armour Training, Advanced (PA-100 Mauler), Army, Chi Town, CS Army Training Facility (ATF)
Power Armour Training, Advanced (PA-200 Terror Trooper), Army, Chi Town, CS Army Training Facility (ATF)
Power Armour Training, Advanced (PA-300 Glitterboy Killer), Army, Chi Town, CS Army Training Facility (ATF)
Robot Training Course, Advanced (CR-003 Spider Skull Walker), Army, Chi Town, CS Army Training Facility (ATF)
Robot Training Course, Advanced (UAR-1 Enforcer), Army, Chi Town, CS Army Training Facility (ATF)
Robot Training Course, Advanced (IAR-5 Hellraiser), Army, Chi Town, CS Army Training Facility (ATF)
Airframe Support and Maintenance Training Course, Army, Chi Town, CS Army Training Facility (ATF)
Field Weapons/Armor Support and Maintenance Program, Army, Chi Town, CS Army Training Facility (ATF)
Communications School, Basic, Army, Chi Town, CS Army Training Facility (ATF)
Communications School, Advanced, Army, Chi Town, CS Army Training Facility (ATF)
Information Warfare School, Basic, Army, Chi Town, CS Army Training Facility (ATF)
- RPA Badge, Airborne Qualification Badge, Field Experience Badge, Aviation Badge
Joseph Prosek Medal for Valor
[Delete starting here]Instructions: Roll Date of Birth based on this post.. For year subtract age from 110. Current date in game is 04 Jan, 110. Also roll 8d16 and fill in the rest of the ID number using the linked post (1 to 9 - itself, 10=A, 11=B, 12=C, 13=D, 14=E, 15=F, 16=0 (the number)
Also, work up a blurb about his family and background, either his birth or adopted family.
[Delete to here]
Creation Rolls
- Mitch McDonald
- Posts: 9
- Joined: Mon Apr 13, 2020 3:43 pm
Advancement Tracker
Advances
Iconic Framework
Begin with Electronics d6, Piloting d6, plus the Ace and Robot Vehicle Jock Edges.
Killing Machine: While piloting a robot vehicle the ace gains the use, bonuses, and effects of all personal Combat Edges and associated maneuvers.
Select one available Robot Vehicle (per GM’s review).
Begin with standard Starting Gear and a tool kit.
Hero’s Journey
12: Brave, + 1 Benny
12: Elan, +1 Benny
MARS Fortune & Glory
Training 5: Martial Artist
Experience & Wisdom 14: Luck
Advances
Initial Advances: (Bonus from Hindrances): Quick, Dodge
Edge(s) granted by Racial Features: Upgrade
Cybernetic Modifications: Core Electronics Package (1 Common Gear Pick), Vehicle Interface package (Upgrade Edge)
Novice 1 Advance: Power Armor Jock
Novice 2 Advance: +1 Strength
Novice 3 Advance: +1 Piloting
Seasoned 1 Advance: Combat Ace
Seasoned 2 Advance: +1 Agility
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Iconic Framework
Begin with Electronics d6, Piloting d6, plus the Ace and Robot Vehicle Jock Edges.
Killing Machine: While piloting a robot vehicle the ace gains the use, bonuses, and effects of all personal Combat Edges and associated maneuvers.
Select one available Robot Vehicle (per GM’s review).
Begin with standard Starting Gear and a tool kit.
Hero’s Journey
12: Brave, + 1 Benny
12: Elan, +1 Benny
MARS Fortune & Glory
Training 5: Martial Artist
Experience & Wisdom 14: Luck
Advances
Initial Advances: (Bonus from Hindrances): Quick, Dodge
Edge(s) granted by Racial Features: Upgrade
Cybernetic Modifications: Core Electronics Package (1 Common Gear Pick), Vehicle Interface package (Upgrade Edge)
Novice 1 Advance: Power Armor Jock
Novice 2 Advance: +1 Strength
Novice 3 Advance: +1 Piloting
Seasoned 1 Advance: Combat Ace
Seasoned 2 Advance: +1 Agility
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
- Mitch McDonald
- Posts: 9
- Joined: Mon Apr 13, 2020 3:43 pm
Mitchell “Madman” McDonald
M.A.R.S.
[dice:1plek95v]64755:0[/dice:1plek95v]
[dice:1plek95v]64755:1[/dice:1plek95v]
H.J.
[dice:1plek95v]64755:2[/dice:1plek95v]
[dice:1plek95v]64755:3[/dice:1plek95v]
Gear [dice:1plek95v]64755:4[/dice:1plek95v]
[dice:1plek95v]64755:0[/dice:1plek95v]
[dice:1plek95v]64755:1[/dice:1plek95v]
H.J.
[dice:1plek95v]64755:2[/dice:1plek95v]
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Gear [dice:1plek95v]64755:4[/dice:1plek95v]