PX

The Fist of the Coalition (10/8 Players; Full)
GM: High Command
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Joe Marshal
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Joined: Wed Mar 15, 2017 6:29 pm
Location: CS Fighting Joes

PX

Post by Joe Marshal »

Guidelines
Anything from Rifts-GMG p. 181-183 (first half of 183)
Any basic non-military electronics from GMG, RUE, Merc Ops, or WB 34: NG2 (use SWD and SFC for stats though, if they are not in TLPG; If they are in TLPG, use those prices)
Electronics from Tech-tonic Electronics (Rifter 54 p. 65-68)
Tobacco Products from NC Viceroy (Rifter 54 p. 70-1) Also Alcohol products from the same.
Base PX

Clothing
Clothing of Note
CS General Issue Duty Uniforms (Must have military ID)
Includes shirt, wool sweater, thin warm neoprene gloves, and pants in standard Black and Grey; Shirt has two breast pockets, one pen pocket, and one (left-side) interior pocket. Pants equipped with hip, rear and thigh pockets.
Cost: 145 credits.

CS General Issue Dress Uniforms (Must have military ID)
Includes dress shirt, wool sweater, dress jacket, dress pants, dress gloves, dress belt/shoulder harness, and dress shoes in standard Black-Blue/Grey; Shirt has two breast pockets, one pen pocket, and one (left-side) interior pocket. Pants equipped with hip and rear pockets.
Cost: 350 credits.

Generic Battle Dress Utility
Shirt and pants in choice of arctic, desert, jungle or autumn forest camouflage. Shirt has two breast pockets, one pen pocket, and one (left-side) interior pocket. Pants equipped with hip, rear and thigh pockets.
Cost: Varies
Lightweight (desert and jungle): 85 credits.
Medium Weight (forest and mountain): 130 credits.
Arctic Weight (down lined): 450 credits.

PT Clothes
Consists of a T-shirt and a pair of shorts made of absorbent cotton blend, comes in white, grey and black. Shirts come with a variety of logos (CS Approved) or plain colored.]
Cost: 30 credits per set.
PT Shoes
Well designed running shoes, with padded support to counteract all the abuse put on the feet during physical training. come in white, grey, and black, with a small variety of styles among them.
Cost: 50 credits per pair.
Aviator's Jacket
A leather waist or hip length jacket popular among the Flyboys and Power Armor Jocks. Two lower pockets, two large
breast pockets, two inside pockets, and may have a belt loop or two.

Cost: 150-300 credits. Roughly the same for motorcycle and similar size and types of jackets.
Military Field Jacket
Includes adjustable collar and cuffs, epaulets, 4 large outer pockets with heavy brass zippers, hidden hood, waist
cord and snap closures.

Cost: 80-150 credits.
Reversible Flight Jacket
Comes in navy blue, grey, green and brown.
Cost: 100-200 credits.
Extreme Cold Weather Flight Jacket
Heavily insulated; comes in navy blue, grey, green, brown and white.
Cost: 250-400 cr.
Battle Jacket
Comes equipped with breast, hip and interior pockets on both sides. A hidden pocket on the inside of the back is also useful. Available in camouflage, khaki, green or black.
Cost: 225-400 credits.
Arctic Parka
High quality down lining provides protection in sub-zero conditions (-50 degrees below zero Fahrenheit). Same pocket arrangement as Battle Jacket. Available in orange, green, grey, and white only.
Cost: 450-600 credits.
Wool Sweaters
Finest quality knit with leather reinforcements at shoulders, elbows and neck.
Cost: 100-160 cr.
Ponchos
Waterproof nylon. Useful for rain protection, ground cover, emergency tent, etc. 5 feet by 5 feet square (1.5x1.5 m). Available in camouflage.
Cost: 50-100 credits.

Clothes: General Purpose
Arctic Trooper Hat with Fur Earflaps
Cost: 25-40 cr.
Baseball Cap
Cost: 12-25cr.
Bathrobe
Cost: 35-80 cr.
Boots, High Quality Hunter/Woodsman, & Insulated
Cost: 140+ cr.
Boots, Leather Dress
Cost: 80-200 cr.
Coveralls, Insulated Vest, 6 pockets
Cost: 50 cr.
Coveralls, Work
Cost: 35-60 cr.
Denim Jeans
Cost: 25-60 cr.
Dress Shirt
Cost: 40-100 cr.
Flannel Shirt
Cost: 30-50 cr.
Hat, Cowboy; Large Brim
Cost: 60-150 cr.
Hat, Leather, Large Brim
Cost: 80-120.00 cr.
Hat, Pull Over (toque)
Cost: 6-15 cr.
Hat, Short Brim
Cost: 40-100 cr.
Insulated Long Coat, knee length, 4 pockets
Cost: 50-120 cr.
Machinist's Apron, 6 pocket
Cost: 25-50 cr.
Pants/Slacks.
Cost: 30-80 cr. (also see denims)
Raincoat
Cost: 30-75 cr.
Rain Suit; Hooded Coat & Pants
Cost: 100-150 cr.
Reversible Hunting Parka
Cost: 120 cr.
Shoes or Boots, Leather Dress
Cost: 50-200 cr.
Shoes, Running/Walking
Cost: 30-120 cr
Shoes, Steel-Toed Boots
Cost: 60-200 cr.
Shoes, Work
Cost: 40-200 cr.
Survival Coat, Insulated, 4 big pockets & hood
Cost: 150-200 cr.
T-Shirt.
Cost: 6-20 cr. depending on type and color.
Thermal Parka, Hooded Sweat Shirt
Cost: 85-120 cr.
Waterproof Hunter's Boots
Cost: 80-150 cr.
Waterproof Rubber Boots: Knee High
Cost: 50-80 cr.
Waterproof Rubber Boots: Hip High
Cost: 100-125 cr.
Windbreaker Jacket
Cost: 30-80 cr.
Winter Gloves
Cost: 30-50 cr.
Winter Jacket, down to knees
Cost: 200-300 cr.
Winter Jacket, waist length
Cost: 125-200 cr.
Winter Mittens
Cost: 30-50 cr.
Winter Ski Mask
Cost: 10-25cr.
Work Apron, Denim, 4 pockets
Cost: 30-50 cr.
Work Boots
Cost: 50-100 cr.
Work Gloves
Cost: 6-20 cr
Work Pants
Cost: 35-60 cr
Sunglasses or Goggles (cheap)
Cost: 15-50 credits.
Sunglasses (fancy or light adjusting)
Cost: 100-300 credits.
Shooting Glasses
Change color and density in response to changes in light and weather. Also reduces glare and improves visibility.
Cost: 100-200 credits.
Consumables
Old Joe Brand Cigarettes
"Smoke what Old Joe did during the Battle of Old Chicago!"
Chemically treated to reduce the chance of Heart Disease. Regular check-ups and treatments from your doctor make this product safe for use and reduce the risk of lung cancer. No tobacco product is without risk of lung disease.
Cost: 16 in a pack: 8 cr. (80 credits a carton of ten packs, often on sale for 75 credits a carton)

Gold Standard Cigarettes
"From the fields of Fort Eldorado to you, the best money can buy."
Chemically treated to reduce the chance of Heart Disease. Regular check-ups and treatments from your doctor make this product safe for use and reduce the risk of lung cancer. No tobacco product is without risk of lung disease.
Cost: 16 in a pack: 6 cr. (60 credits a carton of ten packs, often on sale for 58 credits a carton)

NC Viceroy Chillicothe Cigars
"Taste the real gold standard of tobacco! Full of flavor!"
Chemically treated to reduce the chance of Heart Disease. Regular check-ups and treatments from your doctor make this product safe for use and reduce the risk of lung cancer. No tobacco product is without risk of lung disease.
Cost: varies by specific cigar
4 inch "Bossman" 38 credits per box of 4 cigars; sold singly for 10 credits each
6 inch "General" 58 credits per box of 4 cigars; sold singly for 15 credits each
8 inch "Imperial" 78 credits per box of 4 cigars; sold singly for 20 credits each

Old Joe's Snus
"Enjoy the Taste of the Coalition's Finest."
Chemically treated to reduce the chance of Heart Disease. Regular check-ups and treatments from your doctor make this product safe for use and reduce the risk of cancer. No tobacco product is without risk of lung disease.

Cost: 4 credits per tin, Pack of 5: 18 credits.
Chi-Cola
The most popular soft drink in the Coalition States!
Cost: 3 credits per 12 ounce bottle; 15 credits per 6 pack, 58 credits per case of 24.

Diet Chi-Cola
The most popular soft drink in the Coalition States, with no calories!
Cost: 3 credits per 12 ounce bottle; 15 credits per 6 pack, 58 credits per case of 24.

Super Cherry Chi-Cola
The most popular soft drink in the Coalition States, now in cherry! Also available in Vanilla, Lemon, Lime, Lemon-Lime, Black Cherry, and Blueberry.
Cost: 4 credits per 12 ounce bottle; 21 credits per 6 pack, 80 credits per case of 24.

Orange Spike
Highly caffeinated, with a sweet orange taste, Orange Spike gets you going! Also available in Lemon-Lime, Citrus Mix, and Black Cherry.
Cost: 4 credits per 12 ounce bottle; 21 credits per 6 pack, 80 credits per case of 24.


Containers/Bags
Duffle Bag
Cost: 25-80 cr.
Knapsack
Cost: 50-100 cr. (depending on design, colors, and/or style)

Electronics
TEX Wrist-Com 400
This wristwatch-like computer/cellphone is extremely popular for people in all walks of life given
Its convenience and ease of portability. It's quite ideal for use as a personal organizer, note pad, and simple data storage thanks to Its Simple and easy to use verbal interface. With a push of a button just below its digital face, an eight by eight inch (20x20 cm) laser-holographic screen appears above it. This hologram can display any kind of 2-D image and information, and commands can be keyed in by touching various icons in its display. Given that the Wrist-Com Is too small to accept the universally used one-inch disk and a utility port would be a bit awkward (and Visually unappealing), the little computer comes with a simple wireless transmitter that can be plugged into another computer's utility port allowing for the download of data to and from the little gizmo. And, of course, the small one inch (2.5 cm) digital screen on its face displays the time of day, day of week, and the date in default mode, accurate within a second a year. The small screen also serves as a Caller ID while outgoing calls can be dialed by either voice command or selecting the right icon on the holographic display (often with the picture of the person being called). After the cell phone has been activated, the user simply sticks his thumb in his ear and speaks into an extended pinky. The 400's wristband incorporates the audio system based off of bone conduction technology that transmits sound flawlessly through the immediate skeletal system. Also within the wristband is a pair of coiled, 100 yard/meter, fine-filament antennas that enable digital connections to the cell network so long that there is a cellular relay within 2 1/2 miles ( 4 km). This allows people to conveniently make calls and send or receive data to the Wrist-Com's computer at the somewhat sluggish rate of 8-gigs per second inside Coalition cities, towns and even much of the various 'Burbs, but not much further beyond that.
Utility Ports: 1 in the wireless transmitter.
Weight: 0.5 ounces/14 grams, but the bracelet can add more.
Power Cell Life: Three years of continuous use on a single power mini-cell.
Cost: 125 credits for the baseline model made from high-impact plastic (20 S.D.C., 10 A.R.), 165 credits for those with a metal casing (35 S.D.C., 14 A.R.), 350 credits for one with a rugged alloy casing (1 M.D.C.), and 800, 1,600, or 3,400 credits for Wrist-Corns with casings made from precious metals such as (respectively) sterling silver, 14 karat gold (normal or white), or platinum. Replacement power mini-cells cost 20 credits each and can not be recharged.


TEX Palm-Pro 2300 PDA Mini-Computer
These units are about half the size of a paperback pocketbook (and a thin one at that) and are excellent for utility purposes. They are commonplace and very popular in the Coalition States and are used for a variety of portable entertainment and organizational purposes. They are also popular with the law enforcement community for keeping lists and profiles of wanted criminals and complete copies of CS law. (Note: Law Enforcement model is called a Profile PDA.) Regardless of its functionality, the 2300 lacks a full-powered holographic laser display, instead having a square 3-inch screen that has the illusion of a 3D image, but larger and/or more sophisticated monitors can be hooked up to its utility port.
The TEX Exo-Mon A-25 is common and popular accessory for this item.
Utility Ports: 1; accepts one-inch disks only.
Weight: 4 ounces/113 grams (small case only has 1 M.D.).
Power Cell Life: 120 days of continuous use on a single power stick.

Cost: 2,500 credits.

TEX BSC-750 Basic Cellular Phone
A compact, lightweight, and portable hand-held telephone, the BSC-750 is the ideal solution for the on the go traveler. With roaming contracts in all of the Coalition States, plus allied territories, you have one point of contact for all your friends, family, and business associates. Unlimited basic messaging services are included in all service plans.
Utility Ports: none; does not accept any external data discs.
Weight: slightly over 2 ounces (59.7 g)
Power Cell Life: 180 days of continuous use on a single power stick.
Cost: 150 credits. Cellular Plan Extra.


TEX Palm-Pro 2300 PDA Mini-Computer
These units are about half the size of a paperback pocketbook (and a thin one at that) and are excellent for utility purposes. They are commonplace and very popular in the Coalition States and are used for a variety of portable entertainment and organizational purposes. They are also popular with the law enforcement community for keeping lists and profiles of wanted criminals and complete copies of CS law. (Note: Law Enforcement model is called a Profile PDA.) Regardless of its functionality, the 2300 lacks a full-powered holographic laser display, instead having a square 3-inch screen that has the illusion of a 3D image, but larger and/or more sophisticated monitors can be hooked up to its utility port.
The TEX Exo-Mon A-25 is common and popular accessory for this item.
Utility Ports: 1; accepts one-inch disks only.
Weight: 4 ounces/113 grams (small case only has 1 M.D.).
Power Cell Life: 120 days of continuous use on a single power stick.
Cost: 2,500 credits.


TEX Compu-Book 4200 Handheld Computer
This is a common tool for field researchers and authority figures that need access to large amounts of information and data storage space. Others like to use it as a depository for massive amounts of data so they can download the information from it to their more handy Palm-Pro 2300, but still use it in the 4200. The unit uses the popular design of the PC-3000 (seen but not described in Rifts® Sourcebook One Revised, page 69, above the PC-2020), letting people use it while on the run, when a fiat surface isn't available, or just walking around.
Utility Ports: 3; accepts both one-inch and three-inch disks.
Image Projection Size: Opens up into a big, 10-inch (25 em) 3D fiat screen similar to the Palm-Pro's that also can double as a touch-screen keyboard in any desired language or configuration.
Weight: 2 lbs/0.9 kg.
Power Cell Life: 18 days of continuous use and takes two power sticks.
Cost: 6,500 credits.


TEX Datastream 320 DCDS
This is Tech-tonic Electronics' brand spanking new, top of the line Data Compilation and Display Station. It is capable of handling all of one's entertainment, vid-mail, and commerce needs for the rest of their days on Earth. Should the inconceivable happen and storage space start to become sparse, a person can either command the computer to erase old and unwanted files, or transfer the data to another computer or a storage unit (like PDD disks or the Data Chest, both listed below). As usual, a DCDS uses a bolo-projection system with a 9:16 aspect ratio and a variable size display than can be as small as 3.5x6.3 inches/9x16 em to as huge as 5x8 feet/1.5x2.4 m.
Utility Ports: 3; plays and can record on both one-inch and three-inch disks.
Image Projection Size: See above.
Weight: 2.2 lbs/1 kg.
Power Cell Life: Made to be plugged into a stationary power source.
Cost: 3,600 credits (which can be financed for city residents). Note: The previous generation Datastream 220 model is half as powerful, but also half the cost at 1,800 credits. The 11 year old model 120 has a quarter the power of the 320 and a quarter the cost of a new one, and is in good availability now with many people trading up for a better model. For the truly poor there's the 16-year-old model 20 which has an eighth the computing power of the 320 and an eighth its price tag, costing a scant 450 credits.


Vid Mat P-2020 & P-5050
For those that don't need a giant monster holographic projector, or just don't want to drop 3,500 credits the big laser projectors demand, there is the Vid Mat. In effect, a Vid Mat is an MDTV video plasma screen that is soft to the touch and can be rolled up like a mat or a poster when not in use. To be used, all one has to do is pull it out of its carrying sheath, unroll it, and prop it up on its collapsing travel stand. Alternately, they can be hung on a wall, leaned against the back of a chair, or whatever's handy. And best of all, should it be damaged, lost, or misused, they're cheap enough to be replaced with little concern about the finances. These are ideal accessories for small PDA and book sized computers that lack a large display. The P-2020 model has a 20 inch (50.8 em) screen with a 9:16 aspect ratio and the P-5050 has a 50 inch (127 em) screen.
Weight: The 2020 model is only a pound/0.45 kg and the 5050 model weighs in at two and a half pounds/1.1 kg.
Power Cell Life: Made to be plugged into a power source, or with its power cell adapter and two power sticks the 2020 can play for 175 continuous hours whereas the 5050 can display for 70 continuous hours.
Cost: 150 credits for the popular 2020 model and 375 credits for the bigger 5050 model.


TEX Exo-Mon Eyewear
For many people on the go, the idea of carrying around a monitor of any size is just too much of a hassle. They want something that will give them a great view of their computer's video output, and yet be next to invisible at the same time. To fill this role, TEX has come up with their Exo-Mon brand of sunglasses. With the touch of a sensor in the frames, the dominate eye is filled with MD-video quality holo-imagery while the other eye is free to keep tabs on the real world, and no one else can see what's being projected. The holo-image can be made to appear to be anywhere from a faded transparency to allow the Exo-Mon's wearer to see through it and keep a better eye on the world about him, to a solid, opaque image so the user can focus on the image all the better. In the stems of the "A" models are a set of ear buds that can be inserted in the ears to provide full stereo audio, or mono if one prefers to keep one ear open to the world. The "0" models are "optical only." The Exo-Mon comes in a wide variety of styles and lens tints (some have fully controllable variable tints), and all lenses are coated to protect the wearers' eyes against the sun's UV A, B & C emissions. A point blank range wireless transmitter (must be within three feet/0.9 m of the transmitter to receive signal) must be plugged into the computer's utility port which the Exo-Mon taps into.
Weight: The lightweight frames and lenses are only a quarter of an ounce (7 g) for maximum comfort.
Power Cell Life: The Exo-Mon has a built-in rechargeable battery cell that can provide up to a week's worth of continuous viewing in the "A" model and ten day's worth for the "0" model.
Cost: "A" models range from 170 credits to 300, depending on style. The slightly cheaper "0" models have a starting price of 150 and can go for as much as 280. The "Controllable Variable Tint" option adds an extra 50 credits to the package.


Power Sticks and Power Stick Re-chargers
Every computer made under the TEX brand name uses the same kind of power cells. Small utility batteries called Power Sticks, designed to be efficient and cheap. These batteries share the same shape and size of a stick of chewing gum, but use EPG to store a large amount of power, just like an E-Clip only smaller. When dead, the power stick can either be discarded or recharged and reused. And of course, to recharge a power stick, one needs to buy a power stick re-charger. These re-chargers can replenish the power of up to four sticks at a time in the span of three hours. Needless to say, they are woefully inadequate for the purpose of recharging E-Clips. That is, unless one has the patience to make the connections by hand (Basic Electronics and Weapon Engineer skills needed) and then wait 120 days for it to charge, or 180 days with a Long E-Clip.
Weight: Each weighs a third of an ounce/9.4 grams.
Cost: 5 credits each, usually sold in packs of 4 for 20 credits. The Power Stick Recharger costs 150 credits.


PDD One-Inch & Three-Inch Disks
These universally used and formatted Pocket Digital Disks are very versatile and durable mediums that have large amounts of storage space. Made to be read by and written on with an X-ray laser, they can be recorded on and re-recorded on a million times over before they start to wear out. The disks are made from multiple layers of a semitransparent polymer-ceramic material and are tough enough to warrant having an Armor Rating of 18 and 35 S.D.C. In other words, they were made to be stomped on, thrown in the dirt, run over by a truck, and hit with a rock, and they should still play well so long as they're adequately cleaned off.
The one-inch variety of these disks can be loaded with as much as 3 hours of Matrix Definition video (uses a hundred layers of High Definition imagery sandwiched together to create a three dimensional picture, the current movie and television standard). Alternately, they can be loaded up with 300 hours of 2-D High Definition video, about 170 million songs (using the high-quality eight-channel format of HV A-7 - short for Hexagonal Vectored Audio #7), or 390 million pages of text or computer code. Needless to say, except when packed with MD-video, most of the time the vast majority of the disk's capacity is never used and goes to waste. But that's what this format was originally made for; MD Video disks of prerecorded material, usually movies of all types and lengths and the obligatory bonus material.
The three-inch PDDs store eight times as much material and are typically used for things that require the greater space. They are commonly used in the sales of commercial-free versions of popular TV shows that the entertainment networks sell, typically having a whole season of a program on a single disk with room for extras such as interviews, bloopers, and behind the scenes material. Another popular use for these larger disks is for interactive movies with multiple possible story lines and endings, all dictated by the viewer's choices. But as far as the "techie" community is concerned, there is only one real use for the three-inch disks, and that's for the storage and transportation of complex computer programs.
Cost: 5 credits apiece or 100 credits for a pack of 25 blank one-inch disks.
Pre-recorded, commercial one-inch disks with new movies and TV specials range from 20 to 40 credits, to 50 to 120 for entire seasons of TV shows.
Music is usually bought on a download basis on local intranets and in person at storefronts, going for anywhere between 1 credit for any two songs, to 4 credits for an album by a single performer/ band, usually containing twelve or so songs. But for the more devoted fans there are limited runs of one-inch disks of the various albums that cost 15 to 50 credits depending on who performed it, and what kind of bonus material is included.
Three-inch disks cost 30 credits apiece or 600 credits for a pack of 25.
Disks containing software programs can cost as little as 50 credits to as much as 250,000 depending on their level of sophistication and how new it is.
Three-inch PDDs with pre-recorded seasons of TV shows or interactive movies can usually cost between 50 and 120 credits brand new, while older titles tend to run considerably less.


Old Style Radio
Basically an enhanced "walkie-talkie," it is a basic instrument issued to all military personnel and field operatives. Was also used by the public in recreation.
Weight: 6-10 ounces
Range: 3 miles
Cost: 150 credits per single unit.
Communicators: Small
The size of a pack of cigarettes or cell phone fitted with a handy clip and holster case with clip to hook onto
armor, pockets, collars and vests, as well as fit in pockets and belt pouches.

Weight: 5 ounces
Range: Five miles
Cost: 1,500 credits, 3,500 credits for a communicator with M.D.C.
Communicator, Medium
The size of a 20th Century walkie-talkie.
Weight: 12-16 ounces.
Range: 10 miles
Cost: 3,000 credits, 6,000 credits for a version that has M.D.C.
Language Translator (Portable)
A unique device that is programmed with the nine known languages of the Americas and can hold three additional languages. 12 others can be added with a supplemental language disc. The amazing device can recognize and monitor up to three different voices and two different languages or dialects. Level of accuracy is 98.7%, with a three second delay when directed at one individual, but drops to 78% with a six second delay when translating three speakers simultaneously. The operator must hold the microphone portion of the translator out toward the individual(s) whose words he wishes to translate. The tiny computer inside the hand-held unit identifies and translates the words, transmitting them to the accompanying head/earphones or can be set to broadcast the words over the speaker in the base of the handle. The earphones can be substituted with a cybernetic headjack. The translator can also be set to translate the operator's words into the language of those he is speaking to with the same level of accuracy and speed. Conversations can be recorded on a one inch audio disk (3 hour capacity, costs about 20 credits each). The unit is about the size of a wireless microphone or a remote control and weighs about a half a pound.
Cost: 9600 credits.
Pocket Laser Distancer
A handy item, about the size of a cigarette lighter, that is used for measuring distances. The unit also has a digital display and built-in calendar (day, month, year), clock, and alarm clock capability. Laser range is 4000 feet.
Cost: 1000 credits.
Wireless Headphones, medium quality
Bluetooth enabled, rechargeable headphones that have built in volume control and are compatible with communications systems with a built in microphone.
Cost: 100 credits.

Household Goods
Blanket, Heavy
Cost: 20 cr.
Blanket, Light
Cost: 10 cr.
Pillow
Cost: 10-25 cr.
Plastic Cup
Cost: 12 credits
Shampoo, high quality
Cost: 20 credits
Styling Gel, high quality[/u]
Cost: 20 credits
Grooming Kit
Cost: 20 credits

Jewlery
Cross/Crucifix (wood; 8-12 inches)
Cost: 2-10 cr.
Cross/Crucifix (silver; 4-6 inches)
Cost: 80-150 cr.(double for gold)
Cross/Crucifix (silver, 8-12 inches)
Cost: 200-400 cr. (double for gold)

Knives
Knife, Large (does 1D6 S.D.C. damage)
Cost: 80 cr.
Knife, Small (does 1D4 S.D.C. damage)
Cost: 30 cr.
Knife, Survival (does 1D6 S.D.C. damage)
Cost: 120 cr.
Knife, Deluxe Survival (does 1D6 S.D.C. damage; has 1 M.D.C.)
Cost: 300 cr.
Knife, Survival Commando (does 2D4 S.D.C. & can saw wood)
Cost: 180 cr.
Knife, Deluxe Survival Commando (does 2D4 S.D.C. & can saw wood; has 1 M.D.C.)
Cost: 500 cr.

Medical Supplies
Bandages, Self-Adhesive
Box of 72; various sizes
Cost: 5 cr.
Bandages (6 foot/1.8 m roll)
Cost: 5 cr.

Mechanical Supplies
Portable Tool Kit
A general purpose tool kit with an electric screwdriver and socket wrench, as well as 36 lightweight, high impact conventional tools. Approximate weight is 12 pounds (5.4 kg) and comes in a convenient carrying case.
Cost: 400 credits.
Protective Work Goggles
Cost: 10 credits.
Wire-Cutters
8 inch (20 cm) wire-cutter has nonconducting handles to avoid the nasty "shock" of electrified fences. Complete with belt sheath.
Cost: 65 credits.
Demolitions Multi-Tool
This is a pocket multi-tool specifically designed for demolitions and used for preparing and disarming explosives. The multi-tool is made out of non-sparking, non-magnetic metal alloy ad includes numerous tools including wire snips, pliers, knife blade, file, thin pick, tiny screwdriver, etc.
Weight: 4 ounces.
Cost: 120 credits.

Miscellaneous Gear
Ear Protector Headphones
The answer to the demo expert's and grenadier's dreams. The same model is used by airport workers to preserve hearing in noisy environments.
Cost: 40-80 credits.
Padlock, Light
Cost: 4-8 credits.
Padlock, Medium
Cost: 8-15 credits.
Padlock, Heavy (M.D.C.)
Cost: 15-30 credits.
Padlock, Burglar proof
Cost: 400-500 credits.
Padlock, Burglar proof (M.D.C.)
Cost: 3000 credits.

Optics, Binoculars, and Goggles
Conventional Binoculars
Magnification through a series of lenses.
Range: 1 mile.
Cost: 400-700 credits.
Infrared Distancing Binoculars
A high-powered optical enhancement device with infrared adjustments, cross-hair indicator lines, and digital readout of estimated distance and rate of travel. The I.D. binoculars enjoy extreme popularity among the populace, being used for field work, exploration and recreation, and are standard issue for the military.
Range: 2 miles
Cost: 1200 credits.
Infrared Optic System
This type of optical enhancement device relies on a source of infrared light, usually a pencil thin beam of light projected from the goggles or binoculars to illuminate its targets. The narrowness of the beam severely limits the scope of one's view to a small area of about two square yards/meters. This can make surveying a large area a problem. Another drawback is that the infrared light beam is clearly visible to another infrared optic system, giving away the operator's position. These drawbacks are inherent to ALL infrared systems.
Range: 1200 feet.
Cost: about 1000 credits.

Multi-Optics Helmet (M.O.H.)
The multi-optics helmet is a special optical enhancement system built into a protective helmet. It includes the following features:
1. Targeting Sight: Range: 1,600 feet.
2. Infrared Optics System: Range: 1,600 feet.
3. Telescopic Monocular Lens: Range: 2 miles.
4. Thermo-Imager: Range: 1600 feet.
Special Bonus: +1 to strike when the optics and targeting sight are engaged. Note that the thermo-imager is a special, optical, heat sensory unit that allows the infrared radiation of warm objects to be converted into a visible image. Enables the operator to see in darkness, shadows and through smoke.

Cost: 2,800-3,400 credits.
Night Sight (Passive)
A nightvision optics system that is an image intensifier, meaning that it is a passive system that does not emit any light of its own, but electronically amplifies existing ambient light to provide a visible picture.
Range: 1600 feet.
Cost: 1400 credits for a gun scope, 1800 credits for goggles.
Optics Band
The optics band is a headband type optical system most often used in research, micro-repairs and scientific study. Its range is limited as it is designed for close work, not long-distance or combat surveillance. Features include:
1. Infrared and Ultraviolet Optic System: Range: 200 feet maximum.
2. Magnification Lens (to the 400th power): Range: 7 feet.
3. Night Sight: Range: 200 feet.
4. Adjustable Color Filters.

Cost: 800-1200 credits.
Pocket Night Viewer
This is a mini-night sight, usually a monocular style, easily concealed and portable.
Range: 800 feet.
Cost: 800-1000 credits.
Polarized Goggles
Light sensitive to automatically lighten and darken depending on the ambient light to protect the eyes from glare and bright light.
Cost: High impact goggles (M.D.C.): 1200 credits, Ordinary Polarized Goggles: 75-100 credits, Sunglasses or Tinted Visor: Similar to Polarized Goggles: 15 to 300 credits depending on the style and quality.
Thermo-Imager
Basically an optical heat sensor, it converts the infrared radiation of warm objects into a
visible image. These devices allow the operator to see in darkness, shadows and through smoke. Battery powered and electrically cooled. A typical running life is 16 hours.

Range: 1600 feet.
Cost: about 2000 credits.
Ultraviolet System
Enables its wearer to see into the ultraviolet range of light radiation. It's usually integrated into a larger optics package rather than used alone.
Range: 400 feet.
Cost: 500 credits.

Survival Gear
Flashlight, pen/pocket size
Cost: 6 cr.
Gas Mask (human-size)
Cost: 80 cr. (half that used); Replacement Air Filter (12, disposable): 5 cr.
Insect Repellent
Cost: 4 cr.
Pocket or Signal Mirror
Cost: 2-5 cr.
Utensil Kit
Knife, fork, spoon set with plastic carrying case
Cost: 25 cr.
Cigarette Lighter (refillable)
Cost: 10-25 cr.
Cigarette Lighter Fluid
Cost: 6 credits per 16 ounce can.
Disposable Lighter or Box of 200 matches
Cost: 1 cr.
Camouflage Paint Kit
4 spray cans plus 6 stencils allow for easy camouflaging of vehicles, bunkers, and any field equipment. One kit will cover approximately 100 square feet (about 9 square meters) of surface. Available in jungle, forest or arctic.
Cost: 35 credits.
Camouflage Tape
The ever popular duct tape. Comes in rolls 26 feet (7.9 m) long and two inches (5 cm) wide. Available in jungle, forest or desert camouflage, or in olive drab.
Cost: 6 credits per roll.
Camouflage Compact
A one-man kit for camouflage or night operations. Includes enough face and hand paint for 6 applications. Mirror, brush and disposable cleaning pads are also included in a neat, black case, 4 inches in diameter and 54 inch high.
Cost: 20 credits each.
Stationary
Magnifying Glass (small)
Cost: 5 cr.; double for large.
Marker Pen (1)
Cost: 1 cr.
Marker Pens (dozen)
Cost: 6-8 cr.
Mechanical Pencil (1)
Cost: 2-5 cr.
Mechanical Pencil lead pack
24 in a pack
Cost: 10 cr.
Note Book/Pad
Small, 100 pages.
Cost: 1 cr.
Sketch Book
100 sheets, soft-cover
Cost: 4 cr.
Sketch Book
100 sheets, hardcover
Cost: 8-12 cr.
Tape, Clear Packing
12 ft/3.6 m
Cost: 1 cr.
Tape, Electrical
12 ft/3.6 m
Cost[/u]: 3 cr.
Tape, Duct
12 ft/3.6 m
Cost: 3 cr.
Tape, Masking
12 ft/3.6 m
Cost: 2 cr.
Insect Repellent
Cost: 4 credits.

Vehicles
Bicycle (basic)
Cost: 60-100 cr.
Bicycle (heavy duty, mountain bike)
Cost: 300-600 cr.
Last edited by Joe Marshal on Mon Jul 17, 2017 12:56 pm, edited 5 times in total.
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High Command
The Savage Inquisition
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TV and Entertainment

Post by High Command »

Written by Dead Boy of the Palladium forums - I'll be using this for flavor from time to time.

CSMT-23: Be it news programming, action adventure, soap operas, music videos, riveting drama, slapstick comedy, or gritty reality shows, the people at CSMT-23 either make it or buy it from independent production companies. Located at Ocean Sky (Blue) 5500, level 19 is the television network that goes by the call letters and SSD Network address CSMT-23, short for Coalition State of Missouri Transmitter, number 23 in the whole of the CS, but most people just call it call it channel 23, (see “Communications” section for more).

Like all Coalition news and entertainment networks, they deal in the distribution of state-approved propaganda and information. All of the shows they make available have either a neutral or pro-human slant to them but none of the them preach acceptance or equality for d-bees and demons. Non-humans are always depicted as oafish and stupid as best, or evil and diabolically cruel at worst, but rarely both. The CS propaganda department wants to people to think of inhumans as their inferiors, but they do not want them to think them as easily defeatable and incompetent. The enemy is to be distrusted, laughed at, feared, and even despised, but never underestimated. To preach otherwise would be inviting another fiasco like the Siege on Tolkeen where the enemy was grossly underestimated to the point of where virtually all the soldiers and officers in the CS invasion force were acting like the incompetents they believed the d-bees and spell casters to be. A simple mind set that cost the CS dearly.

All of the shows are about 30 to 60 minutes in length (give or take 10 minutes) and are laced with 7 to 15 minutes of commercials. Some of the more adult oriented programming can be graphically violent and some of the Coalition’s moral opponents in Lazlo have even accused them of using CGI special effects to make the gore even more horrific and sickening than it really is for the purposes of desensitizing the people, (which is true!). The following is a partial list of some of the most popular programs one can have their DCDS unit download:

Witch Hunt is a game show of sorts. Basically what they do is take a spell caster out of prison, Human or D-Bee, give him back the equipment that was on his person at the time of his capture or the equivalent of (armor, weapons, gear…), and then set him loose. Thereafter a few automated multi-spectrum cameras built into high-flying hovercraft follow his every move without his notice. Then, after the caster has been given a 30-minute head start, a pack of extremely well equipped Dog Boys are sent out to hunt him down and kill him! These may be regular Psi-Hounds, Battle Cats, Kill Hounds, Kill Cats, Ursa Warriors, even occasionally Mutant Bats; whatever the Army can spare at the moment. Regardless, the hunters have exactly six hours to pick up the caster’s trail, track him down and rip him into shreds. If the caster eludes them for the whole duration or manages to kill the mutant animals, the caster not only is allowed to make a quick statement into the cameras, but he is actually set free and allowed to go! The reigning champion is a Ryu Man Battle Mage named Ja’Karra who keeps getting caught and arrested by CS patrols. Ja’Karra has been on the show a total for four times, and won every time through brute force. However, most of the time the casters are killed and the pack suffers a minimum of casualties.

Dead Boys is a reality show where troops on patrol are followed around by a cameraman (camera is a small unit built into the side of a helmet) recording their exploits, victories, and defeats. The show is unafraid to show CS brutality against D-Bees and how they are mercilessly dealt with. But they also always take the time to show why the D-Bees and casters deserve such fates by showing them in acts of violence and by interviewing survivors if the monster’s attack. On occasion they have aired episodes where the Dead Boy troops take heavy casualties or are wiped out altogether! This is to show the people that as good as the CS is, there is still much to be feared and despised out there. In fact their highest rated show was one where a platoon of CS soldiers engaged a Splugorth slaver party with two minions and their ten Altara warrior women, six Kydian Overlords and a large squad of power armor clad Kittani. It was a harsh and valiant battle, which the two cameramen caught all of the action, but in the end the Coalition lost. Episodes like this serve to keep the people scared and more than willing to give all they have to fight the monsters that threaten their very existence.

Slopps is a children’s show hosted by a big goofy, cartoonish CGI Human who is designed to look funny, but not so off that he could be misconstrued as a D-Bee. Slopps teaches kids how to hate and fear all things that aren’t Human through animated stories, sing along songs, and special guests. But though the show is a bit preachy and heavy with CS ideals, the program is made to be silly and funny for kids.

Into the Flames is a dramatic soap opera based around the trials and tribulations of a wealthy and powerful family among the Chi-Town social elite. The Crest family has about ten members, but this is a fluid number since some are killed off and more enter the show from the most implausible places. The synopsis of the most recent episode goes something like this. “While Randall is still being held captive in the Burbs, Lisa has given up hope of ever seeing her true love again. Seeing her emotional vulnerability, Bobby decided now is the time to make his move in on her, in hopes of marrying her so he can start raiding the family’s fortune. However, Bobby’s motives are transparent to Rachel and she sets her own plans into motion to take him out of the picture so she can have Lisa all to herself. But little do any of them realize that Randall has escaped his D-Bee captors and is coming home, but how well will he be received?” Needless to say, there is ample nudity and tactfully shot soft-core sex on this show, but the romantic angles never stop. Have no doubt, this is soap at its apex of cheesiness and over-acted drama. Even so, the show has a viewership of over 7 million people in the CS proper and an estimated 19 million more beyond in border towns and D-Bee communities through pirate signals and black market one-inch disk sales of the past seasons, (it’s wildly popular in Lazlo)! This has raised Trent Maxim who plays the beloved Randel, and Rebecca Roads who plays the scheming and insatiable Rachel to international sex symbol status throughout the entire North American continent!

Rude Ranch is considered to be THE most tactless, crude, and vulgar show ever. It is a comedy set on a commercial cattle ranch a hundred miles from New Chillicothe. The show uses a mixed cast of Humans and real D-Bees that interact with each other as the stupid ranch owners and their even stoopider ranch hand worker slaves. Most of the jokes revolve around bathroom humor, zany antics, crude sex jokes, and childish pranks. And of course there is no such thing as an intelligent D-Bee on this show, only ones that are borderline retarded and outright idiotic. Though in all fairness, the Human ranch owners aren’t portrayed as any geniuses either. This show has inflamed more D-Bees than the CS knew were out there watching their shows, as if they care one way or the other.

Battlefield Burbs is a dramatic and well-made cop show of sorts set in the burbs of Waukegan. The central premise of the show is about ISS and NTSET officers bringing peace and safety to Humanity in the burbs, and dispense justice to all the inhuman horrors that lay in wait just beyond the walls of the fortress city, and sometimes in it. The show is also about bring law and order to the lawless in the uncivilized burbs and protecting Humanity from itself. The D-Bees and monsters on this show are rarely depicted as dumb or inept, and are often difficult to stop and kill. Many of the show’s gritty stories are based on real case files of the ISS and NTSET and are credited as such. Many in and outside of the CS consider this to be one of the finest crime dramas around due to its all too realistic stories, excellent acting and authentic looking holographic sets and special effects. The lead actor is named Dell Winters and has been called the best acting talent of the times. Consequently, Dell’s character is the only one the writers are not allowed to kill off, but there are a few others that are safe for now, at least until contract negotiations in December. Like the soap Into the Flames, this show is as popular inside the CS as it is beyond its borders, making it’s stars international icons with fans ranging from as far south as El Paso to as far north as Lazlo.

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Silent Commandos: This series of games and TV shows stars a Spec Ops team based loosely on a real operative team that started out as Nautical Commandos, but were eventually transferred to the Army. They are beyond the best of the best. They regularly do things that "real soldiers" say is impossible - like run silently through ships which echo with every step of anyone except the Silent Commandos, or outrun a nuclear blast (twice) and come away coughing and dirty, but otherwise unharmed. However, despite the unrealistic portrayal, the games and shows are among the highest rated in all of the CS, including the military. It is also one of the most exported games of all time, with the black market releasing its own copies often in advance of the game itself. Unofficial mods allow the addition of D-Bee specialists, though the CS destroys these copies whenever it finds them.

The Silent Commandos are made up of ten men and and women, and are regularly assigned a crack team of Psi-stalkers, psychics, and Dogboys which have their own spin-off games (The Psi-Team Charlie) which has only slightly less of a cult following among soldiers and gamers. New modules are written quarterly which are then released as expansions. These expansion releases coincide with every new story arc the TV shows take. Currently the teams are on recon and terrorist hunting missions on the Tolkeen Control Zone.

OOC: Best to think of Silent Commandos as a mix of Splinter Cell and the Modern Warfare series - with both stealth and out and out run and gun missions.
What has not been shown on the show is how each of the men and women in the team have either moved to the highest echelons of the CS government, or have gone working directly for the Younger Prosek in public relations or as "military advisors" to the game and TV studios producing these epics.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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