WC - Tiberius (Chief)

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Tiberius
Posts: 64
Joined: Mon Feb 12, 2018 10:40 am

WC - Tiberius (Chief)

Post by Tiberius »

Tiberius the Goblin was literally born and raised on a Spelljammer while his parents were crew on a particularly long five year voyage. Everything he knows about Spelljammer operation, maintenance and repair he learned from his father Monty, a legendary Chief Engineer. Striking out on his own Tiberius served on a number of ships before ending up on the Manticore as Chief. Sporting a wicked sense of humor, a love of practical jokes and a razor sharp tongue that may or may not have gotten him kicked off a ship or two he takes his duties as Chief very seriously. Whatever the Captain may think Tiberius considers it "his" ship and will take umbrage with anyone who fails to treat her with the respect she's due.
Last edited by Tiberius on Tue Oct 06, 2020 7:13 pm, edited 3 times in total.
Ancient wisdom from the Golden Age: Don't Panic.

Bennies: 3 of 3
1 golden bennie

Tiberius


Player: James

Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 6 Run Die: d6 Parry: 6 Toughness: 6(2)
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Tiberius
Posts: 64
Joined: Mon Feb 12, 2018 10:40 am

Re: Tiberius (Chief)

Post by Tiberius »

Tiberius

Seasoned Male Goblin

Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills:

Agility
  • Athletics d6
  • Boating d4
  • Fighting d8
  • Piloting d4
  • Shooting d6
  • Stealth d8
Smarts
  • Common Knowledge d4
  • Language (Common) d6
  • Language (Dwarvish) d6
  • Language (Giant) d6
  • Language (Goblin) d8
  • Language (Orc) d6
  • Notice d6
  • Occult d8
  • Repair d8+2
  • Taunt d8
Spirit
  • Persuasion d4-1
Pace: 6; Parry: 6; Toughness: 6 (2)
Hindrances: Impulsive, Quirk (Considers the ship "his" and speaks to her like a real person.), Ugly (minor)
Edges: Killer Instinct, Mr. Fix It
Armor: Leather Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Blunderbuss (Range 10/20/40, Damage 1-3d6*, ROF 1), Spear (Range 3/6/12, Damage Str+d6, Reach 1)
Gear: Backpack (Contains: Bedroll (sleeping bag; winterized)), Flint and Steel, 30x Shot (w/ powder)
Languages: Goblin (native, d8), Common (d6), Dwarvish (d6), Giant (d6), Orc (d6)
Current Wealth: $39

Special Abilities
  • Nimble: Goblins are quick and agile. They may ignore 2 points of Multi-Action Penalties.
  • Low Light Vision: Goblins’ eyes are attuned to habitats with dim lighting. They ignore attack penalties for Dim and Dark Illumination.
  • Stealthy - Stealth: Goblins begin play with a d6 in Stealth. This increases their maximum Stealth to d12+1
  • Size -1: Goblins are considered Size –1 and have –1 Toughness.

Advances
Novice Advances
  • Raise Attribute: Agility
  • Raise Skills: Fighting/Taunt
  • Raise Skills: Athletics/Stealth
Seasoned Advances
  • Edge: Killer Instinct
Current Load (normal/combat): 27.5 / 21.5 (41)
Books In Use: Savage Worlds: Adventure Edition
Setting Rules: Multiple Languages, Unarmored Hero
Validity: Character appears valid and optimal

Created with Savaged.us
Ancient wisdom from the Golden Age: Don't Panic.

Bennies: 3 of 3
1 golden bennie

Tiberius


Player: James

Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Pace: 6 Run Die: d6 Parry: 6 Toughness: 6(2)
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Technospawn
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Joined: Thu Mar 12, 2020 9:28 pm

Re: Tiberius (Chief)

Post by Technospawn »

Looks good
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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