Seasoned Male Human, MARS Personal Concept Option, and Militia Volunteer
Iconic Framework: MARS Personal Concept Option
The Zimon family was initially loyal CS subjects living in Free Quebec. When Free Quebec turned traitor on the CS his family, with many others fled and were quickly absorbed into the logistics chain for the Tolkeen war. Briyan's parents both worked in the quartermaster's core, but since the war they have only managed to make a home in the burbs.
Hero’s Journey Hooks: As a teenager at the time, Briyan was mostly a runner, but soldiers commonly imposed on him to acquire supplies--usually beyond what they were supposed to be issued. He became rather adept at "procurement" (Thief Edge)
Briyan has done his best to assemble a CS uniform out of denim and leather, dyed or painted black. Of course it obviously is not an actual uniform, other than his bomber jacket which is a CS Free Quebec Bomber Jacket with the Free Quebec patches removed and the CS patches left.
Racial Ethnicity: French
Background Origin: Free Quebec
Parents: Both Living
Siblings: 2 older one deceased brother one sister in the CS military(little contact), one younger brother(hero worships me)
In Free Quebec the Zimons were blue collar city workers, but then became ChiTown Workers for the war. With the war over their fortunes are falling rapidly. They are effectively mere burbies, their jobs as civilian contractors for the war ended before the war and the word is already out meaning they can't get a loan and most "old friends" do not return calls. Some of their connections from their past working in the war are returning calls though and they hope to use that to improve their status.
Motivations: Blind patriotism
Disposition: Tough guy, self-reliant, cocky, a lone wolf.
Sentiments toward Non-Humans: Undereducated, generally gulled by CS propoganda. Actually knows very little beyond what he's been told.
Weight: Husky 170lbs
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Driving d6, Fighting d12, Intimidation d8, Language (Native) d8, Notice d4, Persuasion d8, Shooting d8, Stealth d8, Thievery d6
Pace: 6; Parry: 8; Toughness: 8 (2)
Hindrances: Delusional (minor, CS Propaganda is Accurate), Illiterate
Edges: Assassin, Bolster, Connections (CS Burbs Militia), Dodge, Marksman, Sharpshooting, Soldier, Streetwise, Strong Willed
Armor: Armored Cloak (Armor 2), CA-1b Dead Boy Heavy EBA (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str), Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), NG-L5 Laser Rifle (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Neural Mace (Range Melee, Damage Str+d6, M.D.C.), Smoke Grenade (Range 5/1-/2-, Damage -, ROF 1), Vibro-Shortsword (Range Melee, Damage Str+d8, AP 8, M.D.C.)
Gear: Bullet, Medium , Crowbar, Flashlight (10” beam), Rifle E-Clip
Language: Native (native, d8)
Current Wealth: 0 credits
Skill Points: Begin with +4 skill points.
Extra Edges: Begin with five Edges of your choice, ignoring Rank requirements
4 Advances: MARS Packages start with 4 advances at Seasoned
Attribute Points: Being with +1 Attribute Points
Jeep (Size: 4 (Large); Handling: +1; Toughness: 10 (2); Top Speed: 65mph/105kph; Notes: Four-Wheel Drive)
Heavy MG (front pintle mount)
Contains: Plastic-Man Light EBA
Remove Minor Hind: Raise Attribute: SmartsEdge: StreetwiseSeasoned Advances
Raise Skills: Persuasion/Common Knowledge
Current Load: 57.29 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Character Frameworks, Cyberware Tab, Rifts® M.D.C.Validity: Character appears invalid
Beginning Hero's Journey Roll
- 1-3: Experience and Wisdom Strong Willed
4-6: Underworld I know a guy
7-9: Training Professional
10-11: Underworld Thief
12-14: Experience and Wisdom Common Knowledge
15-16: Training Combat Edge
17-18: Underworld Assassin Edge
19-20: You may choose any one of the results on this table.