Rising Stars SPANNER
Posted: Sun Sep 20, 2020 5:51 pm
Beginning Hero's Journey Roll
D20 Result
SPANNERS HJ TABLE
Beginning Hero's Journey Roll
D20 Result
1-3: after serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
4-6: He’s traveled far and wide, and he knows a lot about the world that could come
in handy. Your character gains a +2 on any Common Knowledge rolls related to
geography and understanding the people and places of North America. He also
gains a +2 on Survival and Networking checks in North America.
7-9: Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
10-11:Functional machines and technology often mean the difference between life and death in the world of Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, and the Mr. Fix It Edge.
12-14:Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses.
15-16: With a nose for opportunities, horse-trading, and five-fingered discounts, your
hero is the go-to person for getting what’s needed in a crunch. He has the Scrounger
Edge.
17-18: Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge, or Combat Ace, if she already has Ace, as well as a one die type increase in her choice of Boating, Driving, or Piloting.
19-20: You may choose any one of the results on this table.
Spanner
Novice Female Bradford Crypto-Clone, Robotnik
Iconic Framework: Robotnik
Attributes: Agility d8, Smarts d8, Spirit d4, Strength d4, Vigor d8
Skills: Athletics d6, Common Knowledge d4, Driving d4, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d6, Persuasion d4, Piloting d6, Repair d8, Science d8, Stealth d4, Weird Science d8
Pace: 6; Parry: 5; Toughness: 9 (2)
Strain: 4/4
Hindrances: Arrogant, Driven (major, ), Mania (major, ), Post-Traumatic Stress Disorder (major), Secret (major, )
Edges: Arcane Background (Weird Science), Beast Master (), Common Bond
Armor: Armored Cloak (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Stun Gun (Range 5/10/20, Damage 2d4, ROF 1)
Gear: NG-S2 Survival Pack
Language: Native (native, d8)
Current Wealth: 500 credits
Arcane Background: Weird Science (Rifts® TLPG, p121)Power Points: 15Powers: (none selected)
Special Abilities
Racing Thoughts: Always Thinking, Rarely sleeping.
Crypto- Clone: Implanted mind blocks make it impossible for the character to accept the truth of their own nature, They simply cannot comprehend that they are a clone regardless of evidence. Mistaken Identity can also lead to complications.
Hidden Instability: Bradford Boys become more and more unhinged as they age. Roll on the Psychic Degragation table each time a rank is gained
Iconoclast: By nature, Bradford Clones are driven to excel. They have difficulty working within any static chain of command. They tend to respect meritocracy but have little tolerence for unqualified leadership.
Attribute Increase - Smarts: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
Inhuman Physiology (-1): The species has unique physiology, causing problems for those unfamiliar with their biology, and medical supplies or cybernetics designed for human use. For 1 point the race has Near-Human Physiology giving a −1 penalty to Healing skill rolls and cybernetics checks involving installation, repair, and modification.
Skill (d6) - Electronics: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Skill (d6) - Repair: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Skill (d6) - Science: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Adaptable: The race has great variation among its people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements).
Narrative Hook:
------------------
Current Load (normal/combat): 27 / 7 (21)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C.Validity: Character appears invalid
D20 Result
SPANNERS HJ TABLE
Beginning Hero's Journey Roll
D20 Result
1-3: after serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +3 Skill Points which may be spent on Athletics, Fighting, or Shooting in any combination.
4-6: He’s traveled far and wide, and he knows a lot about the world that could come
in handy. Your character gains a +2 on any Common Knowledge rolls related to
geography and understanding the people and places of North America. He also
gains a +2 on Survival and Networking checks in North America.
7-9: Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.
10-11:Functional machines and technology often mean the difference between life and death in the world of Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, and the Mr. Fix It Edge.
12-14:Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses.
15-16: With a nose for opportunities, horse-trading, and five-fingered discounts, your
hero is the go-to person for getting what’s needed in a crunch. He has the Scrounger
Edge.
17-18: Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge, or Combat Ace, if she already has Ace, as well as a one die type increase in her choice of Boating, Driving, or Piloting.
19-20: You may choose any one of the results on this table.
Spanner
Novice Female Bradford Crypto-Clone, Robotnik
Iconic Framework: Robotnik
Attributes: Agility d8, Smarts d8, Spirit d4, Strength d4, Vigor d8
Skills: Athletics d6, Common Knowledge d4, Driving d4, Electronics d8, Fighting d6, Hacking d4, Language (Native) d8, Notice d6, Persuasion d4, Piloting d6, Repair d8, Science d8, Stealth d4, Weird Science d8
Pace: 6; Parry: 5; Toughness: 9 (2)
Strain: 4/4
Hindrances: Arrogant, Driven (major, ), Mania (major, ), Post-Traumatic Stress Disorder (major), Secret (major, )
Edges: Arcane Background (Weird Science), Beast Master (), Common Bond
Armor: Armored Cloak (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Stun Gun (Range 5/10/20, Damage 2d4, ROF 1)
Gear: NG-S2 Survival Pack
Language: Native (native, d8)
Current Wealth: 500 credits
Arcane Background: Weird Science (Rifts® TLPG, p121)Power Points: 15Powers: (none selected)
Special Abilities
Racing Thoughts: Always Thinking, Rarely sleeping.
Crypto- Clone: Implanted mind blocks make it impossible for the character to accept the truth of their own nature, They simply cannot comprehend that they are a clone regardless of evidence. Mistaken Identity can also lead to complications.
Hidden Instability: Bradford Boys become more and more unhinged as they age. Roll on the Psychic Degragation table each time a rank is gained
Iconoclast: By nature, Bradford Clones are driven to excel. They have difficulty working within any static chain of command. They tend to respect meritocracy but have little tolerence for unqualified leadership.
Attribute Increase - Smarts: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
Inhuman Physiology (-1): The species has unique physiology, causing problems for those unfamiliar with their biology, and medical supplies or cybernetics designed for human use. For 1 point the race has Near-Human Physiology giving a −1 penalty to Healing skill rolls and cybernetics checks involving installation, repair, and modification.
Skill (d6) - Electronics: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Skill (d6) - Repair: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Skill (d6) - Science: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Adaptable: The race has great variation among its people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements).
Narrative Hook:
------------------
Current Load (normal/combat): 27 / 7 (21)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C.Validity: Character appears invalid