Annika Aire
Novice Female Human
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Electronics d10, Fighting d4, Hacking d10, Healing 1d4, Language (Native) d8, Notice d8, Persuasion d4, Psionics d10, Repair d8+2, Shooting d6, Stealth d6, Thievery d8
Pace: 6; Parry: 4; Toughness: 10 (4)
Strain: 6/6
Hindrances: Curious, Quirk, Loyal
Edges:
- Arcane Background (Psionics) (Racial)
- Elan (Hindrance)
- Mr. Fix It (Hindrance)
- Streetwise (HJ)
- Power Points (HJ)
- Quick (F&G)
- Major Psionic (MARS)
- Master Psionic (MARS)
- Telemechanics (MARS)
- Gadgeteer (psionic) (MARS)
- New Powers (Stun, Elemental Manipulation (electrical) (MARS)
- Rapid Recharge (MARS)
- +1d Agility (Nov 1)
- +1d Thievery, +1d Stealth (Nov 2)
- +1d Shooting, +1d Notice (Nov 3)
Language: Native (native, d8)
Equipment
Cash: 6350cr
Armor:
- Plastic Man (AR 4, T1, Min Str 1d4)
- Armored Cloak (Armor 2)
Weapons:
- Unarmed (Range Melee, Damage Str)
- Stun Gun (Range 5/10/20, Damage 2d4, ROF 1)
- Survival Knife (Range Melee, Damage Str+d4)
- L20 Laser Pulse Rifle (24/48/96, 4d6 AP 2, RoF 3, Hvy Pulse)
Gear:
- NG-S2 Survival Pack - Misc Gear
Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
Fire starter kit with pocket lighter and flint sparker.
First aid kit with three uses (each refill costs 100 credits).
Flashlight and radio (five-mile range), crank and solar powered.
Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
- Backpack
- Dosimeter
- Medic Kit (5 doses)
- Tool Kit
Wilks FC-5010 Field Computer (power 3, system 3), 2lb, 10kcr
Arcane Background: Psionics (SWADE, p148)
Power Points: 30
Powers: Detect/Conceal Arcana (SWADE p158), Instinctive Mastery (Boost Trait; SWADE p156; Limitations: One Aspect, Self (limited)), Mind Link (SWADE p164-165), Stun, Elemental Manipulation (electrical)
Current Load: 8 (21)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C.
Validity: Character appears valid and optimal
The Evil That Men Do. Being a part of the Chicago Network, the Gangs, or even joining the ISS is a thing people do to survive. Whatever the case, you are no longer affiliated with them. Robbing, hurting, and exploiting others is the life you led, and you’re done with that.
Beginning Hero's Journey Roll
D20 Result - 1d20: [11] = 11
1st Earned HJ roll: 1d20: [6] = 6
- 1-3: Result - Rapid Recharge
4-6: Result - Power Points
7-9: Result - Channeling or Concentration (if already has Channeling)
10-11: Result - Background Edge, ignore prereqs with GM approval
12-14: Result - Automatic raise on success on a power
15-16: Result - One Combat Edge (ignore prereqs except other edges)
17-18: Result - Gain Ace, or Combat Ace if Ace already possessed
19-20: You may choose any one of the results on this table.
Fortune and Glory Roll 2: 1d8: [2] = 2
Fortune and Glory Roll 2 (reroll): 1d8: [1] = 1
- 1: Agile and Dexterous - +1d Agility, gain Ambidextrous or Quick
2: Smart and Learned - +1d Smarts, gain +2d to three Smarts skills
3: A Way to Get Around - Gain +2d to Boating, Driving, Piloting or Riding and gain one vehicle or mount
4:Vigorous and Tough - +1d Vigor, gain Nerves of Steel
5: Fortune Favors the Bold - Gain Brave (or Elan if you have it) and one additional Benny per session
6: Strong and Powerful - +1d Strength, gain Brawny
7: A Strong Suit of Armor - Gain any one suit of Body Armor, with one option from the Body Armor HJ table
8: Choose Your Fate - Roll twice on any HJ table
MARS Package Notes
+1d Spirit 2pt
+1d Strength 2pt
Major Psionic 2pt
Master Psionic 2pt
Telemechanics 2pt
Gadgeteer 2pt
New Powers 2pt
Rapid Recharge 2pt