WC - Cerulean the Bosun

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Cerulean
Posts: 25
Joined: Mon Sep 28, 2020 6:01 pm
Location: Massachusetts

WC - Cerulean the Bosun

Post by Cerulean »

Cerulean the elf used to be in the Elven Armada, and left due to the interference of an enemy, an officer named Zakine Eldether. Cerulean intends to defeat his enemy (by humiliation if possible).
He is 5'3", blond and blue eyed. His favored weapon is the spear, and he always has his dagger on hand. He tends to dress in red and black.
Savage Spelljammer: Cerulean the Elf boatswain https://savagerifts.com/sr/viewtopic.php?f=350&t=5652

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Cerulean
Posts: 25
Joined: Mon Sep 28, 2020 6:01 pm
Location: Massachusetts

Re: Cerulean the Bosun

Post by Cerulean »

Cerulean the Elven bosun, stats.
Rank: Seasoned (4 Advances)

Agility d8
Smarts d6
Spirit d6
Strength d8
Vigor d8
Parry 6 Toughness 4 Pace 6 + 1d6

Edges: First Strike, Block
Elvish Racial Package: Agile, Frail, Low Light Vision, Trance

Hindrances: Hunted Major, Code of Honor, Driven, Enemy (minor, Elven Armada crewmember)

Languages:
Elvish d8
Common d6
Giff d6
Baklunish d6

Skills:
Athletics d6
Boating d6
Common Knowledge d4
Notice d6, d6+2 vision
Persuasion d4
Piloting d6
Repair d6
Stealth d4
Fighting d8
Survival d6
Gambling d4
Shooting d6
Battle d6
Thievery d4
Healing d4
Intimidation d4
Taunt d4

Advance 1: Block Edge
Advance 2: Vigor d8
Advance 3: Healing d4, Notice d6
Advance 4: Fighting d8 Athletics d6

Gear:
Flintlock pistol, 100 shots, longsword (Scimitar of Elvish), 2 daggers, hemp rope, blanket, canteen, flint and steel, goggles, $40
Last edited by Cerulean on Tue Oct 13, 2020 3:35 pm, edited 1 time in total.
Savage Spelljammer: Cerulean the Elf boatswain https://savagerifts.com/sr/viewtopic.php?f=350&t=5652

Technospawn
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Re: Cerulean the Bosun

Post by Technospawn »

Please edit and include your racial package and advancement tree.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2

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Cerulean
Posts: 25
Joined: Mon Sep 28, 2020 6:01 pm
Location: Massachusetts

Re: Cerulean the Bosun

Post by Cerulean »

Technospawn wrote:
Tue Oct 13, 2020 7:12 am
Please edit and include your racial package and advancement tree.
Done.
Savage Spelljammer: Cerulean the Elf boatswain https://savagerifts.com/sr/viewtopic.php?f=350&t=5652

Technospawn
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Posts: 185
Joined: Thu Mar 12, 2020 9:28 pm

Re: Cerulean the Bosun

Post by Technospawn »

Approved
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2

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