Extra - Andros - Human male Cabin Boy

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Andrew Cofield
Posts: 33
Joined: Tue Sep 29, 2020 4:15 pm

Extra - Andros - Human male Cabin Boy

Post by Andrew Cofield »

Background
Born and raised as an average townie, spending almost as much time getting in trouble as doing anything productive. He tried to apprentice with a wood worker but the master died after less than a year. With no obvious options he took a job in a local tavern/inn as a server. He was waiting on Balanor when offered the chance of joining the crew. After about a day of thinking it over, and discussing it with his mother, he decided it was a good opportunity and accepted.

Description
Average height and build with medium blond hair and brown eyes.

Andros

Seasoned Male Human, Gofer (apprentice mage)


Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Notice d6, Occult d4, Persuasion d6, Shooting d6, Spellcasting d4, Stealth d8, Survival d6, Thievery d8+1
Pace: 6; Parry: 5; Toughness: 7 (2)

Hindrances: Can’t Swim, Cautious, Small, Wanted (minor, former street gang)
Edges: Arcane Background (Magic), Free Runner, Thief

Armor: Leather Tunic/Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1), Sling (Range 4/8/16, Damage Str+d4, ROF 1), Sword, Short (Range Melee, Damage Str+d6)
Gear: Adventurer's Kit (p107), Caltrop pouch (1) (Contains: Caltrops (p106)), Caltrop pouch (2) (Contains: 2x Caltrops (p106)), Caltrop pouch (3) (Contains: 3x Caltrops (p106)), Chest (small) (Contains: Spellbook, Wizard (blank)), Potion of Minor Darksight (4 illumination penalties), Pouch, belt (Contains: Climber's Kit (negate 2 penalty), 2x Chalk, Thieves' Tools (-2 Thievery w/o), Crowbar)
Languages: Common, Halfling, Dwarf
Current Wealth: 5.98gp

Arcane Background: Magic (Pathfinder)
  • Power Points: 10
  • Powers: Sound/Silence (Pathfinder Core Book p196), Telekinesis (Pathfinder Core Book p198), Wall Walker (Pathfinder Core Book p199)
Special Abilities
  • Adaptability: Humans start with a free Edge (must meet the requirements) and a d6 in any one Attribute. This does not increase the attribute limit.
  • Magic: Power Points: 10; Powers: Sound/Silence (Pathfinder Core Book p196), Telekinesis (Pathfinder Core Book p198), Wall Walker (Pathfinder Core Book p199)
  • Languages Known: Common, Halfling, Dwarf

Advances
Novice Advances
  • Raise Skills: Spellcasting/Occult
  • Raise Attribute: Smarts
  • Raise Skills: Stealth/Athletics
Seasoned Advances
  • Edge: Arcane Background (Magic)
Current Load (normal/combat): 58.1 / 27.1 (41)
Books In Use: Pathfinder Core BookSetting Rules: Multiple LanguagesSetting Modlines: +1 EdgeValidity: Character appears valid and optimal

Created with Savaged.us
Character link


This is the story that Andros tells those that ask. In reality he is running from a street gang that 'recruited' him recently. What he did not know was the the gang is a minor satellite to a major crime operation. Though the crime boss does not really care if a minor underling of a minor satellite runs off the lieutenant in charge of that operation is not happy with an underling disappearing after learning anything about the inner workings. This lieutenant, called The Fist, knows he cannot put too much into tracking down Andros without drawing the boss's attention. As a result the hunt is not as powerful as the force conducting it.
Last edited by Andrew Cofield on Sun Oct 24, 2021 8:30 am, edited 4 times in total.

Parry: 6; Toughness: 7 (2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Arrogant, Impulsive
Edges: Ace, Arcane Armor, Favored Powers (Wizard), Wizard (Specialist) (Abjuration (Necro, Enchant))



Parry: 5; Toughness: 7(2)
Wounds/Fatigue: 0/0
PP: 10/10
Active Powers: none
Hindrances: Can’t Swim, Cautious, Small, Wanted (minor, former street gang)
Edges: Arcane Background (Magic), Free Runner, Thief
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Technospawn
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Andros - Human male Cabin Boy

Post by Technospawn »

Looks good
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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