Extra - Malvir, Tiefling First Mate

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Captain Blackfoot
Posts: 26
Joined: Thu Oct 01, 2020 9:52 pm

Extra - Malvir, Tiefling First Mate

Post by Captain Blackfoot »

Malvir
Seasoned Male Tiefling, First Mate of the Roaring Manticore
Malvir.jpg
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Background
Malvir has been Captain Blackfoot's First Mate for nearly a century. Malvir once betrayed the captain, long ago, in an attempt to become a captain himself. When Malvir failed, instead of killing the tiefling he once considered a friend, Captain Blackfoot told Malvir that for as long as they both lived, Malvir would be first mate to Blackfoot's captain. That punishment continues to this day.

Description
A scarred and elderly tiefling with bluish skin and snow white hair. He walks with an obvious limp, favoring one leg due to some injury that he will not discuss with the crew.

Attributes: Agility d8-1, Smarts d8, Spirit d6, Strength d6-1, Vigor d6-1
Skills: Athletics d4, Boating d6, Common Knowledge d6, Fighting d8, Notice d8, Persuasion d6, Piloting d6, Repair d6, Shooting d8, Stealth d6
Pace: 5; Parry: 8; Toughness: 7 (2)
Hindrances: Arrogant, Elderly
Edges: Ambidextrous, Fighter, First Strike, Rapid Reload, Rapid Shot, Two-Weapon Fighting
Armor: Leather Cap (Armor 2), Leather Leggings (Armor 2), Leather Tunic/Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Crossbow, Hand Repeating (Range 5/10/20, Damage 2d4, ROF 1), Rapier (Range Melee, Damage Str+d4, +1 Parry), Rapier (Range Melee, Damage Str+d4, +1 Parry)
Gear: 4x Bolts Case (5 per Case)
Languages: Common, Abyssal, Infernal, Undercommon, Elven
Current Wealth: 6gp

Special Abilities
  • Languages: Common and Elven.
  • Elven Magic: They get a free reroll when resisting enemy powers.
  • Flexibility: Start with a d6 in any one Attribute. This does not increase the attribute maximum.
  • Low Light Vision: They ignore penalties for Dim and Dark Illumination.
  • Martial Flexibility: Once per encounter as limited free action, gain the benefits of a single Combat Edge for 5 rounds if meets all the requirements.
  • Languages Known: Common, Abyssal, Infernal, Undercommon, Elven

Advances
Novice Advances
  • Edge: First Strike
  • Edge: Rapid Reload
  • Edge: Ambidextrous
Seasoned Advances
  • Edge: Rapid Shot
Current Load: 31 (41)
Books In Use: Pathfinder Core Book
Setting Rules: Multiple Languages
Setting Modlines: +1 Edge
Validity: Character appears valid and optimal

Created with Savaged.us
Captain Blackfoot
Captain Blackfoot, Captain of the Roaring Manticore
Pace: 5(d4); Parry: 7; Toughness: 7(2)
Combat-Relevant Edges and Abilities
  • +1 to Allies' Shaken recovery rolls in Command Range (5").

    Leadership Edges aren’t cumulative with the same Edge from other leaders. Characters may benefit from different Leadership Edges by the same or different leaders, however.
    , Natural Leader,
    Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
    Characters with both the Level Headed and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it’s Six or higher.
    ,
    The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations.
    A Tactician is dealt an extra Action Card each round of combat—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied Extra in Command Range. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.
    Surprise: Tacticians don’t get their extra card if Surprised, but they can give it to an ally who’s Surprised if they like!
    ,
    If the duelist hasn’t acted this turn, she may declare the Defend maneuver after an opponent declares a Fighting attack against her but before he rolls. She discards her current Action Card and her Parry bonus is +6 instead of +4 that turn.
    ,
    [*]Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to Athletics (throwing), Fighting, or Shooting attacks.
    ,
    A duelist makes surgical strikes with one-handed piercing weapons with a Min Str of d6 or less, adding +2 to her damage total.
    .
Wounds: 0/3; Fatigue: 0/2
Bennies: 3/3; Golden Bennies: 1/1
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Technospawn
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Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Malvir, Tiefling First Mate

Post by Technospawn »

Looks good
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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