Psionic Will (Boost Trait; SWADE p156; Limitations: One Aspect, Self (limited) -3)
Tongues (Speak language; SWADE p168, self only (limited) -2)
Special Abilities
Power Activators: Magic users must be able to gesture and speak to cast spells.
Armored Hide*+: Have +18 MDC Armor and +6 Toughness in Sphinx form plus Size bonuses.
Bite/Keen Claws*: Sphinx can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size. Sphinx gain +4 AP to claw attacks.
Expanded Awareness: Sphinx have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
Fear (-2)*: Sphinx are terrifying and cause Fear checks to all who see their sphinx form. Additionally, when sphinx roar (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
Melodious Tone*†: Can speak with such rich tones that all within a Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
Infravision: Half illumination penalties when attacking targets that radiate warmth.
Inherently Magical: Arcane Background (Magic), 20 PPE, Spellcasting d4, and three powers. The Power Points Edge gains +10 PPE instead of +5.
Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in sphinx form. Weapons and other personal effects (up to Body Armor) are assumed into the sphinx's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the sphinx form is dropped when transforming into humanoid form.
Mighty†: Strength of d12+3 and Vigor d10 without limit.
Major Psionic: Arcane Background (Psoinics), 20 ISP, Psionics d4, speak language, two other powers, and the Major Psionic Edge; increasing their ISP to 20.
Nigh-Immortality: Sphinx mature around 600 years of age and can live up to 12,000 years. Sphinx are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
Size 6 (Large): 15 –20 feet from snout to tail-tip and weigh up to 7 tons, gaining a fourth Wound level and +6 Toughness (in addition to the Armored Hide bonus).
Slow Regeneration: Sphinx make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
Tail Lash*: A young sphinx form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
Iconic Hindrances
Cybernetics: Sphinx cannot take cybernetics at any point. Their bodies reject such foreign implants. Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control sphinxes or use their body parts. Form Limits: If a sphinx transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form. Birthed: Sphinxes are born not made. They do not choose a race. Outsider (Major): Have the Outsider (Major) Hindrance. Territorial: Sphinxes tend to dislike their own and treat newcomers as invading their territory. Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character. Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits. Eccentric: Arrogant
Selected Hindrances
Curious
Loyal (Minor)
Vengeful (Minor)
Edges & Advances Hero's Journey Rolls
Jack-of-All-Trades (Hero's Journey): Your hero’s voracious appetite for knowledge led to her picking up a little something about pretty much everything. She has the Jack-of-All-Trades Edge.
Hindrance Points
Edge: Power Points (Magic, +10 PPE)
Edge: Power Points (Psionic, +10 ISP)
Novice Advances
Edge: Adept (Magic)
Edge: Adept (Psionic)
Edge: New Powers
Current Load: 0 (501)
Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware (w/Strain), Rifts® M.D.C., Super StrengthValidity: Character appears valid, but not optimal
This race was created by taking the Royal Frilled Dragon and changing the names/trapping for everything from dragon to sphinx.
Re: Watcher - Young Sphinx for Lost Jungle
Posted: Mon Nov 09, 2020 10:02 am
by Watcher
GEAR
KLS Triarius Heavy EBA (Patron Item)
Located in the CAN Republic on the moon, KLS has always been a forerunner in innovation. The KLS Triarius Heavy Armor is a proof of concept suit designed after the first Arkhon invasion as a response that menace. This armor has proven itself in all the trials thrown at it. KLS has clandestinely delivered a limited number of suits to terrestrial sources gather further information on its capabilities.
• +8 M.D.C. Armor and +3 Toughness
• Multi-Optic Helmet and EBA Armor
• Voice-controlled Computer Integrated Management & Security System (CIMSS): CIMSS is a simple AI which obeys and responds to all user requests and controls the suit's various systems, allowing them to be controlled as a free action.
• The modular arm shield can be equipped on either upper arm. Choose one of the following modes to utilize at any one time.
• •It adds +2 Parry (or +2 toughness vs ranged attacks)
• •The shield deploys itself to provide cover. It's large size effectively gives the wearer light cover. Positioning the shield in this manner is a free action due to the Voice-controlled Computer Integrated Management & Security System (CIMSS).
Mantle of Immortality
No one knows where Watcher found this artifact, what is known is that the device is incredibly powerful and seems to be custom designed for a being like himself or perhaps a dragon. Whenever he is seen, Watcher has the mantel and unfortunately efforts to find more information about it by others are always foiled by Watchers quirk of only answering with questions.
Where ever it came from the mantel seems to bend fate just a little bit making it so things just go a little bit in his favor no matter the situation. This protection has worked out well for him on more than one occasion, leaving him untouched when assaulted by swarms.
Game Mechanics
Base Item: Mantel Barding (10,000)
Major: Dodge (40,000)
Major: Improved Dodge (80,000)
Minor: +1 Parry (10,000)
Minor: +1 Parry (10,000)
Total: 150,000
Re: Watcher - Young Sphinx for Lost Jungle
Posted: Wed Nov 18, 2020 7:54 pm
by Pender Lumkiss
Looks good to me.
Re: Watcher - Young Sphinx for Lost Jungle
Posted: Sun Nov 22, 2020 12:32 am
by Watcher
Pender Lumkiss wrote: ↑Wed Nov 18, 2020 7:54 pm
Looks good to me.
Thanks Pender
Re: Watcher - Young Sphinx for Lost Jungle
Posted: Wed Sep 29, 2021 1:42 pm
by Ndreare
@Technospawn revised Watcher ready for review.
Re: Watcher - Young Sphinx for Lost Jungle
Posted: Fri Oct 01, 2021 5:56 pm
by Technospawn
@Imperator needs to review the character before final approvals.