Dalai Chuck (Ley Line Walker, Lost Jungles)

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Ezy_Entry
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Re: Rifts: Lost Jungles

Post by Ezy_Entry »

Background
Cordell, Leyline Walker, Texas Ranger.
Cordell was brought up by his Uncle Ray Firewalker
believing that he was the latest in a long line of
reincarnations of the spirtual guru the Dalai Chuck. Uncle
Ray told Cordell that it is said that the very first Dalai
Chuck created the Rifts by punching a hole in the fabric of
reality to bring the universe together. It is for this reason,
that each Dalai Chuck has a connection to leylines and the
nexus. It is foretold that only the last Dalai Chuck can
close the Rifts once and for all.
Cordell left Uncle Ray's tutelege when he came of age and
set out on a pilgrammage. As part of this pilgrammage
Cordell had to become an ethical peacemaker spreading
the word of his religious organisation, "The Texas
Rangers" , and performing heroic acts and moving on,
never staying long, while he did so.
Cordell has now returned from a two year undercover
pilgrammage in the Federation of Magic spreading the
word about the Texas Rangers religion only to find that his
Uncle Ray ,and the entire congregation of Texas Rangers,
has been murdered.
Cordell now seeks answers beyond a spiritual truth. He
seeks vengeance.
He answers to both the names Cordell and Dalai Chuck
but never Chuck, Chucky, or never, ever Chucky Boy
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor

Rifts Speed Tribes Adventure
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Ezy_Entry
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Re: Rifts: Lost Jungles

Post by Ezy_Entry »

Image
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor

Rifts Speed Tribes Adventure
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Dalai_Chuck
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Joined: Fri Nov 13, 2020 8:33 pm

Re: Dalai Chuck (Ley Line Walker, Lost Jungles)

Post by Dalai_Chuck »

Dalai Chuck (PBP)

Novice Male Human, Ley Line Walker, and Leyline Walker, Texas Ranger

Iconic Framework: Ley Line Walker
Background
Cordell, Leyline Walker, Texas Ranger.
Cordell was brought up by his Uncle Ray Firewalker believing that he was the latest in a long line of reincarnations of the spirtual guru the Dalai Chuck. Uncle Ray told Cordell that it is said that the very first Dalai Chuck created the Rifts by punching a hole in the fabric of reality to bring the universe together. It is for this reason, that each Dalai Chuck has a connection to leylines and the nexus. It is foretold that only the last Dalai Chuck can close the Rifts once and for all.

Cordell left Uncle Ray's tutelege when he came of age and set out on a pilgrammage. As part of this pilgrammage Cordell had to become an ethical peacemaker spreading the word of his religious organisation, "The Texas Rangers" , and performing heroic acts and moving on, never staying long, while he did so.

Cordell has now returned from a two year undercover pilgrammage in the Federation of Magic spreading the word about the Texas Rangers religion only to find that his Uncle Ray ,and the entire congregation of Texas Rangers, has been murdered.

Cordell now seeks answers beyond a spiritual truth. He seeks vengeance.

He answers to both the names Cordell and Dalai Chuck but never Chuck, Chucky, or never, ever Chucky Boy.

Description
Shotgun and sorcery.
Looks suspiciously like Chuck Norris in the TV show Walker, Texas Ranger.


Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Fighting d6, Language (Native) d8, Notice d4, Occult d6, Persuasion d4, Research d8, Shooting d6, Spellcasting d8, Stealth d4, Survival d4
Pace: 6; Parry: 5; Toughness: 10 (3); Size: Normal (1)
Hindrances: Heroic, Pacifist (minor), Vengeful (minor)
Edges: Brawny, Concentration, Investigator, Master of Magic, New Powers (Banish, Healing, Stun), Power Points, Rapid Recharge ()
Armor: Ley Line Walker Light Armor (TW) (Armor 3)
Weapons: Unarmed (Range Melee, Damage Str), Flash-Bang Bomb (TW) (Range 5/10/20, Damage 1d10 to vampires, ROF 1), Iceblast Shotgun (Range Melee, Damage 1-3d8+1, ROF 1), Metal Water Pistol (Range 4/8/16, Damage 1d10 to vampires, ROF 1), Silver Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: GPS, Grappling Hook, NG-S2 Survival Pack, Night Vision Goggles, Rope, hemp (10”/20 yards), 3x Soap, Wooden Cross
Language: Native (native, d8)
Current Wealth: $237
Arcane Background: Magic (Rifts® TLPG, p120)
  • PPE: 30
  • Powers: Banish (SWADE p154; Limitations: Touch (limited)), Detect Arcana (SWADE p158; Limitations: One Aspect, Self (limited)), Dispel (SWADE p158-159), Healing (SWADE p162; Limitations: Self (limited)), Intangibility (SWADE p163), Lower Trait (SWADE p156; Limitations: One Aspect, Touch (limited)), Protection (SWADE p165-166; Innate Power; Limitations: Touch (limited)), Stun (SWADE p168-169; Limitations: Touch (limited)), Warrior's Gift (SWADE p169-170)
Special Abilities
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Arcane Academic: Double the PPE gained by taking the Power Points Edge. New Powers Edge they may either gain three powers of up to one Rank higher or they may choose one power of any Rank not normally allowed by their power list—with the GM’s permission.
  • Arcane Background (Magic): Begin with Arcane Background (Magic), choosing five powers, the Master of Magic, Power Points, and Rapid Recharge Edges, as well as a d6 Spellcasting skill. Ley Line Walkers begin with 20 PPE (10 PPE base, plus 10 PPE from the Power Points Edge modified by Arcane Academic).
  • Expanded Awareness: Have the detect arcana power as an Innate Ability with the Range (Self) and Aspect limitations. They may sense supernatural beings within line of sight with a Notice check.
  • Ley Line Magic Mastery: Can draw extra PPE for their rituals from ley lines adding two dice to their pool when rolling for available PPE.
  • Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  • Ley Line Sense: Can sense a ley line within 10 miles, and tell how powerful it is, in what directions it flows, where it meets at nexus points, any Rifts, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). Can also sense new or recurring Rifts within 50 miles.
  • Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  • Ley Line Walking: Can walk the ley line as though walking across level ground. He can fly along them at twice his Pace, at an altitude as high as 1,000 feet.
  • Cybernetics: Impose a −1 to the Spellcasting skill for each point of Strain.
  • Disconnected: The Walker has a -1 Persuasion penalty in most social situations involving those not immersed in the occult.
  • Enemies: Are usually designated “shoot-on-sight” targets for the Coalition and those who violently reject all forms of the supernatural. Walkers who swear fealty to a power opposing Lord Dunscon may find the True Federation to be hostile territory as well.
  • Spellslinger: Protection (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.

Advances
Novice Advances
  • Edge: Brawny
Current Load: 59.1 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Rifts® M.D.C.Validity: Character appears valid and optimal

Created with Savaged.us
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Pender Lumkiss
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Re: Dalai Chuck (Ley Line Walker, Lost Jungles)

Post by Pender Lumkiss »

Just really one thing here, adept requires a fighting skill of d8.

Other than that cool looking character.
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Re: Dalai Chuck (Ley Line Walker, Lost Jungles)

Post by Dalai_Chuck »

I went with Brawny instead of Adept. The last character sheet is the latest one.
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Re: Dalai Chuck (Ley Line Walker, Lost Jungles)

Post by Pender Lumkiss »

Based on the background, I would think he would have a higher spirit. I would caution against such a low spirit. Take hard look down the road in terms of other edges etc you might want. Almost all the social ones require a higher spirit, and a few good ones like elan, and brave need a higher spirit.

Anyways just some comments, looks like a fun character.
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Re: Dalai Chuck (Ley Line Walker, Lost Jungles)

Post by Dalai_Chuck »

Thanks. Had to draw the line somewhere, I guess.
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