Mask - Inflitration and Recon Specialist

GM: Stoic
Money, missions, munitions. There's no such thing as friendly fire with this group!
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Mask
Posts: 45
Joined: Fri Apr 05, 2019 1:56 pm

Mask - Inflitration and Recon Specialist

Post by Mask »

F&G rolls
1d20: [2] = 2
1d20: [15] = 15

Rerolling the 15, with permission
1d20: [11] = 11

Blegh, I'm gonna spend 5 EP to buy a Rob and select Smart and Learned. :)
That, plus the rolled Reach Out and Touch Someone then.
Last edited by Mask on Thu Feb 04, 2021 4:49 pm, edited 1 time in total.
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Mask
Posts: 45
Joined: Fri Apr 05, 2019 1:56 pm

Mask - Inflitration and Recon Specialist

Post by Mask »

Mask
Seasoned Female Human Mercenary Infiltration Specialist
Iconic Framework: MARS Combat Mage

Attributes: Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Electronics d8, Fighting d8, Language (American) d8, Language (Dragonese) d4, Notice d8, Occult d10, Performance d8, Persuasion d6, Shooting d8, Spellcasting d10, Stealth d8, Thievery d8+1
Languages: American (native, d8), Dragonese (d4)
Pace: 8; Parry: 8; Toughness: 17 (9)
Hindrances: Cautious, Curious, Secret (minor)
Edges:
(HJ) Adept (Magic)
(HJ) Thief
(Hind) Subtle Spellcasting (thievery vs notice to conceal incantations/gestures as normal activity)
(IF) Channeling
(IF) Master of Magic
(IF) Wizard
(IF) Power Points
(IF) Rapid Recharge (Magic)
(Race) Elementalist
(Nov 1) One With Magic (Novice)
(Nov 3) Power Points
(Sea 1) One With Magic (Seasoned)
(Sea 2)New Powers (Illusion, Boost/Lower Trait)
(Vet 2) New Powers (Arcane Resistance, Energy Disruption)

Current Wealth: $33,200
Armor:
Bandito Arms Branaghan Special Armored Overcoat (Rifts Patron Item, Armor 2)
Serpentskin Infiltration Suit (Armor 7)

Weapons:
Unarmed (Range Melee, Damage Str)
Custom NG-45LP Long Pistol (Range 15/30/60, Damage 3d8, ROF 1, AP 5)
TW Shock Pistol (Range 10/20/40, Damage 3d6, ROF 1, AP 3)
Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 10, M.D.C., +2 Parry)

Gear: Language Translator, NG-S2 Survival Pack (Contains: Computer, Field (Grade 2), Holo-Display Communicator, Infrared Distancing Binoculars), Pistol E-Clip, Temperature Cloak

Arcane Background: Magic (Rifts® TLPG)
PPE: 20
Powers:
  • Boost/Lower Trait (Savage Worlds: Adventure Edition p156; Innate Power)
  • Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power)
  • Entangle (Savage Worlds: Adventure Edition p159)
  • Illusion (Savage Worlds: Adventure Edition p163)
  • Smite (Savage Worlds: Adventure Edition p168; Innate Power)
  • Summon Ally (Savage Worlds: Adventure Edition p169)
  • Arcane Resistance (Innate Power)
  • Energy Disruption (SWADE Rifts Atlantis p79)

Special Abilities
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • One With Magic - Ley Line Sense: Can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
  • One With Magic - Ley Line Rejuvenation: While on a ley line, gains a natural healing roll once per day.
  • Combat Mage Spellcasting: Begin with Occult d6, Spellcasting d6, Arcane Background (Magic), 10 PPE, use the Ley Line Walker’s spell list and begin with three powers.
  • Combat Mage Edges: Channeling and Master of Magic Edges. Also begins with three Combat or Power Edges of your choice, ignoring Rank. Wizard
  • MARS Advance: Combat Mages begin as Seasoned heroes.
  • Spellslinger: Illusion (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.

Advances
Novice Advances
  • Edge: One With Magic (Novice)
  • Raise Attribute: Strength
  • Edge: Power Points
Seasoned Advances
  • Edge: One With Magic (Seasoned)
  • Edge: New Powers (Illusion, Boost/Lower Trait)
  • Raise Attribute: Spirit
  • +1d Performance, +1d Persuasion
Veteran Advances
  • +1d Smarts
  • Edge: New Powers (Arcane Protection, Energy Disruption)
Current Load (normal/combat): 50.5 / 24.5 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual, Summoner's CircleSetting Rules: Born a Hero, Character Frameworks, Rifts® M.D.C.Validity: Character appears valid and optimal

Created with Savaged.us
Last edited by Mask on Sat Jan 15, 2022 10:23 am, edited 16 times in total.
User avatar
Mask
Posts: 45
Joined: Fri Apr 05, 2019 1:56 pm

Re: Mask - Inflitration and Recon Specialist

Post by Mask »

Gear
Language Translator, NG-S2 Survival Pack (Contains: Computer, Field (Grade 2), Holo-Display Communicator, Infrared Distancing Binoculars), Pistol E-Clip, Temperature Cloak

Bandito Arms Branaghan Special Armored Overcoat (Rifts Patron Item)
• +2 Armor and +1 Toughness
• This protection can stack with other non-MDC body armor (but not MDC armor, they have no effect)without an increase to the Strength Minimum required to wear the base armor, unlike other armored coats and cloaks. It is usually worn over such armor.
• No Minimum Strength Requirement (5 lbs.)
Features:
The internal pockets can be utilized to carry 1 each of the following item types: small, one-handed weapons, canteen, minor items or individual tools.
• Pocket: Language Translator
• Pocket: Holo-Display Communicator
• Pocket: Infrared Distancing Binoculars
• Pocket: Computer, Field (Grade 2)
• Pocket: Pistol E-Clip
• Pocket: Pistol E-Clip
• Pocket: Pistol E-Clip
• Pocket:

NG-S2 Survival Pack

Serpentskin Infiltration Suit (Armor 7, Toughness 2, min Str 1d4, wgt 6lbs) (217,000) obtained in lieu of Combat Mage Armor
- Concealable under loose clothes, -2 to Notice (mundane improvement)
- Gives +2 to Stealth when nothing is worn over it (mundane improvement)
- Multi-Optics Helmet (integrated into Serpentskin armor headpiece, mundane)
- Gives +2 to Pace (TW improvement)
- Has 10PPE reservoir, allows wearer to use Disguise and Invisibility powers
Construction
TW Armor based on Urban Warrior
Armor 5, Toughness 2, Min Str 1d4, wgt 11, full EBA, 35k
- purchased HJ roll: Concealable (-2 to Notice, can be worn under loose clothes), 35k
- purchased HJ roll: Stealthy (+2 to stealth checks), 35k
- TW conversion, 7k
- Minor: +2 Armor, 5k
- Minor: 1/2 weight, 5k
- Minor: +2" Pace, 5k
- Major: Disguise power, 20k
- Major: Invisibility power, 40k
- Major: 10PPE, 30k
Boots of the Erased (Patron Item)
Rare Enchanted Boots
Weight: 3 lbs.
Features
• These enchanted boots leave no trail, convey no body odors or oils, leave no footprints, make no sound, and convey no detectable amount of body heat. Sensors of any sort are -4 to detect them, as is any sound based Perception or any Survival (Tracking) check.

Custom NG-45LP Long Pistol (15/30/60, 3d8 MD, AP 5, RoF 1, 8 shots, Min str 1d4, 3lbs) obtained via Fortune & Glory roll
- purchased HJ roll: Lightweight construction, 1/3rd wgt off, -1d min str, 15k
- purchased HJ roll: +2 AP, 15k

Orbital Steel Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 10, M.D.C., +2 Parry), 33k total
- purchased HJ roll: +2 AP, 11k
- purchased HJ roll: +1 Parry, 11k

TW Shock Holdout Pistol (Range 10/20/40, Damage 3d6, ROF 1, AP 3, 10 shots) obtained in lieu of Fire Bolt Pistol
- On hit, target rolls Vigor -2 or is stunned 1 turn, -2 to Notice when concealed)
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