Fortune and Glory
F&G 1: 1d20: [6] = 6
- Smart & Learned: +1 die type Smarts, 2 die types in 3 Smarts-linked skills
F&G 2: 1d20: [7] = 7 - Spiritual & Determined: +1 die type Spirit, Strong-Willed Edge
F&G 2: 1d20: [7] = 7 - Spiritual & Determined: +1 die type Spirit, Strong-Willed Edge
Heroes Journey
Underworld & Black Ops: Hacker (d6 Hacking, +1 Thievery when dealing with electronic locks)
Training: Fixer (Die type in Repair, Mr. Fix It Edge)
Psionics: New Power (Mind Wipe, from Mind Melter list)
Training: Fixer (Die type in Repair, Mr. Fix It Edge)
Psionics: New Power (Mind Wipe, from Mind Melter list)
Savaged code
Vinnie Decker
Veteran Male Human, MARS Psi-Operator
Iconic Framework: MARS Psi-Operator
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d8, Electronics d8, Fighting d8, Hacking d8, Language (Chinese) d6, Language (Euro) d6, Language (Japanese) d6, Language (Linguist #5) d6, Language (Native) d8, Language (Techno-Can) d6, Notice d10, Persuasion d4, Piloting d6, Psionics d8, Repair d10+2, Research d8, Science d4, Shooting d6, Stealth d6, Survival d4, Thievery d6
Pace: 6; Parry: 6; Toughness: 10 (4)
Hindrances: Delusional (minor, Conspiracy Theorist), Impulsive, Wanted (minor, ___ is wanted in connection with a variety of cyber-crimes in Northern Gun, the Coalition States, and Lazlo.)
Edges: Elan, Field Intel, Followers, Gadgeteer, Linguist, Major Psionic, Mr. Fix It, New Powers (Bolt, Confusion), Power Points, Power Points, Rapid Recharge (10 ISP/hour), Strong Willed, Telemechanics
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Repair Kit, Field, Wooden Cross
Languages: Native (native, d8), Chinese (d6), Euro (d6), Japanese (d6), Linguist #5 (d6), Techno-Can (d6)
Current Wealth: 200,000 Credits
Arcane Background: Psionics (Rifts® TLPG)I.S.P.: 40Powers: Bolt (Savage Worlds: Adventure Edition p156), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Confusion (Savage Worlds: Adventure Edition p157), Disguise (Savage Worlds: Adventure Edition p158), Mind Link (Savage Worlds: Adventure Edition p164-165), Mind Wipe (Savage Worlds: Adventure Edition p165)
Special Abilities
Psionics: Power Points: 40; Powers: Bolt (Savage Worlds: Adventure Edition p156), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Confusion (Savage Worlds: Adventure Edition p157), Disguise (Savage Worlds: Adventure Edition p158), Mind Link (Savage Worlds: Adventure Edition p164-165), Mind Wipe (Savage Worlds: Adventure Edition p165)
Languages Known: Native (native, d8), Chinese (d6), Euro (d6), Japanese (d6), Linguist #5 (d6), Techno-Can (d6)
Psionicist: Begin with Psionics d6, Major Psionic, mind link, and Cyber Strain
Telemechanic: Begin with Electronics d6 and Repair d8.
4 Advances: MARS Packages start with 4 advances at Seasoned
Gadgeteer: use the Psionics skill and the Psi-Operator’s ISP to create devices.
Hacker (Hero's Journey): +1 when dealing with electronic security using Thievery
Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list
Advances
Novice Advances
Raise Attribute: StrengthEdge: ElanEdge: Power PointsSeasoned Advances
Edge: Rapid Recharge (10 ISP/hour)Raise Attribute: VigorRaise Skills: Fighting/NoticeEdge: Power PointsVeteran Advances
Edge: Field IntelRaise Attribute: Spirit
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Current Load (normal/combat): 49.25 / 29.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super StrengthValidity: Character appears valid and optimal
Veteran Male Human, MARS Psi-Operator
Iconic Framework: MARS Psi-Operator
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d8, Electronics d8, Fighting d8, Hacking d8, Language (Chinese) d6, Language (Euro) d6, Language (Japanese) d6, Language (Linguist #5) d6, Language (Native) d8, Language (Techno-Can) d6, Notice d10, Persuasion d4, Piloting d6, Psionics d8, Repair d10+2, Research d8, Science d4, Shooting d6, Stealth d6, Survival d4, Thievery d6
Pace: 6; Parry: 6; Toughness: 10 (4)
Hindrances: Delusional (minor, Conspiracy Theorist), Impulsive, Wanted (minor, ___ is wanted in connection with a variety of cyber-crimes in Northern Gun, the Coalition States, and Lazlo.)
Edges: Elan, Field Intel, Followers, Gadgeteer, Linguist, Major Psionic, Mr. Fix It, New Powers (Bolt, Confusion), Power Points, Power Points, Rapid Recharge (10 ISP/hour), Strong Willed, Telemechanics
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Repair Kit, Field, Wooden Cross
Languages: Native (native, d8), Chinese (d6), Euro (d6), Japanese (d6), Linguist #5 (d6), Techno-Can (d6)
Current Wealth: 200,000 Credits
Arcane Background: Psionics (Rifts® TLPG)I.S.P.: 40Powers: Bolt (Savage Worlds: Adventure Edition p156), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Confusion (Savage Worlds: Adventure Edition p157), Disguise (Savage Worlds: Adventure Edition p158), Mind Link (Savage Worlds: Adventure Edition p164-165), Mind Wipe (Savage Worlds: Adventure Edition p165)
Special Abilities
Psionics: Power Points: 40; Powers: Bolt (Savage Worlds: Adventure Edition p156), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Confusion (Savage Worlds: Adventure Edition p157), Disguise (Savage Worlds: Adventure Edition p158), Mind Link (Savage Worlds: Adventure Edition p164-165), Mind Wipe (Savage Worlds: Adventure Edition p165)
Languages Known: Native (native, d8), Chinese (d6), Euro (d6), Japanese (d6), Linguist #5 (d6), Techno-Can (d6)
Psionicist: Begin with Psionics d6, Major Psionic, mind link, and Cyber Strain
Telemechanic: Begin with Electronics d6 and Repair d8.
4 Advances: MARS Packages start with 4 advances at Seasoned
Gadgeteer: use the Psionics skill and the Psi-Operator’s ISP to create devices.
Hacker (Hero's Journey): +1 when dealing with electronic security using Thievery
Add a power from the Mind Melter's list (Hero's Journey): Add a power from the Mind Melter's list
Advances
Novice Advances
Raise Attribute: StrengthEdge: ElanEdge: Power PointsSeasoned Advances
Edge: Rapid Recharge (10 ISP/hour)Raise Attribute: VigorRaise Skills: Fighting/NoticeEdge: Power PointsVeteran Advances
Edge: Field IntelRaise Attribute: Spirit
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Current Load (normal/combat): 49.25 / 29.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super StrengthValidity: Character appears valid and optimal