Final Bear Platoon Interlude

Adventures of the Coalition States Fighting Joes: Chicago Company.
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High Command
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Final Bear Platoon Interlude

Post by High Command » Fri Nov 30, 2018 11:23 pm

Roll on the Special Forces version of the Modified Fortune and Glory table here. Then narrate me 3 to five paragraphs about the mission that gave you that edge. If you get an enhancement, wait to gain it until later when you get new gear.

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Logan Wright
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Re: Final Bear Platoon Interlude

Post by Logan Wright » Fri Nov 30, 2018 11:34 pm

Fortune and Glory
1d20 = 10: 10
OOC Comments
Pvt. Logan Wright
Pace: 6; Parry: 4; Toughness: 14 (7); Strain: 1;
Weapon in hand: CM-1902 Assault Shotgun
Ammo: 50/50 (20/17 Slugs, 20/16 Buckshot, 10/17 Big Bore)
Grenade: 0/2 Plasma 0/2 Frag
Bennies: 4

Current Conditions:

Alts: Jitters 13th SET, The Quiet Ones

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Re: Final Bear Platoon Interlude

Post by Steelcreek » Sat Dec 01, 2018 1:26 am

1d20 = 8: 8
Character Summary
Pvt. Jaren Steelcreek a Psi-Stalker Scout
Charisma: 0 (+2 w/other Psi-Stalkers)
Parry: 7, 8 w/vambraces
Pace: 8, d8 to run
Toughness: 13(6)
Notable Edges/Abilities: Psychic Sense, Animal Empathy, Eye for Terrain, Spotter
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d8, Shooting d8, Throwing d4, Stealth d8, Riding d6, Driving d6, Notice d8, Knowledge (Electronics) d4, Survival d6, Tracking d4, Streetwise d6, Intimidation d4, Climbing d6
Character Sheet

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Solène Bouchard
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Re: Final Bear Platoon Interlude

Post by Solène Bouchard » Sat Dec 01, 2018 10:39 am

1d20 = 1: 1
1 or 2: Roll on the Legendary Special Forces table below. Also you may roll on an occupational table from Freedom Squadron, or one of the Hero's Journey table of choice from TLPG.

Legendary Special Forces: 1d20 = 11: 11
“Run and Gun”: Special forces troops are often outnumbered and outgunned, where moving and shooting is their best chance for survival while still dealing with the enemy they were sent to fight. You have the Steady Hands Edge, but you suffer no penalty when making a Shooting roll after Running.

Infantry Table 1d20 = 13: 13
“Bullet Radar”: They say you have a sixth sense about where bullets are going to hit. You’ve got the Dodge Edge, and you also get a +1 on all Soak rolls against bullets and shrapnel.
PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)

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Dina Perry
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Re: Final Bear Platoon Interlude

Post by Dina Perry » Mon Dec 03, 2018 10:17 pm

1d20 = 13: 13
PFC Dina Perry - CS Ranger - TAG Specialist
Pace: 6; Parry: 4; Toughness: 5; Strain: 0;
CP-30 Laser Pistol (DMG: 2d6+1, AP 2 RANGE: 12/24/48 ROF: 3, 3RB)
CM-940PR Precision Rifle (DMG: 2d8+5, AP 5 RANGE: 30/60/120 ROF: 1, Snapfire)
CM-RG-15X Manpack Electromagnetic Rail Gun (Patron Item) (DMG: 3d10+5 AP 15 RANGE: 125/250/500 ROF: 1)
2 Fragmentation Gernades
Vibro Knife
Toughness in Armor: 12(6)

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