Novice Male Rhulfolk, Jammer
Attributes:
-Agility d8
-Smarts d4
-Spirit d8
-Strength d6
-Vigor d6
Skills:
-Athletics d6
-Common Knowledge d4
-Fighting d8
-Focus d8
-Language (Cygnaran) d6
-Language (Llaelese) d6
-Language (Rhulic) d8
-Notice d6
-Occult d6
-Persuasion d4
-Repair d4
-Shooting d8
-Stealth d4
Pace: 5; Running Die: d4; Parry: 7; Toughness: 8 (3)
Hindrances: Driven (major, Understand and murder all Pistol Wraiths), Heroic
Edges: Ambidextrous, Arcane Background (Gun Mage)
Armor: Chain Hood (Armor 3), Custom battle armour (Armor 3)
Weapons:
Magelock Pistol (Range 12/24/48, Damage 2d6+1, ROF 1),
Shield (Range Melee, Damage Str+d4, +1 Parry)
Gear: Backpack, Canteen (waterskin), Crowbar, First Aid Kit (basic supplies)x3, Flask (ceramic)x3, Flint and Steel, Handcuffs (manacles), Rope, hemp (10”/20 yards)x3, Shovel
Current Wealth: $132
Arcane Background: Gun Mage
- Power Points: 10
- Powers: Arcane Protection, Burst
-Spiritual Threat Assessment (Background Edge)
Just like the Bouncer, your job is to protect the team but from spiritual rather than physical threats. When engaging a spiritual foe, you may roll Occult to gain +1 bonus for a success and each raise against said foe for the rest of the combat.
Code: Select all
[SPOILER][SIZE=16px]Special Abilities[/SIZE]
[LIST]
[*][B]Attribute Increase - Vigor:[/B] During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
[*][B]Skill (d4) - Repair:[/B] The character starts with a d4 in a skill inherent to her race.
[*][B]Reduced Pace (-1):[/B] For –1 point, reduce Pace by 1 and the running die is a d4.[/SPOILER]