Antipas Komnenos, Undead Slayer

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Antipas Komnenos, Undead Slayer

Post by Antipas »

HJ Rolls

Training: 1d20: [12] = 12
Training: 1d20: [3] = 3
Training: 1d20: [20] = 20 Chose 6 any profession, Monster Slayer
Experience and Wisdom: 1d20: [6] = 6 Buying "The Rob" to change it to a 17
Last edited by Antipas on Mon Aug 09, 2021 10:27 am, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Antipas Komnenos

Rank: Novice 2
Advances Left: 0
Race: True Atlantean
Iconic Framework: Undead Slayer
Attributes:
  • Agility d10
  • Smarts d6
  • Spirit d8
  • Strength d10
  • Vigor d8
Pace: 6; Parry: 7; Toughness: 26 ; Strain: 3

Skills:
  • Athletics d8, +2 to climb
  • Battle d6,
  • Common Knowledge d6, (Atlantean and Elvish/Draconic languages use this)
  • Electronics d4,
  • Fighting d10, +1 with natural weapons
  • Intimidation d6,
  • Language Trade 4 (Native) d8
  • Notice d6,
  • Occult d6,
  • Persuasion d4,
  • Piloting d6,
  • Shooting d8
  • Stealth d8
  • Survival d6
Hindrances
  • Heroic (Major, racial): This noble soul never says no to a person in need. He doesn’t have to be happy about it, but he always comes to the rescue of those he feels can’t help themselves.
  • Wanted (Major, racial): Slugorth
  • Vow (Major, racial): Serve the Clan
  • Racial Enemies (Major, racial): Persuasion checks with evil beings or their servants are at a –2 penalty.
  • Vow of Eradication (Major, IF): Slay vampires whenever they are found
  • Poverty (Major, IF):
  • Ruthless (Major, build):
  • Loyal (Minor, build):
  • Wanted (Minor): Wanted for terrorism and mass murder in the Three Galaxies he must occasionally deal with pandimensional bounty hunters. (In the 3G this is a major hinderance)

Edges, Racial, and Iconic Abilities
  • Ley Line Sense (Racial): info here
  • Ley Line Phasing (Racial): info here
  • Brawny(Racial):
  • Martial Artist(IF):
  • Sweep(IF):
  • Upgradable(IF):
  • Monster Slayer(HJ)
  • Quick (Q4: advance):
  • Tattoo Harmony(Q1 advance)
  • Acrobat(Q2 advance)
Last edited by Antipas on Mon Aug 09, 2021 10:41 am, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Antipas
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Powers
If applicable

Arcane Background: NA
PPE/ISP: 24 - Recovery: 10/hour
  • Heart, Staked: Cast Exalted arcane protection (self); vs undead only, 1 hour.
  • Aura Weapon tattoo; a flaming silver longsword with their clan’s crest on the hilt and motto on the blade.
    Aerihman Clan Blade.jpg
    • Damage: Str+2d8+4/6
    • AP: 8
    • Weight: 3
    • Cost:6 PPE 1 hr
  • Winged Weapon simple bow and arrow;
    • Range: 15/30/60
    • Damage: 2d6
    • AP: 1
    • Weight: 3
    • Cost:1 PPE 1 hr
  • Holy Symbol;
    Nemesis symbol.jpg
    Nemesis symbol.jpg (20.26 KiB) Viewed 3996 times
    Cast the banish power. 3 PPE Instant
  • Warrior in Full Armor;
    Atlas tat.jpg
    Atlas tat.jpg (42.9 KiB) Viewed 3996 times
    Cast Greater protection (self) with Toughness. 4 PPE 5 rounds
  • Chained Cloud; Cast Greater havoc with Strong. 5 PPE Instant
  • Rose with Blood; Cast Greater healing with Neutralize Poison & Disease. 10 PPE permanent
  • Eyes of the Wolf; Cast Exalted darksight (self) plus Greater farsight (self). 4 PPE 1 hr
  • Eye of Knowledge; : Cast speak language (self). 1 PPE 10 mins
  • Heart with Tiny Wings; Cast Greater speed (self) with Quickness. 5 PPE 5 rounds
  • Heart with Large Wings: Cast fly (self) with Swift Flight 7 PPE 5 rounds
  • Large Shield; 1 PPE 1 hr
  • Crossbow; 1 PPE 1 hr
  • Aura Weapon; Holy great sword
    Antipas Sunblade.jpg
    • Damage: Str+2d10+4/6
    • AP: 10
    • Weight: 6
    • Cost:6 PPE 1 hr
  • Bloody Weapon; Flail
    • Damage: Str+2d6
    • AP: 6
    • Weight: 3
    • Cost:3 PPE 1 hr
  • Red Hawk (Raptor); 1 PPE 10 min
  • Lion; 2 PPE 10 min
  • Blue the lightning elemental 4 PPE 10 min
  • Aura Weapon. Sun Spear
    Antipas' Sun Spear.jpg
    • ]
    • Damage: Str+2d6
    • AP: 6
    • Weight: 3
    • 6 PPE 1 hour
    • Notes: Reach 1, +1 parry when used two handed
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Gear

Mantle of the Adrastian:(Signature Item) The rune like tattoos that cover the shoulders of and scroll around the more traditional Atlantean tattoos born by the undead slayer Antipas Komnenos are not merely decorative flair but are in fact a blessing from the goddess Nemesis. This blessing declares the bearer to be an Adrastian, an implacable weapon in the war against evil and a being of personal interest to the fates. Destined for both glory and tragedy befitting the epics of old. The mantle protects the bearer from hash climes and reinforces their spirit against the trials that they will face as well as bending fate in their favor and heaping calamity on their foes. Unfortunately such a blessing is not without it's drawbacks, being so closely tied to a deity opens them up to attacks that target divine beings.

Abilities: +4 to rolls Vs cold or heat. +2 to Spirit tests when resisting powers. Gain the Elan edge. Gain Lucky edge. It also makes the bearer a supernaturally good being so Attacks dealing bonus damage to supernatural or good/holy targets deal +4 damage, if they are already susceptible to such attacks this weakness will stack. Additionally the tattoo must not be covered in a way that would make a traditional magic tattoo unusable.
Value: 62,000 Credits (2,000 base, 10,000 for 2 minor mods, 25,000 for edge, 25,000 for edge)

Base Item:
This advanced variant of all-weather gear is a waterproof cloak, poncho, or duster with a series of layers designed to dissipate or retain heat depending on the environment. The wearer adds a +4 bonus to rolls versus Cold or Heat (2 lb., 2,000 credits).


NG LPO Elite Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Characters wearing this coat treat their Strength as one die type higher when determining Encumbrance (SWADE page 67). This stacks with Brawny.
• No Minimum Strength Requirement (3 lbs.)
• Integrated IRMSS: 20,000 credits to recharge (TLPG, p.88)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Standard Adventurer Gear Package
NG-S2 Survival Pack (20 lb)
Image
  • • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
    • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
    • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
    • Fire starter kit with pocket lighter and flint sparker.
    • First aid kit with three uses (each refill costs 100 credits).
    • Flashlight and radio (five-mile range), crank and solar powered.
    • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
    • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
    • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
    • Survival Knife
    • Wooden Cross
    • Mallet and wooden stakes
    • 1 set extra clothes
Bright Future Shade (Auracles of Spineas) (Patron Item) (Bronze, SWADE)
Bright Future Shades.jpg
Bright Future Shades.jpg (6.15 KiB) Viewed 3834 times
Crafted for Antipas by the techno wizard Remington Staghorn, a missing member of the disavowed 77th CIT.
Very Rare Enchanted Spectacles
Magic Features:
• These magical spectacles provides +2 to sight-based Notice checks, and the wearer gains access to darksight, farsight, and detect arcana.
• Whenever the wearer uses detect arcana, they get the exalted detect arcana mega-modifier for free. They must still pay to activate detect arcana normally.
• Weight: 1 lb.


Wilk’s 320 Laser Pistol
Image
  • • Range: 15/30/60
    • Dmg: 3d6, AP: 3
    • ROF: 1
    • Shots: 20
    • Weight: 4 lbs. (Min Str: d4)
    • Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
    • Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon
Two E-clips or magazines for each weapon

L-20 Pulse Rifle
  • Range: 24/48/96
  • Damage: 4d6
  • RoF: 3
  • AP: 2
  • Shots: 40
  • Min Strength: d6
  • Weight 7
  • Rarity +1
  • Cost 25,000
  • Notes: Heavy Pulse.


Credits:
Starting:
4d6: [5, 4, 5, 4] = 18 × 100
Universal Credits, and
2d4: [3, 2] = 5 × 500
credits worth of gear or valuables
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Antipas
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Advances

Advances
  • Initial Advances: (Bonus from Hindrances): Increase Agility, Increase Spirit
  • Novice 1 Advance (PbP): Increase Vigor
  • Novice 2 Advance: New Ink
  • Novice 3 Advance: Quick Edge (Q4 advance)
  • Seasoned 1 Advance: Tattoo Harmony (Q1 Advance)
  • Seasoned 2 Advance: Acrobat
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Antipas
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Background

Born and raised in a secret Aerihman compound in the three galaxies Antipas, like all true Atlanteans was trained from a young age to battle evil. He took to this with the fervor of a born Undead Slayer. He also took well to training in covert ops and infiltration, skills that are often useful when hunting evil in the politically precarious three galaxies. On reaching adulthood he set out into the universe to make his way.

It didn't take long to fall in with a group of wandering do-gooders and he traveled with them for several years finding friendship and even love despite his often acerbic personality. Still he covertly reported to his clan on the goings on in the 3G and even used his teams activities as cover for clan ordered operations. This eventually came to light and despite themselves the team found the clans goals generally matched their own so they agreed to allow him to stay and even cooperated with him provided he was up front about the jobs.

Shortly after a crushing defeat by a young splugorth name Lord Glubragghar which cost the team their leader and Antipas' wife they got a chance at payback. The splugorth had surreptitiously taken over Nah-Gora, a planet that was under protected neutral status on the border between the Consortium of Civilized Worlds and the Transgalactic Empire. Clan Aerihman wanted them to board an abandoned stealthed science station in orbit of the world and retrieve evidence this. As they gathered the information they learned that Lord Glubragghar was on planet in his hidden fortress and that the orbit of the station would take it nearly directly over it.

The undead slayer had an idea, drop the stealthed station on the fortress. It was in a remote area so he believed the collateral damage would be minimal. Still it was a heated debate but in the end he swayed them and the station was programed to crash. Being sure to be the last to go the young Atlanteans hubris would be his undoing when he recorded a message set to transmit moments before impact bragging to the splugorth lord that he orchestrated it's demise. Unbeknownst to any of the team the area in which the alien intelligence had built it's hideaway way on top of a dormant super volcano. The impact of the station was more than enough to trigger an eruption of catastrophic levels. Most of the continent was leveled by the blast wave and in less than a day the ash cloud engulfed the whole planet. The natives being a pre space civilization had no chance.

The volcanic eruption and it's result were observed by spy satellites of both galactic powers as was Antipas' transmission. The press also became aware and he was branded a genocidal terrorist. Not want to drag his friends or clan down he slipped away from them and turned himself in to the CCW to face the consequences of his actions. He was quickly convicted and sentenced to several life sentences. After serving 10 years and surviving one of the worst prisons in the CCW he was no in the public eye anymore and the Splugorth took advantage of that to bribe and blackmail officials into transferring the Atlantean o a different facility. They planned to attack the transport enroute and punish him themselves but Antipas' friends had neither forgotten him nor been idle in the decade he'd been locked up. They hijacked the transport themselves and took him to an Aerihnam outpost. Now a wanted man in most of the 3G Antipas opted to travel to earth and start over. After kicking around for a few months he decided to lend the Tomorrow Legion a hand. He'd lost more than a step in his time locked up so getting his skills back up to snuff while gaining allies in the war against evil was a win/win.

He was assigned to the 77th CIT and reunited with his old friend Luke. On the teams maiden and only mission many members were lost in the diverting of several world threatening catastrophes. The exact records of which were sealed and the team disavowed, the remaining members were assigned to covert ops with some other veterans and sent on a top secret mission to Antarctica.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Build Worksheet
Attributes 6 race/build, 2 IF, 2 initial,
  • Agility d10, 2 build, 1 initial
  • Smarts d6, 1 build
  • Spirit d8, 1 build, 1 initial
  • Strength d10, 1 build, 2 IF
  • Vigor d6, 1 build,

Skills 5 core, 15 build, 3 HJ, 2 IF
  • Athletics d8, 1 core. 1 IF, 1 HJ
  • Battle d6, 2 initial
  • Common Knowledge d6, 1 core, 1 initial
  • Electronics d
  • Fighting d10, 1 IF, 1 HJ, 2 initial
  • Intimidation d4, 1 initial
  • Language Trade 4 (Native) d8
  • Notice d6, 1 core, 1 initial
  • Occult d6, 2 initial
  • Persuasion d4, 1 core
  • Shooting d d6, 1 HJ, 1 initial
  • Stealth d8 , 1 core, 2 initial
  • Survival d6, 2 initial
Last edited by Antipas on Mon Aug 09, 2021 11:18 am, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Antipas
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Re: Antipas Komnenos, Undead Slayer

Post by Antipas »

Racial statistics:

POSITIVE RACIAL ABILITIES
The True Atlanteans are more than human.
  • [2] Alchemical Evolution: Instead of the normal rule for determining base Attributes at character creation, True Atlanteans start with a d6 in all Attributes and may choose one to increase to d8. They increase Trait maximums to d12+1, except Strength and Spirit which become d12+2.
  • [0] Dimensional Travelers: Regardless of where in the Megaverse® they hail from, True Atlanteans roll Common Knowledge to operate stone pyramids (Pyramid Communication, Teleport, and Dimensional Gate), recall vampire lore, and for fluency in Dragonese/Elven and Atlantean (an ancient Greek dialect).
  • [2] Ley Line Affinity: True Atlanteans begin with Ley Line Sense and Phasing. They may take Ley Line Rejuvenation as a Novice Background Edge, see The Tomorrow Legion Player’s Guide. Those who take a Framework providing these abilities (like Ley Line Walker) gain a free reroll on related checks.
  • [4] Marks of Heritage: All True Atlanteans are marked with a pair of magical tattoos. On their left wrist is an Aura Weapon tattoo; a flaming silver
    longsword with their clan’s crest on the hilt and motto on the blade. If activated with a raise the wielder is +1 to hit and +1 to Parry with their clan sword. On their right wrist is a tattoo of a Heart pierced by a wooden stake. Together these tattoos grant +2 Toughness.
  • [0] More Human Than Human: Because of their physical alchemical transformation True Atlanteans are remarkably long-lived (500+ years), but
    they can't reproduce with normal humans. The Coalition isn't fully aware of their existence, but will reject them as D-Bees if their heritage becomes known (tattoos and bio-alchemy mark them as supernatural). True Atlanteans do still count as human for purposes of selecting Iconic Frameworks
    (like Elemental Fusionists).
  • [1] Natural Arcane Affinity: True Atlanteans have +5 PPE base and can use TW devices whether they pursue a magic path or not. After factoring in their Marks of Heritage, True Atlanteans begin with +7 PPE (+1 PPE for each Tattoo). This PPE isn't multiplied by other Edges or Abilities (e.g. a True Atlantean Ley Line Walker begins with 27 PPE).
  • [0] Transformation Immunity: True Atlanteans can't be turned into undead, were-animals, or anything else. They're unaffected by Bio-Wizard transformation or reconstruction (but not torture). In addition, the powers of growth/shrink, intangibility, and shape change have no
    effect on them.
  • [0] Vampire Awareness: True Atlanteans may Notice any vampires within line of sight. Those who already have the ability to Notice the supernatural gain a free reroll on such checks versus vampires.
  • [2] Versatile: Begin play with either 2 additional skill points or a Novice Edge of choice (meeting its Requirements as usual). These choices are often guided by a clan's society and reflect their cultural values
NEGATIVE RACIAL ABILITIES
True Atlanteans fight through time and space against evil, earning them powerful enemies.
  • [–2] Atlas Shrugged: Myths say the founder of Atlantis, the titan Atlas, was burdened with the weight of all creation on his shoulders. His offspring continue his legendary tradition and bear the fate of the Megaverse® on their collective back. True Atlanteans are either Heroic or Overconfident for no extra bonus.
  • [–1] Cybernetics: True Atlanteans halve their max Strain threshold for cyberware. They can't become Juicers, Crazies, take any Framework with 4 or more Strain in cybernetic systems, or roll on the Cybernetics Hero’s Journey table.
  • [–2] Hunted Across the Stars (Wanted Major—the Splugorth): True Atlanteans fight the Splugorth across multiple dimensions and have liberated many worlds from their oppression. In return they're hunted by the Minions of Splugorth. This includes being stalked by Sunaj Assassins, pursued by Slavers, and attacked on sight by their henchmen and allies, including many bounty hunters.
  • [–2] Sworn to the Clan (Vow Major—Serve the Clan): True Atlanteans are raised to put the clan before self and are regularly called upon to serve the clan in their journeys through the Megaverse®. This often takes the form of performing treacherous tasks, secretly providing information, or regularly donating money and valuables to the clan’s cause.
  • [–2] The Endless Crusade (Racial Enemies—Undead & Demonkind):Just as True Atlanteans ruthlessly hunt supernatural evil, they're targeted first
    by the undead, demons, and servants of evil who war against them. Such beings are violent unless a social skill check is successful. Persuasion checks with evil beings or their servants are at a –2 penalty.
Iconic Framework:

Undead Slayer: Abilities and Bonuses
  • Advanced Pyramid Knowledge: Undead Slayers gain a free reroll on checks to operate Stone Pyramids.
  • Combat Training: Undead Slayers gain a die type in Athletics, a die type in Fighting, the Martial Artist Edge, and one Combat or Professional Edge of choice.
  • Interdimensionally Renowned: The hero is a member of the Undead Slayer faction, and has Connections with the group and its allies. They gain +1 to social checks with most folks and Reactions start one level higher than normal. The faction's Enemies—including all vampires, the Splugorth, powerful monsters, supernatural evil, and villains—constantly plot the hero's downfall.
  • Magical Tattoos: In addition to their two Marks of Heritage (page 37), Undead Slayers start with 16 more magic tattoos. They have 23 PPE (5 PPE base +1 PPE for each tattoo) and the Rapid Recharge Edge. They gain the following tattoos: a Winged Weapon simple bow and arrow, a Holy
    Symbol, a Warrior in Full Armor, a Chained Cloud, a Rose with Blood, an Eyes of the Wolf, and Eye of Knowledge. In addition, the Undead Slayer selects two Simple Weapon or Shield tattoos, two Weapon Tattoos of any type, two Animal tattoos, one Monster tattoo, and two Power Tattoos
    of choice. See Tattoo Magic on page 83. Like all True Atlanteans, Undead Slayers can use their PPE to activate TW devices.
  • Supernatural Transformation: The numerous arcane images inscribed into the bodies of Undead Slayers alter their resilience and longevity. Each of their magic tattoos grants +1 Toughness and they are immune to Gritty Damage (see Blood & Gore in The Tomorrow Legion Player's Guide). In addition, their Strength is increased by two die types and has no attribute maximum (see Supernatural Strength in the Tomorrow Legion
    Field Manual).
  • Upgradeable: Undead Slayers start with the Upgradeable Edge.
  • Vampire Sense: In addition to gaining a free reroll on the True Atlantean Vampire Awareness ability (page 38), Undead Slayers can sense the presence of vampires nearby (roughly 25") but can't pinpoint an exact location or specific individual. By checking Notice they recognize vampires
    or their mortal thralls, and by successfully Networking in a community they may guess where a suspected lair is located.
  • Vampire Slayer: Undead Slayers are hardened experts in vampire eradication. Their exhaustive scholarly knowledge of the undead is eclipsed only by their day to day experience, which gives them an almost preternatural ability to combat them. Undead Slayers gain a free reroll on all Trait rolls made against or relating to vampires. This represents gut feelings, hunches, battle tactics, lore knowledge, mental training techniques, and even just sheer grit and willpower whenever their great enemy is involved.
COMPLICATIONS
  • Atlantean: All Undead Slayers are trained by their clan and members of the Atlantean race, see page 37.
  • Body Suit: Most of the Undead Slayer's body is covered in magic tattoos, using up all of a character's personal Strain ever. They start with only 4 Strain (6 from the Upgradeable Edge, –2 from Marks of Heritage), and can only gain more from the Beyond the Limit Edge.
  • Cybernetics: Even a single mechanical limb interferes with an Undead Slayer's connection to his magic tattoos. Each point of Strain from cyberware imposes a –1 penalty on rolls to activate Tattoo Magic.
  • Touch Activation: Like all Tattooed Warriors, Undead Slayers must have their hands free to physically touch their tattoos and activate them. Being Bound, armored, or even heavily clothed can stop them from using their powers. Most Undead Slayers wear minimal, loose clothing.
  • Uncoupled from Magic: Having more than 6 magic tattoos means Undead Slayers can't take an Arcane Background using PPE—their connection to free flowing arcane energies is stilled.
  • Vow of Eradication: Undead Slayers are sworn to destroy vampires and their minions at every opportunity. On Rifts® Earth this means they will constantly be tempted to follow up on even the smallest leads and will drop everything to pursue credible evidence of vampires in need of slaying.
  • Vow of Poverty: Undead Slayers value only the weapons needed to carry out their mission and care little for wealth, valuables, or personal property. They give whatever they don't need away to those in need. This functions as the Poverty Hindrance.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Re: Antipas Komnenos, Undead Slayer

Post by Imperator »

Rewards Record




Expenditures
Communicator 1,500
Infrared distancing Binocs 1,200
Geiger Counter 50
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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Re: Antipas Komnenos, Undead Slayer

Post by Pender Lumkiss »

Antarctic Mission: Please roll 1d4 to represent something recovered during your mission to the Antarctic where perhaps you met some of your deadliest foes yet.
  • 1) Frozen Water, a fist size stone made of ice that will not melt no matter the temperature. Luke even blasted it with plasma at one point. Although it has never been tested vs dragon fire.
  • 2)Top Hat, belonged to a nasty CS crazy (technically a delphi juicer). The hat is pretty creepy, you can almost feel like it wants to drain your potential psychic energy.
  • 3) A old rusted revolver, while it is neither mega damage or particularly powerful, it is etched with a rune unknown. During your field testing of it, it has almost never missed.
  • 4) A small bonzi plant, given by a chieftain in the far north. From time to time, Antipas feels like the plant might be watching him.
Field Team Six Bennies
3/6
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Imperator
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Joined: Tue May 28, 2019 6:42 pm

Re: Antipas Komnenos, Undead Slayer

Post by Imperator »

Big money, no whammies!!
1d4: [4] = 4
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
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