- Begin with Psionics d6, Arcane Background (Psionics), 10 ISP, use the Mystic's Miracles or Psionics lists and begin with three powers as well as detect/conceal arcana and healing. In the Psi-Druid's case, all powers are psionic and use ISP.
- Begin with the Beast Master, Healer, and Woodsman Edges.
- Begin with Healing d6 and Survival d6
- The psi druid has a supernatural sense when it comes to detecting animals and plants. They can detect arcana (with presence sense) per the base power (no modifiers, costing no Power Points) on plants and animals with a Notice check. They do not ignore penalties for plants or animals hidden by supernatural abilities like invisibility.
- Their knowledge about weather, plants and animals boarders on the supernatural. This intuitive link to nature gives them a free reroll on survival when in a wilderness environment.
- Low-tech: The worldly Psi Druid knows the need for a good weapon and occasional armor; they use simple melee weapons—including those that do Mega Damage like Vibro-Blades—and non-powered body armor. Most do not use guns, but a few make use of simple rifles. They dislike vehicles, choosing not to learn to drive and prefer-ring not to ride inside of them. Note if the Psi-Druid Race has low-tech replace this hindrance with Retro-Tech.
- Many psi druids are either uncomfortable around other people favoring the wild Or find themselves hounded to no end by those in need. Gain one of the following hindrances with no benefit: Obligation (minor) Or Outsider (minor).
Begin with standard Starting Gear substituting Adventure Survival Light Armor.