EP and Advances

GM: The One and Only Pender Lumkiss!
Post Reply
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

EP and Advances

Post by Pender Lumkiss »

Posts for EP and advances go here.
Field Team Six Bennies
3/6
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: EP and Advances

Post by Pender Lumkiss »

Mercy 6

Antipas/Imperator - | 1 EP
Ophelia/Freemage - | 1 EP
Mercer/Lars - | 1 EP
Joe/Ndreare - || 1 EP
Stoic - EP
Cassiopia - | 1 EP
Luke/Sgt - 1 EP
Tasura - 1 EP

Group Post Rate (Weekly): 0.99
GM Post Rate (Weekly): 0.90

+1 Benny to @Luke for the most posts
No advance at this time.
Field Team Six Bennies
3/6
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Advancements

Post by Pender Lumkiss »

4th quad xp. Everyone gains an immediate advance.
Luke gains an extra benny.

Mercy 6

Antipas - 4 XP | 1.00 PPW | 0 EP
Ophelia - 4 XP | 0.70 PPW | EP
Mercer - 4 XP | 0.70 PPW | EP
Joe - 4 XP | 1.00 PPW | 0 EP
Stoic - 4 XP | 0.60 PPW | EP
Cassiopia - 4 XP | 0.60 PPW | EP
Luke - 5 XP | 1.80 PPW | 2 EP
Tasura - 4 XP | 0.40 PPW | EP

Group Post Rate (Weekly): 0.85
Field Team Six Bennies
3/6
User avatar
Imperator
Posts: 226
Joined: Tue May 28, 2019 6:42 pm

Re: EP and Advances

Post by Imperator »

Is the advance from last Q still on hold? Is was going to be applied when we reached Kingsdale.
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: EP and Advances

Post by Pender Lumkiss »

Imperator wrote: Sun Jan 02, 2022 4:51 pm Is the advance from last Q still on hold? Is was going to be applied when we reached Kingsdale.
Yes! One advance now, and one when/if you reach kingsdale.
Field Team Six Bennies
3/6
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: EP and Advances

Post by Pender Lumkiss »

From Rob:
Okay, so I did not count a few post that where just die rolls and no post. But it looks like the posting was pretty slow this Q.
Antipas = 4 = 0 EP
Big Joe = 4 = 0 EP
Luke = 4 = 0 EP
Mercer = 3 = 0 EP
Ophelia Monk = 4 = 0 EP
Pender Lumkis = 3 = NA EP
Stoic = 4 = 0 EP
Tasura = 0 = 0 EP

If you think these number are wrong, let me know and I can try again. I do not know who Tasura is. I think Koshnek was going to be in this group at some point.


Bennies and once per quad items reset.

Big Joe: +1 benny

Everyone gets once advace. Please note the nova post, as reaching Kingsdale also gives another advance.
Field Team Six Bennies
3/6
User avatar
Cassiopeia
Posts: 75
Joined: Wed Apr 24, 2019 5:19 pm

Re: EP and Advances

Post by Cassiopeia »

I only counted two posts from Jan to April that I had narration on, and I know that's zero EP, but can I still be on the list? *crying emoji*
Cass__
Cassiopeia Stormforge, True Atlantean Intel Operative

Pace: 6"; Parry: 5; Toughness: 14 (5)

Bennies 2/3
3 bennies refill at 4/1/22
PP 6/20 PPE 7/7 Rifle ammo 44/60 Ion Pistol ammo 36/36

Edit Signature
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: EP and Advances

Post by Ndreare »

Cassiopeia wrote: Sat Apr 16, 2022 5:39 pm I only counted two posts from Jan to April that I had narration on, and I know that's zero EP, but can I still be on the list? *crying emoji*
Sorry, this was my fault. I am sure @Pender Lumkiss is including you in advancemdnt.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Post Reply

Return to “Tomorrow Legion: Mercy Six (On Hold)”