The Morose angled easterly following the leyline and great road that lead through the wilds and presumably ended at the mighty Mississippi River. The TK flyers let the sky ship pass unceremoniously zooming passed them surveying the below crowded masses waiting to find their way into Kingsdale. The heroes on board thought they saw the shirtless leader of the TK flyers wave as the morning sun struck his chest causing a small display of sweaty brilliance.
”Rodger that Skyship, good luck and safe travels. Pinapple out.”Finally as the ship turned away from Kimgsdale A small circular drone marked with a styleized DH: medical services, buzzed onto deck dropping off a small wrapped parcel.
Captain Gater groaned grasping the new parts of his head that were stitched back together. Normally it would have been customary for the wounded to thank those that healed but the surly Captain instead pointed at the Dino snorting and stomping at the bow of the ship,
“Ughhh, get that Dino away from there!” Despite his demand his voice was rather weak and raspy. He shook his head clearing it for a second and tried to pass his initial thoughts and words as a joke,
“Hehe, just kidding. Ummm yeah thank you so much for the save. So…” He turned to look at the direction the ship was heading and then looked back with a half hidden scowl,
“Not heading to Kimgsdale? A pity…” Ultimately he shrugged and smiled weakly picking up on the groups need to move quickly,
“I sense something is pushing you east, perhaps those quickly disapearing plumes of smoke?” He brushed his scragly hair off his face letting the air hit him,
“The wind is picking up, strange timing…. A gale is on the horizon.” Realizing he was no longer exactly in command of the Morose he tapped the deck kicking some loose rigging,
“I would recommend we button down the hatches, secure the rigging, and set our bearing to 113 mark 4.” The heading would take the sky ship eastward along the leyline and so called eastern road which was remenants of an old earth high way now over grow the wild vegetation and monsters that waylaid travelers both at night and day. The four remaining juicers slid down some loose ropes to the deck, they slung their laser rifles ready to assist.
A ganngly juicer sporting a mowhawk and a think dusty brown beard nods to Cassiopia,
”We got your back Kohl.”
The CS Lt. Kassandra Maverick wiped sweat from her brow. Her team had their tools out and were taking stock of their supplies. Kassandra silded up near Mercer and Ophelia. Her voice was low and unsteady,
“Uncle Jess? Are you sure you don’t need to go to Kingsdale…. Uh you could maybe have that guy Luke is talking about give you a once over.” Uncomfortably she looked at Ophelia,
“What do you think?”
Before Ophelia could respond, Angus clapped Mercer on the back,
“Stop worrying about the old guy Lt. I heard of Mercer…. If the stories about your uncle are half true he can still handle himself.” He chuckled looking briefly at Ophelia, then looked up at the morning sun rising squinting to try and see the fading smoke plumes as the storm quickly approached. Angus looked at his radio as it crackled briefly with the sound of a young boy,
”This is Alex Silverbluff. I am member of the Tomorrow Legion. I…. I am on a truck. ShZzzzzz, Has captured several members. Shhhzzzzzz. A baby and glitterboy…. Shzzzzzz he’s managed to activate…. Shzzzzzzz.” The radio went dead.
Lucy hanging on Joe’s arm pouts her big rosey red jucy lips and tickle’s Joe’s neck,
“Sounds like that kid could use some help, huh Joe?” Briefly she glanced at Antipas always making a note of where that true Atlantean was.
The plumes of smoke in the east dispersed as storm clouds crept in over the horizon. Would or could the heroes catch perhaps the most famed black market enforcer this side of the Mississippi. If the heroes were truly going to over take Parsons and his smoking desiel trucks they would have to brave the unknown storm in their desperate bid to save the last of the legion and the baby whose fate good or ill would change the world.
While the leyline parallels the so called road east, it will take a skilled pilot, fast ship, watchful eye, and wise guide to navigate the encroaching storm and perils before they reach Parsons. This will be a dramatic task that will need 5 primary rolls. Any one not primary may assist per normal rules(support at -4).
Navigator: The storm ahead! There is no way around the dark clouds that loom ahead. The path to Merc town and Parsons Trucks go straight through it. Rain, wind, and lightning strikes make charting a course all but impossible.
Survival -2 please(was -4, but you saved captain Gaitor).
RSuccessThe party is headed in the right direction, no extra effect.
Raise: The following Lookout, Pilot, and tactics Are all made at a +1 bonus.
Failure: The party wastes time traveling in circles or doubling back, making no meaningful headway.
Critical Failure: The group heads in the wrong direction and becomes lost. The Navigator must make a successful Survival roll at a −2 penalty to reorient the party at a subsequent date (checked once per day of Travel as usual, only if they realize they are lost—GM's discretion).
Pilot: Holding the wheel steady in this storm is no easy feat. Gale force winds threaten to twist and tear the ship apart. Only a steady hand here will get the ship within striking distance of Parson’s trucks. Make a piloting or boating roll at -4.
Failure: the trucks are 500 feet away
Success: the trucks are 90 feet away
Raise: the trucks are 15 feet away (this is within gang plank distance)
Tactics: a stealth or battle roll at -4(a power skill roll could be used if you had appropriate powers like illusion, an obscuring spell, or even a mass puppet. Roll 3d6 plus the PowerPoints used, the power must be able to at least affect a large area or 6 people). This is your ability to assist the ship in quietly or maneuver in on the trucks with a distinct advantage.
Failure: the enemy has the drop in the first round of combat
Success: cards are drawn normally
Raise: You team has the drop on the first round
Lookout: All sorts of monsters lurk out in the wilds especially near leylines. Make a notice roll to help the sky ship avoid a brood of Gargoyle high magics dinning on the bones of their latest victims. Notice at -4.
Failure: each member of the group takes 1d4-1 min 1 wounds (including the ship). The juicers are lost and only Kassandra and Angus remain from the CS. Gaiter survives.
Success: party members take 1 wound but find 200,000 credits in valuables after defeating the gargoyal brood.
Raise: through the lookouts efforts the gargoyals never stood a chance. No wounds, 200,000 in valuables plus an ancient looking blade made of silver so polished it the blade formed a mirror that shown not who you are but who you were meant to be.
Engines: Time is of the essence here, do you take your sweet time getting to Parsons or do you modify, create, and coax more out of the Morose’s engines? Make a repair, or technowizard roll at -2( was -4 but team CS aids you).
Failure: It takes 3 days to catch up to Parsons
Success: it takes a day
Raise: six hours elapse
Ok heroes choose your task, there is five of them. Don’t forget to support. Depending how it goes we will do initiative. Make your roll (support can be made at -4), narrate the action, thoughts, rp etc.