Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice, vet rolls thrice. If you could put the card you drew, +1 to someone wanting to update and keep track of the adventure card ledger... If you do a really good job I'll see if VV can approve 1-2EP at the end of the Quad. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Q2 2018 Adventure Cards
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q2 2018 Adventure Cards
Field Team Six Bennies
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q2 2018 Adventure Cards
[dice]0[/dice] - Novice -- Payback - Play on an enemy Wild Card. Your attacks and damage against him are at +2 for the duration of the scene
[dice]1[/dice] - Seasoned -- Inspiration - All friendly characters (including self) add +2 to all trait rolls for the rest of this round
[dice]2[/dice] - Veteran -- Lucky Break - play to negate damage from one attack
[dice]1[/dice] - Seasoned -- Inspiration - All friendly characters (including self) add +2 to all trait rolls for the rest of this round
[dice]2[/dice] - Veteran -- Lucky Break - play to negate damage from one attack
Maximilian
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q2 2018 Adventure Cards
Cards taken:
1 -- Contact --------------------------(Jude Maverick)
3 -- Enemy ---------------------------(Libertas)
6 -- Rabbit out of my Hat --------(Jitters)
11 - Lucky Break ------------------(Maximilian)
15 - In The Zone ------------------(Libertas)
19 - Teamwork --------------------(Flint)
24 - Inspiration --------------------(Maximilian)
26 - Once More with Feeling ---(Jude Maverick)
27 - Joker's Gone Wild ----------(Jitters)
29 - Payback -----------------------(Cantrell)
35 - Seize the Day ----------------(Flint)
36 - Power Surge -----------------(Jude Maverick)
37 - Villainous Verbosity --------(Z'Anomandir)
45 - Dressed to Kill ---------------(Cantrell)
46 - Renown -----------------------(Z'Anomandir)
51 - Let's Settle This ------------(Cantrell)
52 - Payback ----------------------(Maximilian)
53 - Riled Up ----------------------(Flint)
1 -- Contact --------------------------(Jude Maverick)
3 -- Enemy ---------------------------(Libertas)
6 -- Rabbit out of my Hat --------(Jitters)
11 - Lucky Break ------------------(Maximilian)
15 - In The Zone ------------------(Libertas)
19 - Teamwork --------------------(Flint)
24 - Inspiration --------------------(Maximilian)
26 - Once More with Feeling ---(Jude Maverick)
27 - Joker's Gone Wild ----------(Jitters)
29 - Payback -----------------------(Cantrell)
35 - Seize the Day ----------------(Flint)
36 - Power Surge -----------------(Jude Maverick)
37 - Villainous Verbosity --------(Z'Anomandir)
45 - Dressed to Kill ---------------(Cantrell)
46 - Renown -----------------------(Z'Anomandir)
51 - Let's Settle This ------------(Cantrell)
52 - Payback ----------------------(Maximilian)
53 - Riled Up ----------------------(Flint)
Last edited by Maximilian on Fri Apr 06, 2018 8:03 pm, edited 6 times in total.
Maximilian
Re: Q2 2018 Adventure Cards
Novice Draw: [dice]0[/dice] In the Zone Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Seasoned Draw: [dice]1[/dice] Enemy Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Played Enemy Immediately. I still have In the Zone if anyone wants it at some point during the Session.
Seasoned Draw: [dice]1[/dice] Enemy Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Played Enemy Immediately. I still have In the Zone if anyone wants it at some point during the Session.
- Z'Anomandir
- Posts: 30
- Joined: Thu Mar 01, 2018 11:26 pm
Re: Q2 2018 Adventure Cards
Seasoned (2)
[dice]0[/dice]: Villanious Verbosity: Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.
[dice]1[/dice]: Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
[dice]0[/dice]: Villanious Verbosity: Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.
[dice]1[/dice]: Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
Z'Anomandir
Re: Q2 2018 Adventure Cards
[dice]0[/dice] = Payback: "Play after damage is rolled to double the total of a successful ranged attack."
[dice]1[/dice] = Dressed to Kill: "Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”"
[dice]2[/dice] = Let's Settle This: "Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn."
[dice]1[/dice] = Dressed to Kill: "Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”"
[dice]2[/dice] = Let's Settle This: "Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn."
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q2 2018 Adventure Cards
[dice]0[/dice] - Contact: Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return.
[dice]1[/dice] - Once More with Feeling: Play to take any one Adventure Card from the discard pile.
[dice]2[/dice] - Power Surge: Immediately recover all spent Power Points.
[dice]1[/dice] - Once More with Feeling: Play to take any one Adventure Card from the discard pile.
[dice]2[/dice] - Power Surge: Immediately recover all spent Power Points.
Character Tracker
Re: Q2 2018 Adventure Cards
[dice]0[/dice] Joker's Gone Wild Use this card to swap your initiative card with any Joker drawn for initiative
[dice]1[/dice] Rabbit Out of My Hat Play this card to gain a +2 to any Trick test for the rest of the scene
[dice]1[/dice] Rabbit Out of My Hat Play this card to gain a +2 to any Trick test for the rest of the scene
Jitters
Temp Stats
Adventure Card
Contact
Enemy
Better You Than Me
Re: Q2 2018 Adventure Cards
[dice]0[/dice] TAKEN REROLL [dice]3[/dice] TAKEN REROLL [dice]4[/dice]
[dice]1[/dice]
[dice]2[/dice]
19: Teamwork - Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
35: Seize the Day - The character acts as if he had drawn a Joker this combat round.
53: Riled Up - Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
[dice]1[/dice]
[dice]2[/dice]
19: Teamwork - Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
35: Seize the Day - The character acts as if he had drawn a Joker this combat round.
53: Riled Up - Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Character