Hey folks,
I am lookimg for a few folks who have an artifact. I know what the artifact is and are, but I was thinking it would be fun to have you post the name of the person, a picture of them, and 2-4 sentences about them( what motivates, maybe what special abilities they have). +1 benny to any player who posts here.
Example: Jones Doubletown
A human man of average looks and unexceptional qualities. At least that is is outward projection, in reality his unremarkableness is perhaps his greatest strength. A more than cleaver aquirer of antiquities able to bypass any human driven security measures by simply being average. Rumors abound about his latest caper where he was seeminly in two places at once. They say his ultimate goal is the legendary eyes of Ra closly gaurded by the much famed historian Erin Tarin.
Name and pic bounty- Keepers of an artifact
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Name and pic bounty- Keepers of an artifact
Siera Malek
Siera Malek is a member of Chi-Town's elite; born to a powerful family, she was set on the fast track in early days, and took advantage of every advantage such a privileged start gave her. A member of Chi-Town's internal security division, she's received four commendations from no less than Joseph Prosek II for busting up smuggling rings in the Burbs. She has a network of assets (both aware and unaware) throughout the Burbs and even down into the southern Coalition States that keeps her well-informed on individuals attempting to traffic magical items in Coalition Territory, sending them to the infamous Black Vault to be studied and stored. In the halls of power, some suggest that she might be on the fast-track to Joseph II's inner circle, and from there to be his replacement at the head of the security services when the Emperor finally passes the torch. She is also feared by the Black Market, especially those branches that routinely trade in such goods. In most people, such a lofty status and powerful enemies would inspire caution.
Siera Malek is not most people. Using a wide assortment of talents, ranging from subtle confidence games, to adept hacking of files, to truly terrifying blackmail, she has ensured that one or two 'choice baubles' (as she thinks of them) from her raids have been delivered, not to the Black Vault, but to her personal safe-house in the Burbs. From there, she sells them onward. She does this not for the money (though years of this has left her a nice bankroll should she ever need to flee the Coalition). Instead, for her, it's about the adrenaline rush, snubbing the Cee-Ess high command right under their noses, while at the same time also becoming a bogey-woman to the Black Market. Each success just pushes her to up her game, raising the stakes again, and again.
Siera is a consummate schemer and planner; she invariably has half a dozen contingencies and fail-safes ready to go at any given point during an operation. And she is utterly ruthless to anyone who gets in her way, often using proxies to eliminate a potential threat.
Siera Malek is a member of Chi-Town's elite; born to a powerful family, she was set on the fast track in early days, and took advantage of every advantage such a privileged start gave her. A member of Chi-Town's internal security division, she's received four commendations from no less than Joseph Prosek II for busting up smuggling rings in the Burbs. She has a network of assets (both aware and unaware) throughout the Burbs and even down into the southern Coalition States that keeps her well-informed on individuals attempting to traffic magical items in Coalition Territory, sending them to the infamous Black Vault to be studied and stored. In the halls of power, some suggest that she might be on the fast-track to Joseph II's inner circle, and from there to be his replacement at the head of the security services when the Emperor finally passes the torch. She is also feared by the Black Market, especially those branches that routinely trade in such goods. In most people, such a lofty status and powerful enemies would inspire caution.
Siera Malek is not most people. Using a wide assortment of talents, ranging from subtle confidence games, to adept hacking of files, to truly terrifying blackmail, she has ensured that one or two 'choice baubles' (as she thinks of them) from her raids have been delivered, not to the Black Vault, but to her personal safe-house in the Burbs. From there, she sells them onward. She does this not for the money (though years of this has left her a nice bankroll should she ever need to flee the Coalition). Instead, for her, it's about the adrenaline rush, snubbing the Cee-Ess high command right under their noses, while at the same time also becoming a bogey-woman to the Black Market. Each success just pushes her to up her game, raising the stakes again, and again.
Siera is a consummate schemer and planner; she invariably has half a dozen contingencies and fail-safes ready to go at any given point during an operation. And she is utterly ruthless to anyone who gets in her way, often using proxies to eliminate a potential threat.
- Tribe of One
- Posts: 1208
- Joined: Wed Aug 30, 2017 9:28 am
Re: Name and pic bounty- Keepers of an artifact
Norman the Nibbler, Swashbuckling Slurmph Gourmand
To some, Norman the Slurmph (D-Bees of North America p. 190) is just an alcoholic slab of protoplasm who eats garbage, picks fights in seedy bars and smells like an outhouse. All of those things are true. But to pidgeon-hole old Norman as just another Slug Man, traveling from village to village like a mobile landfill would be to dismiss one of the greatest culinary virtuosos the post-apocalyptic world has ever known.
That isn't to say Norman can cook -- his gelatinous flippers are not ideal for wielding wok spoon and chef's knife. But he can eat, and has eaten, all across North and South America, with assorted side treks to Europe, Atlantis and Africa thrown in for good measure. He's dined on Millennium Tree nettles and blow-fly cavier, eaten oysters poached in the blood of a kraken, then washed it all down with an Imperial IPA brewed by an alien intelligence masquerading as a Norse god. Along the way, he's also eaten a lot of shit -- bird shit, horse shit, neuron beast shit, and the shit of hundreds of humans and D-Bees. And with his photographic memory ... er, tongue ... he can pinpoint, down to the square miles, the geographic origin of anything that passes his lips.
Sadly, few realize the awesome power and practical use for such a talent, so Norman is left to wander, sampling the local delicacies and refuse and engaging in the occasional knife-fight as he pursues his personal quest of putting everything in North America, at least once, in his mouth.
That isn't to say Norman can cook -- his gelatinous flippers are not ideal for wielding wok spoon and chef's knife. But he can eat, and has eaten, all across North and South America, with assorted side treks to Europe, Atlantis and Africa thrown in for good measure. He's dined on Millennium Tree nettles and blow-fly cavier, eaten oysters poached in the blood of a kraken, then washed it all down with an Imperial IPA brewed by an alien intelligence masquerading as a Norse god. Along the way, he's also eaten a lot of shit -- bird shit, horse shit, neuron beast shit, and the shit of hundreds of humans and D-Bees. And with his photographic memory ... er, tongue ... he can pinpoint, down to the square miles, the geographic origin of anything that passes his lips.
Sadly, few realize the awesome power and practical use for such a talent, so Norman is left to wander, sampling the local delicacies and refuse and engaging in the occasional knife-fight as he pursues his personal quest of putting everything in North America, at least once, in his mouth.
GM Bennies: 7/7
- Z'Anomandir
- Posts: 30
- Joined: Thu Mar 01, 2018 11:26 pm
Re: Name and pic bounty- Keepers of an artifact
Lucky O'Malley
O'Malley is a slender and very pale man with glorious muttonchops who dresses almost exclusively in green attire. For some reason reports on his true height vary wildly but he is known to be a skilled gunfighter and a mage of at least moderate ability. If you ask Lucky where he hails from, he just says 'overseas' in a peculiar accent and leaves it at that. He has a natural appetite (some might say greed) for uncovering arcane secrets that serves him well as a highly skilled investigator and relic hunter. He's always on the hunt for his 'lucky charms' as he calls them, and is constantly paranoid that someone will try to steal them from him. Rumors abound that he has a fetish for rainbows and gold but none dare mention it in his presence.
O'Malley is a slender and very pale man with glorious muttonchops who dresses almost exclusively in green attire. For some reason reports on his true height vary wildly but he is known to be a skilled gunfighter and a mage of at least moderate ability. If you ask Lucky where he hails from, he just says 'overseas' in a peculiar accent and leaves it at that. He has a natural appetite (some might say greed) for uncovering arcane secrets that serves him well as a highly skilled investigator and relic hunter. He's always on the hunt for his 'lucky charms' as he calls them, and is constantly paranoid that someone will try to steal them from him. Rumors abound that he has a fetish for rainbows and gold but none dare mention it in his presence.
Z'Anomandir
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Name and pic bounty- Keepers of an artifact
TARA BLACK
Tara Black was a gifted techno-wizard thrown through a rift into a hellscape by Count Atrocles of the Federation of Magic in retaliation for wrongs done to him by her husband Caleb Black. No one thought she could survive. But she did. She fought and clawed her way through rift after rift and across world after world to get home, fighting demons, undead, and other monstrosities, making sacrifice after sacrifice, all to get back to her husband and daughter Kim. She finally managed to crawl her way onto the proper world. During her fight home, Tara was forced to make difficult choices and compromises. She now has no problem working with necromancy in her techno-wizardy, or wielding demonic power.
Tara is scarred by three claw marks across her face, which turned one blue eye white, and wears cobbled together combat mage armor. She is accompanied by the mind and personality of her twin sister, a gifted telemechanic, who is downloaded into a wrist computer, scanner, and holo-imager. She carries a wickedly serrated bone knife made out of a demon's bone that is extra damaging to holy entities like Mystics.
Tara Black was a gifted techno-wizard thrown through a rift into a hellscape by Count Atrocles of the Federation of Magic in retaliation for wrongs done to him by her husband Caleb Black. No one thought she could survive. But she did. She fought and clawed her way through rift after rift and across world after world to get home, fighting demons, undead, and other monstrosities, making sacrifice after sacrifice, all to get back to her husband and daughter Kim. She finally managed to crawl her way onto the proper world. During her fight home, Tara was forced to make difficult choices and compromises. She now has no problem working with necromancy in her techno-wizardy, or wielding demonic power.
Tara is scarred by three claw marks across her face, which turned one blue eye white, and wears cobbled together combat mage armor. She is accompanied by the mind and personality of her twin sister, a gifted telemechanic, who is downloaded into a wrist computer, scanner, and holo-imager. She carries a wickedly serrated bone knife made out of a demon's bone that is extra damaging to holy entities like Mystics.
Character Tracker
Re: Name and pic bounty- Keepers of an artifact
Deoch is a True Atlantean daughter of a noble house of some repute, Clan Aerihman. From a young age she wandered the multi-verse, helping her fellow Atlanteans wherever she could, and rising high in status as well. In her travels, she learned how to sing to the earth to make the plants grow, fight vampires, banish demons, heal the wounded and care for the sick, free slaves and prisoners from the Splugorth, and so much more. About a year ago there was a raid on an Atlantean community she had been staying with by some Sunaj assassins. She stepped right up and helped fight off the attackers, at one point shearing a horn off of one of the helmets of the attackers. They soon relented and casualties were light, thankfully enough.
With all of the recent Sunaj attacks, Deoch felt it best to plea to her family to help hunt down the killers and find out what it is their agenda. She purposefully strode into her childhood home to speak to her father, but when she entered his study, she found him wearing Sunaj Assassin armor, holding a helmet that had a horn sheared off, while her brother stood next to him in the same style of armor. She gasped and stood there dumbfounded for a moment while they saw her and were likewise stunned. Deoch was the first to regain her composure and ran out of the house as fast as she could, but not before grabbing an amulet from her father's study. Her father chased out after her while her brother jumped out a window, both of them donning their helmets, to gain ground on her from a different path. As she had begun to think that she had gotten away from her father when her brother blindsided her, knocking her to the ground and the wind from her.
Her brother started tearing clothes from her body, intent on taking her as humiliation before killing her slowly when a blue blur zoomed past, knocking him off of her. It was the dragon Z'Anotriwa, just a hatchling herself, who knocked Deoch's brother off of her. Z'Anotriwa came back around for another pass to encase him in ice, and just as she breathed on him, he managed to get off a Firebolt spell that seriously hurt her. Z'Anotriwa came back for a second pass, this time to pick Deoch off the ground as she found her feet, and flee the area as Deoch's father was just coming into sight. Z'Anotriwa was only able to fly for a few miles before she had to land and rest due to her injury, but her speed in the air put a good bit of ground between them and Deoch's family. Upon landing, Deoch used some magic to heal the dragon, who then was able to carry them on to a nearby magical pyramid, where Deoch was able to open a portal to Earth. Once on Earth, Z'Anotriwa led her to the other side of the continent they were on, some place called North America, to the very cave she was born in, located in a hidden valley in the Federation of Magic region. Once there, Deoch was able to formally inspect the amulet she had taken from her father's study and realized that it was an Amulet of Phantom, which when used allowed the user to walk through walls.
With all of the recent Sunaj attacks, Deoch felt it best to plea to her family to help hunt down the killers and find out what it is their agenda. She purposefully strode into her childhood home to speak to her father, but when she entered his study, she found him wearing Sunaj Assassin armor, holding a helmet that had a horn sheared off, while her brother stood next to him in the same style of armor. She gasped and stood there dumbfounded for a moment while they saw her and were likewise stunned. Deoch was the first to regain her composure and ran out of the house as fast as she could, but not before grabbing an amulet from her father's study. Her father chased out after her while her brother jumped out a window, both of them donning their helmets, to gain ground on her from a different path. As she had begun to think that she had gotten away from her father when her brother blindsided her, knocking her to the ground and the wind from her.
Her brother started tearing clothes from her body, intent on taking her as humiliation before killing her slowly when a blue blur zoomed past, knocking him off of her. It was the dragon Z'Anotriwa, just a hatchling herself, who knocked Deoch's brother off of her. Z'Anotriwa came back around for another pass to encase him in ice, and just as she breathed on him, he managed to get off a Firebolt spell that seriously hurt her. Z'Anotriwa came back for a second pass, this time to pick Deoch off the ground as she found her feet, and flee the area as Deoch's father was just coming into sight. Z'Anotriwa was only able to fly for a few miles before she had to land and rest due to her injury, but her speed in the air put a good bit of ground between them and Deoch's family. Upon landing, Deoch used some magic to heal the dragon, who then was able to carry them on to a nearby magical pyramid, where Deoch was able to open a portal to Earth. Once on Earth, Z'Anotriwa led her to the other side of the continent they were on, some place called North America, to the very cave she was born in, located in a hidden valley in the Federation of Magic region. Once there, Deoch was able to formally inspect the amulet she had taken from her father's study and realized that it was an Amulet of Phantom, which when used allowed the user to walk through walls.
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