Q3 2018 Adventure Cards
- KahlessNestor
- Posts: 666
- Joined: Thu Feb 15, 2018 4:02 am
- Jude Maverick
- Diamond Patron
- Posts: 668
- Joined: Tue Feb 28, 2017 6:17 am
- Location: Chicago suburbs
Re: Q3 2018 Adventure Cards
Heroic - 4 rolls
[dice]0[/dice] - Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
[dice]1[/dice] - Get a Clue: Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
[dice]2[/dice] - Ace: Play instead of rolling to make a trait test with a single automatic raise.
[dice]3[/dice] - Dressed to Kill: Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”
[dice]0[/dice] - Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
[dice]1[/dice] - Get a Clue: Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
[dice]2[/dice] - Ace: Play instead of rolling to make a trait test with a single automatic raise.
[dice]3[/dice] - Dressed to Kill: Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”
Character Tracker
- Libertas Magicum
- Bronze Patron
- Posts: 642
- Joined: Fri Feb 17, 2017 3:02 pm
Re: Q3 2018 Adventure Cards
Veteran: 3 rolls
[dice]0[/dice]
Nemesis Active: 1 Bonus Roll
[dice]1[/dice]
Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Bullseye! : Play after damage is rolled to double the total of a successful ranged attack.
Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
[dice]0[/dice]
Nemesis Active: 1 Bonus Roll
[dice]1[/dice]
Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Bullseye! : Play after damage is rolled to double the total of a successful ranged attack.
Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Libertas Magicorum
OOC Comments
Re: Q3 2018 Adventure Cards
[dice]0[/dice] Rabbit out of my hat (Again!): Play this card to gain a +2 to any Trick test for the rest of the scene.
[dice]1[/dice] Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice]2[/dice] Lucky Break: Play this card to completely negate the damage from one attack.
[dice]1[/dice] Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice]2[/dice] Lucky Break: Play this card to completely negate the damage from one attack.
Jitters
Temp Stats
Adventure Card
Contact
Enemy
Better You Than Me
Re: Q3 2018 Adventure Cards
Heroic = 4 rolls
[dice]0[/dice] = Already claimed, reroll [dice]4[/dice] = Last Stand You and adjacent allies gain +2 Parry and Toughness until a Joker is dealt.
[dice]1[/dice] = Better You Than Me Play when you are hit by an attack to cause an adjacent friend or foe to suffer the attack instead.
[dice]2[/dice] = Arcane Inspiration A character with an Arcane Background can play this card to use one of his powers as a free action or to use a power he doesn't have.
[dice]3[/dice] = Contact You find an old friend or acquaintance who might help you somehow, but may ask for a favor in return.
[dice]0[/dice] = Already claimed, reroll [dice]4[/dice] = Last Stand You and adjacent allies gain +2 Parry and Toughness until a Joker is dealt.
[dice]1[/dice] = Better You Than Me Play when you are hit by an attack to cause an adjacent friend or foe to suffer the attack instead.
[dice]2[/dice] = Arcane Inspiration A character with an Arcane Background can play this card to use one of his powers as a free action or to use a power he doesn't have.
[dice]3[/dice] = Contact You find an old friend or acquaintance who might help you somehow, but may ask for a favor in return.
- Maximilian
- Silver Patron
- Posts: 548
- Joined: Wed Mar 08, 2017 2:37 pm
Re: Q3 2018 Adventure Cards
Novice: [dice]0[/dice] - Out of the Frying Pan
Seasoned: [dice]1[/dice] - Karma Thief
Veteran: [dice]2[/dice] - We Have the Talent
Heroic: [dice]3[/dice] - Last Stand
Seasoned: [dice]1[/dice] - Karma Thief
Veteran: [dice]2[/dice] - We Have the Talent
Heroic: [dice]3[/dice] - Last Stand
Maximilian