Pilot of the Sive Rose waiting at the Nova
As you enter the Nova Lounge and Bar your senses are immediately assaulted by sight, sounds, smells and an utter alien place.
Every few moments the lighting changes and it’s strangely relaxing after a initial jolting to the mind. The smells change every few feet. Putrid breath, then alluring foods, cat piss as you walk by a odd fuzzy alien hunched over a bottle of .. oh the bottle of amber fluid smells delightful. So many voices all talking loudly in multiple languages. Laughing. Arguing. In one corner there is a thrupple of beings either fighting or fu…who can tell.
At the far end of the lounge is Scix, the pilot you now apparently own along with his ship. As you make your way towards the table he is at small hovering robots offer to take your orders.
Kruff berrys are in stock. Would you like a Kruffin pie or some Jacks Slog beer?
What is your character offered? And what, if anything do you order?
You can see that Scix is playing a game of some type of version of poker. It looks like the keys to the spaceship is in the bet pile.
Instructions
1.) Describe your experience as you make your way into the bizarre bar.
2.) Reunited! Wormy is here!
3.) Either join the gambling table and either help Scix win and keep the spaceship or win the pile of credits and ship yourself. Probably best to just win it yourself it looks like Scix is a bad player at this game.
(How to win:
Make a roll using an appropriate skill at -4 (the other alien playing is very good at this game). Others can assist you.
Crit Fail: You lose the loot. There will need to be some RP on how to get it back or another one. The winning alien doesn’t want to play anymore. If a crit happens GM will post more info.
Failure: You lose the ship but the winning alien is willing to keep playing and you might win it back in the next game.
Success: Back and forth, almost losing but in the end the 50k credits and ship are yours! The loser is mad and in next GM post will call you cheaters!
Raise(s): It’s plain as day that you fairly won! Good job. The losing alien excepts his lose and leaves.)
4.) Geist only has about an hour headstart on you in her own ship, even though you can afford to spend a little time here gaming, eating etc you should let Scix know that you really do need to get after her. Supposedly Scix can track Geist but the success of that gets lower the long the time.