Zombie Flint Paragould (Special) Zombie
Flint D’Arte died around ten years ago. He was a traveling mercenary who settled in the mining town of Paragould. He was a kind hearted brute in life and died a hero defending the town. Raised as a zombie by the Psychopomp Charon he agreed to once again defend the town. The bizarre Rifting from Earth to Rakis changed him from a basic zombie to a new creature of magic and death. Flint is loyal to Paragould and although he is no longer tied to Charon he will follow her orders as long as the plan is helping the town.
Pace: 8; Parry: 6; Toughness: 17 (5)
(Considered a Wild Card**)
Hindrances: Vow: The people of Paragould and by extension Newport.
Edges: Brute
Attributes
- Agility d6
- Smarts d6
- Spirit d6
- Strength d10
- Vigor d10
- Athletics d6
- Common Knowledge d4
- Fighting d8
- Intimidation d6
- Notice d4
- Shooting d8
- Survival d6
- Bite: Str+6.
- Gear: Juicer Assassin Medium Plate Armor, Laser Rifle (Range 24/48/96, Damage 4d6, RoF 1,
AP 2), Vibro-Knife (Str+d6 Mega Damage, AP 6). - Fearless: “Mindless” undead are immune to Fear and Intimidation.
- Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; doesn’t breathe; immune to Disease and Poison.
- Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
- He is the walking (talking) dead. Smells dead. Looks dead. -2 to interacting with those not in the Black Company.