Seasoned Male Lyn-Srial, MARS Spirit Warrior
Iconic Framework: MARS Spirit Warrior
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Faith d8, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6+2, Persuasion d6, Shooting d8, Stealth d8, Survival d6
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 15 (6)
Strain: 8/8
Hindrances: All Thumbs, Heroic, Outsider (minor), Vow (major, First Into Battle), Wanted (major, CS)
Edges: Adept (Boost Trait), Alertness, Brave, Champion, Elan, First Strike, Holy/Unholy Warrior, Nerves of Steel, New Powers (Detect/Conceal Arcana, Healing), Power Points
Armor: Heavy Enchanted Armor (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Spirit Bow (Range 30/60/120, Damage 4d6, ROF 1, M.D.C.), Spirit Spear (Range Melee, Damage Str+3d6, AP 6, M.D.C.), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: Native (native, d8), Native
Current Wealth: 0 cr
Arcane Background: Miracles (Rifts® TLPG)
- PPE: 15
- Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Healing (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166), Smite (Savage Worlds: Adventure Edition p168)
- Alien Physiology: Lyn-Srial are quite alien, giving those unfamiliar with their biology a −2 penalty to Healing and cybernetics checks. Compatible medical supplies/services and cybernetics cost double the listed price.
- Cyber Resistant: Lyn-Srial can’t take cybernetics of any kind.
- D-Bee (Major): The initial Reactions to Lyn-Srial typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
- Flight: Fly at Pace 12 and “run” for extra movement as usual; use Athletics when maneuvering.
- Four Arms: Lyn-Srial ignore 2 points of Multi-Action penalties each turn.
- Wanted (Major): Lyn-Srial are hunted by the Coalition for rescuing and harboring refugees of the Tolkeen war.
- Inherent Nature: All Lyn-Srial have the Heroic Hindrance and count as supernaturally good.
- Low Light Vision: Lyn-Srial ignore Dim and Dark Illumination penalties.
- Non-Standard Build: Lyn-Srial have unique proportions, causing a −2 on Trait rolls to use equipment designed for humans (including weapons or vehicles). Their custom armor, clothing, and equipment costs triple the listed price. All Starting Gear is assumed to be customized for a hero’s use.
- Regeneration: Lyn-Srial make natural healing rolls once a day and may regenerate lost limbs.
- Strong: Lyn-Srial start with d6 Strength, adjust Trait maximum accordingly.
- Miracles: Power Points: 15; Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Healing (Savage Worlds: Adventure Edition p162), Protection (Savage Worlds: Adventure Edition p165-166), Smite (Savage Worlds: Adventure Edition p168)
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- MARS Advances: Spirit Warriors begin as Seasoned heroes.
- Spirit Warrior Miracles: Faith d6, Arcane Background (Miracles), 10 PPE, and three powers.
- Spirit Warrior Skills & Edges: Athletics and Fighting d6, Adept, Champion, and Holy Warrior Edges.
- Spirit Warrior Regeneration: Make a natural healing roll once per day, then permanent injuries. Treat each injury as an additional Wound (may try once per week).
Advances
Novice Advances
- Raise Attribute: Vigor
- Edge: Power Points
- Edge: New Powers (Detect/Conceal Arcana, Healing)
- Raise Attribute: Agility
- Edge: Elan
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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