Fire Marshal Rain, Half-Elf Burster

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Rain
Posts: 32
Joined: Sun May 10, 2020 7:23 pm

Fire Marshal Rain, Half-Elf Burster

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Rain

Novice Male Half-Elf (Elven Heritage), Burster, and Fire Marshal

Iconic Framework: Burster

Background

Rain earned his name by regularly sitting outside in downpours. He likes the solitude, and his mind keeps him warm and dry despite the conditions.

Now, he works as the valley's de facto fire department, doing his best to fit in despite the sideways glances his neighbors give him when they think he's not looking.


Attributes: Agility d6, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Healing d8, Intimidation d8, Language (American) d8, Notice d8, Persuasion d4, Psionics d10, Shooting d4, Stealth d4
Pace: 6; Parry: 5; Toughness: 8 (2)
Strain: 6/6
Hindrances: Code of Honor, Illiterate, Obligation (minor, firefighter), Quirk (pyro)
Edges: Blaster, Major Psionic, Read the Flame, Power Points (N2 Advance)
Armor: Armored Duster (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Flame Bolt (Range Smarts x2, Damage 3D6, M.D.C.), Flame Bolt (heightened) (Range Smarts x2, Damage 4D6, M.D.C.), Colt 1911 (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Survival Knife (Range Melee, Damage Str+d4), Vibro-Knife (Range Melee, Damage Str+d6, AP 6, M.D.C.), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack (Contains: Trauma Kit, Infrared Distancing Binoculars, 50x Bullet, Medium , Crowbar), Wooden Cross
Languages: American (native, d8)
Current Wealth: 870 cr
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 30
  • Powers: Elemental Manipulation (Savage Worlds: Adventure Edition p160; Skill Bonus: +1), inner flame (Relief; Savage Worlds: Adventure Edition p166; Limitations: Self (limited); Skill Bonus: +2), kindle (Mind Link; Savage Worlds: Adventure Edition p164-165; Limitations: Touch (limited); Skill Bonus: +1), temper (Protection; Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2)
Special Abilities
  • Elven Heritage: Some half-elves retain the grace of their elven parent.
  • Low Light Vision: Half-elves ignore penalties for Dim and Dark Illumination.
  • Outsider: Half-elves are never quite comfortable in human or elven society, having a foot in both worlds but never fully standing in either. Because of this, they suffer a -2 penalty to Persuasion with all but others of their kind.
  • Psionics: Power Points: 20; Powers: Elemental Manipulation (Savage Worlds: Adventure Edition p160; Skill Bonus: +1), Inner Fire (Relief; Savage Worlds: Adventure Edition p166; Limitations: Self (limited); Skill Bonus: +2), Kindle (Mind Link; Savage Worlds: Adventure Edition p164-165; Limitations: Touch (limited); Skill Bonus: +1), Temper (Protection; Savage Worlds: Adventure Edition p165-166; Limitations: Self (limited); Skill Bonus: +2)
  • Innate Power Bolt Blaster Edge Effects: BLASTER (+2): When using at least one Mega Power Modifier in conjunction with the blast, bolt, burst, or damage field powers increase the damage dice from d6 to d8. Armor Piercing grants an extra +1 AP.
  • Arcane Background (Psionics): A Burster begins with Arcane Background (Psionics) choosing three powers from the list above, the Blaster and Major Psionic Edges, and a d6 Psionics skill.
  • Everything Burns: The fires started by the Burster are some of the most intense possible and can set almost any material aflame. When a Burster scores a raise on a damage-causing attack roll using one of their abilities, the target catches fire taking 3d6 damage until doused (see Fire in Savage Worlds).
  • Fiery Aura: As an action (no roll or ISP required) a Burster can surround himself with a damage field of flame and heat, causing 3d6 damage to adjacent foes at the end of each of his rounds, and providing +6 Armor to himself (stacks with protection and natural armor, but not worn armor). This fiery aura also adds 1d6 damage to any Fighting attack he makes. If the Burster spends 3 ISP when activating Fiery Aura, for the next five rounds the damage becomes Mega Damage and the Armor provided gains the MDC quality. Fiery Aura goes away whenever the Burster is Incapacitated or unconscious.
  • Fire Mastery: The Burster has the Innate Ability to create, control, and eliminate minor fire, heat, and smoke effects using elemental manipulation for no ISP. As an action, she may activate the Elemental Fury or Exalted Manipulation modifier costing no ISP. Non-arcane environmental protection has no effect against this ability.
  • Firewalker: Bursters have Immunity to all sources of fire, heat, and plasma damage; he could take a dive into a river of lava and come out unscathed. He has Environmental Immunity to Heat and Fire environmental Hazards, and gains +4 on rolls to resist heat-based arcane effects. Bursters take −4 damage from lightning or electrical attacks as well as laser, ion, and particle beam weapons.
  • Flame Bolt: The Burster can hurl forth a flaming bolt of 3d6 Mega Damage (4d6 on a raise) for one ISP, or 4d6 Mega Damage (5d6 on a raise) for two ISP. Additional Power Modifiers may be used as normal. Flame Bolt is Range Smarts ×2 and counts as a Mega Power Modifier for the purpose of utilizing the Blaster Edges and their Power Modifiers.
  • Cybernetics: Cyberware isn't a good option for a Burster as they interfere too much with his powers. If circumstances force a bionic addition, each point of Strain imposes a −1 penalty to the Psionics skill.
  • Enemies: As with any powerful psychic, the Coalition and True Federation consider Bursters allied with enemy factions a dire threat to life and property. They prioritize attacking them when hostilities break out and hunt them with extreme prejudice.
  • Quirk—Pyromaniac: Though most are not sociopathic arsonists, Bursters tend to have a thing about starting fires just to watch them burn with loving fascination. This is more aggravating than dangerous (at least most of the time).

Advances
Novice Advances
  • N1 Edge: Read the Flame
  • N2 Edge: Power Points
  • N3 Attribute: Spirit (d8 to d10)
Current Load (normal/combat): 43.25 / 14.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength Validity: Character appears valid and optimal

Created with Savaged.us
User avatar
Rain
Posts: 32
Joined: Sun May 10, 2020 7:23 pm

Re: Fire Marshal Rain, Half-Elf Burster

Post by Rain »

Status Tracker
Bennies: 2/3
Wounds: 0/3
Fatigue: 0/2
ISP: 30/30
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