Seasoned Male Human, MARS RCSG Scientist
Iconic Framework: MARS RCSG Scientist
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Academics d6, Athletics d6, Common Knowledge d4, Fighting d6, Healing d6, Language (Native) d8, Notice d8+2, Occult d8+2, Persuasion d4-1, Research d6, Riding d4, Science d8+2, Shooting d6, Spellcasting d8, Stealth d6, Survival d6
Pace: 6; Parry: 5; Toughness: 13 (5)
Strain: 6/6
Hindrances: Can’t Swim, Pacifist (minor), Tongue-Tied
Edges: Alertness, Arcane Background (Magic), Brave, Concentration, Elan, Iron Will, Monster Slayer, New Powers (Darksight, Sound/Silence), Power Points, Scholar, Scholar, Strong Willed
Armor: Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Glock (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1), Hunting Rifle (.308) (Range 24/48/96, Damage 2d8, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack (Contains: 100x Arrow/Quarrel, 1000x Bullet, Large, 1000x Bullet, Medium , Pump Action Shotgun, Compound Bow, Axe, Hand, AK47 (7.62mm)), Wooden Cross
Language: Native (native, d8)
Current Wealth: 6,700 cr
Arcane Background: Magic (Rifts® TLPG)
- PPE: 20
- Powers: Blind (Savage Worlds: Adventure Edition p156), Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Darksight (Savage Worlds: Adventure Edition p157), Illusion (Savage Worlds: Adventure Edition p163), Sound/Silence (Savage Worlds: Adventure Edition p168)
- Magic: Power Points: 15; Powers: Blind (Savage Worlds: Adventure Edition p156), Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Darksight (Savage Worlds: Adventure Edition p157), Illusion (Savage Worlds: Adventure Edition p163), Sound/Silence (Savage Worlds: Adventure Edition p168)
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- Languages Known: Native (native, d8)
- RCSG Scientist Attributes: Begin with +1 Smarts die type
- RCSG Scientist Scholar: Begin with Occult d8, Science d8 and the Scholar Edge for both skills.
- RCSG Scientist Monster Researcher: Begin with Notice d6, Research d6, Survival d6, and the Monster Slayer Edge.
- Recognize the Arcane: Detect arcana per the base power (no modifiers, costing no Power Points) with a Notice check.
- MARS Advances: RCSG Scientists begin as Seasoned heroes.
- Restricted Hindrances: Cannot take Illiterate or Doubting Thomas Hindrances.
Advances
Novice Advances
- Raise Attribute: Strength
- Edge: Power Points
- Edge: New Powers (Darksight, Sound/Silence)
- Edge: Iron Will
- Edge: Concentration
- Raise Attribute: Vigor
- Edge: Power Points
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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