01 - Restless Nights

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Savage Siri
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Location: Skagit County, Washington

01 - Restless Nights

Post by Ndreare »

Date: October 28th, Year 24
Time: Early Morning
Weather: Sky clear
Temp: About 44 degrees Fahrenheit
Current Location: Burlington, capitol of Skagit Valley

Last night's storm was especially harsh, lasting nearly 3 hours and striking several locations throughout town. The emergency work needed to respond to the issues have left everyone in town tired and a little out of sorts. But now that it is over there is a chance to sit down, grab a bite, and relax even if for only a moment.

But fate has never been kind an as the members of the Patrol come together to give updated reports to the Mayor MacPherson and the council a strange pop, followed by several seconds of a high pitched whine and then the smell of ozone washes over the Council members and the Patrol gathered with Mayor MacPherson.

As heads turn to identify the sound several of you find yourselves looking out the window. What looks like a large passenger airliner from the early to mid 21st century the smoke rising from its engines and chaotic way it moves through the air is an obvious sign the vehicle will not make it.

The crash will mean a lot of people un prepared to defend themselves with little of no chance to survive. Additionally the resources represented by the crash could help with repairs and options.

After only a moment of observation MacPherson looks around the room. “Sheriff, get your patrol ready. I can help with your fatigue before you go. But one of you will need to deal with it as it begins coming back.”

Looking at the table with food prepared for the conversation the mayor finishes. “Make sure each of you eats your fill before heading out to get geared up. We can handle a missed meal.”


Interlude: Roll a Quick Encounter (not dangerous) and write an interlude using the roll as inspiration about your character's experience in town during the storm, and/or helping to repair and recover from the storm. When you are done take a benny.

You are going on a mission, so at the end of this scene head home, suit up in your armor and grab your gear. The wilderness of the Skagit Valley is dangerous and terrible.

Note: A note on future risk introduced in this scene. You will be heading out sleep deprived and having already been fatigued from the night's work, the relief power was used to remove that fatigue. When arcane abilities are used to remove fatigue from lack of sleep or hunger I keep the penalties rolling in perpetuity representing the limits and risks of living off ppe/isp alone.

Game Master Background and References for players to read.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: 01 - Restless Nights

Post by Dak-Viisi »

Dak-Viisi hated the storms. Not because he was particularly vulnerable to them, but because they represented a setback and a hardship for the people he has sworn to protect. This storm was worse than most. The winds howled and the lightning rained havoc down on the town. Dak rode the furious winds, seeking those whose homes were destroyed or who were caught in the open. He

Athletics: 1d8!!: [2] = 2
WD Athletics: 1d6!!: [4] = 4
, and dug through rubble to extricate those who couldn't escape. The Lyn-Srial are blessed with supernatural endurance, but even this was worn with the extreme exertion.
Tired but mostly successful in his endeavors, he reached for a leg of chicken just as the POP echoed through the valley. He shakes his head and sighs. "Let us not abandon the survivors to their fate. Once more to the sky!"
Pace: 6; Flying Pace: 12; Parry: 6
Toughness: 15 (6)
Pertinent Edges: Alertness, Brave, Champion, First Strike, Holy Warrior, Nerves of Steel
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Nardal Longwalker
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Re: 01 - Restless Nights

Post by Nardal Longwalker »

Nardal's arms ache and his throat is raw from chanting. The storm had brought down three farmhouses on the edge of town, and the effort of trying to heal the injured in the midst of the howling winds had left him exhausted by dawn.
Faith - no successes
1d8x: [3] = 3 Wild 1d6x: [1] = 1
"This is a strange place I've come to, a strange place to end my days," he muses, stretching his arms behind him with a groan. Looking up, he sees the aircraft overhead. "What a strange vessel! I wonder where it is from?" As it becomes clear that it will crash, Nardal joins the rest of the Patrol with the Mayor in time to hear of his next mission and receive the benefit of the Mayor's gift of respite. He rolls his shoulders with a creak and sets out to his small hut to gather his supplies and armor for the journey.
Nardol Longwalker
Character Name: Nardol Longwalker
Parry:3, Toughness: 10/4
20 /20
Wounds: 0
Fatigue: 0

Bennies: 3
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Re: 01 - Restless Nights

Post by Rain »

The big storms often brought fires, and the one they just survived was no different. Rain spent most of his evening
Psionics 1d10!, Wild 1d6!: [9]+[6!, 6!, 3] = 24
, expertly shaping them away from peoples' homes and snuffing them out entirely where he had to. Where he had to. He let them burn wherever he could that no one would get hurt, notwithstanding the constant pressure from people to put them all out.

But that was just wrong. Some fires just had to burn, have to burn, for the valley to survive. For all of them to survive. Fire brings warmth and light and renewal, and he's pretty sure he heard somewhere that it's actually good for the environment. That feels true to him, no matter what his neighbors think.

He gives a slight shoulder shrug at going back out; he's used to that. He sometimes goes days, or even weeks without sleeping, when the mood strikes him. One night won't be much.
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Billy Shag
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Re: 01 - Restless Nights

Post by Billy Shag »

Frustrated at once again not being able to enjoy any calm in the valley, Billy spent his day and night searching for those who had become lost or displaced in the recent storm, guiding these poor souls back to town while himself remaining comfortably at its edge.

Survival 1d8!!+2: [7]+2 = 9
Wild 1d6!!+2: [1]+2 = 3

Just when he had settled down for a relaxing smoke, the arrival of the hissing and whining of the aircraft filled him not only with a sense of dread but also one of familiarity -- he had seen these before, in a time that brought back feelings of trepidation with remarkable yet unexpected clarity.

Ain't nothin' good, he muttered as he quickly slid back into the trees, reluctantly but dutifully headed toward the unpleasant reminder of long ago.
Billy Shag

Pace: 6; Parry: 8 (+3 w/shield); Toughness: 16 (5); Size: Normal (2)
Relevant Edges: Adept (Boost Trait, Smite), Block, Brawler, Chi, Elan, Justice Ranger
ISP: 20/20
Wounds: 0
Fatigue: 0

Bennies: 4/3
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Jim Cannon
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Re: 01 - Restless Nights

Post by Jim Cannon »

Jim paused and rubs the back of his neck again an a vain attempt to relieve the headache caused by that godforsaken storm. He briefly considers popping a few more of the pills the town pharmacist refers to "something very similar to but completely unlike aspirin" but decided against it.

The guy generally seemed to know know what he was talking about but ever since that time everything took on a purple hue for almost twenty four hours Jim is determined to keep the bathtub pharmaceuticals to a minimum if he can help it.

It took all morning for the town to make good on the worst of the

Repair 1d8!!: [5] = 5
Wild 1d6!!: [8!!] = 8
but things went surprisingly well and Jim smiles briefly to himself as he walks towards city hall to let the mayor know how things are going. If things keep on the way they've been going we should be back to 100% in a few days. Or at least as 100% as things ever get around here.

Twenty minutes later Jim stands next to the mayor watching the jetliner come in for what looked to be a pretty hard landing. Did I think things were looking up? He thought to himself bitterly. One of these days I'll goddamned learn to know better!
Ancient wisdom from the Golden Age: Don't Panic.

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Re: 01 - Restless Nights

Post by Kaelin »

Survival 9
Survival 1d8!!+2: [7]+2 = 9
Wild 1d6!!+2: [5]+2 = 7
In the storm's aftermath Kaelin found herself busy rounding up survivors or helping to rescue others who'd been trapped under debris. It had certainly been a harsh one, a fierce a storm that Kaelin could recall within her twenty years or so of life. Regardless, by morning she was dead on her feet from exhaustion and eagerly looking forward to doing nothing better than getting her head down for some kip.

Alas as everyone were making their reports to the Mayor, MacPherson, an object appeared in the sky over the valley. From a glance Kaelin wasn't too sure what it was, though it looked and sounded like something mechanical. She wondered whether it was an airplane like the ones her father had told her about, though it seemed different from what her father had described. For one thing the noise was nothing like the drone of aircraft her father had said about like the Spitfire, Lancaster and others. Then again the ailing aircraft could be from after her father's time, even the head of the McGregor family had conceded that many advance things had ended up in the valley that were almost out of the Science Fiction of his day.

Regardless, it looked like they were being sent to go check it out whether it ultimately landed. Granted they were being given the chance to get a bite to eat and get their gear in order before setting out, though Kaelin still grumbled under her breath as her bed seemed more distant than ever.
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