Gloom: While Reporting in

Adventures of the 13th SET
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Pender Lumkiss
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Gloom: While Reporting in

Post by Pender Lumkiss » Fri Jan 05, 2018 10:00 am

Hi Folks,

Here is something specific that occurs while any of the 13th are reporting in. Right now I have Cantrell, Libertas and Markus reporting in, but posting here means that you attend the briefing here.
  • Note: Just going to the briefing and interacting in this thread while you eat lunch does not take time from other actions accomplished in gloom.
While eating in the mess hall...

A funny little creature approaches. He decidedly has a crisp uniform, bulbous nose, a goofy grin and a cob pipe in one hand.
Herr Klaus picture
Herr Klaus.jpg
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He wobbles up to the table and gives a goofy grin but a crisp salute to those present. "Berichtspflicht!" With a decidedly German accent the funny little, perhaps some kind of Fae folks, creature continues as he brushes off his well polished Tomorrow Legion medallion sown into the front of his uniform. " Herr Klaus reporting for duty, Sir... M'am!" He stands at attention until appropriately acknowledged. He has a well situated backpack, notably some kind of specialized well forged hammer takes up much of the space... The side of the hammer says Wera a German pre-rift manufacturer of tools... He also wears no shoes, but damned if those feet aren't shined. He holds out a form to Cantrell still maintaining his crisp attentive posture.
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Cantrell
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Re: Gloom: While Reporting in

Post by Cantrell » Fri Jan 05, 2018 10:36 am

Cantrell quickly chews and swallows her sandwich, using her napkin to cover the slight smile as Klaus introduces himself.

"Yes, Sgt. Cantrell here. Thank you for checking in so promptly, Herr Klaus. Captain Lumkiss said you would be arriving soon," Cantrell says, leaning down to shake the small man's knobby hand.

"Team, this is Herr Klaus, a not-so-new Legion recruit sent over from the Castle to observe. He's been with the Legion for awhile but hasn't had much field experience, although he comes highly recommended as a support specialist. His orders here says he's being attached to ... um ... Markus, it looks like."

"Ja! Das is vat that bumbling idiot with the charming frauline assistant has said. Where is this Markus? They said you vas from the Fatherland too, a good German boy?" the little man says, squinting his eyes and reaching under his hat to pull out a pouch of tobacco for his pipe. "Ich bin quite excited to talk to another German, even von too young to remember ze really good old days, when ze schnitzel and ze spatzle doesn't come in a can and ze bier would make your whiskers curl."
Nadya Cantrell
Quick Stats
Human MARS Mercenary Soldier (Former CS Military Specialist)
Bennies: 5/4 (One is a Red Benny that adds +1d4)
Attributes: Agility d10 (d12), Smarts d8, Spirit d12, Strength d6 (d8) (d12+2), Vigor d10
Charisma: 2 (3 if known); Pace: 8 (10) (1d10) or Flight Pace 30, Climb 1; Parry: 9; Toughness: 24 (10); Strain: 11/16
Hindrances: Cautious; Code of Honor; Wanted (Coalition-Minor); Delusional (Minor-Thinks she's immune to temporal magic).
Notice d12+4, Intimidation d10+2, Persuasion d10+2
Edges and Abilities of Note: Brave (+2 to fear tests); Danger Sense (Notice roll at -2 to detect surprise attack or ambush); Dodge (Attackers are -1 to hit with ranged attacks unless Nadya is surprised, +1 to Agility rolls to evade area effects); Level Headed (Draw two cards for initiative); Quick Draw (free action to ready weapon); Marksman (Gain the benefits of Aiming when don’t move); Nano-Repair System (Heals one wound per day; +4 to resist Bleeding Out; 50 percent chance to reject poison or disease); Fortune Favors the Bold (+1 Benny per session); Strong Willed (+2 to resist Tests of Will); She Who Fights Monsters (+1d6 damage vs supernatural evil and has The Drop on first round of combat, +1 bonus to resist powers and are more difficult for them to hit by that bonus); Crapsack World (Roll and extra Wild Die, don't roll triple 1s)
Adventure Cards: 24 Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round; 11 Lucky Break - Play this card to completely negate the damage from one attack. 5 Out of the Frying Pan - Play to avoid death, capture, or some other bad situation for your hero or any ally. The situation leads to some new trouble, however, as determined by the GM. 15 Sudden Death -Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.




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Pender Lumkiss
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Re: Gloom: While Reporting in

Post by Pender Lumkiss » Fri Jan 05, 2018 5:47 pm

The little guy neatly and efficiently grabs a few slices of bread, lettuce, and a heap of tomatoes. Some how all the items he fits beneath the piece of bread line up perfectly to the corners. He grabs a chair from seemingly no where and sits down. After he takes a bite he dabs his mouth with a napkin neatly. "Vegan das good, no?" He eyes each of the members sitting at the table an equal 1.26 seconds taking them in. His German accent is heavy but his English is meticulous and his enunciation impeccable. " Is there anything you wish to know about me? I was just assigned no less than 26 minutes ago to your unit. If you would not mind catching me up I would appreciate it... Sometimes that dunder head Pender Lumpkiss drives me up the wall with his lack of courtesy and precise calculations. Do you know he has lost two teams in the last month?" He sets his pack down while waiting for a question or response neatly so that it stands in a perfect upright position. The pack seems to tremble ever so slightly...
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Maximilian
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Re: Gloom: While Reporting in

Post by Maximilian » Fri Jan 05, 2018 9:32 pm

BIZARRO ALEX
Taking the opportunity to see Castle Refuge flying a flag that isn't the Coalition States, he tags along for a check-in and debrief. He takes some time to explain the status in the alternate world he came from to his new superiors. As this concludes, he takes the opportunity for lunch with the rest of the 13th, trying to force himself to get to know the new crew. "Cantrell...you've got rank of sergeant here, right? Max said you outrank General...uh, Jude Maverick here. If you knew how hard-line and career-dedicated he is on the other side, you might drop your jaw. You took the breakup pretty hard over there."
He stops short as the new recruit introduces himself. Despite having only one eye, it didn't take much to notice Cantrell stifling a laugh. He pauses as Klaus sets his pack on the table, then leans over to Cantrell, whispering into her ear. "When did Berger have his ears clipped, and why? He took such pride in his ears. It was all he had left."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Libertas Magicum
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Re: Gloom: While Reporting in

Post by Libertas Magicum » Fri Jan 05, 2018 10:34 pm

In the mess hall, Libertas has arrived for lunch, in the company of the poor, beleaguered Nurse Crenshaw. She deals with his frustration largely by ignoring his barbs and taunts. They're about to leave, when he overhears something... wonderful. Forcibly bringing his wheelchair to a dead halt by grabbing the wheel tightly, he causes Nurse Crenshaw to ram into the push-bar. "Leave me here, for my meal, Magdaline, I'm going to be eating here."

She fusses, but he is adamant, and she finally gives up, stalking off in a huff, muttering about going "to help the patients that want to get better". He pulls up the chair to the table, watching. Because there might actually not be enough money in the coffers of Castle Refuge to convince him to miss watching Markus meet his new... associate? Cohort? Whatever.
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail), Enemy: Major (Geist)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 5/6
  • Active Arc. Mach. Devices (Remaining PPE):
    Succor/Midnight Oil Trapping (13/17 PPE)
PPE: 50/25 + 10 (Staff)
Bennies: 3/2

  • Q4/18 Adventure Cards:
    Parley: Stop fighting, defense only for 30 sec while I talk. Requires understanding.
    Florence Nightingale: +2 Heal, +4 w/ Benny
    Deadly Blow: x2 Damage to melee attack, after damage rolled
    Revelation: Buy a clue, or get all intel from Investigation attempt
    Enemy (PLAYED Q2-18): Get a Personal Nemesis. Until resolved, draw one extra Adventure Card each Session.

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Jude Maverick
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Re: Gloom: While Reporting in

Post by Jude Maverick » Sat Jan 06, 2018 4:01 am

Notice 13 2 Raises
Notice 1d8 = 7: 7
Wild 1d6 = 6: 6
Ace 1d6 = 6: 6
Ace 1d6 = 1: 1
Common Knowledge 3 Failure
Smarts 1d12 = 3: 3
Wild 1d6 = 2: 2
***

Jude was flirting a whole giant chocolate cheesecake out of the cafeteria line lady when the little German came up. “Here you go, guys. Courtesy of Helga the lunch lady.” It was definitely better than the normal cafeteria fare. Jude always did know how to get the good food, the stuff that had supposedly been for the ranking officers of the Legion.

Jude looked at the little man with a bit of surprise. “I didn’t know we were getting someone new. Support specialist and observer? So...we have a babysitter?” he asked. Or Markus does. Probably not a bad idea after what happened with Bane and the D-Bee hostages.

“Do you know he has lost two teams in the last month?" Klause said of their Commander Pender.

“Wait, lost? Please tell me that’s lost, as in he doesn’t know where they are. Not lost as in everyone is dead…”

Jude gave Klaus a quick summary of events in Gloom and the preparations for a final push against Scara and Geist.

"Cantrell...you've got rank of sergeant here, right? Max said you outrank General...uh, Jude Maverick here. If you knew how hard-line and career-dedicated he is on the other side, you might drop your jaw. You took the breakup pretty hard over there."

Jude looked at this sexy eyepatch Alex. Maybe I need an eyepatch. I would look cool with an eyepatch, he thought. “Did you say I’m a general?” he asked with a chuckle, preening a bit. “Here that, Cantrell? A general!” Jude paused and looked at Alex again. “Wait, did you say...breakup? As in me and Nadya?”

Jude gave Cantrell a long, slow grin and a wink.
Character Tracker
Jude Maverick Character Sheet
Parry: 6; Toughness: 17 (8 natural, +1 duster, 4 armor, 4 personal force field [nonmagical attacks only, ignores AP)
You Know What to Do: During the first round of combat you gain and extra card draw and +2 to your trait rolls, +2 damage, +2 pace (stacks with a joker).
Battle Hardened: +2 Soak
Brave: +2 Fear
Common Bond: Share bennies
Elan: +2 when spending Bennies
Hard to Kill: When making rolls for Incapacitation or death, ignore Wound modifiers
I Know a Guy
Strong Willed: 2 vs. Tests of Will
Healing Stone: 15/15 PPE
Armor: 15/15 PPE
Necklace: 15/15 PPE
Rifle Ammo: 60 (Spare clips: 2 x 20; 1 x 16; 2 x 30; 2 x 60)
Pistol Ammo: 16 (Spare clips: 2 x 16)
Bennies: 6/6
Adventure Cards (play 2 in Q4 2018)
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
  • Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
  • Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.

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Pender Lumkiss
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Re: Gloom: While Reporting in

Post by Pender Lumkiss » Sat Jan 06, 2018 9:33 am

Herr Klaus neatly took another bite of his well manufactured sandwich. He can't help but to mutter, "Dummkopf" in regard to the current conversation of Pender Lumpkiss. He looks at Jude and the others and fills them in with the recent scuttlebut. While at times his thick german accent does nothing to hinder his pointedly well dictated English.
" Yes, two teams. He sent two cyber knights, a buster, one mechanic specialist whom was a mutant, and a striking beautiful woman, Vash was her name I believe." He takes a small bite of his meal and dabs his mouth neatly. " They relieved you from your mission to recover the arcane engineer. I have not seen the site of where their vehicle exploded, but I have heard there was a devastating battle. I suspect it will take black market salvages months to thoroughly pick it clean." He shakes his head in sadness for those lost. " I have also heard the team he sent into the vampire kingdoms has yet to report in. An Apok from a world of worms, two mystics, one of the most honorable cyberknights I have ever met, a undead slayer, and a Shifter. I heard the latter two were brother and sister, True Atlanteans. Lord Coake has taken a keen interest and he himself appears to be headed to Mexico." He keeps eating but those who were paying attention noticed his hidden excitement when sharing rumors and castle gossip. His pack tremors again slightly.

At Jude's last comment and grin Herr Klaus chimes in with some pointed advise, " I would recommend against Fraternization between members of field teams. You risk your lives over and over for each other. A romantic entanglement will make your choices clouded with an emotional bond that will jeopardize the greater goal." He stops talking after something from behind him, a small wad of paper, hits him in the head.
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Cantrell
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Re: Gloom: While Reporting in

Post by Cantrell » Sat Jan 06, 2018 1:22 pm

Jude Maverick wrote: “Did you say I’m a general?” he asked with a chuckle, preening a bit. “Here that, Cantrell? A general!” Jude paused and looked at Alex again. “Wait, did you say...breakup? As in me and Nadya?”

Jude gave Cantrell a long, slow grin and a wink.
"Oh, you're a general here, Jude. A general pain in the ass. And it sounds like this alternate reality is a real hell on
earth kind of place. All the more reason to do what needs to be done to prevent it from spreading elsewhere."
Nadya Cantrell
Quick Stats
Human MARS Mercenary Soldier (Former CS Military Specialist)
Bennies: 5/4 (One is a Red Benny that adds +1d4)
Attributes: Agility d10 (d12), Smarts d8, Spirit d12, Strength d6 (d8) (d12+2), Vigor d10
Charisma: 2 (3 if known); Pace: 8 (10) (1d10) or Flight Pace 30, Climb 1; Parry: 9; Toughness: 24 (10); Strain: 11/16
Hindrances: Cautious; Code of Honor; Wanted (Coalition-Minor); Delusional (Minor-Thinks she's immune to temporal magic).
Notice d12+4, Intimidation d10+2, Persuasion d10+2
Edges and Abilities of Note: Brave (+2 to fear tests); Danger Sense (Notice roll at -2 to detect surprise attack or ambush); Dodge (Attackers are -1 to hit with ranged attacks unless Nadya is surprised, +1 to Agility rolls to evade area effects); Level Headed (Draw two cards for initiative); Quick Draw (free action to ready weapon); Marksman (Gain the benefits of Aiming when don’t move); Nano-Repair System (Heals one wound per day; +4 to resist Bleeding Out; 50 percent chance to reject poison or disease); Fortune Favors the Bold (+1 Benny per session); Strong Willed (+2 to resist Tests of Will); She Who Fights Monsters (+1d6 damage vs supernatural evil and has The Drop on first round of combat, +1 bonus to resist powers and are more difficult for them to hit by that bonus); Crapsack World (Roll and extra Wild Die, don't roll triple 1s)
Adventure Cards: 24 Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round; 11 Lucky Break - Play this card to completely negate the damage from one attack. 5 Out of the Frying Pan - Play to avoid death, capture, or some other bad situation for your hero or any ally. The situation leads to some new trouble, however, as determined by the GM. 15 Sudden Death -Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.




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Maximilian
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Re: Gloom: While Reporting in

Post by Maximilian » Sat Jan 06, 2018 8:55 pm

Alex smiles a little bit. "Yeah. General Maverick. You and Craz...uh, Cantrell were together until you accepted command of the 13th SET. You took a vow of celibacy to focus on command. I even remember you said you had to keep emotions separate in case you had to order someone to their death. Once the Legion threw in with the CS, you defected with Geist and earned a field promotion to general. Cantrell kinda lost it after the breakup. A lot. Got the M.O.M., but we always thought it wasn't the implants that drove her there." He takes a bite of his sandwich. "It's just so strange the way things are, here. Everything is just so...backwards. I met my...uh, me. He's a kid."
He leans over to Jude and Cantrell. "Is Markus actually human, or is that another surgery?" He points to his own ears and gestures at Markus.
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
Edit Signature
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Jude Maverick
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Re: Gloom: While Reporting in

Post by Jude Maverick » Sun Jan 07, 2018 9:02 am

Notice 11 Raise
Notice 1d8 = 5: 5
Wild 1d6 = 6: 6
Ace 1d6 = 5: 5
Common Knowledge 7 Success
Smarts 1d12 = 7: 7
Wild 1d6 = 3: 3
***

“Ah, yes. Vash,” Jude said, remembering fondly. “I wanted to get to know her better, but we didn’t have time,” he said. Then he frowned. “I really hope she and Lucretia are okay. Maybe we should look for them.”

“Ashlyn is on the team to Mexico,” Jude added. “They haven’t reported in yet, either?” he asked worriedly.

"I would recommend against fraternization between members of field teams. You risk your lives over and over for each other. A romantic entanglement will make your choices clouded with an emotional bond that will jeopardize the greater goal," Klauss said.

Jude shrugged. “Emotional bonds are what make life worth living. Trust me. I know how much they can screw things up, but I wouldn’t have traded them for anything.” He looked away for a moment, thinking of Michelle.

"Oh, you're a general here, Jude. A general pain in the ass. And it sounds like this alternate reality is a real hell on earth kind of place. All the more reason to do what needs to be done to prevent it from spreading elsewhere," Cantrell said.

“Except we seem to keep taking their best and brightest,” Jude commented, nodding to Bad Ass Alex.

Alex smiles a little bit. "Yeah. General Maverick. You and Craz...uh, Cantrell were together until you accepted command of the 13th SET. You took a vow of celibacy to focus on command. I even remember you said you had to keep emotions separate in case you had to order someone to their death. Once the Legion threw in with the CS, you defected with Geist and earned a field promotion to general. Cantrell kinda lost it after the breakup. A lot. Got the M.O.M., but we always thought it wasn't the implants that drove her there."

Jude was sipping a soda and turned his head, spitting it out all over a passing dwarf. “Sorry,” Jude apologized, then turned back to Alex. “I’m sorry, did you say...vow of celibacy?” He coughed, still choking a bit.

***
Conditions
Character Tracker
Jude Maverick Character Sheet
Parry: 6; Toughness: 17 (8 natural, +1 duster, 4 armor, 4 personal force field [nonmagical attacks only, ignores AP)
You Know What to Do: During the first round of combat you gain and extra card draw and +2 to your trait rolls, +2 damage, +2 pace (stacks with a joker).
Battle Hardened: +2 Soak
Brave: +2 Fear
Common Bond: Share bennies
Elan: +2 when spending Bennies
Hard to Kill: When making rolls for Incapacitation or death, ignore Wound modifiers
I Know a Guy
Strong Willed: 2 vs. Tests of Will
Healing Stone: 15/15 PPE
Armor: 15/15 PPE
Necklace: 15/15 PPE
Rifle Ammo: 60 (Spare clips: 2 x 20; 1 x 16; 2 x 30; 2 x 60)
Pistol Ammo: 16 (Spare clips: 2 x 16)
Bennies: 6/6
Adventure Cards (play 2 in Q4 2018)
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
  • Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
  • Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.

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Maximilian
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Re: Gloom: While Reporting in

Post by Maximilian » Sun Jan 07, 2018 2:06 pm

Alex's eye goes wide. "I'm sorry, gener...gah." He shakes his head, trying to clear old habits from his brain. "Yeah. Vow of celibacy. Libertas said you confessed it to him to help keep him accountable. You were a one woman man anyway. Lib thought it was funny, because all it really meant was that you were cutting Cantrell off. I think he appreciated not having the competition. Not that anyone could compete with him for body count anyway. Even in a warzone, Lib was unstoppable. I remember this one time, we were huddled in a treeline taking fire from CS and Legion elements. General Maverick ordered Lib to force grow some of the plants to at least give us some visual concealment. Lib was unresponsive. The general ordered Markus to cast his tracking spell to find Lib. He was about 20 yards deeper in the forest, but he was inches deep in some blue-skinned two-headed d-bee from a town we had just freed. Maverick was PISSED! Ol' Libertine's unstoppable mojo nearly got us all whacked." He chuckles at the memory.
"Lib always said, 'The girls can't resist a nature boy'. I guess green magic gets 'em going."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Libertas Magicum
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Re: Gloom: While Reporting in

Post by Libertas Magicum » Sun Jan 07, 2018 6:29 pm

Nurse Crenshaw, almost to the door, has to dash back to assist Libertas, who nearly choked on his soup as he eavesdropped on Alt-Alex's description of his counterpart. After the coughing fit subsides, he again shoos her away. Green magic? And wait, did he say MARKUS cast the tracking spell? What in the name of Hephaestus' ballsack is wrong with that world?
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail), Enemy: Major (Geist)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 5/6
  • Active Arc. Mach. Devices (Remaining PPE):
    Succor/Midnight Oil Trapping (13/17 PPE)
PPE: 50/25 + 10 (Staff)
Bennies: 3/2

  • Q4/18 Adventure Cards:
    Parley: Stop fighting, defense only for 30 sec while I talk. Requires understanding.
    Florence Nightingale: +2 Heal, +4 w/ Benny
    Deadly Blow: x2 Damage to melee attack, after damage rolled
    Revelation: Buy a clue, or get all intel from Investigation attempt
    Enemy (PLAYED Q2-18): Get a Personal Nemesis. Until resolved, draw one extra Adventure Card each Session.

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Maximilian
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Re: Gloom: While Reporting in

Post by Maximilian » Sun Jan 07, 2018 9:34 pm

Alex gives the side-eye (just the one, though) as Libertas hacks and sputters in his wheelchair. "Hell's fire. I'm guessing that's not how it is here. Which part is off?"
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Libertas Magicum
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Re: Gloom: While Reporting in

Post by Libertas Magicum » Sun Jan 07, 2018 10:38 pm

Lib, still a little red-faced, grins sheepishly from behind the goggles. "Well, apparently your Libertas and I are both male... I think that's about it." He tilts his head. "I mean, it sounds like I am still some sort of magical savant over there. But I take it I'm not from Stormspire? Or is the entire city different in your world?"
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail), Enemy: Major (Geist)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 5/6
  • Active Arc. Mach. Devices (Remaining PPE):
    Succor/Midnight Oil Trapping (13/17 PPE)
PPE: 50/25 + 10 (Staff)
Bennies: 3/2

  • Q4/18 Adventure Cards:
    Parley: Stop fighting, defense only for 30 sec while I talk. Requires understanding.
    Florence Nightingale: +2 Heal, +4 w/ Benny
    Deadly Blow: x2 Damage to melee attack, after damage rolled
    Revelation: Buy a clue, or get all intel from Investigation attempt
    Enemy (PLAYED Q2-18): Get a Personal Nemesis. Until resolved, draw one extra Adventure Card each Session.

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Maximilian
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Re: Gloom: While Reporting in

Post by Maximilian » Sun Jan 07, 2018 11:03 pm

Alex shrugs. "Stormspire? The tree city? Still there as far as I know."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Re: Gloom: While Reporting in

Post by Libertas Magicum » Mon Jan 08, 2018 1:25 am

Libertas puts his face in his hands. "We really gotta get you up to speed. Here, Stormspire is an industrial center and arguably the Techno-Wizardry capital of the continent, if not the world." He reaches to the back of his chair, and draws forth the eerie, very ominous staff with the dark aura around the amethyst tip. Copper wire circuitry is embedded in the staff's shaft, and a ring of silver and gold wires, intertwined, holds the amethyst in place. "And I, quite possibly, am the greatest Techno-Wizard ever to come out of Stormspire." It's said not so much as a boast as a statement of fact, as he sees it.
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail), Enemy: Major (Geist)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 5/6
  • Active Arc. Mach. Devices (Remaining PPE):
    Succor/Midnight Oil Trapping (13/17 PPE)
PPE: 50/25 + 10 (Staff)
Bennies: 3/2

  • Q4/18 Adventure Cards:
    Parley: Stop fighting, defense only for 30 sec while I talk. Requires understanding.
    Florence Nightingale: +2 Heal, +4 w/ Benny
    Deadly Blow: x2 Damage to melee attack, after damage rolled
    Revelation: Buy a clue, or get all intel from Investigation attempt
    Enemy (PLAYED Q2-18): Get a Personal Nemesis. Until resolved, draw one extra Adventure Card each Session.

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Jude Maverick
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Re: Gloom: While Reporting in

Post by Jude Maverick » Mon Jan 08, 2018 5:16 am

Notice 5 Success
Notice 1d8 = 5: 5
Wild 1d6 = 5: 5
Common Knowledge 11 Raise
Smarts 1d12 = 11: 11
Wild 1d6 = 3: 3
***

Jude chuckled at Libertas’ predicament. “Goggles here getting some? That’s nice. I mean, I’ve offered to be his wingman, but he hasn’t taken me up on it yet. Good for you, Libertine!

“And Nadya, I want you to know that I would never cut you off like that,” Jude said with solemnity, giving Cantrell large, blue puppy dog eyes. “You mean too much to me.”

When Libertas went off about being the greatest techno-wizard, Jude chuckled. “Sounds like that dwarf has been giving you a run, Lib,” he said. “And I know a pretty young thing in the 18th that’s in the running. Not to mention the Clad’s upstairs,” he pointed out. “Not that we don’t appreciate your efforts, of course. Just don’t get too big for your britches.”

***
Conditions
Character Tracker
Jude Maverick Character Sheet
Parry: 6; Toughness: 17 (8 natural, +1 duster, 4 armor, 4 personal force field [nonmagical attacks only, ignores AP)
You Know What to Do: During the first round of combat you gain and extra card draw and +2 to your trait rolls, +2 damage, +2 pace (stacks with a joker).
Battle Hardened: +2 Soak
Brave: +2 Fear
Common Bond: Share bennies
Elan: +2 when spending Bennies
Hard to Kill: When making rolls for Incapacitation or death, ignore Wound modifiers
I Know a Guy
Strong Willed: 2 vs. Tests of Will
Healing Stone: 15/15 PPE
Armor: 15/15 PPE
Necklace: 15/15 PPE
Rifle Ammo: 60 (Spare clips: 2 x 20; 1 x 16; 2 x 30; 2 x 60)
Pistol Ammo: 16 (Spare clips: 2 x 16)
Bennies: 6/6
Adventure Cards (play 2 in Q4 2018)
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
  • Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
  • Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.

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Maximilian
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Re: Gloom: While Reporting in

Post by Maximilian » Mon Jan 08, 2018 8:55 am

Alex shrugs. "Lieutenant Banethro was quite the techno-wizard in his own right. I think he was borderline delusional, and he was definitely homicidal, but nobody I knew could compete with him when it came to gears and magic. And I'm no slouch on machines." He gives Libertas a wink. Or was he just blinking? "I'm sure you know what you're doing, though. Max spoke highly of you when he was going through the same readjustment and mind-screw that I'm experiencing right now."
Maximilian
Maximilian character sheet
Alex - Allied Extra character sheet
Bennies: 5 (+1 omission from debrief, +1 roommate interlude, -1 EE search for wand, +1 no armor, -1 soak, -1 EE resist fear, -1 EE shooting, +1 showering, +1 RP lunch area, +1 intercepted radio, -1 reroll Piloting, +1 Mikey Danger)
Wounds / Fatigue: 0 / 0
Parry: 7
Toughness: 22 (9) (Enchanted Berserker Plate Armor, Tough Breed)
Pace: 6/8 in armor
Edges: Robot Armor Jock, Ace, Combat Ace, Ambidextrous, Quick, Level Headed, Improved Level Headed, Charismatic, I Know A Guy, Elan, Battle Hardened
Weapon in hand: none
Weapon in holster: Vibroswords (2)
Wilk's 227 Pulse Laser
  • Range: 18/36/72
    Damage 2d6+1, AP 2
    ROF 2, Payload 24, Semi auto, 3RB
2 spare e-clips
Standard out-of-robot gear from NG-S2: flashlight, compass, radio, first aid kit, fire starter, wooden cross, 1 flare, 30 feet rope
Adventure Cards
  • Epiphany: Something you never understood before suddenly "clicks." You gain a d6 in any skill you previously did not have for the remainder of this game session.
    Boom! Head Shot: You may ignore any Called Shot penalties on your next ranged attack.
    Rally: Play to cause all allies in sight/hearing to immediately lose their Shaken status.
Titan TR-001 Combat Robot
Size: 8
Crew: 1+2
Toughness: 44 (22)
Pace: 10
Weapons:
  • Medium Rail Gun
    • Range: 100/200/400
      Damage: 3d10+4, AP 14
      ROF 3, shots 60
    Medium Missile Launchers (2)
    • Range: 200/400/800
      Damage: 8d6, AP 15, MBT
      ROF 1, shots 4
    Mini Missile Launchers (2)
    • Range: 100/200/400
      Damage: 5d6, AP 6, SBT
      ROF 1, shots 12
    Medium Laser
    • Range: 150/300/600
      Damage: 3d10, AP 10
      ROF 1
    Dino Bladder Water Cannon
    • Range: cone
      Damage: 3d10
      5 bursts
    Good Night
    • Melee damage: Str + 2d10 MD Plasma
      Plasma Ejector damage:
      • 2d6 plasma & heat (vigor -2 or suffer level of fatigue
      • 3d6 using 2 shots
      • 6d6 using 4 shots
      Payload: 10 shots unless hooked to permanent power supply
      ROF: 3
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Markus Berger
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Re: Gloom: While Reporting in

Post by Markus Berger » Mon Jan 08, 2018 5:06 pm

Cantrell wrote:"Team, this is Herr Klaus, a not-so-new Legion recruit sent over from the Castle to observe. He's been with the Legion for awhile but hasn't had much field experience, although he comes highly recommended as a support specialist."
So far Markus keeps eating, and drinks from his milk mug, ignoring the small DBee.
Cantrell wrote:"His orders here says he's being attached to ... um ... Markus, it looks like."
You swear a gallon of milk pours out from Markus' nose. He coughs and sputters, red and drowning. After a couple minutes, still red-faced, he manages to exclaim in German:
"Die Hölle!"
He looks at the DBee with wild bloodshot eyes.
"Why? No way! What are you? Why are you? Who gave those orders?"

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection

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Pender Lumkiss
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Re: Gloom: While Reporting in

Post by Pender Lumkiss » Mon Jan 08, 2018 7:44 pm

The small fae German Kobold looks up at Markus and dabs his mouth neatly and sets his sadwich down. So far he had eaten exactly half. In his perfect english he says, "Pender Lumpkiss assigned me after a breif meeting with Lord Coake. Lord Coake was very appologetic to me due to the last minute assignment, but he did seem to feel a debt of gratitude towards you my German brother. I beleive it was his intention to give you a peice of home so to speak... In general though you will all find me quiet useful I am sure..." The Kobold reaches into his tidy back retreiving a large 1 foot by 1 foot block of blonde wood. He sets it down in front of Markus, " The cyber knight leader bade me to give you this... A block of wood able to be shaped when you have need by thought alone. Hand crafted by the finest german engineers no doubt." His packback no longer stirrs. He lifts up his half of sandwich and goes back to eating it curtly noding to Markus.
13th GM bennies GM Bennies
4/4
Vampire Kingdoms GM Bennies
8/8
Legends of the Black Bennies
2/2

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Jude Maverick
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Re: Gloom: While Reporting in

Post by Jude Maverick » Mon Jan 08, 2018 10:45 pm

Jude looked down at the milk sprayed all over his shirt after Markus’ outburst.

“Well, good thing that was my best shirt,” he said drolly. “Looks like everyone on the team is getting a pet.” He grinned at Alex. “No offense.”

Jude peeled off his shirt and tossed it to the side to drop at the Castle laundry later. There were audible giggles and whispers from the table of ladies behind them.
Character Tracker
Jude Maverick Character Sheet
Parry: 6; Toughness: 17 (8 natural, +1 duster, 4 armor, 4 personal force field [nonmagical attacks only, ignores AP)
You Know What to Do: During the first round of combat you gain and extra card draw and +2 to your trait rolls, +2 damage, +2 pace (stacks with a joker).
Battle Hardened: +2 Soak
Brave: +2 Fear
Common Bond: Share bennies
Elan: +2 when spending Bennies
Hard to Kill: When making rolls for Incapacitation or death, ignore Wound modifiers
I Know a Guy
Strong Willed: 2 vs. Tests of Will
Healing Stone: 15/15 PPE
Armor: 15/15 PPE
Necklace: 15/15 PPE
Rifle Ammo: 60 (Spare clips: 2 x 20; 1 x 16; 2 x 30; 2 x 60)
Pistol Ammo: 16 (Spare clips: 2 x 16)
Bennies: 6/6
Adventure Cards (play 2 in Q4 2018)
  • Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
  • Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
  • Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.

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Libertas Magicum
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Re: Gloom: While Reporting in

Post by Libertas Magicum » Mon Jan 08, 2018 11:08 pm

Libertas keeps his expression carefully neutral as Markus comes to grasp his situation... The NGR propaganda-believing--and spewing--soldier assigned a D-Bee cohort by none other than Lord Coake himself? I wonder if that is reward, punishment, or both...

Then he raises a brow, interested in something other than personal drama. Wheeling over to the table, he peers at the wood. "So, how does that work?"
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail), Enemy: Major (Geist)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 5/6
  • Active Arc. Mach. Devices (Remaining PPE):
    Succor/Midnight Oil Trapping (13/17 PPE)
PPE: 50/25 + 10 (Staff)
Bennies: 3/2

  • Q4/18 Adventure Cards:
    Parley: Stop fighting, defense only for 30 sec while I talk. Requires understanding.
    Florence Nightingale: +2 Heal, +4 w/ Benny
    Deadly Blow: x2 Damage to melee attack, after damage rolled
    Revelation: Buy a clue, or get all intel from Investigation attempt
    Enemy (PLAYED Q2-18): Get a Personal Nemesis. Until resolved, draw one extra Adventure Card each Session.

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Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Gloom: While Reporting in

Post by Markus Berger » Tue Jan 09, 2018 10:23 am

Pender Lumkiss wrote:The small fae German Kobold looks up at Markus and dabs his mouth neatly and sets his sadwich down. So far he had eaten exactly half. In his perfect english he says, "Pender Lumpkiss assigned me after a breif meeting with Lord Coake. Lord Coake was very appologetic to me due to the last minute assignment, but he did seem to feel a debt of gratitude towards you my German brother. I beleive it was his intention to give you a peice of home so to speak... In general though you will all find me quiet useful I am sure..." The Kobold reaches into his tidy back retreiving a large 1 foot by 1 foot block of blonde wood. He sets it down in front of Markus, " The cyber knight leader bade me to give you this... A block of wood able to be shaped when you have need by thought alone. Hand crafted by the finest german engineers no doubt." His packback no longer stirrs. He lifts up his half of sandwich and goes back to eating it curtly noding to Markus.
Markus says a little "Sorry" to Jude as he departs, and shakes his head at Libertas question, as he ignores how the "block of wood" works. He pokes the wood tentatively with a finger while answering the DBee.
"A piece of home? If you were from the NGR you would realize we don't see many of your... kind walking around. What are you supposed to come with us for? What are your orders? Your mission? You surely are not only a pet..."

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection

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Pender Lumkiss
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Re: Gloom: While Reporting in

Post by Pender Lumkiss » Tue Jan 09, 2018 10:38 pm

Ammused Herr Klaus smiles at Markus, " I was born on Earth, as was my father, and his too, and so forth and so forth... The NGR as you call it would not have its foundation without the Klaus'. Have you never heard an old wives tale about the Käthchen and the Kobold? Little Green ears was my grandfather 15 generations ago." Herr Klaus seems very proud to have such an esteemed lineage. He is about 1/4 of the way through his sandwich and peeps at Markus once again as he toys with the "block of Wood".
" My purpose? I am to be of support if you have need of me and silent invisible agent when you have none. I believe high command as it were figured the 13th needed people of intelligence." For the first time Herr Klaus gives a belly laugh at what apparently was a very funny joke. But as quick as a whip he is back to his no nonsense German attentiveness. He tilts his head pondering what Markus had said, " No not a pet, a valued ally no?" Matter-factually he rolls though some high lights of his abilities, " Should you have need of a mechanic, I have a hammer. Doth your ammo drum run dry or your rocket spent? I am your Kobold to assist with a timely reload. A scout unlooked for, or a cook unasked for, both I can do well." He saps his jowls over the last bit of sandwich and starts on a glass of milk taking slow measured sips.
13th GM bennies GM Bennies
4/4
Vampire Kingdoms GM Bennies
8/8
Legends of the Black Bennies
2/2

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Markus Berger
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Joined: Wed Dec 28, 2016 6:50 pm

Re: Gloom: While Reporting in

Post by Markus Berger » Wed Jan 10, 2018 9:24 am

Markus remembers, fondly and involuntarily, the old maiden tales his mother told him when he was but a little kid. But of course he had heard of the Kobolds and Little Green Ears! His eyes sparkle and he smiles for a second before he can regain his "sour" face.
"Well, yes, what German little boy hasn't heard those fairie tales..."
He hears the rest of the fey words. He remembers what he promised Lord Coake about giving DBees a chance, and realizes than sending a German DBee is a great way to start. At least it will have good quality in his work, will be very professional and luckily will know something about NGR engineering, so he doesn't have to depend on substandard American parts and labor.
"Well, if you know something about Triax engineering, and have NGR level work ethics, I can accept your help. We will see if you measure up to be called German, Herr Klaus."
He extends a hand towards the DBee. The first time in his life he does that.
Later on, when they have a minute away from the others, will ask Herr Klaus, timidly.
"Really? Was Little Green Ears your ancestor?"

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection

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Pender Lumkiss
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Re: Gloom: While Reporting in

Post by Pender Lumkiss » Tue Jan 23, 2018 8:02 pm

Herr Klaus gives Markus an uncharacteristic wink and nod. He polishes a brass button abscently and softly says, " My kind and ancestors have lived in Germany behind the scenes, just at the perphery for a countless centuries. Yes Greeny was my ancestor, and like him I love germany, and I love my brothers that live there. You should know my methods may be odd but they are effective. I would give my life in a heart beat for any in the 13th, and for my German brother." He gathers his gear and pats Markus on the knee. "Einigkeit und Recht und Freiheit."
13th GM bennies GM Bennies
4/4
Vampire Kingdoms GM Bennies
8/8
Legends of the Black Bennies
2/2

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Libertas Magicum
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Joined: Fri Feb 17, 2017 3:02 pm

Re: Gloom: While Reporting in

Post by Libertas Magicum » Tue Jan 23, 2018 8:23 pm

Lib's jaw nearly bounces off the table when Markus gives the gnome a sincere welcome and handshake. I think this might be the most hopeful thing I've seen since we started this orangutan orgy. Good for Markus.

Rather than poking fun, he simply goes back to eating, then returns to the infirmary when the nurse finally comes back for him. He's even nice to her--well, for the rest of the afternoon, at least.
Libertas Magicorum
OOC Comments
Presci Techno-Wizard (Appears Human)
Active effects: none
Parry: 6; Pace: 8/d6; Toughness: 13 (6) [Triax Mechanic]
Charisma: 0 (-1 if Kleptomania known; +2 if Comm Band is active)
Edges: Danger Sense, Quick, Level-Headed, Dodge, Imp. Rapid Recharge, Arcane Marksman, Linguist
Additional Edges: Brawny (Helskor); Thief (Cloak); Assassin (Cloak)
Hindrances: Bad Eyes (Glasses), Hard of Hearing, Overconfident, Minor Greedy, Minor Habit: Klepto, Stubborn, Vulnerability: Silver, Enemy: Major (Zee Hail), Enemy: Major (Geist)
Gizmos: Healing, Boost/Lower Trait, Fly, Summon Ally, Pummel
Gear Powers: Invisibility, Fear, Puppet, Greater Healing, Greater Armor (lasers/electric only); Intangibility
Arcane Machinist Remaining: 5/6
  • Active Arc. Mach. Devices (Remaining PPE):
    Succor/Midnight Oil Trapping (13/17 PPE)
PPE: 50/25 + 10 (Staff)
Bennies: 3/2

  • Q4/18 Adventure Cards:
    Parley: Stop fighting, defense only for 30 sec while I talk. Requires understanding.
    Florence Nightingale: +2 Heal, +4 w/ Benny
    Deadly Blow: x2 Damage to melee attack, after damage rolled
    Revelation: Buy a clue, or get all intel from Investigation attempt
    Enemy (PLAYED Q2-18): Get a Personal Nemesis. Until resolved, draw one extra Adventure Card each Session.

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Markus Berger
Posts: 361
Joined: Wed Dec 28, 2016 6:50 pm

Re: Gloom: While Reporting in

Post by Markus Berger » Wed Jan 24, 2018 4:56 pm

OOC Comments
Too bad all that "good start" just went to hell :´(

Markus "Mark" Berger
Veteran M.A.R.S. Cybernetic Techno-Warrior
Agility d10, Smarts d8, Spirit d8, Strength d6 (d12+2 w/Armor), Vigor d6
Charisma: 0; Pace: 6 (+2 w/Armor); Parry: 5; Toughness: 14 (7); Strain 12/12
Notice d8+2 (+2 Sight and Hearing based), Languages (Euro, American, Dragonese/Elven, and more) d12+2, Knowledge (Common) -2, Stealth d8
Hindrances (Major) Clueless: -2 to Common Knowledge, (Minor) Quirk: Does not socialize or trust non-humans, Cautious: Never makes rash decisions and likes to plot things out in detail
Adventure Deck Cards:
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Bennies: 2
Wounds: 0
Armor: Triax T-11 Enhanced: +7 Armor and +2 Toughness, as well as providing Full Environmental Protection

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