Grudge Hagen Tomorrow Legion Intel Operative

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Posts: 13
Joined: Mon May 09, 2022 2:49 pm

Grudge Hagen Tomorrow Legion Intel Operative

Post by Grudge_Hagen »

Seasoned Male Human, MARS Intel Operative, and Intel Analyst

Iconic Framework: MARS Intel Operative

  • Agility d10
  • Smarts d12
  • Spirit d6
  • Strength d6
  • Vigor d8
  • Athletics d10
  • Common Knowledge d6
  • Electronics d6
  • Fighting d8
  • Hacking d6
  • Language (American) d8
  • Language (Chinese) d6
  • Language (Dragonese/ Elven) d6
  • Language (Euro) d6
  • Language (Japanese) d6
  • Language (Spanish) d6
  • Notice d10+2
  • Occult d6
  • Persuasion d6
  • Psionics d10
  • Research d6
  • Science d6
  • Shooting d10
  • Stealth d8
  • Survival d6
  • Thievery d8
Pace: 6
Parry: 6
Toughness: 13 (5)
I.S.P.: 10
Strain: 6/6

  • Curious
  • Post-Traumatic Stress Disorder (minor)
  • Suspicious (minor)
  • Alertness
  • Arcane Background (Psionics)
  • Field Intel
  • Danger Sense
  • Conditioned
  • Investigator
  • Jack-of-all-Trades
  • Linguist
  • Quick
Arcane Background: Psionics:
  • Relief(1 pt. per target
    Relief removes one Fatigue level, or two with a raise. It can also remove a character’s shaken status, and removes stunned status with a raise.
  • Empathy (1 pt per target.)
    The caster forms an emotional bond between himself and the target with a successful arcane skill vs Spirit roll. He knows the target’s emotional state and most basic surface thoughts, and gains +1 (+2 with a raise) to Intimidation, Persuasion, Performance, or Taunt rolls against him. Empathy also works on animals, adding +2 to Riding or other rolls used to interact with the creature.
  • Disguise (2 pts., 1pt. per additional target, 1 pt for size 3)
    Disguise allows the target to assume the appearance of another person of the same size and shape, including clothing. It does not confer any abilities, however. Those who have reason to question the imposter’s identity make a Notice roll at −2 to see through the disguise (−4 with a raise on the casting roll). This is a free action.
  • Fear-Shadow Cloak (2 pts, +2pts for Medium Area, +3 for a Large Area))
    This power causes overwhelming dread and horror. The affected make a Fear roll. Extras who fail are Panicked and wild Cards roll on the Fear Table. If the power is cast with a raise, the Fear roll is at −2 and Wild Cards add +2 to Fear Table results.
  • Invisibility-Shadow Cloak (5pts. +3pts per Target)
    With a success, the character and his personal items are transparent except for a vague blur or outline. Any action taken against him that requires sight is made at −4, or −6 with a raise. The same penalty applies to Notice rolls to detect the unseen presence.
  • Huntsman Medium Personal Armor (Armor 5)
  • Unarmed (Range Melee, Damage Str),
  • NG-56 Light Ion Pistol (Range 10/20/40, Damage 1-3d8, ROF 1)
  • NG-L5 Laser Rifle (Range 24/48/96, Damage 4d6, ROF 1, AP 2)
    Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, M.D.C. Reach 1, +1 Parry)
  • Survival Knife (Range Melee, Damage Str+d4)
  • Wooden Stakes (Range Melee, Damage Str+d4)
  • Lockpicks
  • Night Vision Goggles
  • Shadow Cloak (TW)
    An arcane cloak that allows the wearer to gather shadows around herself either to use for hiding or to create fear and distraction among enemies. The cloak grants +2 to Stealth and the fear and invisibility powers. It costs 1 Power Point to charge for one hour.
  • Wooden Cross
Current Wealth: 5,300 cr

Novice Advances
Raise Attribute: Smarts
Edge: Jack-of-all-Trades
Raise Skills: Notice/Hacking
Seasoned Advances
Raise Attribute: Agility
Raise Skills: Athletics/Hacking
Edge: Danger Sense
Edge: Alertness

Current Load: 37.25 (41)
Last edited by Grudge_Hagen on Thu Jul 28, 2022 6:28 am, edited 1 time in total.
User avatar
Posts: 13
Joined: Mon May 09, 2022 2:49 pm

Re: Grudge Hagen Tomorrow Legion Intel Operative

Post by Grudge_Hagen »

Code: Select all

[list][*]The character makes a Smarts roll as an action after observing or studying some subject. She gains a d4 in the relevant skill with success, or d6 with a raise. She may try again after an hour of study, trial and effort, or immersion if she fails or wants to try for a raise. This lasts until the character attempts to learn a different subject, whether she’s successful or not.
[*]Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
[*]+2 to Research and certain types of Notice rolls.
[*]Notice roll at +2 to sense ambushes or similar events.
[*]Free Surprise reroll, +2 Notice/Electronics to actions of opposing forces. +2 Electronics/Stealth/Survival to ambushes and conceal forces.
[*]Gains +2 bonus to rolls to resist interrogation and ignores 1 point of Fatigue penalties.
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