Checkers (Kill Cat Commando)

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Checkers
Posts: 37
Joined: Thu May 30, 2019 3:40 pm

Checkers (Kill Cat Commando)

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Checkers

Seasoned Male Kill Cat, MARS Commando

Iconic Framework: MARS Commando

Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12, Vigor d12
Skills: Athletics d12 (+2 to swim), Common Knowledge d6, Fighting d12, Intimidation d6, Language (Native) d8, Language (Spanish) d6, Notice d8, Persuasion d4, Shooting d12, Stealth d10, Survival d8
Pace: 8; Running Die: d8; Parry: 8, +1 w/Catnip or L-20; Toughness: 21 (5); Size: Normal (2)
Strain: 8/8
Hindrances: Bloodthirsty, Curious, Driven (major, be the best mutant animal in the service), Illiterate (setting Hindrance), Heroic, Quirk (never uses a safety), Wanted (major, Federation of Magic)
Edges: Assassin, Brawler, Brawny, Breed Advantage (Agile, Fast, Tough, Water), Conditioned, Dodge, Marksman, Nerves of Steel, Quick, Sharpshooting, Soldier, Take 'Em Down, Improved Take 'Em Down, Trademark Weapon (Nip)
Armor: Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d4), Bite (Range Melee, Damage Str+d6), Catnip: a heavily modified TX-30 Ion Pulse Rifle (Signature Item) (Range 20/40/80, Damage 1-3d10, ROF 3, M.D.C., HJ results 7, 14, and 17), Claws (Range Melee, Damage Str+d8), GAW Throwback(Patron Item) loaded with silver buckshot; L-20 Pulse Rifle (Range 24/48/96, Damage 4d6, ROF 3, AP 2, M.D.C.), NG-57 Heavy Ion Blaster (Range 12/24/48, Damage 1-3d8+2, ROF 1), Short Sword (Silver) (Str+d6), Survival Knife (Range Melee, Damage Str+d4), Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, M.D.C., Reach 1, +1 Parry), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: CAF Elite Harness w/Built-In IRMSS (Patron Item), NG-S2 Survival Pack, Shotgun Shells (Silver Buckshot, x100), Wooden Cross, NG LPO Elite Load-Bearing Chest Rig (Patron Item)
Language: Native (native, d8)
Current Wealth: 900 cr

Special Abilities
  • Bite/Claws: Kill Cats have claws and teeth dealing Str+d6 damage.
  • Breed Advantage: Various species of cats provide distinct genetic advantages that can express over time.
  • Bloodthirsty: Potential enemies are much less likely to negotiate or give quarter, and allies are consistently shocked by the violent measures that come naturally to the mutant predators.
  • Curious: Has the Curious Hindrance.
  • Hyperactive: Suffer a −1 to all Smarts rolls (but not linked skills) as their minds wander, fighting their instinctive need to hunt.
  • Keen Sense of Hearing: They gain a +2 bonus on hearing-based Notice checks.
  • Leaper: Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack when coupled with a leap.
  • Low Light Vision: Mutant cats ignore Dim or Dark Illumination penalties.
  • Mutant: Initial Reactions typically start at uncooperative, except possibly other GED mutants and physically similar D-Bees.
  • Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
  • Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.
  • Powerfully Built: Begin with Agility d6 and Strength d6, Agility Trait maximums is d12+1, while Strength is d12+3.
  • Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
  • Size +2: Kill Cats are Size +2, giving them +2 Toughness and increasing their maximum Strength two steps.
  • Wanted (Major): FOM forces will put him down, if they can.
  • Languages Known: Native (native, d8)
  • MARS Advances: Commandoes begin as Seasoned heroes
  • Commando Attributes: +1 Spirit and +1 Vigor, adjust Trait maximums accordingly.
  • Commando Skills: Athletics d6, Fighting d4, Shooting d4, and Survival d4.
  • Commando Edges: Assassin, Brawler, Conditioned, Dodge, Marksman, and Soldier Edges.
  • Who Dare, Wins: Use the Battle, Boating, Driving, Electronics, Healing, Piloting, and Riding skills at no untrained penalty. +2 bonus to parachuting, rappelling, and similar daring moves.
  • Focused Training: Make two fewer rolls on the Hero's Journey tables.
  • Dedicated Arrogance: Begin with either the Loyal or Quirk Hindrance for no added benefit.
  • Climber (Hero's Journey): +2 to all Athletics rolls involving climbing

Advances
Novice Advances
  • Raise Attribute: Spirit
  • Edge: Breed Advantage (Fast)
  • Raise Skills: Athletics/Stealth
Seasoned Advances
  • Edge: Quick
  • Raise Attribute: Vigor
  • Edge: Take 'Em Down
  • Edge: Breed Advantage (Agile)
Veteran Advances
  • Edge: Improved Take 'Em Down
  • Skills: Fighting to d12, Shooting to d12
  • Edge: Breed Advantage (Water)
  • Attribute: Smarts to d8
Heroic Advances
  • Skills: Survival d8, Athletics d12

    Current Load: 54.25 (251)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

    Created with Savaged.us

Pace: 8, Running die d8; Parry: 7 (or 8 w/Catnip or L-20 equipped); Toughness: 21(5); Size: Normal (2); Initiative Edges: Quick
Character Sheet
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Checkers
Posts: 37
Joined: Thu May 30, 2019 3:40 pm

Re: Checkers (Kill Cat Commando)

Post by Checkers »

Status Tracker

Bennies: 2/3
Wounds: 0/3
Fatigue: 0/2

Pace: 8, Running die d8; Parry: 7 (or 8 w/Catnip or L-20 equipped); Toughness: 21(5); Size: Normal (2); Initiative Edges: Quick
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Checkers (Kill Cat Commando)

Post by Daniel »


Approved
Welcome to the First Force Recon!
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