Sergeant Major Henry Grimes [CS Long Range Recon Commando]

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Henry
Daniel (Lars)
Posts: 168
Joined: Fri Apr 07, 2017 11:27 pm
Location: Coalition States

Sergeant Major Henry Grimes [CS Long Range Recon Commando]

Post by Henry »


━━━━━━━━☆☆━━━━━━━━
Coalition States Sergeant Major
First Force Recon Team
Henry Grimes
[Operative Code: Zero One Niner]
Long Range Recon Intel Commando
Heroic 1
━━━━━━━━☆☆━━━━━━━━


Reboot 2023

Henry Grimes watched as Lucky, the Kill Cat, just assigned to the Team, took off to hunt for food. Newly promoted Frida Bishop, the teams commander, was hunched over a screen and utterly lost in whatever her new cyber-eyes were reading.

Grimes stepped out of the APC’s cargo door and took a few steps away from the vehicle. Which is all it took to be “lost in the thick Jungle.” If not for advanced STS sensors and the like, the dense Jungle would be unnavigable. And the damned map Henry had purchased was no help! Figures. When a dozen kids race up and offer you a map for real cheap because you’re white as all get out and obviously are not a native. It’s a trap. Henry grumbled about the useless map and stepped deeper into the jungle.

Ed, or Eddie, the light combat robot was in the driver seat of the vehicle reading said useless maps and attempting to prepare for travel.

Over the next few hours, hopefully, a few more new team members would arrive and then they could set off to locate the Intel. Joseph Prosek had entrusted him with getting the Intel and getting it back to Chi Town. Thus far, unfortunately, Henry had had to kill several loyal CS soldiers that had it in mind to take the Intel to their bosses. Be it Bradford in Lonestar, or Lyboc in Chi Town, in addition to dealing with Federation Mages, Legion do-gooders, and of all things Elder Gods.




Now, alone, Henry made sure he was unobserved and quickly started setting up the long range relay radio to send a message.

As he quickly assembled the device he had a brief moment of fear, a cold needle stabbed into the back of his neck. He heard a voice that sounded exactly like his say, ”I got it from here.“

His mind raced as he both pulled his vibro knife from its sheath and he thought: The hell you do!




Stepping back out from the dense jungle Sergeant Major Henry Grimes made his way to the cargo door of the APC. Stepping inside he nodded at Frida, unseen as she was still hunched over a monitor mumbling, and he made his way into the drivers area of the APC.

Ed looked at him then stated, ”Sergeant Major Grimes, I have a route planned.”

Grimes nodded at the combat robot and dropped down into the drivers chair.

”Great … Ed. As soon as our reinforcements arrive we will head out.”

”Copy that Sergeant Major.”


Taking a deep breath and holding it, then slowly releasing it, the Sergeant Major smiled inwardly and set about reading over the new recruit files on the laptop before him.

User avatar
Henry
Daniel (Lars)
Posts: 168
Joined: Fri Apr 07, 2017 11:27 pm
Location: Coalition States

Sergeant Major Henry Grimes [CS Long Range Recon Commando]

Post by Henry »


━━━━━━━━☆☆━━━━━━━━
Coalition States Sergeant Major
First Force Recon Team
Henry Grimes
[Operative Code: Zero One Niner]
Long Range Recon Intel Commando
━━━━━━━━☆☆━━━━━━━━

Iconic Framework: MARS Commando

F&G: 7: Agile and Dexterous
F&G: 8: Fortune Favors the Bold

HJ: 17: Jack of All Trades Edge


Player: Daniel

Pace: 8; Parry: 6 ; Toughness: 7
— in Armor: 18 (8) [Plus: Dodge Edge]
Strain: 5/6

Attributes
  • Agility d8
  • Smarts d8
  • Spirit d8
  • Strength d8 (d10+2 in armor)
  • Vigor d6
Skills
  • Athletics d8
  • Common Knowledge d6
  • Fighting d8
  • Language (American) d8
  • Language (Spanish) d6
  • Notice d8+2
  • Performance d4
  • Persuasion d8
  • Battle d6+2
  • Shooting d10
  • Stealth d8
  • Survival d6
  • Commando:
    • Battle
    • Boating
    • Driving
    • Electronics
    • Healing
    • Piloting
    • Riding are all d4 and at a +2 for daring moves.
    — Vehicle Interface +2 to
    • Boating
    • Driving
    • Piloting
    • Electronics checks.
    — Core Electronics +2 to
    • Common Knowledge
    • Electronics
    • Hacking
    • Research
    • Repair rolls.
Cybernetics/Bionics
  • A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
  • Grants +2 to related Boating, Driving, Piloting, and Electronics checks.
  • Cyber-Disguise, Basic (1): This simple disguise package can change facial features, but not the voice or the color of skin, hair, and eyes. With a Common Knowledge roll and five minutes, opponents looking for the character are −2 on Notice rolls to see through the disguise...unless they speak with them. With a raise opponents Notice at −4 and the character may gain the effects of the Attractive Edge or Ugly (Minor) Hindrance. Requires the Core Electronics Package (Strain 1 100,000 credits).

    Cyber-Disguise, Improved (1): This disguise system and modulating voice synthesizer built into the face and neck can completely change facial features, speech, and the color of eyes, hair, and skin. With a Common Knowledge roll and five minutes, the user may gain the effects of the Attractive Edge or Ugly (Minor) Hindrance—and opponents are −4 on Notice rolls to see through the disguise. With a raise opponents Notice at −6 and the user may gain the effects of Very Attractive or Ugly (Major). Duplicating a specific person is possible (requires visual and audio footage of the target)—those with reason to question the user’s identity make a Notice roll at −2 to see through the disguise (or −4 with a raise on the Common Knowledge roll). Requires the Basic Cyber-Disguise.

  • A retractable needle is concealed in the wrist. The cyborg may deploy it as a free action and use it to inject drugs/liquids into a grappled opponent with a Touch Attack against a vulnerable location (possibly requiring a Called Shot). Contains 20 doses total, see Poison in Savage Worlds for possible effects.
Hindrances
  • Heroic (Major)
  • Minor: Quirk, easily distracted by the fairer sex. As a ladies man he might just sneak a little on the way to rescue a friend.
  • Minor: Loyal, Joseph Prosek then the CS.
  • Minor: Quirk, Horticulturist
Advances / Edges
Rank: Heroic 1
Iconic Framework
  • Assassin
  • Brawler
  • Conditioned
  • Dodge
  • Marksman
  • Soldier
F&G and HJ
  • Quick
  • Lucky
  • Jack of all Trades
Hindrance/Human
  • Attractive
  • Fleet Footed
  • Brave
Signature Item
  • Inspire**
  • Fervor**
Novice Advances
  1. (PbP) Edge: Alertness
  2. Edge: Upgrade
  3. Edge: Command**
Seasoned Advances
  1. Edge: Rich (Cybernetics)
  2. Skill: Battle
  3. Edge: Tactician**
  4. Edge: Natural Leader**
Heroic Advances
  1. Edge: Very Rich (See Dyno Bot Details Below)
** All these are for 8 Extras AND / OR 8 Wild Cards, see Sig Item for more information.


Experimental CS “Super Tech” Radio/Throat Mic/Loud Speaker.
Original item:

Holo-Display Communicator: Capable of sending and receiving a small, doll-sized holographic image, this rare and expensive system is also useful for creating 3D images of maps, diagrams, blueprints, and whatever else the user might wish to input for display. The communication system itself has a 300- mile range (2 lb, 10,000 credits).

Add on:

Minor: +1 Battle
Minor: +1 Battle
Major: Fervor Edge
Major: Inspire Edge

Note, character has Natural Leader Edge so his Edges do work on Wild Cards. Spirit d8 and has Command Presence so can assist 8 party members.

Cost 150k

COMMAND RADIUS AND RADIOS

When not using a map, heroes with Leadership Edges can affect their Spirit divided by 2 in Extras. Command Presence doubles this number. Similarly, a GM may allow those with Leadership Edges to operate at extended ranges when able to communicate with allies remotely. Such commanders may affect their Spirit divided by 2 in allies when in constant communication via radio or similar effects like the mind link power. Command Presence doubles this number. Range is limited to line of sight, as the leader still needs to see their soldiers in order to direct and coordinate them.


Armor
  • (Modified CA-7 Special Forces Heavy “Dead Boy” EBA with Jet Pack. Redesign to not look as CS in design).
  • Armor: +8 Toughness: +3
  • Weight: 18 lbs (Min Str: d6)
  • Micro exoskeleton enhancements in the upper torso and arms give your hero a Strength die increase. 3 EP.
  • Extra high-density plating and other design factors grant +2 Armor to your hero’s Body Armor. This 3 EP.
  • Notes:
    • Multi-Optic Helmet, EBA, Public-address loudspeakers, Communications system with a 10 mile range, Built-in mini-computers for basic functions, the light areas of the skeleton portions of armor are light sensitive and darken 20% in low light.
    • Retractable Vibro-Knives (Str+d6 Mega Damage, AP 6).
    • Mag-5 Jetpack (60MPH, Handling +1, +2 Stealth).
    • Garrote Wire (Str+d4, must follow successful Grapple with a raise).
    • Rarity: -6; (Very Rare)
    • Cost: N/A
Weapons
Ed
• CM-88 Railgun (Utilized by Ed) Kept in APC.
• Silver plated ChainSaw Sword (Utilized by Ed) Kept in APC

Henry Grimes
• Leg sheath: Silver plated Vibro Knife STR +d6

• Chest holster: Ramjet M45 Scorpion Pistol (Silver Rnds 2d8 SDC -- Ramjet 3d8 MDC) (48) (96)

• WI-GL20 Grenade Launcher (Range 24/48/96, damage by grenade, ROF 3, 40 shots, Snapfire)
  • Armor Piercing 3d8 AP 16 SBT (24)
  • Plasma 3d12 SBT on a raise catch fire 3d6 each round (48)
Gear
Worn by Ed Kept in APC
NG S2 Survival Pack

Henry Grimes
• Utility Belt: Survival rolls do not take a penalty for being attempted without basic tools.
- First aid kit (+1 Healing roll, 1 use).
- Canteen (half gallon).
- Communicator (5-mile range).
- Compass/inertial mapper.
- Flint & steel, whetstone, multi-tool.
- Flashlight/signal light (two modes, LED, and IR).
- Magazine/E-Clip storage slots (4).
- Meal Ready to Eat, quantity 10 (1 use, can sustain a normal human for one day).
- Survival knife (Str+d4).

• Computer, Field: A rugged operational computer capable of withstanding the shock of running around and trying not to die in a Mega-Damage world. Decks like this are graded I or II, and the grade designates the bonus on opposed Hacking or Thievery rolls. The bonus also applies to any Research rolls for recalling history or similar research. (2 lb, 10,000 credits for Grade I, 20,000 credits for Grade II). Yup, it’s a Grade II.

• Dosimeter: Limited nuclear exchanges from long ago left behind areas still saturated with deadly radiation. What’s more, the effects of some Rifts create radiation threats, making a device like this very useful. It can accurately detect the presence and amount of radiation with a Range of 5/10/20. (1 lb,)



Destroyed Bot (Ed) in opening Interlude 2023 for a Golden Bennie.

Golden Benny
  • Reroll one of her failed attacks (even a Critical Failure).
  • Make an enemy discard an attack against her, then reroll it from scratch.
  • Add +d6 damage to a successful attack (this may Ace).
  • Or!, Anything a benny can do





    ━━━━━━━━☆☆━━━━━━━━
    Eddie
    ━━━━━━━━☆☆━━━━━━━━

    Light Combat Robot (Considered an Extra)



    EDENCOR68-12449, Light Combat And Labor Robot. Designed to hunt and kill monsters it was designed after the Triax Dyno Bot.
    It has a nuclear engine and functions tirelessly around-the-clock.
    500 lb., Rarity −4, 3.5 million credits.

    Attributes
    Agility d6
    Smarts d6
    Spirit d4
    Strength d12+5
    Vigor d12

    Skills (Combat Program)
    Athletics d8
    Common Knowledge d6
    Driving d6
    Fighting d8
    Notice d6
    Shooting d8
    Stealth d6
    Survival d6

    Pace: 8
    Parry: 7
    Toughness: 20 (8)

    Hindrances (Combat Program)
    Loyal (To the CS)
    Vow (Major — Obey owner, Henry Grimes).

    Edges (Combat Programming)
    Ambidextrous
    Block
    Fleet-Footed
    Frenzy
    A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
    Martial Warrior
    Rock and Roll!
    Steady Hands
    Two-Fisted

    Special Abilities
    Armor: Hardened alloy casing, +8 Armor, +3 Toughness.
    Size 1 (Normal): The Dyna-Bot clocks in at 7’4” and 500 pounds.
    Construct: +2 to recover from Shaken; doesn’t breathe or eat, immune to Poison and Disease, ignores 1 point of Wound penalties.„
    Fearless: Dyna-Bots are immune to Fear and Intimidation.„
    Sensor Suite: +4 to Notice checks or to offset Shooting penalties; ignores Illumination penalties, detects chemicals and radiation, +1 Shooting.„
    Weapon Mount: Concealed Chemical Spray (Mouth, poison Touch Attack, Knockout or Mild poison effect).„
    Weapon Mount: Concealed Particle Beam (Range 12/24/48, Damage 3d8+3, AP 6, RoF 1, Disintegration, Atomic Annihilation).

    Weapons on loan from Henry

    WI-C6 “Chain Sword” Chain Weapon
    Damage: Str+3d4+3 AP 4
    Strength to use d12
    Notes: Raise adds d12 damage; Critical Failures hit the wielder.

    KLS-RG-15X Manpack Electromagnetic Rail Gun (Patron Item)
    The brain child of the KLS corporation, this rail gun design is a miniaturized version of the RG-14 Electromagnetic Mass Driver. It's flexibility, efficiency, and relatively light weight make it the most potent man-portable, anti-armor & anti-demon weapon system ever produced. The only drawback is the delay in discharge as the capacitors spool up to release the hypersonic sabot payload, requiring the shooter to root in place - not unlike the USA-G10 the weapon is based on. Several cases of these rifles have been released for field testing.
    • Range: 50/100/200
    • Dmg: 3d12+3, AP: 12
    • ROF: 1
    • Shots: 12, Helical magazine containing APDS rounds (Armor-Piercing Discarding Sabots)
    • Minimum Strength: d10 (20 lbs).
    • Notes: Integrated Multi-Optics Scope, Hyperkinetic, MD, Snapfire
    • • Helical magazines must be custom made by highly skilled weapons shops and have a base cost of 1000 credits each.
    • • APDS rounds must be custom made by highly skilled weapons shops and have a base cost of 250 credits each. Silver-
    coated ammunition costs 9,000 credits per Shot, and must be custom made as well.
    • Rarity: -6 (Rare) Cost: 900,000
Henry Character Sheet:
https://savagerifts.com/sr/viewtopic.php?p=76990#p76990
My Accounts:
Active
  • Daniel - Site Admin/GM of Savage Rifts Agents of Titan
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Henry - CS Ranger (Commando) - Rumble in the Jungle
  • Vi - Space Pirate - Stars Without Numbers

User avatar
Henry
Daniel (Lars)
Posts: 168
Joined: Fri Apr 07, 2017 11:27 pm
Location: Coalition States

Re: Sergeant Major Henry Grimes [CS Long Range Recon Commando]

Post by Henry »


━━━━━━━━☆☆━━━━━━━━
Coalition States Sergeant Major
First Force Recon Team
Henry Grimes
[Operative Code: Zero One Niner]
Long Range Recon Intel Commando
Heroic 1
━━━━━━━━☆☆━━━━━━━━
April 2023

Bennies 4
Golden Bennie 1
Free Joker card 1
Henry Character Sheet:
https://savagerifts.com/sr/viewtopic.php?p=76990#p76990
My Accounts:
Active
  • Daniel - Site Admin/GM of Savage Rifts Agents of Titan
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Henry - CS Ranger (Commando) - Rumble in the Jungle
  • Vi - Space Pirate - Stars Without Numbers

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