Captain Frida Bishop [CS Medic]

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Frida
Posts: 55
Joined: Sun Oct 03, 2021 7:45 pm

Captain Frida Bishop [CS Medic]

Post by Frida »

HJ Rolls 1d20 1d20: [6]+[2] = 8 1d20: [4] = 4 Trainingx2, Body Armor. +3 skill points to use on fighting, shooting or athletics. 1 professional edge ignoring requirements (Soldier). Trade starting framework body armor for non power armor of choice (T-12 Field Medic Light EBA).

MARS: Smart and learned (+1 die to smarts, +2 die types to any 3 smarts linked skills), Shiny and Chrome (+2 max strain, start with 2 strain worth of cybernetics)

Starting Credits: 4d6*100: [4, 6, 3, 4]*10 = 170
Starting Valuables: 2d4*500: [2, 4]*50 = 300 (Not sure why math isn't working, results should be 1700 and 3000)

2d4*10*10*10*10: [4, 2]*10*10*10*10 = 60000
Last edited by Frida on Tue Feb 21, 2023 4:07 pm, edited 4 times in total.
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Frida
Posts: 55
Joined: Sun Oct 03, 2021 7:45 pm

Re: Frida Bishop (CS Medic)

Post by Frida »

Frida Bishop

Heroic Female Human, CS Field Medic
Iconic Framework: MARS Body-Fixer
Image


Background
One of the lucky few born into CS citizenship, Frida had been properly exposed to a steady diet of Coalition propaganda for her entire life. So it came as an easy decision for her to proudly enlist as a nurse within the security forces of her home city of Odessa. While being diagnosed with a mild form of ASD didn't make her a social butterfly, her over focused nature made her quite proficient at her job on a technical level.

While she had normally stayed on garrison at the infirmary with the primary task of patching up wounded soldiers that came in, a notable event where she was sent outside of the walls with a small squadron changed the course of her career greatly. A high ranking officer who had been part of a patrol reaching into Pecos territory had been downed, with immediate retrieval and medical attention requested. During the rescue, a fire fight with Pecos Raiders ensued where Frida had shown an uncanny undistracted resolve to calmly work on triaging and treating soldiers mid battle, near oblivious to the laser blasts flying by her head.

Word of her ability to remain calm under such circumstances reached higher levels, where a strange posting request was made for her to have her join a special team over in Lone Star Complex. Once there she was commissioned, given literacy authorization and provided higher education in medical science, for which she took a keen interest. The true nature of her assignment would be revealed years later as she found herself working as part of a covert project under the direction of Bradford himself.

Much of her work involved experimentation on mutants and d-bees, both living and dead, with vivisections and drug experimentation being commonplace. Though she was able to maintain a narrow focus in her work, participating in cold laboratory atrocities began to take their toll on her. The worst being when she found herself processing d-bees that were human-like in appearance (such as dwarves and elves), where even the most staunch life of propaganda couldn't help her keep it together. In order to cope with the moral failings of her experiments, Frida started taking a steady diet of tranquilizers to keep herself calm. This ended up developing into an addiction which secretly remains with her to this day.

After an accident involving a newly developed experimental berserk chimera mutant that resulted in the violent deaths of the majority of her team, the covert project was abruptly cancelled and swept under the rug into non existence. As one of the few remaining survivors, it was determined that Frida needed to be as far away from Lone Star Complex as possible in case she was questioned during an inspection.

When deciding Frida's fate, it was that a message arrived requesting if there were any medical staff that could be assigned to the 1st Army Special Forces Recon Unit based out of Chi-Town. She was hardly a hardened combatant, given that her only experience with marksmanship was during initial basic training, but the surprisingly sparse details didn't seem to specify a requirement for anything more from her MOS. With any records of her task in Lone Star destroyed, a fake profile detailing generic army hospital work was constructed along with a glowing vid-disc of recommendation.


Attributes: Agility d8, Smarts d12, Spirit d8, Strength d4, Vigor d8
Skills: Athletics d6, Common Knowledge d4+2, Electronics d12+2, Hacking d8+2, Healing d12+4, Language (American) d8, Language (Spanish) d6, Notice d6+2, Occult d12+2, Persuasion d4-1, Repair d10+2, Research d8+2, Science d12, Shooting d8+2, Stealth d4, Weird Science d12
Pace: 8; Parry: 2; Toughness: 17 (8)
Strain: 4/10
Hindrances: Habit (major, Tranquilizers), Tongue-Tied, Mania (major, Dissociative identity disorder)
Edges: Arcane Background (Weird Science), Healer, Combat Lifesaver, Improved Combat Lifesaver, Literate, Monster Slayer, New Powers (Sloth/Speed, Relief), Power Pointsx2, Scholar (Occult), Soldier, Common Bond (Setting Edge), Brave
Languages: Spanish (d6), American (native, d8)


Armor: T-12 Field Medic Light EBA (Armor 6, 2 Toughness), Armored Cloak (2 Armor, 1 Toughness)
Weapons:
C-18 Laser Pistol
Image
  • • Range: 12/24/48
    • Dmg: 3d6, AP: 3
    • ROF: 1
    • Shots: 10/10
    • Weight: 3 lbs. (Min Str: d4)
    • Notes: Cauterize, No Recoil
    • Rarity: +2 (Common) Cost: 12,000
Metal Water Pistol (Range 4/8/16, Damage 1d10 to Vampires, ROF 1)
3x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.)
2x Fragmentation Grenade (Range 5/10/20, Damage 5d6, ROF 1, MDC))
4x High Explosive Grenade (Range 5/10/20 Damage 3d10, ROF 1, AP 4, MDC)
3x Smoke Grenade
3x Stun Grenade
3lbs MD Plastique (Damage 6d6 for 0.5lbs, SBT, Mega Damage, +6 damage per 0.5 extra used)
Gear:
NG-S2 Survival Pack (20 lb)
Image
  • • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
    • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
    • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
    • Fire starter kit with pocket lighter and flint sparker.
    • First aid kit with three uses (each refill costs 100 credits).
    • Flashlight and radio (five-mile range), crank and solar powered.
    • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
    • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
    • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
    • Survival Knife
    • Wooden Cross
    • Mallet and wooden stakes
    • 1 set extra clothes
Bio-Analysis Kit, Dosimeter, Infrared Distancing Binoculars, 2x Pistol E-Clip, Tool Kit, Trauma Kit, Grapnel & Launcher, Backpack
Current Wealth: 150 Credits, 40000 Worth of gold bullion


Arcane Background: Weird Science (Rifts® TLPG)
The Pneumatic Drug Injection Launcher (Boost/Lower Trait):
A custom built bulky assault rifle sized medical device, the PDIL features a circular drum magazine of auto injector syringes connected via plastic piping to a miniature chemical synthesizer tank. Using state of the art ballistics technology, it is able to fire chemical pods at range that auto inject their contents into the recipient. In the event the target has a particularly thick skin, a preceding piercing shot is fired in advance of the injection to create a small puncture to allow for delivery.

The portable synthesizer is capable of rapidly producing potent drug mixtures, useful for temporary chemical enhancement of allied soldiers or for sedating enemy combatants. The complexity of the deployment program is such that only qualified medical personnel intimately familiar with its use would be able to use it effectively.

Experimental Cerebral Acceleration Stimulants (Speed - Aspect Limited):
An attachment to the PDIL, a non approved experimental cerebral drug was recently developed by Frida which showed promising results of rapid brain activity in small doses to replicate a temporary "juicer effect" on the recipient. The subject experiences a time slowdown of their surroundings, allowing them to think and act more quickly than normal for a short duration. Interestingly enough the concoction appears to also somehow enhance those already under Juicer treatment, though overuse of this feature is not recommended. Please consult a physician if subject experiences any of the following side effects: Dizziness, Headache, Nausea, Change in Vision, Difficulty Sleeping, Death, Fever, Erections Lasting Longer than 1 Hour, Difficulty Breathing, Depression and/or Constipation. For use on full conversion cyborgs, inject directly into the base of the brain stem under rear skull plating.

Mini Deployable Force Field (Deflection)
Using reverse engineered Naruni personal force field technology, Frida has been able to construct deployable force field pods that can be stuck to a target with an included adhesive. Unfortunately much of the alien tech is unknown still, resulting in the force fields being extremely unstable. Constant adjustments by the operator to control the energy levels from the remote unit are required in order to maintain the field. The process is very draining on battery life so will only last a few minutes at most before expiring. In the event of accidental implosion of the subject, re-calibration of the remote control unit is recommended.

Adrenaline Infusion Pods (Relief)
A combat ready drug utilizing the PDIL, Adrenaline Infusion has been successfully tested on humans, d-bees and mutants of various types. Guaranteed to produce instant recovery from fatigue and shock, it will allow a soldier to continue operating beyond the limits of normal fatigue for as long as treatments are administered. Wear and tear on the body will still accumulate without the subjects awareness, where continued use may result in minor cases of major brain damage. Please ensure that any created ravenous cannibal berserk persons are promptly sedated and secured.
  • Power Points: 20
  • Powers: Adrenaline Infusion Pods (Relief; Savage Worlds: Adventure Edition p166), Experimental Cerebral Acceleration Stimulants (Speed; Savage Worlds: Adventure Edition p167; Limitations: One Aspect), Mini Deployable Force Field (Deflection; Savage Worlds: Adventure Edition p157-158), Pneumatic Drug Injection Launcher (Boost/Lower Trait; Savage Worlds: Adventure Edition p156)


Special Abilities
  • Weird Science: Power Points: 25; Powers: Adrenaline Infusion Pods (Relief; Savage Worlds: Adventure Edition p166), Experimental Cerebral Acceleration Stimulants (Speed; Savage Worlds: Adventure Edition p167; Limitations: One Aspect), Mini Deployable Force Field (Deflection; Savage Worlds: Adventure Edition p157-158), Pneumatic Drug Injection Launcher (Boost/Lower Trait; Savage Worlds: Adventure Edition p156)
  • Languages Known: Spanish (d6), American (native, d8)
  • Add one die type to Smarts.: +1 die Smarts
  • Background Skills: Begin with Electronics d8, Healing d8, Repair d6, and Science d6.
  • Body Fixer: Gain a free reroll on all Healing and Science (biology) checks.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned


Cyberware
  • Core Electronics Package (1 strain): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar.
  • Optics Package (1 strain): Ignore Illumination Penalties, grants +2 to all sight-based Notice checks and versus blinding flashes and effects. Requires the Core Electronics Package
  • Range Data System (1 strain): Ignore two points of penalties to all Shooting checks, requires the Optics Package.
  • Targeting Eye (1 strain): Grants +2 to all Shooting rolls for weapons once calibrated (each weapon takes a full round), requires the Optics Package.
  • Cyber-Wired Reflexes (1 strain) Raise Agility one die step.
  • Leg Upgades (1 strain) Each upgrade grants +2 Pace and +1" Jumping distances.


Advances
Novice Advances
  • Edge: Literate (custom)
  • Edge: Arcane Background (Weird Science)
  • Raise Attribute: Spirit
Seasoned Advances
  • Edge: New Powers (Sloth/Speed, Relief)
  • Edge: Power Points
  • Raise Attribute: Vigor
  • Edge: Scholar (Occult)
Veteran Advances
  • Raise two skills lower than linked attributes: Hacking unskilled to d4, Occult d10 to d12
  • Raise two skills lower than linked attributes: Hacking d4 to d6, Science d10 to d12
  • Edge: Power Points
  • Edge: Brave
Heroic Advances
  • Raise two skills lower than linked attributes: Hacking d6 to d8, Shooting d6 to d8
Last edited by Frida on Tue Mar 07, 2023 10:02 pm, edited 40 times in total.
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Frida
Posts: 55
Joined: Sun Oct 03, 2021 7:45 pm

Re: Frida Bishop (CS Medic)

Post by Frida »

Status Tracker:

Bennies: 3/3
Wounds: 0/3
Fatigue: 0/2
Power Points: 25/25
Conviction: 1
Last edited by Frida on Mon Mar 06, 2023 10:14 am, edited 27 times in total.
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Frida Bishop (CS Medic)

Post by Daniel »


Approved
Welcome to the First Force Recon!
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
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My Accounts:
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Not Active
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  • Burn - Mega Juicer - Juicer Uprising (On Hold)
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