Malcolm — CS Mind Melter

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Malcolm
Posts: 2
Joined: Tue Mar 15, 2022 3:03 pm

Malcolm — CS Mind Melter

Post by Malcolm »

H2d20

Malcolm
Seasoned Male Human, Mind Melter

Iconic Framework: Mind Melter

Attributes: Agility d6, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Athletics d4, Common Knowledge d8, Fighting d6, Intimidation d4, Language (Native) d8, Notice d8, Occult d8, Persuasion d8, Psionics d10, Shooting d6, Stealth d4, Survival d4, Taunt d8
Pace: 6; Parry: 5; Toughness: 10 (4)
Strain: 6/6
Hindrances: Overconfident, Quirk (), Ruthless (major)
Edges: Charismatic, Major Psionic, Master Psionic, New Powers (Arcane Protection, Mind Link), New Powers (Confusion, Stun), Power Points, Power Points
Armor: Plastic-Man Light EBA (Armor 4)
Weapons: Unarmed (Range Melee, Damage Str), NG-33 Laser Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG)I.S.P.: 40Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Confusion (Savage Worlds: Adventure Edition p157), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Mind Link (Savage Worlds: Adventure Edition p164-165), Mind Reading (Savage Worlds: Adventure Edition p165), Mind Wipe (Savage Worlds: Adventure Edition p165), Object Reading (Savage Worlds: Adventure Edition p165), Puppet (Savage Worlds: Adventure Edition p166), Slumber (Savage Worlds: Adventure Edition p168), Stun (Savage Worlds: Adventure Edition p168-169)
Special Abilities
Psionics: Power Points: 40; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Confusion (Savage Worlds: Adventure Edition p157), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Mind Link (Savage Worlds: Adventure Edition p164-165), Mind Reading (Savage Worlds: Adventure Edition p165), Mind Wipe (Savage Worlds: Adventure Edition p165), Object Reading (Savage Worlds: Adventure Edition p165), Puppet (Savage Worlds: Adventure Edition p166), Slumber (Savage Worlds: Adventure Edition p168), Stun (Savage Worlds: Adventure Edition p168-169)
Languages Known: Native (native, d8)
Arcane Background (Psionics): Begins with Arcane Background (Psionics) choosing five powers, the Power Points, Major Psionic, and Master Psionic Edges as well as a d6 Psionics skill. Mind Melters begin with 30 ISP (10 ISP base plus 5 ISP from the Power Points Edge, both of which are doubled by Major Psionic).
Alter Aura: Have conceal arcana as an Innate Ability with the Range (Self) limitation; can use Power Modifiers as usual. In addition allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
Expanded Awareness: Have the detect arcana power as an Innate Ability with the Range (Self) and Aspect limitations. They may sense supernatural beings within line of sight with a Notice check
Master of Psionics: Mind Melters get a free reroll on all Trait rolls (except Critical Failures) when using psychic abilities and their Psionics skill.
Mental Resistance: Have +4 to all checks to resist psionic effects, and +4 armor against psionic damage. These effects stack with Arcane Resistance, arcane protection, and similar bonuses.
A Little Odd: Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
Cybernetics: Mind Melters suffer −1 to the Psionics skill for each point of Strain.
Enemies: The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
Feared: Mind Melters suffer a −2 Persuasion when dealing with those who know what they are and fear them.
Mind over matter (Hero's Journey): Your hero is able to spend a Benny to use her Spirit in place of any other Trait roll for a round.


Advances
Novice Advances
Raise Attribute: SpiritEdge: New Powers (Confusion, Stun)Edge: Power PointsSeasoned Advances
Edge: New Powers (Arcane Protection, Mind Link)Raise Attribute: SmartsRaise Skills: Occult/Psionics
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Current Load: 39.25 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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Daniel
Daniel (Lars)
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Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Malcolm — CS Mind Melter

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