Setrakian, Dragon Juicer (On Hold)

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Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Setrakian, Dragon Juicer (On Hold)

Post by Setrakian »



Setrakian — Dragon Juicer.
Setrakian
Setrakian
  • Build options: Make character as per RAW with standard forum rules. Re-trapping may be allowed on a one off basis, but no 'special' characters.
  • Advancement: Character will begin with 3 total advancements (7 if MARS). This already includes site bump and all other factors.
  • MARS F&G Roll: MARS characters may select their Fortune and Glory results, however the same option may not be selected multiple times.
  • Hero's Journey: You may roll the dice, then select from your character's allowed Hero's Journey tables to apply the die roll to.


HERO’S JOURNEY (TWO ROLLS)
Dragon Juicers gain two rolls on any tables except Magic & Mysticism or Psionics. They can roll on the Enchanted Items & Mystic Gadgets chart, as dragon blood allows them to use TW and magic items (re-roll items that don’t make sense).
  • 1d20: [2] = 2 Training +3 skill points into Fighting
  • 1d20: [8] = 8 Training Woodsman Edge


DRAGON JUICER POWER AND ABILITIES
  • Armored Hide: The transformation process grants +2 MDC Armor, which does stack with worn armor.
  • „Blood of Dragons: Dragon Juicers may make a natural healing roll daily to recover Wounds, or Injuries once all Wounds are healed.
  • „Burning Blood: The alchemical conversion process is grueling on the Dragon Juicer's body, and has destabilizing effects on the bio-comp system's effects. His starting Burn Rating is reduced by two points.
  • Dragonborn Senses: Dragon Juicers have the detect arcana power as an Innate Ability with the reduced Power Points cost from both the Range (Self) and Aspect limitations, and may Notice supernatural beings within line of sight. They also have Infravision, halving Illumination penalties against warm targets.
  • „Inherently Magical: Dragon Juicers possess a natural pool of 10 PPE and can use TW devices, though they cannot take Arcane Backgrounds.
  • „Speed: Dragon Juicers increase Pace by +2 and their running die by a die type. „
  • Strength of Dragons: Dragon Juicers begin with +2 Strength die types— with no Trait maximum—and begin with the Brawny Edge. They deal Mega Damage with all melee attacks. „
  • Super Endurance: Dragon Juicers begin with +2 Vigor die types; increase the Trait maximum accordingly. They sleep half the normal amount, gain +2 on Fatigue checks, and have Environmental Immunity to the Hazards of Cold, Disease, and Heat. „
  • Super Reflexes: Dragon Juicers begin with +1 Agility die type and increase the Trait maximum accordingly. They also begin with the Quick Edge. „
  • Uncanny Reflexes: Dragon Juicer reflexes are superhuman, granting −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
DRAGON JUICER BURDENS
  • „Cybernetics: A Dragon Juicer' s body rejects cyberware and implants.
  • „Death Wish: Walk the same end-is- near path of all Juicers, begin with Death Wish (Minor).
  • „Dragon Blood is Life: The TW bio-comp system requires a pint of adult dragon blood every month to function, which must be either extracted from an unwilling (or slain) adult dragon, donated by an allied one, or purchased. The blood must be fresh and inserted directly into the TW bio-comp (which can store up to three pints of blood). If it can be purchased, a fresh pint of adult dragon's blood costs 2d4×5000 credits (−8 availability).

    However, most adult dragons have a bitter hatred for slayers of their kind, and loathe auctioning their life's blood to a techno-freak vampire. Instead of selling his blood for credits, an adult dragon is much more likely to trade it in exchange for services and favors—terrible ones. The first month without fresh blood, the Dragon Juicer suffers a permanent Fatigue level and must check Spirit or lose a point of Burn. The second month he is Exhausted and loses a Burn. The third month he loses another point of Burn and is Incapacitated (in a coma), dying at the end of that month. Nothing treats the Fatigue levels or coma except a fresh dose of adult dragon's blood.
  • „Dragon-Related Disorders: Dragon's blood has a pernicious effect on the mental state. Select one of the following Hindrances (for no benefit): Bloodthirsty, Delusional (Major), Driven (Major), Greedy (Major), Habit (Major), Jealous (Major), Overconfident, Phobia (Major), Ruthless (Major) or Vengeful (Major). Delusions or Phobias must be related to dragons in some way. If Driven, he has an urge to hunt and slay (non- ally/evil) dragons and supernatural creatures. Dragon Juicers gain a random new Hindrance from the list each time they achieve a new Rank (roll d10, reroll repeats).
  • „Drug-induced Euphoria/ Tranquility: The bio-comp supplies a combination of drugs and chemicals to keep Juicers living in a state somewhere between mildly ecstatic and stoned. This causes −1 to all Smarts or Smarts-linked Skill rolls in non- combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • „Many Enemies: Dragon Juicers are targets for the Coalition and those who violently reject all forms of the supernatural. They also draw the ire of the Federation of Magic and other societies holding dragons in high regard, where many view Dragon Juicers as vampiric abominations.
  • „Psionics and Magic: The alchemical cocktail in Juicers makes any use of magic or psionics impossible.
  • „Weakness: Anything dealing extra damage or effects to dragons has the same effect on a Dragon Juicer.
DRAGON JUICER STARTING GEAR
    • Standard Starting Gear substituting Dragon Skin Combat Armor
    • TW Longsword
    • TK Submachine Gun.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Setrakian - (Dragon Juicer)

Post by Setrakian »

Setrakian

Player: Dan (Lars)
Race: Human
Iconic Framework: Dragon Juicer

Burn Rating: 6
P.P.E.: 10

Attributes:
  • Agility d8
  • Smarts d6
  • Spirit d6 (+2 from Claws)
  • Strength d10
    — (STR+d10+melee weapon damage)
  • Vigor d10
Pace: 8 (Running d8)
Parry: 10 (empty handed) +3 from TMW Claws, +1 more if using dagger
    • Toughness in armor: 24 (9)
    • Uncanny Reflexes
Skills
  • Athletics d10
  • Common Knowledge d4
  • Notice d8
  • Persuasion d4
  • Stealth d6 +2 Woodsman
  • Fighting d12 (+3 with Claws, +1 with dagger)
  • Survival d8 +2 Woodsman
  • Riding d6
Hindrances
  • Bloodthirsty - minor IF
  • Death Wish - minor IF
  • Quirk - minor (Likes tapping his fingers on things.) Hindrances.
  • Vow - minor (minor, Protect Zurathas) Hindrances.
  • Hindrances Major: Ruthless
Racial Abilities
  • See IF Details in Above Post
Edges and Iconic Abilities
  • Brawny IF
  • Quick IF
  • Woodsman HJ
  • Split the Seconds Hindrance
  • Martial Artist Hindrance
  • Martial Warrior Human
  • Brawler PbP
  • Bruiser Lost Jungle Advance
  • Ambidextrous Lost Jungle Advance
  • Common Bond (free per GM)
  • Combat Reflexes
  • Two Fisted


Advances
  • October 2021 Novice 3 Rank
  • Seasoned 1 Advance: Two Fisted
  • Seasoned 2 Advance: Combat Reflexes
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Setrakian - (Dragon Juicer)

Post by Setrakian »


Dragon Skin Combat Armor (IF Starting Armor)
Dragon Skin Armor
Dragon Skin Armor
Dragon Skin provides +6 MDC Armor, +3 (+2) Toughness and is covered in spikes and claws (+1d4 damage to unarmed attacks). Burn EP x2 adding +2 Toughness. It requires a minimum Strength of d10. For 1 PPE per hour the wearer gains +4 to any Vigor checks dealing with environmental heat orflame(20lbs.,Rarity–6,125,000 credits).

Dragonbane Blade (Patron Item)
Dragonbane
Dragonbane
Legendary Enchanted Dagger
Damage: Str+2d6, Mega Damage, AP 8
Magic Features
• Dragon Slayer: The wielders of these blades find themselves with the powers of anti-draconic champions, gaining the Champion edge as it relates to Dragons only. Additionally the weapon's AP doubles against dragons.
• Radiates Enmity: The bearer of this blade, due to its powerful and palpable enchantments, suffer a –2 penalty to Persuasion rolls when dealing with dragons and dragons may become hostile with little provocation.
• Claw-Seeking Blade; Additionally this weapon adds +1 to Parry and +1 to Fighting.
• No Min Str (1 lb.)


TW Longsword
STR + 2d10 AP 10

TK Submachine Gun
30/60/120 4d6 MD 6 AP 2 PP 20 rounds

Vibro-Halberd
STR + 2d10 AP 10 +1 Reach

Signature Item
Dragon Claw Vambrace — Setrakian wears these claws on his left hand. Rezik’s Claws, this item is a TW weapon built from a adult dragons claws. The evil dragon was the first dragon Setrakian ever helped kill.

Base Weapon Stats —
Vibro-Blade Vambraces (Range Melee, Damage Str+2d10, AP 8, +1 to Hit, M.D.C., +1 Parry)

Stats after Mods —
Minor: +1 Spirit Rolls
Minor: +1 Spirit Rolls
Major: TMW
Major: Imp. TMW
Necrotic wisps of black smoke ripple off the dragon claws used to construct this weapon.

Credits
None at start of game.
User avatar
Setrakian
Daniel (Lars)
Posts: 77
Joined: Wed Jun 07, 2017 5:21 pm
Location: Federation

Re: Setrakian (Dragon Juicer)

Post by Setrakian »


Setrakian was born in the Federation of Magic. He comes from a long line of Shifters and Techno Wizards. Originally he dreamed of becoming a Shifter, however he rushed into becoming a Dragon Juicer to get into the war with the CS in Tolkeen.

While in Tolkeen he rescued a young dragon named Zurathas who had been captured by CS forces, who were about to kill the dragon.

Zurathas and Setrakian have become fast friends. Brothers. Often Set will ride into combat riding on the magnificent dragon friends back, wielding either the dragonbane dagger and his iconic claw or with a vibro halbert.

Setrakian is a ruthless bloodthirsty warrior who shares Zurathas‘ odd habit of drumming his fingers on things when bored. The mannerisms of the two are quite similar in many aspects.

It was Set’s death wish that pushed him to dive into South America for the Federation to stop the CS and help the FoM.

Setrakian is a very capable melee fighter, a rotten shot (shooting d4-2) and a pretty good tracker, survivalist.


Bennies
  • Start Quarter with 3
    • Plus 2 from two different Opening Interludes = 5
  • NDR interlude: at 5 bennies now
One to Zurathas at 4 now
Quarter Reset January 2022: 3 bennies
+1 for Interlude: 4 +2 the jokers
Used on to shoot gun so now
  • 5
-2 so now 3
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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