Zurathas, Royal Frilled Dragon (On Hold)

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Snake Eyes
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Zurathas, Royal Frilled Dragon (On Hold)

Post by Snake Eyes »

Training: 1d20: [19] = 19 --> Select Combat Edge: Martial Artist
Beware the mesmerizing eyes of the snake!
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Snake Eyes
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Re: Zurathas, Royal Frilled Dragon

Post by Snake Eyes »

Zurathas

Seasoned Male Dragon Hatchling, Royal Frilled Dragon Hatchling

Iconic Framework: Royal Frilled Dragon Hatchling

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+3, Vigor d10
Skills: Athletics d8, Common Knowledge d4, Fighting d8, Language (Native) d8, Notice d6, Persuasion d4, Psionics d6, Spellcasting d6, Stealth d8
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 39 (18 M.D.C.); Size: Large (6, Size mod +2)
Strain: 6/6; Wounds: 4
Hindrances: Arrogant, Curious, Outsider (major, ), Quirk (Likes tapping his claws on things. Just try telling him it bothers you.), Vow (minor, Protect my friend (Setrakian))
Edges: Ambidextrous, Brawler, Bruiser, Major Psionic, Martial Artist, Martial Warrior, Two-Fisted
Weapons: Unarmed (Range Melee, Damage Str+d10, +2 to Hit), Bite (Range Melee, Damage Str+3d4, AP 6, M.D.C.), Claws (Range Melee, Damage Str+3d12, AP 10, +2 to Hit, M.D.C.), Toxic Breath (Range Cone or 18" MBT, Damage ), Tail Lash (Range Melee, Damage Str+d8, M.D.C.)
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG)
  • PPE: 20
  • Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Smite (Savage Worlds: Adventure Edition p168), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 20
  • Powers: Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Entangle (Savage Worlds: Adventure Edition p161), Puppet (Savage Worlds: Adventure Edition p166), Speak Language (Savage Worlds: Adventure Edition p168)
Special Abilities
  • Magic: Power Points: 20; Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Smite (Savage Worlds: Adventure Edition p168), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Psionics: Power Points: 20; Powers: Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Entangle (Savage Worlds: Adventure Edition p161), Puppet (Savage Worlds: Adventure Edition p166), Speak Language (Savage Worlds: Adventure Edition p168)
  • Languages Known: Native (native, d8)
  • Armored Hide*+: Have +18 MDC Armor and +6 Toughness in dragon form plus Size bonuses.
  • Bite/Keen Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size. Royal Frilled dragons gain +4 AP to claw attacks.
  • Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
  • Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
  • Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
  • Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
  • Infravision: Half illumination penalties when attacking targets that radiate warmth.
  • Inherently Magical: Arcane Background (Magic), 20 PPE, Spellcasting d4, and three powers. The Power Points Edge gains +10 PPE instead of +5.
  • Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
  • Mighty†: Strength of d12+3 and Vigor d10 without limit.
  • Major Psionic: Arcane Background (Psoinics), 20 ISP, Psionics d4, speak language, two other powers, and the Major Psionic Edge; increasing their ISP to 20.
  • Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
  • Size 6 (Large): 15 –20 feet from snout to tail-tip and weigh up to 7 tons, gaining a fourth Wound level and +6 Toughness (in addition to the Armored Hide bonus).
  • Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
  • Tail Lash*: A Hatchling in dragon form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
  • Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
  • Cybernetics: Dragons cannot take cybernetics at any point. Their bodies reject such foreign implants.
  • Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
  • Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
  • Hatched: Dragons are born not made. They do not choose a race.
  • Outsider (Major): Have the Outsider (Major) Hindrance.
  • Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
  • Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
  • Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
  • Eccentric: Take the Arrogant, Curious, Suspicious (Major) or Vengeful (Major) Hindrance for no added benefit.

Advances
Novice Advances
  • Raise Attribute: Smarts
  • Edge: Brawler
  • Edge: Two-Fisted
Seasoned Advances
  • Edge: Martial Warrior
  • Edge: Bruiser
Current Load: 0 (501)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
Beware the mesmerizing eyes of the snake!
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Snake Eyes
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Re: Zurathas, Royal Frilled Dragon

Post by Snake Eyes »

Zurathas
Player: Christian / Snake Eyes

Rank: Seasoned 2
Advances Left: 0
Race: Royal Frilled Dragon
Iconic Framework: Royal Frilled Dragon Hatchling
Attributes:
  • Agility d8
  • Smarts d8
  • Spirit d8
  • Strength d12+3
  • Vigor d10
Pace: 6; Parry: 6; Toughness: 39 (18 MDC); Strain: 0
PPE: 20; ISP: 20

Skills:
  • Athletics d8
  • Common Knowledge d4
  • Fighting d8
  • Notice d6
  • Persuasion d4
  • Psionics d6
  • Spellcasting d6
  • Stealth d8
Hindrances
  • Arrogant (Major): Zurathas is better than you, and you need to know that.
  • Curious (Major): Zurathas has to know everything. No secrets can be held from him.
  • Outsider (Major): Zurathas sticks out like a sore thumb.
  • Quirk (Minor): Zurathas is constantly tapping his claws on things. Just try telling him it bothers you.
  • Vow (Minor): Protect my brother Setrakian.
Racial Abilities
  • Armored Hide: +18 MDC armor and +6 Toughness (plus size)
  • Bite/Claws: Natural weapons do Str + d4 MD, AP equal to size, Bite has reach equal to additional Wounds granted by Size (1 at Large)
  • Expanded Awareness: Detect Arcana as Innate ability with reduced PP cost from Range (Self) and Aspect limitations. May sense supernatural beings within line of sight with a Notice check.
  • Extended Metamorphosis: May maintain metamorphosis of a single humanoid form for hours equal to 3x Spirit before needing 6 hours of rest.
  • Fear: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Royal Frilled dragons may extend their frills (a free action) causing Fear checks at -2.
  • Flight: May fly at Pace 12" and may "run" for extra movement as usual. May use flight in other forms with wings.
  • Infravision: Dragons halve penalties for bad lighting when attacking targets that radiate warmth.
  • Inherently Magical: Begin with AB: Magic, 20 PPE, Spellcasting d4, and 3 LLW powers. Gain +10 PPE from PP Edge.
  • Keen Claws: RF dragon claws are especially large and sharp, gaining +4 AP.
  • Major Psionic: Royal Frilled Dragons begin with AB: Psionics, 20 ISP, Major Psionic edge, Psionics d4, Speak Language, and two other powers; one from minor Psi list, one from Mind Melter list.
  • Mighty: Begin with Strength d12+3, Vigor d10
  • Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Immune to Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
  • Resistant to Fire & Cold: -4 damage from all heat and cold based attacks
  • Size 6 (Large): Hatchlings gain a 4th Wound level and add +6 Toughness when in dragon form (in addition to Armored Hide)
  • Slow Regeneration: May make a natural healing roll 1x / day. Permanent injuries recover once all Wounds are regenerated. Treat each Injury as an additional Wound for purposes of recovery.
  • Tail Lash: Athletics skill to attack all enemies adjacent to the rear or side, ignoring Scale penalties for this attack. This attack may be Evaded. Those who fail suffer Str + d8 MD.
  • Toxic Breath: May breathe a purple cloud of poison in a cone, or arc a MBT cloud up to 18" distant. Those caught in the area without independent air supply must check Vigor at -2 or be Incapacitated for d4 minutes, double with Crit Fail.
Edges and Iconic Abilities
  • Ignores the penalty from actions using the off hand.
  • Increase Toughness by 1 and increase unarmed / claw damage by 1 die type.
  • Increase Toughness by 1 and further increase unarmed / claw damage by 1 die type.
  • Double ISP gained from the Power Points Edge. May spend 2 ISP for +1 to Psionics rolls, or 4 ISP for +2.
  • Add +1 to unarmed Fighting attacks and add 1 die type to unarmed / claw damage.
  • Add additional +1 to unarmed Fighting attacks and increase damage 1 die type.
  • No MAP penalty from a 2nd melee attack.
  • Gains +2 to Tests against a foe if the next action is a Fighting attack against that foe.
Beware the mesmerizing eyes of the snake!
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Snake Eyes
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Re: Zurathas, Royal Frilled Dragon

Post by Snake Eyes »

Powers, Magic
PPE: 20 - Recovery: 5/hour
  • Arcane Augmentation / Sapping [Novice]
    • Range: Smarts
    • Duration: Boost: 5 / Lower: Instant
    • Trapping: Boost: traces of magical electricity arc across the recipient's body, giving them a surge of energy.
      Lower: magical electricity arcs across the victim's body, causing spasms and shorts in the nervous system.
    • Effect: Boosts or Lowers a target's chosen Attribute or Skill. Boost: Increases the Trait by 1 die type on success, 2 on a Raise. Lower: Reduces the Trait by 1 die type on a success, 2 on a Raise. Target of Lower Trait gets free Spirit roll to shake off the effects at the end of their following turns. Successful resist reduces the effect by 1 die type, Raise eliminates it completely.
    • Modifiers
      [Additional Recipients](1/per) May affect additional targets at 1 PPE per additional target
      [Strong](1) Lower only, Spirit roll to shake off is made at -2
      [Fatigue](2) Lower Trait also causes Fatigue, but cannot Incapacitate
      [Hinder/Hurry](1) Lower Trait also slows the target, reducing Pace by 2; Boost Trait hurries the target, adding +2 Pace
      [Range](1/2) Double range for 1, triple range for 2
    • Vorpal Blade [Smite] (2) [Novice]
      • Range: Smarts
      • Duration: 5
      • Trapping: A coating of magical force surrounds the weapon or ammunition.
      • Effect: Increases a damage from a weapon (or projectile) by +2, +4 with a raise.
      • Modifiers
        [Greater Smite](2) The weapon's damage is increased +4, +6 with a Raise, and becomes MD. Additional Recipients costs +2 instead of +1 with Greater Smite.
        [Additional Recipients](1) May affect more than 1 target for 1 PP each.
        [Armor Piercing](1-3) Adds 2 AP per PP spent, maximum of AP 6.
        [Heavy](2) Becomes MD.
        [Range](1/2) Double the range for 1 PPE, triple for 2.
  • Arcane Acumen [Seasoned]
    • Range: Smarts
    • Duration: 5
    • Trapping: None
    • Effect: The recipient gains the benefits of a single Combat Edge chosen by the caster. With a Raise, the recipient gains the Improved version, if available. The caster must have the same rank or higher than the Edge's requirements.
    • Modifiers
      [Additional Recipients](1/per target)
      [Greater Warrior's Gift](4) recipient gains 2 Combat Edges at once
      [Range](1/2) Double range for 1, triple range for 2
      [Glow/Shroud](1) Glow adds soft light in a SBT around the target, subtracting 2 from Stealth and negating 1 point of Illumination penalty for those attacking the glowing character; Shroud dims and obscures the target so attacks against suffer -1 penalty and adds +1 to Stealth rolls
      [Hurry](1) Hurry quickens the target, adding +2 Pace
Powers, Psionic
ISP: 20 - Recovery: 5/hour
  • See The Mystic Truth [Novice]
    • Range: Smarts
    • Duration: 5
    • Trapping: Eyes flash briefly with a muted glow.
    • Effect: May see and detect all supernatural objects, persons, or effects in sight. With a raise, caster knows the type of enchantment. May ignore up to 4 points of penalties when attacking foes hidden by magical darkness, invisibility, or similar abilities (or all penalties with a raise).
    • Modifiers
      [Presence Sense](1) Able to sense the presence and exact location of living beings within range like a radar; no longer requires Line of Sight to locate living beings
      [Range - Self](-1) Power is self-cast only
      [Aspect](-1) Detect Arcana only
  • Conjured Chains [Novice] (SWADE p161)
    • Range: Smarts
    • Duration: Instant
    • Trapping: Tendrils of earth and stone encase the target.
    • Effect: Restrains the target. If the caster is successful, the target is Entangled, or Bound on a raise with Hardness 5 material. Victims may break free on their turn as detailed under Bound & Entangled SWADE p98.
    • Modifiers
      [Greater Entangle](4) Rolls to break free are made at -4 and the entangling material's Hardness is 10.
      [Area Effect](2/3) For 2 PPE the power affects an MBT, or LBT for 3.
      [Range](1/2) Double the range for 1 PPE, triple for 2.
      [Selective](1) Caster may choose not to affect particular
      [Strong](2) Rolls to break free are made at -2, and Hardness is 7.
  • Draconic Domination [Veteran]
    • Range: Smarts
    • Duration: 5
    • Trapping: None
    • Effect: Opposed Psionics roll vs. target's Spirit. On success, the victim obeys commands that don't directly harm himself or those he cares about. On a Raise, the target is completely controlled, but gets automatic Spirit roll as free action to avoid direct harm to himself or those he cares about. With a success, the puppet ignores that particular command to harm himself or those he cares about, but does not break out of control. On a Raise, the target breaks control and the spell is ended.
    • Modifiers
      [Additional Recipients](2) may affect others at the cost of 2 PP each
      [Glow/Shroud](1) Glow adds soft light in a SBT around the target, subtracting 2 from Stealth and negating 1 point of Illumination penalty for those attacking the glowing character; Shroud dims and obscures the target so attacks against suffer -1 penalty and adds +1 to Stealth rolls
      [Range](1/2) Double range for 1, triple range for 2
  • Tongues of Babel [Novice]
    • Range: Smarts
    • Duration: 10 minutes
    • Trapping: None
    • Effect: Allows the character to read, speak, and write a sapient language. Raise allows use of slang and dialect.
    • Modifiers
      [Additional Recipients](1/per) May affect additional targets at 1 PPE per additional target
      [Mass Understanding](5) Causes characters within Smarts x 2 to understand each other, regardless of language
      [Glow/Shroud](1) Glow adds soft light in a SBT around the target, subtracting 2 from Stealth and negating 1 point of Illumination penalty for those attacking the glowing character; Shroud dims and obscures the target so attacks against suffer -1 penalty and adds +1 to Stealth rolls
      [Range](1/2) Double range for 1, triple range for 2
Beware the mesmerizing eyes of the snake!
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Re: Zurathas, Royal Frilled Dragon

Post by Snake Eyes »

Gear
Beware the mesmerizing eyes of the snake!
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12th AAT GM Bennies: 2/8
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Cole: 0/2
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Snake Eyes
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Re: Zurathas, Royal Frilled Dragon

Post by Snake Eyes »

Background
Beware the mesmerizing eyes of the snake!
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12th AAT GM Bennies: 2/8
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Cole: 0/2
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Zurathas
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Re: Zurathas, Royal Frilled Dragon

Post by Zurathas »

1/12/2022: S1: Martial Warrior
(Christmas advance)
1/12/2022: S2: Bruiser
3/9/2022 GM error advance: S3: +1 Spirit
4/5/2022: S4: Dirty Fighter
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
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Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: Zurathas, Royal Frilled Dragon

Post by Zurathas »

Advances

Advances
  • Initial Advances: (Bonus from Hindrances): Ambidextrous
  • Initial Advances: (Racial, HJ): Major Psionic, Martial Artist
  • Novice 1 Advance (PbP): +1 Smarts
  • Novice 2 Advance: Brawler
  • Novice 3 Advance: Two-Fisted
  • Seasoned 1 Advance: Martial Warrior
  • Seasoned 2 Advance: Bruiser
  • Seasoned 3 Advance: +1 Spirit
  • Seasoned 4 Advance: Dirty Fighter
  • Veteran 1 Advance: Tricky Fighter
  • Veteran 2 Advance: Dragon Fast Regeneration
  • Veteran 3 Advance: Dragon Grows Larger
  • Veteran 4 Advance: +1 Vigor
  • Heroic 1 Advance: Dragon Grows Huge
  • Heroic 2 Advance: ATT
  • Heroic 3 Advance: SKILLS
  • Heroic 4 Advance: EDGE
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
User avatar
Zurathas
Posts: 30
Joined: Wed Oct 06, 2021 7:07 am

Re: Zurathas, Royal Frilled Dragon

Post by Zurathas »

Current Status Post, 3/14/2022
Bennies: 2 (+1 interlude, +2 Jokers, -2 Fear, -1 Damage, -1 Fighting, -2 damage, +1 Joker, +1 Joker)
Wounds / Fatigue: 0 / 0
PPE: 20/20
ISP: 20/20
Active Status: N/A
Active Powers: N/A
Equipped: N/A
Zurathas
Zurathas
Pace: 6; Parry: 6
Toughness: 38 (18 MDC)
Pertinent Edges: Major Psionic
Current Status Post
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