Zeth Towani, Temporal Warrior

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Zeth Towani
Posts: 31
Joined: Fri Jun 12, 2020 4:12 am

Zeth Towani, Temporal Warrior

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Zeth Towani

Iconic Framework: MARS Combat Mage
Background
Born on UWW colony world in the Thundercloud Galaxy Zeth's parents could barely survive. The desert planet was rich in minerals but low in arable land. Feeding hungry mouths was too much for them and so they sent their son to apprentice with the colony warlock, a master of earth who oversaw the mining operations.

Zeth trained in the ways of magic for a few years until the colony was raided by a band of Temporal Raiders and he was captured, destined to be sold on a Splugorth slave world. Instead, Kal-kek the alien leader of the group took Zeth in as his own apprentice. After countless jobs across space and time Zeth had finally seen enough and ditched his employer after his years of indentured servitude expired..well ok maybe a few months early. To help keep Kal-kek off his back Zeth exchanged his services on a mission in the backwaters of Rifts earth for protection and anonymity from the Federation of Magic.

Description
Fit but haggard, with prematurely grey hair and dark circles under his eyes. Looks like he is older than his years, although he's lost track of his birthdays.


Attributes: Agility d10, Smarts d10, Spirit d8, Strength d10, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Fighting d10, Intimidation d4, Language (Trade IV) d8, Notice d6, Occult d8, Persuasion d4, Piloting d6, Shooting d8, Spellcasting d10, Stealth d6, Thievery d6
Pace: 6; Parry: 7; Toughness: 14 (6)
Strain: 6/6
Hindrances: Enemy (minor, His old master Kal-kek the Temporal Raider), Quirk (Tells outlandish stories about things and places he's seen), Ruthless (major)
Edges: Block, Brave, Channeling, Dirty Fighter, Dodge, Level Headed, Master of Magic, New Powers (Teleport, Sloth/Speed), One With Magic (Novice), One With Magic (Seasoned), Power Points (2), Quick
Armor: Combat Mage Heavy EBA (TW) (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), TW Firebolt Pistol (Range 12/24/48, Damage 3d6, ROF 1, AP 6), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Trade IV (native, d8)
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG)
  • PPE: 20
  • Powers: Darksight, Detect/Conceal Arcana, Distortion Field (Deflection), Farsight, Sensory Deprivation (Stun), Time Warp (Sloth/Speed), Time Warp Slow Motion (Entangle), Wink Out (Teleport)
Special Abilities
  • Magic: Power Points: 15; Powers: Darksight, Detect/Conceal Arcana, Distortion Field (Deflection), Farsight, Sensory Deprivation (Stun), Time Warp (Sloth/Speed), Time Warp Slow Motion (Entangle), Wink Out (Teleport)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • One With Magic - Ley Line Sense: Can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
  • One With Magic - Ley Line Rejuvenation: While on a ley line, gains a natural healing roll once per day.
  • Languages Known: Trade IV (native, d8)
  • Combat Mage Spellcasting: Begin with Occult d6, Spellcasting d6, Arcane Background (Magic), 10 PPE, use the Ley Line Walker’s spell list and begin with three powers.
  • Combat Mage Edges: Channeling and Master of Magic Edges. Also begins with three Combat or Power Edges of your choice, ignoring Rank. Level Headed
  • MARS Advance: Combat Mages begin as Seasoned heroes.
  • Spellslinger: ["Speed"] (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Starting Bennies: 4
Advances
Novice Advances
  • Edge: One With Magic (Novice)
  • Raise Attribute: Spirit
  • Edge: Power Points
Seasoned Advances
  • Edge: One With Magic (Seasoned)
  • Raise Attribute: Smarts
  • Raise Skills: Fighting/Spellcasting
  • Edge: Power Points
Current Load (normal/combat): 61.25 / 41.25 (81)
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